keikamara Posted October 1, 2015 Share Posted October 1, 2015 Hi all, in the past I have always been disappointed by how checking the option to "Use fake players" only renamed the players and gave them a fictional FaceGen. I always want to start off with a totally fictional playerbase if possible. I found this old thread from a couple years ago, and despite dozens of others like it, SI have failed to fix this seemingly glaring issue. http://community.sigames.com/showthread.php/364771-quot-Use-Fake-Players-quot I do not have a Twitter, but if someone who does could ask Miles Jacobson or the FM page if this is corrected in FM16, I would greatly appreciate it. Thank you so much! Link to post Share on other sites More sharing options...
dllu Posted October 2, 2015 Share Posted October 2, 2015 Hi all, in the past I have always been disappointed by how checking the option to "Use fake players" only renamed the players and gave them a fictional FaceGen. I always want to start off with a totally fictional playerbase if possible. I found this old thread from a couple years ago, and despite dozens of others like it, SI have failed to fix this seemingly glaring issue. http://community.sigames.com/showthread.php/364771-quot-Use-Fake-Players-quot I do not have a Twitter, but if someone who does could ask Miles Jacobson or the FM page if this is corrected in FM16, I would greatly appreciate it. Thank you so much! It would be nice to have this implemented - like you said, what is the point of the way it works currently, really? Until it is implemented, you can always use the editor to remove all real players from the game and then check "add players" when starting a save... Link to post Share on other sites More sharing options...
CaptainSa Posted October 2, 2015 Share Posted October 2, 2015 The problem with doing that is the best players that get generated have CA of about 110-120. Lots of players with decent to good PA but no one at the level of even lower Prem players. Link to post Share on other sites More sharing options...
Sunstrikuuu Posted October 2, 2015 Share Posted October 2, 2015 In fairness, that could be a really interesting save. Might be possible for the AI to replicate something like the crazy rise and fall of Wimbledon in the '70s, just through sheer luck. Link to post Share on other sites More sharing options...
TQ13PS Posted October 2, 2015 Share Posted October 2, 2015 How about a button called "I feel lucky" this could remane the players, staff and reassign all stats to create some crazy saves, in the space of a couple of seasons things could look really different. Link to post Share on other sites More sharing options...
santy001 Posted October 2, 2015 Share Posted October 2, 2015 I don't think its an idea that would work as well as you think it would. It would have to be a complete overhaul, going even further than the post above suggests as you'd almost certainly need team names, stadiums and facilities to be randomised too because otherwise it would still suffer from what you expect of team A/B/C. Teams have certain ideas or beliefs associated with them and randomising players but retaining that would be very complicated, and it would actually be rather difficult to do I suspect. The name generating aspect is already in the game for regens so its not a stretch to make use of that while retaining the database entirely. Creating an entirely new database from scratch, for those who make use of the feature, would require a significant amount of effort to do within criteria that would make it feel right with other parameters such as team names and such still in place. Link to post Share on other sites More sharing options...
Swindon69 Posted October 4, 2015 Share Posted October 4, 2015 I thought I'd see how the game functions with all players and staff deleted - it auto generates unemployed staff by the looks of it. Link to post Share on other sites More sharing options...
Maestro_DK Posted October 4, 2015 Share Posted October 4, 2015 The problem with doing that is the best players that get generated have CA of about 110-120. Lots of players with decent to good PA but no one at the level of even lower Prem players. Not a big problem if it's the same all around the world, perhaps just a lot more fun Link to post Share on other sites More sharing options...
Lawlore Posted October 6, 2015 Share Posted October 6, 2015 I thought I'd see how the game functions with all players and staff deleted - it auto generates unemployed staff by the looks of it. Yeah, the answer is "not well". The absence of a proper, genuine fictional generator is what's spurred me on to work on this project. Link to post Share on other sites More sharing options...
keikamara Posted October 26, 2015 Author Share Posted October 26, 2015 Well, I would still enjoy having a team such as Real Madrid be world class... just with a fictional player base. The English Premier League should still be superior to the Ivorian Premier League... I'm not talking about that drastic of an overhaul. I just think it would be nicely to have the ability to essentially start off with newgens. Link to post Share on other sites More sharing options...
howhigh1337 Posted October 26, 2015 Share Posted October 26, 2015 IN. Would love to play in truly random universe, shame if they don't have it fixed in FM16. Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted October 26, 2015 Share Posted October 26, 2015 I'd assume the issue would be one of balancing - if the fake players were completly fake on creating of the save the game would have to ensure that the attributes, abilities, ages and nationalities of the generated players were balanced, between teams, divisions, leagues and positions so the best striker in the world isn't a defender playing in the Conference, whilst the game would also need to ensure that the players generated into the teams allow them to meet the various homegrown and non-eu rules. Which turns the feature from a simple change the names of existing players to a complicated feature that would need development time to ensure it worked, and all for a feature that not that many people are likely to use. Link to post Share on other sites More sharing options...
ggwood Posted October 27, 2015 Share Posted October 27, 2015 I think there is some middle ground here. Why not a slider from no randomness to high level? For a low level of randomness, just switching up the PA of the young players would mean people wouldn't know the future wonderkin. For a mid-range of randomness, just switching up the CA/PA of players within a team would help tremendously: my team may have had a star goalkeeper, a middling right back, and poor strike options, but upon re-rolling we have a star right back (CA about what my 'keeper had), a middling striker and poor options at goalkeeper. For a high level of randomness, we're willing to consider the possibility that the best striker is playing in the Conference. As a goalkeeper. A riot of transfers will happen. The mighty may fall, the meek may rise, cats and dogs living together...and we get to sail a ship through those waters. Link to post Share on other sites More sharing options...
dllu Posted October 28, 2015 Share Posted October 28, 2015 Couldn't the players just be created within a certain CA range, befitting the size of the club? I say "just" because I have absolutely no idea how much programming/processing this would require... Link to post Share on other sites More sharing options...
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