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About StormenDK

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  • Favourite Team
    Fremad Amager, Bath City

Currently Managing

  • Currently Managing
    Bath City
  1. Football Manager TV: Matchday

    I wonder if they, this year, have finally gotten the sound right? ... for years now, the 1.000 spectator crowd at Twerton Park sounds exactly like 40.000 at Stadium of Light.
  2. Me and 4 friends travelled from Denmark to see Bath City back in 1998 .... was a fun trip, and the little club was very excited to see us, and treated us brilliantly. The Director even gave us some older player shirts ... too bad that they were undefeated all season, until we showed up. They lost at home 0-1 to Methyr Tydfil
  3. Football Manager TV: Dynamics

    I have absolutely no problem with this kind of development of the game .. what I do have a problem with, is them charging 60 bucks for each release (plus you now have to pay for the editor), when only a few new features and enhancements are made to the game. This feels more like a 30 USD game, as it is basically the same experience as last year and the year before, with often minor (overall) changes. Non-sports games are often developed on new engines with completely new mechanincs, graphics, gameplay elements etc. .. and are still sold at 60 bucks. I got a 40 USD expansion to X-Com2 that almost felt like a whole new game. The feature creep in the game can sometimes feel like they are in there to justify the price tag of the game. Now I don't hate new features, and if dynamics are implemented correctly it can help and expand on the player relationships in the game, that used to be a huge mystery. Sadly with SI's track record of implementing something new like this, it will probably have to balanced a lot over patches, and as others have mentioned, we'll see whole squad revolts when selling highly liked backup players. I just feel we get too little for the money required.
  4. Will the defender backpass directly to corner going to be fixed after years in the game? ... or is it considered a feature by now? Man that annoys me in the game. Personally I will never preorder. It seems that many who pre-order do it because they know they will get an experience similar to last year, and isn't that really the whole problem of the annual release of sports games? ... it is incremental improvements over the years (which is in of itself fine). But making us pay 60 bucks for each release is too much in my book. Especially when there are usually a whole host of bugs at release and tweaks needed, making the game only really balanced and mostly bug free around the second or third patch.
  5. Help on Tutoring

    Well that was SIs claim with them anyways. I do agree that the pairing don't always make sense stats-wise.
  6. Help on Tutoring

    Also remember that tutoring is ongoing, so even if it fails after 3 months, the tutee might still have gotten some stat changes.
  7. Help on Tutoring

    There are no personalities as such that will guarantee positive outcome. But in FM15 the game does provide you with the three pairings that are likely to succeed. I think the closer they are the more likely they are to succeed. But I don't think there is any proof of that. Pairing an Unambitious youngster with and Ambitious tutor might not work so well. I think you might be best off with pairing him to someone close to his personality. Though when I tested this in FM10 (and I don't think the mechanics have changed much since) it seemed that someone like who was Jovial or Light-hearted worked better than someone who was Driven. But again, I didn't do enough testing to prove that. Another problem at the start of FM15 is that all pre-generated who have a negative personality will only show 'Balanced'. Only newGens will show actual negative personality. So if yur youngster is a PreGen, then you might think he is Balanced but actually have a much worse personality. So beware of that too.
  8. Tutoring

    Probably not .... you could risk the tutor having a relatively low Professionalism stat, and thus make the tutee lose several points in that stat to maybe get one point i Determination. His Determination is already high, so no need to ruin that.
  9. Here is a thread on it: http://community.sigames.com/showthread.php/416871-Young-players-cannot-be-tutored-due-to-senior-squad-role-help Sadly, no one really knows why some players can't be tutored and others can. As far as I know, there have been no official reply on this.
  10. I did .. in 15.1.1 on the 9th of November ... had hoped it would have been fixed in this patch. Thus feedbacking on the missing fix
  11. Still no fix of the personalities for PreGens? .... They still don't have negative personalities in the game. 'Balanced' is still the worst one shown. Only NewGens have negative personalities. Tried editing a player who is in the starting database to have Ambition = 1 & Loyalty = 12, and he doesn't change to 'Unambitious'. He stays 'Balanced'. Example: First player is a Generated player at start of the game to fill out my youth team, the second one is in the team in the database to begin with. I edited the second one to have the same stats at the generated player, but they don't have the same personality.
  12. While it does seem excessive, isn't this done to illustrate how rich clubs in smaller leagues like China, Aserbaidjan and Kazakhstan are able to attract (relatively) big stars? Otherwise the game couldn't show how players choose a contract in the Middle East or China over a European club, which would normally have a much higher reputation. Or show how newly-rich clubs like Monaco were able to sign big stars in Ligue 2 or as a newly promoted Ligue 1 club. Money talks, it seems
  13. On a similar note, though not specific to coaches/AM, but the scouts. As a Lower league manager in the Conference South, it is very unlikely that I will be able to sign non-EU players, as the ones I can get, are not playing for their international team (for the most part). But the scouts never filter these out. Why would they think a 21-year old Congolese player with no international games would be a realistic transfer?
  14. Maybe what is needed is what has been introduced in som (PRG) games over the years, where you could "program" the AI of your party members to act a certain way so you wouldn't have to micromanage them. Now games like Dragon Age (except the latest one) had some fairly advanced setup of the party AI, and that let people program it very well. In FM it could be pre-programmed behaviour if something happens in the game. So you wouldn't have to micromanage it constantly (which I hate). Examples could be: - Always press high in the first 10 minutes of a half ... then return to current settings. - Lower attacking intent after scoring a goal for 5 minutes. - Press high last 5 minutes of game if trailing by one goal. - Let goalkeeper go forward on corner within last 3 minutes of game if trailing by one. Things of this nature. These could be something I set up and can toggle on and off if needed. So I can decide 10 minutes before the game ends to send the keeper forward if needed in the dying minutes. If I do that manually, then he will go forward until then, and if I wait, I risk the command not being in effect when needed. It would be settings you could have done yourself manually. Then people like me could program behaviour based on events and not have to pause, change, pause, change etc. so much. People who watch on Full and loves to pause, think, change can still do that.
  15. I have seen the 'Player has a senior role' for players in my squad at the start of the game, and with 'Backup' as squad status. I have also seen some with 'First team' status that could be tutored. This before I started messing around with anything.