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Mars_Blackmon

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Everything posted by Mars_Blackmon

  1. Was this the sub attribute/tendency set to 0 for all managers? I haven't got the chance to test but from the sound of if, seems like it was the culprit. I would post this in the bug forums, probably under the database section.
  2. This was possible in FM23... But the overall conversion rate was still lower than FM24...
  3. The through balls I am seeing in England level 10 make me feel like I'm playing with Barca.
  4. I'm convinced that attributes have very little impact when it comes to the ME.
  5. I’m saying that because i haven’t had any of these issues with a balanced squad. You should have way more squad and regular starters than key & important players. And you probably shouldn’t have a player listed as a regular starter if he’s not a regular starter, for example, players outside the starting 11 shouldn’t have this label. Are you saying that squad players are complaining about missing some appearances?
  6. Is this happening with players listed as regular starters? Stars and important players need to literally play in every game. Managing playing time isn’t just about usage but also their designated role. You can also change this at anytime and most times they will accept. while there is a legitimate bug with squad depth complaints, i think a good percentage of player interaction compliant is missunderstanding and lumped in with the squad depth bug. if you have a team personality of professional and your team falls apart because of small things then it’s probably a bug.
  7. I use my shortlist to indirectly influence scouting. I don’t manual scout as I try to give as much control to the AI as possible to negate any advantage since the game doesn’t offer any challenge (sad) I don’t trigger any scouting assignments for any interested player. I add them to the shortlist and have keep reports updated selected. I name this shortlist “Potential transfers”. I also have a shortlist called “Watchlist” where I don’t keep reports updated. These players don’t meet specific requirements like not being interested in a transfer to my team, doesn't fill a positional need, etc but grade high on the scout recommendation. Also, once players don’t meet a required grade, i remove them from the shortlist to stop it from getting bloated Nothing really fancy. benefit of using shortlist is that you get to track their form on a game by game basis.
  8. Tbh, the game should still be in early access. And the discount should still be applied for the simple fact of false/misleading advertisement.
  9. Long-term save? No, simply because AI doesn't rotate or sub players enough. Therefore, AI will spend big money on players and never play them like they should. BTW, this is SMJ from OOTP forums...
  10. Yeah, and most good strategy games implement buffs for the AI. I wouldn't say I like that route, but SI contradicts itself by saying that it wants an equal playing field when they continuously allows loopholes for the user in the game, whether manipulating the transfer market or implementing tactics that the AI never uses. And why are there only about 11 formations available to the AI?
  11. After looking around at numerous staff in the editor, a lot of the attributes and other details are vanilla. I would guess that most of our issues might be data issues. I haven't done a deep dive, but whenever I check out a random manager, their directness is low (which could be influencing the high pass % and the team's willingness to pass it in the back). Many details available to align the staff with their real-life counterparts are not utilized, especially for board members. For example, many of the tendencies available would probably make hiring managers better if they were used. One noticeable thing is that many managers have a low attribute for rotating players, and I also noticed an inconsistency, which may or may not be a problem. A manager would have "will use sub" as a tendency with an attribute, but when you look at the tab that lists all attributes, "Use of subs" is always 0. Also, "versatility" is always 0 for most managers outside the most known guys, and even their attribute is low. I don't know what it does, but that brings up another point: is there a source that defines all of these options inside the editor? Maybe it is tied to the manager's starting games with their other formations, IDK.
  12. Then what is the point of a youth challenge if you don't want to spend years developing "youth"?
  13. I would say that this is general. There are a lot of bugs at the league level for different competitions, which makes those leagues unplayable.
  14. The problem is that it is strong with players who don't have the physical or technical attributes to play it at a high level. You can Gegenpress your way from Level 10 England until it is time to buy better quality players, which is usually League 2. In reality, players in level 10 using such tactics should be very fatigued, caught out of position, and lose the ball way more than they are now.
  15. Football is more than just the Champions league and the top 5 leagues...
  16. 1 season is hardly enough sample size. That said, I've seen development with a level 10 English team with a converted save. Their attributes have been raised compared to FM 23, where the graph has been flatlined.
  17. They can start by improving the defensive play. One of the main reasons that we have more success is that 99% of us use attacking tactics. The AI? not so much. Also. They aren't exposing our attacking style that much. The risk/reward factor is too heavily favored to the reward side.
  18. They will be labeled as such in the media description.
  19. It's assumed that the DOF already went through that phase already. We are just given an option as the manager to choose which one to hire. As the manager, we aren't directly looking for these people. The intermediaries are working within their own network.
  20. It doesn't show up because no intermediaries think they can offload the player. If that screen with offers showed up, it would contradict the DOF... Also, note that hiring an intermediary isn't a guaranteed sale.
  21. Genuine question, but do you all release features list before they are implemented into the game?
  22. Don't be coy, He could have just left his feedback without quoting me and being condescending.
  23. This is a bug that was reported that leads to players getting 20 determination in some instances.
  24. This aged like milk. Even finances are still poor as you can finesse your way of spending nearly a billion dollars in transfer fees if you want too and have the debt wiped clean in the following years.
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