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santy001

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Everything posted by santy001

  1. What scouting range do you have @Dreambuilder? It might be you're limited to a certain region geographically, tends to happen a lot with less wealthy clubs.
  2. Rumours amongst the mod team are that each year someone has to beat Miles at a game of scrabble before it can be released.
  3. Surely a Friday 5pm launch makes sense. A lot of people finish their work week and can make a dash through the traffic to get their saves started.
  4. I'm not big on signing up for stuff either so I can see the point to an extent, but the Steam EULA and the FM EULA presumably already allow data collection/sharing on various things. I'm rather sceptical of any of the sites I click explicitly not to allow the collection/sharing of data on not doing so anyway. Practically any modicum of privacy online from data being scanned/collected vanished the best part of a decade ago. Legal documents rarely tend to read well. I tend to see FM being the way it is as still being treated well, there's no expectation that after I get the game I have to keep buying things. There's no lootboxes, no seasonal resets to in turn push the sale of further lootboxes. Draft mode hasn't become a buy packs of players and take your team online to face others type deal. Miles also hasn't tried to pitch us on players being NFT's that we can buy and trade like Ubisoft planned. I had to sign up for an Activision account to play CoD a long time ago, I had to sign up to get a uPlay account for Assassin's Creed etc also a long time ago. In order to get RDR2 working I had to sign up for a Rockstar account. This was despite them all being done through other launchers/platforms (Bnet, xbox/playstation consoles or steam). At the end of the day its not my place to tell you that you're wrong to feel the way you do, but consider it in the wider context of the industry. If anything SI are about 5 years behind the times on this front. It is for sure a sad reality though that none of us can just get a fairly plain text web page or text file in with the game that explains the situation. I feel like I haven't seen a plain list of patch notes for example just black text on a white background in a .txt file for about 15 years though.
  5. It would be pretty stupid to pay content creators who have built their core audience on FM. You don't really have to advertise FM to FM players through FM content creators. Blizzard haven't ever really had to look to do that with someone like Asmongold and JoshStrifeHayes pointed out ArenaNet recently did it with him, someone who regularly talks about the positives of Guild Wars 2 and how silly it was because he just put their name as sponsors to a video he was already making about Guild Wars 2. Reality is it would be far smarter to chuck some cash at someone like The Spiffing Brit let him find a couple of exploits in the game, or even let him know a couple that are going to be fixed come release and get a video out of that.
  6. I think even if SI came out and said today they were moving to Unreal Engine 5 and had some amazing looking snippets from the visual side it would still take years to go live on the game. The Witcher 4 is being built in Unreal Engine is it not and CDProjektRed have said that is going to take a long time to transition when they can build from the ground up with it in mind. Moving an existing code for the ME into a new graphical engine will have a lot of challenges. The fact you could plan that move, spend 2/3/4 years working on it and find ultimately the ME just cannot work with it, or will take a few years more to get right and it sends you back to square one is probably a very real reason not to announce such a thing.
  7. I don't particularly think this thread is the place for people to explain to you how money works and how people can choose to spend their money @Ferocious289. It's fine that you don't understand, it just doesn't add anything to the thread to have you keep pointing out all the ways in which you don't understand. Hopefully this draws a line under the matter and you can go back to mentioning how you won't spend the cost of the game on FM23.
  8. It's until the next transfer window so if you start in one of the more typical summer starts, you get funds come the winter window.
  9. Good to hear you had figured out that particular issue you had @Skincat I have hidden your post though as there are certain matters we wouldn't be able to provide help with when it comes to licensed content.
  10. It's rather straight forward for Nic to have apologised for unintended offence taken. But it doesn't change the fact that it was still something still untrue in terms of the intent. This thread has already perhaps seen a bit too much mention of things from UK politics which is tedious enough for someone living in the UK, not even counting visitors to these forums from around the world. However, my only somewhat tongue in cheek mention on this point would be that as a follower of Sunderland you're presumably from or in the North of England yourself, and so on what grounds ever would you have attributed to Boris Johnson or the Tory government to have the originality/imagination to come up with the term levelling up on their own back. I've deliberately omitted the question mark there as it's not a point I intend to debate further - just hopefully something that serves as a bit of a light remark. Moving on with the discussion though, in terms of numbers @saihtam I think there are some other considerations as well. FM isn't a game you need to be online to play, there will be some who rarely connect to steam and play in offline mode particularly as life has returned to normal. With the change in schedules again following covid people will likely put far less hours into FM than previously. I'm far more of a degenerate gamer myself, but there probably has to be some people who buy FM have less than 100 hours on it total but still have had a really enjoyable experience with the game only having done a few seasons across the course of the year.
  11. If it's not just a case of there being a couple of instances, and you're genuinely noticing this to happen so often then it's likely something about your approach. I do find it does decrease for some players at times, but this is rather rare for me and usually going from a very high level down a bit. I have quite a high determination through the squad though and broadly speaking improving rather than decreasing is the trend I observe with my own side. There could be different factors at play so it's always going to be difficult to offer any particular insight into where it may be going wrong in your save.
  12. Well @Lord Rowell there is one favoured example of mine that I stumbled across long ago. It had been shared at some point in time on the forums, and of course the nostalgia or having the chance to play with the idea of great players from the past is appealing. But the reality is they're often little more than a poor imitation of the player in question. Admittedly not as bad a job as tends to take place in the FIFA games, but still the same issue of it being a famous name slapped on a player that doesn't actually reflect what they were. There's one attribute which means this is in no way a reflection of George Best, a natural fitness of 17. It largely provides a guarantee that he will be a truly top level player until 35+ - I haven't delved into it any further to find out other attributes like professionalism but there's a very real chance you've got a player there who could remain Champions League level until 38/39. I don't know if its a misunderstanding of the attributes in this instance or just a disregard but its way off the mark. At 23 years old if this is the starting point Best has a few years before the decline begins.
  13. Check your network preferences on the game its possible you have enabled them by mistake I believe even in a single player game they work if enabled
  14. Hunter addresses it in a spot on manner. It being closed prevents further posts that could actually be a great idea slipping through the net after review when its not checked again. At the top of the feature requests forum, there is guidance on how you can identify something as a discussion or an actual suggestion. In the absence of the discussion tag being used, its usually a safe assumption that its the full idea of the thread creator. The idea was reviewed by a member of the team at SI and you did get an explanation. Even with my incredibly limited understanding of licensing, I know that typically there are huge issues with players who have retired (their rights usually revert to the individual or an agent and have to be negotiated individually) and it poses something of a problem for players who have rights acquired at league/organisation levels coming through in different leagues. Hypothetical example could be Player X is now in the Bundesliga/Premier League/La Liga etc but actually came through at a J-League club. Then to put my own personal spin on it, even if all those obstacles could be overcome, as a researcher would I really want to give up a boatload more of my time to update all data from 10 years ago through to present day to work with the changes in functionality and new features in the background since then? Pace was different in 2012 and its impact in the ME than it is now. Having to recreate 10 years of youth squads, and retroactively make function the squad of 10 years ago work in the current ME with all relevant changes that affect attributes etc would be an incredible burden. Licensing aside, it becomes a bit of a problem if every summer there needs to be 10 seasons worth of work done by the researchers to sustain this. I would feel put off by this and I'm just a one-club researcher, god help the folk who pick up multiple clubs.
  15. I found that post the winter update, playing in Austria the dynamic youth rating had improved quite a bit over a 15 year spell. If you expect too much, too soon with DYR you're definitely going to be left disappointed but its not supposed to be an artificial mechanism through which you can uplift a nation in 5 years. It's something perhaps more for the smaller percentage of the player base who do have 20, 30, 40 year saves.
  16. Personally I imagine that developing for Xbox is much more closely related to PC given they're both Microsoft operating systems. Which is why the Xbox version appears on PC as a more streamlined version. But for Touch, the sad reality is it had reached a point where it was either no longer commercially viable or had become too burdensome on the company to sustain in that cost-benefit analysis mentioned in the first post of this thread. I think there is the scope to recreate the Touch experience through the main game and have all the benefits Touch missed out on (custom data for example) but its probably an area where SI need more ideas and inputs on how to get it right. I do spend quite a bit of time thinking about this as for network games in some regards Touch was unmatched. My current ideas lilt between a preset bundle of Touch-esc backroom settings/delegations or perhaps something like a rule engine being built into the game and make these settings saveable like a tactic so the community could reach a consensus on a good group of settings for different gameplay. This could draw upon a lot of stuff already in the game kind of like the disciplinary settings and delegation but through a centralised screen.
  17. I tend to have 5-6 players carrying the "concerned" tag about their playing time happiness most of the time. But that covers levels like squad player as well. It's manageable at that level you do need to give them runs of a few games from time to time to ensure it doesn't get out of hand. There are times where I'll look at a run of fixtures and will try to map out who will be playing when to keep them happy and also at a good level of fitness. You do have to use the Star Player/Important Player sparingly.
  18. An inflation model for the game would be nice but you have to imagine that's a long way down the road in terms of getting viable. When it comes to prize money/tv money increasing, its already been covered but hopefully there is some way in the future down the road around it. Would be better if all leagues could have it available there have been some I've run across the issue and its a little bit of a downer when you can only rely on European money to uplift the league and further benefit the youth rating of the country etc.
  19. Weird because I look at that defender from Rashidi's game and would have no qualms about having him in my own squad when competing at a Champions League level. I cannot conceive ever reaching a point where I felt 12's in tackling and marking were bad. I don't think it helps because you have a misconception about how such a defender would be rated by the research team were they to achieve similar in FM. When Stoke were in the premier league most of my lower/mid-range CA players were the clubs best players. They were lower ability with better personalities and hidden attributes. They'd generally be capable of performing better week in, week out than the higher CA ability players. Depending on the exact year you go to, Saido Berahino would be one of the highest CA players at the club and be effectively unusable due to his mental attributes unless you were prepared to micromanage him in a way that I expect few if any play the game.
  20. You can, you will usually get more options from the board about the type of club as you get more established as manager. With the option even to select the club at a certain stage. Personally I like to try and get a good set-up where I can work out the rough level of ability for my U18 squad, U23 squad and affiliate teams. Effectively so that there can be a sort of graded progression through which they can go. It doesn't always work, but getting players game time at the right level helps enormously in development.
  21. From time to time how often do you hear things like "struck it too well almost" - as a general rule of thumb of course you would want them to be higher. But there are times when an untidy/scuffed finish might beat the keeper because they weren't able to anticipate that particular shot. A great passer might be right in seeing a pass across the pitch he can play without a problem for his ability, but the opposition might have a defender who can read that brilliant pass and intercept it. Meanwhile the poorer passer plays something different. That's what I mean by it being circumstantial and how you can never know. Across thousands of examples, a better finisher should get more goals, a better passer should have a higher completion rate etc. But attributes don't work in isolation, so a poor finisher with amazing positional/reactional abilities could easily score bagfulls more than the technically brilliant, physical monster of a forward.
  22. There is no incremental measure which can be provided on the attribute scale in terms of going from 1 to 2 = X% and 10 to 11 = Y%. The gap between 1 and 20 isn't so large to begin with for the majority of attributes, and there will never be a situation in which you can think an attribute of X would've made a certain difference over an attribute of Y. It's not even universally true that a higher attribute is always better. When playing lower league teams I will always try to acquire a fast forward (acceleration/pace) and a positionally intelligent forward (anticipation/off the ball/decisions) to the best that I can. One real problem you can encounter at those levels is such a poor utilisation of the pace and acceleration that the forward is caught offside so often when if they were a bit slower might not have ended up offside. Equally there are times when a high or low vision/flair etc can be a benefit and a detriment. There just isn't a catch-all criteria that can be applied to attributes. It will always be circumstantial in matches.
  23. Not too sure on the wording as the rules regarding young player movements are very strict but there are a variety of situations in which a club can move between academies. It's no indicator of the player being any better or such its just that there is potential compensation to be received and as mentioned above provides additional depth reflecting part of the wider world of football.
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