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Posts posted by wkdsoul
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3 minutes ago, GIMN said:
It's a fun guessing game. Open the language example file and then try and guess what words might exist as single word translations in game. "Disciplined" is surprisingly absent.
Damn, they'd hate mine i put short names in to fit space. Home Rep / World Rep became Fame/Brand in one panel
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Just use it as an overlay and play with the size settings
<container class="plain_box" appearance="xxx/xxx/xxx" />above the pitch widget in the match day panel with the heatmap. You'll haave to play with the sizes manually I expect depending on the skin/panel size.
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1 minute ago, GIMN said:
Aye, and I have in other areas (mainly for the banal "marketing" content on my club info/pseudo club website page), but if I can find something that will translate for non-English users I will. Big "If", though.
Ah right ok. I thought you meant no id number for instinctive.
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6 minutes ago, GIMN said:
Value based image, with 4 different images - all the way left for poor (1-5), half way left for average (6-10), half way right for good (11-15), all the way right for excellent (16-20)
when you say there is no translation id for instinctive, you know you can remove the id & numbers and just type whatever the hell you want in the value?
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3 minutes ago, _Ben_ said:
Sensational work! It's one of those skins where, even though I don't use it for my gameplay, I'll be clicking through and through to try and find inspiration for my own meddling.
Fair, i dont use it, Ive no idea how they play this way..
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radio buttons might be doable, btu the percentage bars are usually hardcoded and wont drag any info though. I'll have a look though
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On 25/11/2022 at 14:57, bluestillidie00 said:
not even a skin. it's a mockup
Actaully had a go at the start of this i was bored..
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29 minutes ago, bluestillidie00 said:
haven't tested, though i think it's id driven so i doubt it. You can try a regular collapsible box?
a what now?
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21 hours ago, bluestillidie00 said:
nice work, have the inbox button in my wip skin too. weirdly useful
can you use it to hide other panels? (thinking team instructions panel on the tactics overview)
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- Popular Post
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Might as well throw this up here, a request from @Cleon, @Rashidi @danielgear FM_Stags and View from the Touchline guys.
No attributes, no stars all stat driven savesBig shoutout to FM_Stags for his stat info, @bluestillidie00 @Wozzie @keysi @_Ben_ @FMEnhanced
for being a sounding board for ideas and (sometimes) very stupid questions.
Matchday panels courtesy of @bluestillidie00 WTS Skin
https://www.mediafire.com/file/dna5zf1e9c5qwkn/Hodr+Skin+-+v5.rar/file29 -
4 hours ago, _Ben_ said:
To jump in on this…
If we can’t change the polygon there to show stats, can we have two polygons on there that have the default stats in - general performance, for example?
nope, attributes only (you can use hidden ones as well thiough)
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Attributeless & Starless skin request. (featuring the wonder match day panels from WTS ) https://t.co/xnBK4kZCL9
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cant be done. we tried last year, you can only use the default
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3 hours ago, _Ben_ said:
@NeoChroMe_LTD and @JohnWarrington - it's really nice to see my own work is being moulded into people's personal skins, like I did for years with Rensie, TCS and Tato!
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In terms of my own work for release, I've hit a stumbling block, which is still making the attributes panel disappear over time. However, whilst I was doing that, I managed to use the work of @FMStag and @wkdsoul to deepen the statistical comparisons, as you can see here:
There won't be another release, probably, until I can fix the attribute issue but I'm quite happy with how this now looks.
Outstanding, i couldnt get it to work in the panel i wanted but love this
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11 minutes ago, _Ben_ said:
You could have the 2nd/3rd polygon for each role instead? there is defensive, balanced and offensive polygon for most of the roles. i can DM you the list/code
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6 minutes ago, dℍaisa said:
idk how it was before since I started playing fm from fm21, but it's not possible to have a pure bar attributes(with 20 notches), its only possible to add graphics to each of the 3 thresholds.
See Dani dots skin from FM21 - you can use a value based picture for each number to create the bar
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Just now, dℍaisa said:
it is not possible to add items like bars via skins. just hope that SI adds it sometime in the future
It is just no one has made one this year.
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42 minutes ago, _Ben_ said:
This is insane. Wonder if you could get it to show panels dependent on position? I know you always had a graphic that showed behind the player face of defender/midfielder/attacker so this could be done, yes?
Did i? maybe then if i can remember where that code is etc
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24 minutes ago, Jellico73 said:
Are those exportable?
Don’t think so.
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26 minutes ago, EnigMattic1 said:
Now that is just something else. Totally insane!
I so need a life.
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On 30/11/2022 at 21:34, _Ben_ said:
I can get the text to change to the first colour in the list but completely ignores any of the value rules. Will come back to this over the weekend.
Couldnt figure it out so made this as a placeholder for now.
Stags breakdown and the panel in game. Each <> icon is the popout for that roles polygon analysis from the data hub as well.1 -
3 minutes ago, _Ben_ said:
I can get the text to change to the first colour in the list but completely ignores any of the value rules. Will come back to this over the weekend.
Yeah, same issue.. grrr!
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21 minutes ago, _Ben_ said:
Out of sheer interest, what are you planning on using it for?
If i can get it to work, one of the attributeless guys has a threshold for some stats at low/decent/good levels for p90 stuff. Im hoping i can get that in game
but I cant get to work right now.0 -
1 hour ago, bluestillidie00 said:
the pitch code on my club overview changes colour, try that
yeah i found it after posting hte training rating is tied to some code.
<list id="value_list">
<record min_value="-1" max_value="0" background_colour="match rating six to seven" colour="training rating none" />
<record min_value="0" max_value="4.999999999" background_colour="match rating six to seven" colour="training rating zero to five" />
<record min_value="5" max_value="5.999999999" background_colour="match rating six to seven" colour="training rating five to six" />
<record min_value="6" max_value="6.999999999" background_colour="match rating six to seven" colour="training rating six to seven" />
<record min_value="7" max_value="7.999999999" background_colour="match rating six to seven" colour="training rating seven to eight" />
<record min_value="8" max_value="8.999999999" background_colour="match rating six to seven" colour="training rating eight to nine" />
<record min_value="9" max_value="10" background_colour="match rating six to seven" colour="training rating nine to ten" />
</list>0
Pitch on analysis reports - Pep style
in Skinning Hideout
Posted
not sure you might need to rotate/adjust size etc but once you align with the pitch ingame just set pitch_draw_lines to false