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0 "What we've got here is a failure to communicate"

About DANNY1000000

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    Hearts & Tottenham

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  1. Cheers for the update, I hadly played FM16 and not even played a match in FM17. This issue just annoys me when looking at players so I turn it off, I know its extreme but surely a setting to turn it off isnt too hard when you can (in my opinion) pointlessly change all the colours of attributes.
  2. Is it possible to turn off "Highlight key attributes" in player profiles permanently? Annoys the hell out of me.
  3. It doesn't seem to work for me although I know it says it in the responsibilities section.
  4. The idea would be the less you pick the quicker they get better at them to a degree, or something along those lines.
  5. And what does the player being comfortable in his roles have to do with training a set a specific attributes? You seem to be going off into a world of your own with roles when I'm not even talking about roles specifically but attributes. I might want a limited full backs crossing to be better for when he does get a nose bleed.
  6. As much as you're getting on my nerves I'm going to stay calm, you seem to love antagonising people on here. I specifically want it to train a young players physical attributes
  7. I have given you an example above but also what if you want to change between roles during a match or between games and they are only designated to train in one role?
  8. * I'd like to have seen the ability to focus on a number of specific training attributes that you can customise as opposed to a roles attributes or just one attribute. * Better youth developement, head of youth dev seems irrelevant. Maybe more purpose to him and more interaction, insight into future newgens (under 16s) * Own academies abroad to develop and bring players through instead of partnerships with affiliates? * More indepth player interaction, discipline for example. * Intelligent player partnerships (Yorke and Cole). Some maybe natural and some could be training focused. * Ass Man should use your tactics in friendlies * Loan fees seem to have a ceiling of 200k a month if loaning out but the AI can ask crazy money. * More realistic player swaps, doesn't seem very good to me. * More defensive PPMS, controls backline? * More goalkeeping PPMS, Long throws, Look to claim from corners etc
  9. That's good then, I would like to have seen the option of offering pain killing injections more than once so hopefully that is included.
  10. I'm disappointed too, the only thing that jumps out at me is the set-piece creator but the screenshot doesnt suggest its too much more indepth than the current version. For me: "Manager on the Touchline" is a non feature. "Fantasy Draft" doesn't do anything for someone interested in the full game version (as played from CM2). "Create-A-Club" pretty much already able to do this with the editor. "Multi Match Highlights" another unimportant feature. "Prozone Match Analysis" might be handy but I hardly use the analysis thats currently in game. "Set-Piece Creator" Hopefully makes this version of the game worthwhile for me. "Expanded Press Interaction" Don't find this exciting at all, prefer to skip these with my ass man. "Football Manager Touch" Only ever play the full version. "More Realistic Injuries" A decent feature but isnt this really just part of the new animations?
  11. I like this! Relationships all over the pitch are important. Baines & Pienaar, Yorke & Cole etc
  12. Just an idea but would be nice to have a keyboard shortcut to get a quick scout report card.
  13. Had my thread closed about loan fees http://community.sigames.com/showthread.php/405553-Loan-fees, had the same issue in fm2014
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