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StormenDK

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Everything posted by StormenDK

  1. I think it might be that the game doesn't allow you to loan out amateurs. I play as Fremad Amager and I have a few amateurs left in the B team, and I can't loan any of them out.
  2. I am very happy about the announcement, and I concur with people saying that openness is the way forward. It is ok to f*** up. Just own it and then do your best to improve. As for the switch to Unity, I think it will be a good thing. I just hope the match engine translates well to the new system. But I am sure they have explored that before making that decision. I really, really hope that they open the game up for modding. Seeing what the community has done for Cities Skylines, I would think very interesting stuff could be done for FM as well. It could be complete overhauls of the UI, new systems integrated into the game, fixing issues etc. Let the community help you in future developments. Cities Skylines 2 has implemented handfuls of mods into the new game.
  3. I am currently managing Bath City in the VNS, so facilities are lacing to say the least. But the game did start me off with a few 16 year olds with potential, but less than great personalities. So is it better for me to promote them to my seniors and get them mentoring by some of my Professional/Model Citizen players, and then make them available for the U18 games? .. or are they better off training in the U18 for now? I am unsure of whether the senior training is too much for them, or whether it makes little to no difference. I know that they will likely never amount to much, but hopefully they could be good enough to be sold off for a bit, further down the line. So I would like to do my best to get some more points on their stats.
  4. I thought to ask here in the creator's thread, not directly .... I guess I was uncertain on what you meant in my other thread.
  5. Loving the skin, as always But I decided to use the player panels from the Sas23.6 skin instead, that I prefer that I have more data on the player profile. To make sure I got everything, I just copied the whole player folder over into my modded version of Tato23. Everything looks great, except for two minor issues: 1. The panels on the player profile are all screwed up: But the solution is just to switch to the Sas23.6 skin, and then back to my modded Tato23 skin in Preferences. Then the panel reappears until I quit the game. It would be nice though if I didn't have to reload the Sas skin every time I open the game. 2. When hovering over the little player icons, the Sas skin pops the panel(s) below: But when I use the same panel in Tato, the top part never shows, even though I do have the files the Player overview popup panel refers to. Does anyone know where I need to change something to fix these issues? Since I copied all files from Sas' player folder, I am assuming that is in some file outside that folder.
  6. Ok, so I am messing around with combining my favorite parts of the Tato23 skin and panels from the Sas23.6 skin, that I like better. As I like the player panels better from Sas23 skin, I copied all the files from the panels\player folder into the Tato23 skin (that I am using as my base skin). Everything looks great, except for two minor issues: 1. Player face panel on Player screen disappears whenever I start the game up. But the solution is just to switch to the Sas23.6 skin, and then back to my modded Tato23 skin in Preferences. Then the panel reappears until I quit the game. 2. When hovering over the little player icons, the Sas skin pops the panel(s) below: But when I use the same panel in Tato, the top part never shows, even though I do have the files the Player overview popup panel refers to. Does anyone know where I need to change something to fix these issues? Since I copied all files from Sas' player folder, I am assuming that is in some file outside that folder.
  7. Add the file to the \panels\teams folder in the skin folder. F.x.: Football Manager\skins\WTCS5 v1.0\panels\team
  8. Ok, I tied to move these values around, and adding new with TranslationID from the Person Properties file But it only changes the header. The actual values do not change. So the Player list widget is only the headers. I don't really see anywhere where I can change the content for each player in the list: There are only four panel files for mentoring, and none of them seem to contain the information for each player. At least as far as I can understand. Here is the widget after I changed it: <!-- player list --> <widget class="table" id="tbCN" layout="-2,-3,-3,30,-2,-2,-2, 20" select_event="desc" auto_size="vertical" row_spacing="2" row_height="28"> <list id="headings"> <record alignment="left,centre_y"> <translation id="text" translation_id="229689" type="use" value="Name" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="229407" type="use" value="Age" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="447635" type="use" value="Hierarchy[COMMENT: The column name representing the Player Hierarchy details of the person]" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="447592" type="use" value="Social Groups[COMMENT: Team Dynamics: Social Groups within the squad]" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="227803" type="use" value="Determination" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="251873" type="use" value="Personality[COMMENT - person list view column heading]" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="291327" type="use" value="Media Handling" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="468960" type="use" value="Estimated Influence On Group[COMMENT: Training Mentoring: Estimated Effect of presence in mentoring group header]" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="509205" type="use" value="Estimated Effect From Group[COMMENT: AREA: Training; SUB-AREA: Mentoring Groups; FR-BN: 29949; TONE: Formal; CHARLIMIT: None; REF-ID: n/a; NOTE: Training Mentoring: Estimated Effect of the group on the player's mental attribute development]" /> </record> </list> </widget>
  9. Where are those located? Edit: Nevermind ... I found them
  10. I had no clue what I was doing in the beginning, and probably just took the panel from whatever skin I was using at the time ... I don't think that I knew enough to find the default skin, extract it and modify it :D
  11. I have no idea ... I stole the whole panel from somewhere and started adding the extra columns. I have very little idea about what all the other parameters actually do
  12. How does the two Estimated columns work in the panel? - Aren't they determined by which group a player is added to and who else is in them?
  13. I didn't .... I just didn't bother with it. For me only Media Handling style doesn't fully show. But I can guess what they are since there aren't that many possibilities. Is the column behaviour determined by this part of the Widget class parameters: column_mode="resize_columns, move_columns, custom_views" ?
  14. Ok, new challenge for me I want to add the info from the selection box (team training mentoring add player) to the group overview (team training mentoring item) But that panel doesn't seem to be as easy to mod, as it doesn't use the flag IDs, but some translationIds that I don't have any idea where to find. <!-- player list --> <widget class="table" id="tbCN" layout="-2,-3,-3,30,-2,-2,-2, 20" select_event="desc" auto_size="vertical" row_spacing="2" row_height="28"> <list id="headings"> <record alignment="left,centre_y"> <translation id="text" translation_id="229689" type="use" value="Name" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="447635" type="use" value="Hierarchy[COMMENT: The column name representing the Player Hierarchy details of the person]" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="447592" type="use" value="Social Groups[COMMENT: Team Dynamics: Social Groups within the squad]" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="229407" type="use" value="Age" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="251873" type="use" value="Personality[COMMENT - person list view column heading]" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="468960" type="use" value="Estimated Influence On Group[COMMENT: Training Mentoring: Estimated Effect of presence in mentoring group header]" /> </record> <record alignment="left,centre_y"> <translation id="text" translation_id="509205" type="use" value="Estimated Effect From Group[COMMENT: AREA: Training; SUB-AREA: Mentoring Groups; FR-BN: 29949; TONE: Formal; CHARLIMIT: None; REF-ID: n/a; NOTE: Training Mentoring: Estimated Effect of the group on the player's mental attribute development]" /> </record> </list> </widget> I would like to add the following columns to the widget: - Position (always useful to know) - Media Handling Style - Determination attribute - CA/PA stars (not sure why. I just like seeing those)
  15. Thank you .. that fixed it Anyone know how to make Media Handling Style column resize to show everything? - Can I somehow force it? I tried to expand the box, but when I do, it just adds extra space behind Hierarchy and Social Groups.
  16. Anyone know how I change the opacity on the panel? - it looks a bit weird when it displays on top of existing mentoring groups. @keysi Thanks for the feedback
  17. You helped me along quite alot thanks ... I would have given up on the Media Handling thing loooong ago
  18. Hello there skinning people. I finally managed to finish something I was trying to mod. Since I never really found any skins that improved the list for selecting players for mentoring groups I made this for myself. I always feel like much more info is needed to set up the groups as well as possible. So I tried to find all the info I would need to make my selections: I have added the following data: - Media Handling style - Determination - Hierarchy - Social Group - Nationality/Inf (not sure they are needed for anything, but I left them in there) team training mentoring add player.xml The file can be used in pretty much any skin, as far as I have seen. Someone better than me can probably improve it even more. The panel should be put in panels\team folder. Feel free to use, modify, or ignore totally.
  19. I managed to finally find the Media Handling Style. But man, it is a pain in the ass finding the right IDs It was this one: <flags id="Pghm"/> <!-- Media Handling Style --> So if anyone is interested, I "designed" this selection menu for mentoring: team training mentoring add player.xml Use freely
  20. I have tried a few times to get into the basic skinning game. But my head explodes from all that xml and files that references files that references files and IDs that are a "mess" (for me to understand). Right now I am trying to add this panel (from Wozzie's Tato22 skin) to the Staff overview panel. But it doesn't work to just copy the files. It seems they changes the screen quite a bit in the xml files. So I gave up again *lol*
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