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wkdsoul

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Posts posted by wkdsoul

  1. 1 hour ago, _Ben_ said:

    It's probably not built as efficiently as it should be and isn't even a panel - just sitting on the overview panel but here you are. I also can't say not to someone who has been a huge inspiration on my skinning journey!

      Reveal hidden contents

     

     

    Appreciated, I can turn it into a panel from that.  Been asked for something similar for a no attributes skin for FM23.

  2. 7 hours ago, Rashidi said:


    Scouting recommendation should also be removed because its a very good indicator of potential ability, if I am going to do something without stars then it rightly should not have any indication of even potential ability stars. The scout report is always too close to PA, the only thing it wont indicate is the CA. Staff World Rep is fine. I wouldn't bother for now though, the FM22 cycle is almost ending, it would be interesting to have for FM23. 

    k. gimme a shout in the beta and i'll put something together for you

  3. 2 hours ago, Crazy_Ivan said:

    You have a real talent bud. Thats another thing of beauty and for a person like me whose a big proponent of Juego de Posición it's lovely. I want to thank you again for sharing the code for the panels, it's really appreciated.

    this needs alot of cleaning up, but might have something sorted in a week or two. ill whip it over when im done.

  4. 6 hours ago, Crazy_Ivan said:

    That would be amazing!!!!

    code for the data hub boxes (Nunez Image) : the category number relates to each of the below (ive not worked out the team ones yet)

            <!--Performance-->
        <widget class="data_analyst_visualisation_widget" id="vis3" visualisation_type="polygon" data_type="player" category="3" file="widgets/data analyst visualisation mini2" hidden="false">
                            <record id="object_property" get_property="objt" set_property="objt" />
                            <record id="object_property" get_property="PclC" set_property="comp" />
        </widget>

     

      visualisation type="polygon"
    data type="player"
     
    0  Team General TEAM GENERAL 
    1  Team Attacking TEAM OFFENSIVE 
    Team Defending TEAM DEFENSIVE 
    3  Defending DEFENSIVE DEFENDER 
    4  Defensive Midfielder DEFENSIVE CENTRAL MIDFIELDER 
    5  Wide Play DEFENSIVE WIDE MIDFIELDER 
    6  Pressing DEFENSIVE FORWARD 
    7  Creativity 1 CREATIVE DEFENDER 
    8  Midfield CREATIVE CENTRAL MIDFIELDER 
    9  Creativity 2 CREATIVE WIDE FORWARD 
    10  Creativty 3 CREATIVE CENTRAL FORWARD 
    11  General Performance BALANCED 
    12  Wide Play 2 ATTACKING WIDE DEFENDER 
    13  Attacking ATTACKING CENTRAL MIDFIELDER 
    14  Attacking 2 ATTACKING WIDE FORWARD 
    15  Attacking 3 ATTACKING CENTRAL FORWARD 
    16  Goalkeeping DEFENSIVE GOALKEEPER 
    17  Goalkeeping 2 OFFENSIVE GOALKEEPER 

     

    The code for the yemachuk (data hub)

                    <widget class="data_hub_player_analytics_panel" id="tab4" late_loading="true"  file="data_hub/data hub player analytics panel" dont_set_embedded_title="true">
                                <translation id="title" type="use" value="Data Hub" />
                                <record id="object_property" get_property="objt" set_property="objt"/>
                            </widget>

     

  5. 5 hours ago, Crazy_Ivan said:

    I have played attributeless for the last three iterations and will never go back because I found I was overlooking a lot of very good players based on their attributes rather than their stats.

    @wkdsoulmade these great panels which I have tried to emulate myself (minus the attributes obviously) but I'm seriously useless at this sort of stuff. It would be awesome if some pointers could be given to people who are wanting to go attributeless completely on how to set up stats only panels.

     

    1788181490_DarwinNez_Profile.png.b2227f155b8c7983a35b99611cbef513.png

    889113736_RomanYaremchuk_Profile-4.png.28b5b91dcb1d86091228cc5ca05a9846.png

     

    Ive still got the code for these two somwhere, i'll dig it out and send it over tomo. 

  6. 6 hours ago, psucolonel said:

    I realize there are skins out there that hide attributes or display each with a single star and different colors.  My question is this: is there a way to simply replace the numerical ratings for each attribute with a number of stars?  This would be similar to the way the CA & PA stars are displayed, except I wouldn't want half stars, just 1-5.  Is there an easy way to do this?

     

    Thank you...any and all help is much appreciated.  Cheers

    [FM22][Skin] Non-numeric attributes [★] *updated February 28th* - Skinning Hideout - Sports Interactive Community (sigames.com)

  7. 41 minutes ago, EnigMattic1 said:

    Loving that colour scheme. I always lean more towards darker skins, but they need a little "something" that just stands out. I would love to be able to do something like this, but I got too wrapped up in my Canadian database this year to improve my skinning.

    I shifted my editor USA project to next year instaed.. :) 

  8. On 26/12/2021 at 22:12, FMEnhanced said:

    The width of the Player Popup is set to 650 pixels. To my knowledge, nobody has ever managed to change the width, though I found out how. You need to modify modal popup panel.xml by removing id="ppcn" (found in sitoolkit) and place it in your panels folder:

    <container class="inner_box_no_margin" id="ppcn">
    	<layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/>
    </container>

    You can then set a width for the panel or have it autosize based on the contents.

    How did you get it to change size? im getting nothing. 

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