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Neil Brock

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Everything posted by Neil Brock

  1. You can't trigger an extension clause if an offer has been accepted for a player. This would only work if a player was leaving at the end of their contract on a free/Bosman.
  2. Ah sorry to hear that. It's something we'll look to try and find an example of, especially with this player. However given the strange set of circumstances it may end up being quite a rare issue which is difficult to reproduce and address. Thanks for taking the time to raise it here, we'll investigate.
  3. Thanks for updating - has been flagged to our match team who will investigate for any future versions.
  4. We need the save game to be able to look into this further, please upload and let us know the file name - https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/ Thanks.
  5. Thanks for taking the time to raise this here, our team will investigate.
  6. I'm checking here in the editor and they're set correctly - are you using a custom database per chance? It may just be that they're being incorrectly displayed by the skin you're using. May be worth uploading your save game and letting us know the file name so we can take a look. Details on how to do so here - https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/ Thanks.
  7. If you can upload a save game and let us know the file name, ideally with your regular training sessions already set up our team can take a look and investigate. Details on how to upload a save game can be found here - https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/ Thanks.
  8. Things that need to be fixed should really be flagged in our Bug Tracker here with evidence of what they are - https://community.sigames.com/bugtracker/ If you want something improved, so say functionality added that doesn't already exist, that would still be for the features area. That could be something that needs better balancing or changing from its current form etc.
  9. We're working with SEGA support on this one to make sure you get the information you need and they'll reply via that support ticket. Given that's the case will close this thread off.
  10. Those hacking apps tend to increase the speed of the UI, but not the actual processing time, so tend to just give an impression of it going faster. The longer a game goes on the more history is stored which in turn will slow it down. At certain points in the game the AI managers are much more active in transfer dealings (say around transfer windows closing) which again uses more resources. If you're running leagues in full detail processing matches can also take time. But wouldn't really expect a half decent system running only four leagues to be running a 'slug fest'. We always look at ways of optimising the game, but would be interested to see your DXDIAG and an example save which is, in your opinion too slow to get a better idea of what you're experiencing. As always details on how to upload files/saves etc can be found here - https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/ Thanks.
  11. How many leagues are you running with what sized db? Appreciate will depend on system setup, but just interested in terms of gauging what your expectations are for it to be able to process in just a few seconds compared to the setup you've got.
  12. Would say worth flagging here ideally with a save game after a season has finished, but before the new season dates (such as fixtures/friendlies) have been set - https://community.sigames.com/bugtracker/football-manager-2022-bugs-forum/league-specific-issues/serbia-official-league-specific-issues/
  13. Complete the deal of the summer with Football Manager 2022 now up to 50% off across all platforms. The sale period runs until 6pm BST on Thursday, 7th July, although exact timings vary by territory and platform*. It’s time for you to take charge of your club and boss the summer break, making all the key decisions on and off the pitch. To learn more and work out which version of Football Manager is best for you, visit our Compare Games page. *This is the end time of the sale period for FM22 (Steam/Epic/Windows Store) and FM22 Xbox (Windows Store/Game Pass). For FM22 Mobile (App Store/Google Play), it ends at 23:59pm BST on Thursday, 7th July. For FM22 Touch (Nintendo eShop) it ends at 15:59pm BST on Wednesday, 6th July in the Japan region, 23:59pm BST on Thursday, 7th July in the Europe region and 07:59am BST on Thursday, 7th July in the Americas region.
  14. Complete the deal of the summer with Football Manager 2022 now up to 50% off across all platforms. The sale period runs until 6pm BST on Thursday, 7th July, although exact timings vary by territory and platform*. It’s time for you to take charge of your club and boss the summer break, making all the key decisions on and off the pitch. To learn more and work out which version of Football Manager is best for you, visit our Compare Games page. *This is the end time of the sale period for FM22 (Steam/Epic/Windows Store) and FM22 Xbox (Windows Store/Game Pass). For FM22 Mobile (App Store/Google Play), it ends at 23:59pm BST on Thursday, 7th July. For FM22 Touch (Nintendo eShop) it ends at 15:59pm BST on Wednesday, 6th July in the Japan region, 23:59pm BST on Thursday, 7th July in the Europe region and 07:59am BST on Thursday, 7th July in the Americas region.
  15. Sports Interactive is looking for a creative and hardworking Community Liaison Executive (CLE) to act as the studio’s ‘eyes and ears’ in the world of Football Manager content. This is a new and exciting role reporting into the Social Media Manager. The role is currently for a 12 month fixed term period. Operating within the studio’s communications team, the CLE will be responsible for monitoring FM content across all channels; video, audio and social media. The CLE will not only be on top of all of the FM content that’s just been posted on YouTube, they’ll also know what’s about to happen on Twitch and what’s expected across the FM-related podcasts and blogs too. In addition to this, the CLE will develop and maintain relationships with the global community of FM content creators and will always be aware of what’s keeping them engaged (or otherwise). The ideal candidate will already be involved in FM content creation at some level (although this is not a requirement) and will be an avid fan of FM and the culture that surrounds it. To find out more info and the link to apply, please visit the Careers page of the SIGames Website.
  16. Sports Interactive is looking for a creative and hardworking Community Liaison Executive (CLE) to act as the studio’s ‘eyes and ears’ in the world of Football Manager content. This is a new and exciting role reporting into the Social Media Manager. The role is currently for a 12 month fixed term period. Operating within the studio’s communications team, the CLE will be responsible for monitoring FM content across all channels; video, audio and social media. The CLE will not only be on top of all of the FM content that’s just been posted on YouTube, they’ll also know what’s about to happen on Twitch and what’s expected across the FM-related podcasts and blogs too. In addition to this, the CLE will develop and maintain relationships with the global community of FM content creators and will always be aware of what’s keeping them engaged (or otherwise). The ideal candidate will already be involved in FM content creation at some level (although this is not a requirement) and will be an avid fan of FM and the culture that surrounds it. To find out more info and the link to apply, please visit the Careers page of the SIGames Website.
  17. If you do have any specific ideas for any of our games, please do take the time to raise them via our feature request forums - https://community.sigames.com/forums/forum/680-football-manager-feature-requests/ The team are always on the look out for ideas from within the community. In some cases we've had ongoing features being created where a snippet of an idea from something raised there has been able to be incorporated - not to mention those that the were completely conceived by you
  18. Appreciate the frustration on that but unfortunately there isn't any other workaround available. Sorry about that.
  19. Yeah as Fraz has said the only fix is the latest update. Is there any particular reason why you don't want to update?
  20. Can be related to the owner's priorities - realistically if they're not asking you to prioritise youth development as a board demand, they won't be willing to invest in all areas (such as youth facilities). Would say it'd be worth adding next time you have an opportunity to set visions/expectations in the future and you may find their position shifts. Appreciate it's a little inconsistent in the fact you've been able to heavily invest in those other youth areas though, perhaps need a bit of clarity in game as to why you can't make the request. .
  21. Which players have achieved the status in the game in less than three years? Or do you mean different FM versions when you say 'every year'?
  22. Yeah as said above, Rolon Martinez isn't eligible as the rule states: A player of any nationality that has spent at least three years affiliated to a professional English or Welsh club before the age of 21. That means it has to be three whole years before they turn 21. So realistically they need to be no older than 17 when you sign them, else they won't have time to become eligible. Every player you've listed above signed too late to build up the 1095 days (depending on leap years) required.
  23. Which players? Most of those we can see who have turned 21 may have been signed when they were 18, but were not at the club for the requisite three years (e.g Ramiro Rolon Matrinez signed in June 2028, but turned 21 on the 22nd June 2030 - so only two years at the club).
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