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wkdsoul

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Posts posted by wkdsoul

  1. 6 minutes ago, GIMN said:

    Value based image, with 4 different images - all the way left for poor (1-5), half way left for average (6-10), half way right for good (11-15), all the way right for excellent (16-20)

    when you say there is no translation id for instinctive, you know you can remove the id & numbers and just type whatever the hell you want in the value? 

  2. 4 hours ago, _Ben_ said:

    To jump in on this…

    If we can’t change the polygon there to show stats, can we have two polygons on there that have the default stats in - general performance, for example?

    nope, attributes only (you can use hidden ones as well thiough)

  3. 3 hours ago, _Ben_ said:

    @NeoChroMe_LTD and @JohnWarrington - it's really nice to see my own work is being moulded into people's personal skins, like I did for years with Rensie, TCS and Tato!

    ---

    In terms of my own work for release, I've hit a stumbling block, which is still making the attributes panel disappear over time. However, whilst I was doing that, I managed to use the work of @FMStag and @wkdsoul to deepen the statistical comparisons, as you can see here:

    f432b02dc72a85f8af9db46662e07197.png

    4e9b25d9d4fe9ec861736134a008e3a7.png

    There won't be another release, probably, until I can fix the attribute issue but I'm quite happy with how this now looks.

    Outstanding, i couldnt get it to work in the panel i wanted but love this

  4. 11 minutes ago, _Ben_ said:

    Awaiting the okay from @FMStag but, after a chat with @wkdsoul, decided to add the comparative stats to the tabbed area at the bottom. The layout and how it looks is still very much a WIP, particularly on the right hand side as I don't really feel the need for two positional indicators.

    08c4ef4b5d8756bba6d3c4351879fe68.png

     

    You could have the 2nd/3rd polygon for each role instead? there is defensive, balanced and offensive polygon for most of the roles.  i can DM you the list/code

  5. 6 minutes ago, dℍaisa said:

    idk how it was before since I started playing fm from fm21, but it's not possible to have a pure bar attributes(with 20 notches), its only possible to add graphics to each of the 3 thresholds. 

    See Dani dots skin from FM21 - you can use a value based picture for each number to create the bar

  6. On 30/11/2022 at 21:34, _Ben_ said:

    I can get the text to change to the first colour in the list but completely ignores any of the value rules. Will come back to this over the weekend.

    Couldnt figure it out so made this as a placeholder for now.

    Stags breakdown and the panel in game.  Each <> icon is the popout for that roles polygon analysis from the data hub as well.

    Fi1Ed-LWAAQlLlo.thumb.jpg.a1d8de0d996a9bd863c3f43b65947160.jpg 20221201195140_1.thumb.jpg.1cd2a5d4d2aa3f26cdf3085523bdd32b.jpg

     

     

  7. 1 hour ago, bluestillidie00 said:

    the pitch code on my club overview changes colour, try that

    yeah i found it after posting hte training rating is tied to some code. 

     

        <list id="value_list">
            <record min_value="-1" max_value="0" background_colour="match rating six to seven"    colour="training rating none" />
            <record min_value="0" max_value="4.999999999" background_colour="match rating six to seven" colour="training rating zero to five" />
            <record min_value="5" max_value="5.999999999" background_colour="match rating six to seven" colour="training rating five to six" />
            <record min_value="6" max_value="6.999999999" background_colour="match rating six to seven" colour="training rating six to seven" />
            <record min_value="7" max_value="7.999999999" background_colour="match rating six to seven"  colour="training rating seven to eight" />
            <record min_value="8" max_value="8.999999999" background_colour="match rating six to seven" colour="training rating eight to nine" />
            <record min_value="9" max_value="10" background_colour="match rating six to seven" colour="training rating nine to ten" />
        </list>

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