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Brasilia88

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Everything posted by Brasilia88

  1. When you ask for one outside your area, it will state the cost. However, the game doesn't show you exact numbers. For that to happen, you'd need to go to the finance section and look at scouting cost there. The problem there is that it doesn't specify costs. For that to happen, you'd have to send a scout out and see how much gets written down in the finance section. Note: you can't have any othe scouting going on to know for sure how much the report costs. Thinking of it, this could be a good suggestion as improvement for the next game.
  2. I am not sure if it works or how to do it, but you can schedule an 'expected' takeover by your mother and maybe that solves it.
  3. It has and it can rack up easily. If it's within your scouting range, it will cost you an amount. However, if it's outside, you'll even get a message stating how much it can be. Having said that, your board might also not allow it. I have found all this out by spending 500k in the lower leagues.... luckily, there is such a thing as spawning friendlies and cup runs.
  4. I agree that the AI needs to improve, but FM as we know it would change drastically. This is due to the adaptations you'd have to make to the game. Now it's kind of a Dungeons and Dragons principle: Roll 20 and you can dribble the FB. Roll a 9 and he passes the ball, however opponent rolls a 12 and intercepts the ball. The rolls are all based on stats of the player and what not. To make it more flexible, you'd need human input, since any AI (and I really mean any) is incapable of making its' own decisions. Even fully 'autonomous' cars work from this principle. They function through thousands of inputs (photos, commands, pathways etc.), thus having a 'railroaded' system. Coming back to the game, this human input could be focused on less tactics BEFORE the game and MORE during the game. However, no system is flawless and I reckon that within a month this new system is implemented guides are available online. Conclusion: any kind of system which heavily relies on calculations is a prisoner of its' own system.
  5. I've mentioned it in order topics, but the AI uses a code: X=y+z-b (as an example surely, since the official code probably consist of a wall of text). Therefore, people can meta the tactic due to various reasons: the source code not changing much (Gegenpress being op is a meme at this point), people having more experience with the concept of the game itself, people sharing their tactics and the list goes on. Moreover, for those who are familiar with other heavy CPU games (e.g. Civilization, EU4) know that you can outperform the AI, because it is railroaded. It doesn't naturally 'learn' (yet!) from it's mistakes or thinks outside the box, which human players obviously do, hence the crazy tactics as seen here. Not even self-driving cars have this option! The point I'm trying to make is that FM25 is needed for an enormous overhaul. How? It beats me... However, people will (and should be able to) find meta tactics and training schedules that produce the desirable result.
  6. Young players usually have bad mentals, because of their lack of experience in professional football. Physical > Skills> Mental is my order of selecting a good dude. Moreover, the lower you are in the pyramid, the more you can 'ignore' the mental stats due to the opposition being bad too. Hence why some highlights are pure comedy at that level.
  7. Finding, signing and developing players is my favorite thing of the game. I can't see the joy in it to receive a bunch of dudes and you have to make it work. Not to mention the difficulty I, as a human, have with finding decent backs....
  8. Either ignore it and accept the offer or look for a new club. This part of the game is a gimmick IMHO.
  9. You can use five loans. Get them all for free and you're fine. At the moment in my York save, I have six loans. The 6th is a gamble, but you can use him frequently and with rotating there is no one who will complain. That will save you another 100k a week.
  10. The game only values PA and/or reputation, so it's easy to keep your unknown, yet good players. The same can be said regarding why it can be difficult to sell said players.
  11. To get a precise answer, you'd have to get the code of this function. I imagine it would be a lot of X's and Y's put together for a number to come up that represents a coaching skill. Part of me is curious to see, but another part of me wouldn't due to it ruining the immersion.
  12. I'm in the same boat. You see some actions that are really hilarious and frustrating depending on to whom it occurs. Player chases a ball and stops in the middle of his run... Keeper shoots the ball against the opposition and scores. Player has amazing physicals and the lowest score imaginable in technical skills (Honestly, I wish there were an option to suggest a career switch for these people). The list is endless.
  13. I find it more hilarious to see the xG stats and two clear cut chances... xD Not to mention the scores of the players.
  14. Steam reviews are satire in itself: Doesn't recommend game >> has +1k hours After an hour doesn't recommend it >> for FM, you'd just have pressed the continue button. Other games, such as from PDX, fall in the same category Game is slow >> plays on a potato from the cold war era Review bombing, because... reasons!
  15. They'd have to run more and positioning would count as well due to dropping down the field a bit. Meaning they'd have to start further away from goal and are, thus, required to be physically involved with an implications. This consequence the game doesn't count for, since every number for 'Positioning' (to number a major one) is a stat allocated to how well they are in that position, but not compared to themselves in other roles or positions. Surely, the system counts competence in said role, but that's trainable and, as far as I know, only affects their PA. Therefore, one could argue that older players could be totally incompetent in a slightly different role or position, but they still 'function' in a way. Besides, the star system compares itself with your own stock of players, so that is your to-go point.
  16. This falls in the same black hole as roles when loaned. Why in earth would a manager pick up the phone to bug me about my Sweeper Keeper not being a Goalkeeper....? Dude, a SK ticks all the boxes as a GK, but it is more demanding....?!
  17. Trials for loans is an option, but players might say no. Besides that, it's a bit of a gamble, yet you can wait until deadline day and get free loans. I've used this last option myself lately and you can get good players out of it. Lastly, look at how much salary the player gets. This will indicate how good the player is. Surely, AI tends to cheat when 'competing' with us, but players in the same role at the same club who have different salaries mean something... 😉
  18. Try the Eredivisie (or Keuken league, the one under it). It has one of, if not the best, loan regulations (there are none), you make good money, there aren't too many games and the difference between national and European footbal can be enormous, which is a challenge.
  19. It can be added too that when offering a contract immediately everyone else in the universe wants the same player. But oh no... the AI deals with the player the same as with other clubs...
  20. Be aware that scouting can cost a lot of money. You can easily spend 500k by just throwing around team reports and scouting individuals. It's a bit of a cheat, but only get the scouting package you need when you want to search for players. Your scouts (from my perspective) don't get affected by it.
  21. There isn't that much you can do: Stay under wage budget and look for end of contract players. Preferentially, young players with potential who might earn you some money and also can be either kept at the club for development or to be sold. When selling a player, add profit 50%, since that might make you some good money. Do well in cup games and be lucky with the draw. Drew Liverpool in the 3rd round and netted 800k in TV money. That was my budget for an entire season... Surely, we lost the game, but we got a ton of money out of it. Doing well in the league (getting promoted mostly) leads to bigger crowds and more sponsorship. It won't make you rich, but it will do with your projected income. Senior affiliate is a must have as mentioned by phnom. The rest is out of your control... until League 2 you'll be hovering between no money and some money.
  22. A takeover is sth that happens occasionally in he lower areas. I imagine it due to the club 'losing' money and the current owners not seeing it economically viable to maintain said club. Regarding promotions, I don't know how special databases work on that regard, but it isn't that difficult to stay afloat on Vanarama levels: don't overspend on salaries, FA Cup and the rest falls your way.
  23. 1, 2 and 3: have the game in Brazil available in a legitimate way.
  24. I can't imagine they work the same. Needlessly to say, if it were true, processing speed would be slow due to more rng. Furthermore, the AI would know what options are favorable or it always picks the same ones. The latter would explain the bad cohesion, but that would also imply dressing room revolts, which don't happen.
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