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Neil Brock

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Everything posted by Neil Brock

  1. The Early Access Beta is only available to those that have pre-ordered through Steam, Epic and the Microsoft Store. So not on Game Pass.
  2. Roadmaps are used differently across all industries, but in gaming they often (but not exclusively) tend to cover a combination of improvements and additions to games. Here's an example of Epic Games roadmap as an example - https://trello.com/b/GXLc34hk/epic-games-store-roadmap
  3. We've already tried to create a clearer system via our Bug Tracker where our team reviews and depending on their findings, gives a status all raised issues. You can even filter by these to see if the issue is one that's known, whether it's under review, resolved or considered 'not a bug' and we've provided info as to why. Appreciate what you're asking for is something larger than that and focused more on general game improvements than necessarily bug fixes, but it is a step towards trying to be more transparent. Any issue marked as under review will be logged in our internal system. I know there's options to take this further, again by a public roadmap or giving more specific info such as date of expected fix etc, but as anyone who has worked in software development knows, setting exact dates or making promises can often lead to disappointment. It also would be a big shift to how we've done things previously. When we say we're developing its not just the game. There's been a huge amount of change and development at the studio itself in the last few years, we've grown and again as Miles mentioned in the headline feature vid, our approach to design has changed substantially. There's lots of different approaches we could take in the future and it's something, both at the highest levels and the studio as a whole, we will continue to review.
  4. We read and value a lot of what comes via our community and we know the period just before a new iteration of FM comes out is a time when people are especially passionate about raising their thoughts and feedback. We’re not oblivious to some of the topics which have come up over recent weeks, months and in some cases years, related to certain ideas and features which could be developed in-game. For some people certain areas would be the very most important for them, for others they’d be little more than a sidenote to their own personal experience. There are thousands of feature ideas in our internal database and with every release we have an incredibly challenging job of managing our resources in deciding what the main features are and which existing areas get improvements. We have to always balance everyone’s desires and expectations, including our own. Some areas are highly flexible and allow us to make sizeable changes in a relatively short time frame. Others have extreme technical limitations which make that much harder, so requires significant development time and long-term planning. Project Mousetrap as Nic Madden discussed in the recent Features video is a prime example of that. In that specific example we had to ask ourselves, would our playerbase prefer gradual improvements with a quickly approaching ceiling or a bigger long-term project which opens up even more possibilities? Miles and other team members have conducted interviews and appeared on podcasts discussing various topics related to our games and where time allows, we try to be as active as we can both on these forums and across social media via our official channels. If there’s a topic we’re able to talk about in detail we will look to do so. We don’t have a publicly visible roadmap for the game which means we don’t currently discuss features or design choices outside of what we have been able to implement into an available or announced version, but who knows, that may change at some point in the future. These forums especially are an extremely valuable area to us as part of the community. We’ve had countless people from here contribute to the game. Examples including our volunteer moderator team, the players raising ideas, features and bugs or just people with general feedback posted in threads like this one. We’ve run private tests with people contacted on here, hired researchers to work directly on the game and even had lots of members who became full-time internal designers, producers, developers and QA on FM. So want to take the opportunity to everyone who has taken the time to raise an opinion or ask a question related to FM. I’m sorry we can’t always engage and answer everything, but we do try to read what’s being said by the community and make sure it’s amplified back into the studio.
  5. Just because something isn't specifically for you, doesn't mean it's not for everyone else. We like constructive feedback and discussion on here, but stuff like this helps no-one and just serves to stir up controversy for the sake of it.
  6. Unfortunately the crash is caused by the editor data used within the save game. Really sorry about that, there isn't anything we can do due to the custom aspects which would allow you to continue. Apologies about that. If you start a new game without this same data configuration you won't encounter the same issue.
  7. Can you please confirm your SEGA support ticket number so I can follow up on that side? Thanks.
  8. Even with instant result, if you're active in the league and managing the team it'll always play out as a full match.
  9. Worth contacting our support team for further assistance here - https://fm22.info/SupportTicket Thanks.
  10. No offence, but if we wanted nothing more than 2D being gone, it would be gone. We look at the percentage of players using the different modes and prioritise work based on that. As a reminder, Miles tweeted a few years back 3D usage was over 85% and can assure you that figure hasn't gone down since.
  11. It will be available in a boxed copy and details will follow prior to release. Thanks.
  12. I'm a bit lost on your comments here - the features video is in 1080p. Unless I'm missing something in relation to what you're saying?
  13. We do like to hear feedback across the board on everything we're involved in, but honestly to say the connection you've referenced there is tenuous would be a massive disservice to the word. The idea of 'level up' has been a computer game term since the days of cassette tapes and floppy disks.
  14. In the announce there's a section called 'Early Access on PC/Mac' - https://community.sigames.com/forums/topic/567857-football-manager-2023-debuts-november-8th/
  15. Yeah wouldn't worry about this. Will be updated alongside everything else. Whilst the changes at Burnley have been fairly dramatic, pretty sure in past versions there have been far more substantial changes we've had to reflect in game from version to version.
  16. Football Manager 2023 minimum specs Windows OS: Windows (64-bit) 7, 8, 8.1, 10, 11 -- all with latest updates CPU: Intel Core 2 or AMD Athlon 64 X2 64-bit RAM: 4 GB GPU: Intel GMA X4500, NVIDIA GeForce 9600M GT, AMD/ATI Mobility Radeon HD 3650 (256MB VRAM) Graphics API: DirectX 11 Storage: 7 GB minimum available space Mac OS: macOS (64-bit) 11 (Big Sur), 12 (Monterey), 13 (Ventura) -- all with latest updates CPU: Apple M1 or Intel Core M64-bit RAM: 4GB GPU: Apple M1. Intel HD Graphics 5000, NVIDIA GeForce GT, 750M AMD FirePro D300 (in Mac Pro) (256MB VRAM) Graphics API: Metal 1 Storage: 7 GB minimum available space
  17. Get closer to the beautiful game than ever before in Football Manager 2023, which will be available across an unprecedented array of platforms and devices from Tuesday, November 8th. Alongside releases on PC/Mac, Xbox, Nintendo Switch™, App Store and Google Play, Football Manager will also be debuting on Apple Arcade and on PlayStation 5. FM will make its debut on home PlayStation consoles with Football Manager 2023 Console launching on PS5. Another exciting development will see our Touch series return to Apple devices after a year’s absence as Football Manager 2023 Touch joins the Apple Arcade catalogue. For the first time on iPhone, FM players will get to experience our acclaimed 3D Match Engine, which in turn will also be available to Apple Arcade subscribers on iPad, Mac and Apple TV. Full feature information and functionality will be revealed in October. In the meantime, you can learn more about Football Manager on Apple Arcade and visit Apple Arcade via the App Store to set up a reminder notification for when the game is available. Newly renamed for this season to coincide with our maiden launch on PS5, FM23 Console will once again be available with Xbox Game Pass and Xbox Game Pass for PC from Day One on November 8th. Xbox Game Pass for PC subscribers will also be able to experience the full simulation experience of FM23. Pre-order details for FM23 Console on all platforms will be revealed in early October. New Features and Game Upgrades New features and licensing updates for FM23 on PC/Mac will start to arrive in late September, while news of game upgrades and innovations across other platforms will be unveiled in October. Follow @footballmanager across social media to stay ahead of the game and sign up to FMFC, our exclusive free-to-join members’ hub, to receive exclusive game news ahead of the public announcements. Early Access on PC/Mac Pre-purchase FM23 (Steam/Epic/Microsoft Store) before November 8th from any participating digital retailer* to bag a 20% discount and the Early Access version of the game, which is typically available two weeks before the street release date.** Fans purchasing physical copies of FM23 will notice that this year’s edition does not include a disc. Instead, every pack contains a unique code that, once redeemed, enables play via Steam, Epic Games or the Microsoft Store. Removing the disc and notebook from this year’s edition, in addition to further refinements to our eco-packaging, means that the overall carbon footprint for FM23’s packaging is 47% lower than FM22’s. All in all, the overall gCO2 equivalent of the Football Manager packaging has fallen from 256 for Football Manager 2019 to just 66 for FM23. Handheld titles return for the new season Football Manager 2023 Mobile (iOS/Android) will kick off another successful campaign on November 8th. FM23 Mobile will be available for pre-order on the App Store and pre-registration on Google Play from early October. By pre-ordering FM23 Mobile on iOS, you’ll own the game and be able to play immediately upon release. For Android users, FM23 Mobile pre-registration means you’ll be notified when the game is available. Completing the line-up is Football Manager 2023 Touch on Nintendo Switch™, which will be available from November 8th. Don’t Build a Team. Create a Dynasty In Football Manager 2023, you get closer than ever to every aspect of the beautiful game, with feedback from everyone from the supporters that live and breathe every match to your board, scouts, players, and even opposition managers. Earn the backing of the fans by outsmarting your rivals and delivering success on the pitch. *Early Access is available from SEGA-approved digital retailers only. Please check to see if the store you’re purchasing from is participating in the offer. **The Early Access version may go live at different times on different platforms. The word(s) UEFA, CHAMPIONS LEAGUE, EUROPA LEAGUE, EUROPA CONFERENCE LEAGUE, SUPER CUP, the UEFA logo and all marks related to the UEFA Champions League, UEFA Europa League, UEFA Europa Conference League and UEFA Super Cup (including, but not limited to, logos, designs, mascots, products, trophies and names) are owned and protected as registered trade marks, designs and/or as copyright works by UEFA. All rights reserved.
  18. It falls under a lot of what has been said above. Lots of different elements including (but not limited to) how recently a nation hosted a tournament, what continent they're on (you wouldn't get the same in a row, but may get Europe as often as every second or third) and their ability to host from a facilities/stadium perspective. There is a randomised element to this of course, so you wouldn't get the same country say hosting for 2030 for every single save, but only randomised within the set criteria.
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