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santy001

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Everything posted by santy001

  1. Why would a player who's satisfied with what has been said be told they need to knuckle down and get on with things? It reads to me as Left to Right: 1: I'm not winning you around with what I'm saying, but I'll fix it by bringing in some players. 2: I'm not winning you around with what I'm saying, but I'll fix it by changing tactics. 3: I'm sorry you don't like what I'm saying, but it's only going to get better if you just crack on with it. That includes those who are unhappy. 4: Glad to have convinced you, good chat.
  2. I do see the point that its not clearly presented in any way. It's something I could very much expect would not read well to someone who isn't a native speaker of English. How well it holds up into translations in other languages, I'm not knowledgeable enough to know. But somehow, just through the context its completely understandable to me which one is referring to which. The first three cater to the negative/orange reactions, the last one caters to positive/green reactions.
  3. There is an enormous difference between headers/players height and putting out there is a causal link between missing headers, which is the reason for a lower match rating, whereby a lower match rating is reducing morale and in turn this resulting in the AI scoring their first shot on target.
  4. I mean you almost grasped the point there. Came so close... it was fully written out, it seem like you had comprehended it... and then you went down a weird tangent about it being to defend the game. For the sake of clarity, it was literally to point out, it's a game. From time to time there are going to be oddities, if you challenge every oddity in a game with "show me where it happens in real life" then there are plenty of those "gotcha" moments about FM. The first and foremost being the manager of any team in the game. Based on the nature of the thread, I would assume the OP is Barcelona, and unhappy with the comeback. So should we be lamenting the fact Barcelona did score 6 in this game in the first place? While I was referring to 27 shots on target resulting in 12 goals for less than 50%, if your employer only drops in 60% of your wages into your bank come pay day would you be as likely to dismiss it as "virtually every penny paid"? I doubt it.
  5. Do you have any kind of evidence to back up these kinds of whimsical thoughts?
  6. Any already existing keys can be purchased however. So any retailers (these days more likely to be the online sellers) who have keys can still sell them. However, getting as far back as FM11 is likely to be a push.
  7. It's not that they necessarily want you to get a lot of set pieces awarded, but rather want you to be dangerous at them. It's perhaps a little archaic as a mindset, but Roberto Carlos, David Beckham, and closer to home personally, Rory Delap they added a stand-out style to teams for their set pieces.
  8. Less than 50% of the shots on target were goals and that is somehow virtually every shot? It's clearly way out there in terms of possibility and obviously been some spectacular failures along the way for a team leading by 6 to throw it away. But if you're really going to make the appeal of "show me where this would happen against Barcelona" consider under what circumstances would you ever be allowed to manage a team against Barcelona in the first place?
  9. From what I've read, it sounds like up to 1GB can be requested by developers for their save games. This was a couple of years old but don't necessarily see Steam having made any major revamps since then. It's likely at this point you'd have to switch to local storage.
  10. @ZWS I'm by no way great with tactics, but not too in-depth. Just to get a surface level understanding of what shapes they've faced up against. So Arsenal are one of my main contenders in the league, recently lost to Fulham so I just click into the game: I can see the 4-3-3 has caused them problems, click in to get more details, see the heatmap etc: Check some other games, AS Monaco also got a result out of them with the same shape as did Liverpool. I know that a 4-3-3 in some guise is likely to work well against them. How I then shape my team to that varies. However, I have a 4-4-2, 4-3-3 and 4-2-3-1 all ready to go. It isn't a sure thing, but seeing which formations consistently yield results against a team can identify where there are weaknesses. My current 3 shapes are based on the most common weaknesses other teams in my league have.
  11. Truly a bizarre request. But perhaps there are fellow nasal hair enthusiasts who really support this. I do worry how you feel this may in turn impact your players ability to score penalties, but nevertheless its in the features requests section.
  12. Limited utility in this I feel, unless they're a very similar side to yourself. A lot of the teams I face have players I wouldn't particularly make use of or are, at this stage in my save, inferior and so cannot live up to as demanding roles. The shapes/formations they line up and how they counter them is possibly of use. I've adapted a number of formations based on looking at what beats the rival teams I'm struggling with.
  13. Well its not really a tactic or training guide either is it? You've framed it as getting CL football with a squad CA of 100-115 - which reads like it'd be an open challenge to others to do the same. Or an experiment to see where the line is for the worst headline CA squad you can get to qualify. Is it a good approach to play what has largely kind of become one of this years meta tactical approaches with a lower reputation team within that competition? Absolutely. Is it really a solid, long term, tactical approach and squad approach on which you can rely. Well you haven't demonstrated that.
  14. No real quick answer to this one I'm afraid. It's always going to depend on the opposition. Against stronger teams than my side, I tend to find it easier if I go more attacking. They're less likely to shut up shop and soak up the pressure. For teams who've maybe got lucky against you and gotten a goal and are just now sitting a lot deeper, I tend to find trying to be a bit more restrained, play on the counter and importantly give them space to attack when they do get the ball. How exactly both of those work depends massively on your shape, your players etc. Probably worth a visit to the tactics forum.
  15. In my experience AI teams often go into matches without their players condition being perfect. Intensity of tactics will play a big role too. The AI switches between approaches during games and will not always be playing at its most intense. In my opinion overall the game is still far too forgiving on fatigue though, but the AI isn't getting any benefit over the human player. If anything, the human player with the right training set-ups and use of rest days can far out-perform the AI in keeping fatigue in the squad reduced.
  16. You can clearly see the condition is taking an impact, match load itself is just a display of what has happened recently. Whether it's displaying information or not, the players have still played the matches and had the impacts of this. Looking through my own game, either it may be somewhat tied to some level of analysis your club has or it may be a bug. I'm seeing it there for quite a number of players in my save, but equally there's a considerable amount it shows nothing for.
  17. Well you say you want to make sure you're not cheating... but by definition as manager you'd only be allowed to spend what the club allow you to spend. All money that comes into the club isn't necessarily going to be for you to spend. A club may not look to let you spend money before they've got it so there's a few things in that area to think about. But of course its your save & you're free to play as you deem fit. However, the calculations will be based on different criteria, one of which likely is the clubs balance. At this stage though you're imposing variables on the game which it won't be built to handle in the most elegant manner.
  18. Have you tried saving it as a specific view in the drop down on the left hand side @Nessaja Wolf?
  19. The AI tend to become more cautious as you become more successful, and as strange as it may sound as your team becomes more familiar with your formation the harder this can make it. If you're applying a sustained pressure perfectly, cutting off passing avenues for the opposition and forcing them to just hoof it clear you are in some ways making it harder for your team. I'm not good enough at managing the intricacies of a game being squashed into a 20-30 yard band of the pitch. I find myself having to have set-ups which give the opposition space to attack. Tactics that let them build out and push up. Sometimes the best thing you can do is give the opposition the ball and wait for them to mess up.
  20. No, there isn't really an English perspective of how finances work. It's just that FM's finances works on a simpler money in, money out system. Than a full accounting system. The only issue I'd perhaps point out is FM is far more forgiving of those situations where your club has run out of money than real life is in any country. If a clubs owners can't finance the club between these spells of income then the club is going to be in some trouble. Usually the gap would be bridged by a loan from the directors or a loan being taken out to help with the day-to-day running of the club in FM terms.
  21. One area FM doesn't replicate so well is the actual liquidity a club faces. However, it is still an issue for clubs. Clubs don't factor prize money in with the premier league, its just that the monthly instalments from the TV deal are providing the club with liquidity. If your owners are fretting this much about it though it may be an indicator that you have owners who cannot fund the club through these periods. Taking the hit of administration and getting new owners in may well be beneficial. There isn't usually much of a consequence in FM though for your clubs balance going to a negative. You're effectively extended the line of credit you would need without issue.
  22. I do play with it, but haven't ever disabled it mid-season. I think any unscheduled matches may revert to normal behaviour if you disable the option mid-season. So this would mean latter stages of cup competitions. Otherwise it works as Xaw mentions. With a network game you absolutely need to use the Saturday & Wednesday option in my opinion. You also need to prevent matches from being moved for TV. It's an absolute nightmare from a time perspective if one of you plays an early kick off, then another a late kick off. As fixture congestion gets worse you can end up with something like Monday/Thursday/Saturday and Sunday/Wednesday/Friday schedules if in different European competitions.
  23. I don't know on that front either. Impacts, if any, would be getting to a very marginal and practically impossible to quantify state by that point.
  24. Setting location values for the grounds could be used in a different capacity. It may just be useful to distinguish where grounds are so that when it comes to ground sharing for example, the game can work out which grounds are nearby and suitable candidates. I've no idea what it is used for, but there could be a few things that it helps with in the background or it might be something that proves more useful in the future as further features are implemented.
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