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Posts posted by wkdsoul
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14 minutes ago, snowofman said:
Thank you, my brain is a mess atm
Been there no problem. Best wishes dude
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4 minutes ago, snowofman said:
sry still not completely well post updated
no worries. team training person table info panel in team
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It fades out when the ball is underneath so you can still see the play.
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19 minutes ago, _Ben_ said:
Looks good, and clearly has the extended alphabet in it, hate finding one and then its got non of the accents in the free version.. grr
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19 minutes ago, lugui said:
I could be wrong, Im unable to check it in real time ATM, but I have these lines in my settings.xml file;
<colour name="positive partnership" value="rgb(21,252,80)" />
<colour name="negative partnership" value="rgb(211,68,68)" />
<colour name="mid partnership" value="orange 500" />
<colour name="mid partnership highlighted" value="orange 100" />
<colour name="positive partnership highlighted" value="rgb(92,255,134)" />
<colour name="negative partnership highlighted" value="rgb(232,107,107)" />perfect cheers.
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Anyone know where the pitch partnership/Familiarity lines are coloured? (When players have a partnership going on etc)
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28 minutes ago, nine_iron said:
It hit my level spot on
Thanks, we'll let a few people try it, if i get a couple of messages confirming we're all ok. I'll move on to the intricate stuff.
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Nice, might have to bump that box and put the players match stats down the bottom. etc
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9 hours ago, hrmantovani said:
I think this is the list. For some reason some types show as appearances so I left them out.
TYPE | STAT NAME TYPE | STAT NAME TYPE | STAT NAME TYPE | STAT NAME 1 | Appearances 35 | Conceded/90 79 | Passes attempted 109 | Non penalty xG 2 | Goals scored 45 | Starting appearances 80 | Passes attempted/90 110 | Non penalty xG/90 3 | Goals allowed 46 | Shots 81 | Key passes/90 111 | Open play expected assists 4 | Penalties 47 | Shots on target 82 | Crosses attempted 112 | Key headers/90 5 | Assists 48 | Saves held 83 | Crosses attempted/90 113 | Chances created/90 6 | Team goals 49 | Saves parried 84 | Fouls 114 | Goal mistakes/90 7 | Teams goals allowed 51 | Contested headers 85 | Fouled 115 | Saves held/90 8 | Games won 52 | Headers won 86 | Fouls/90 116 | Saves tipped/90 9 | Games lost 53 | Shots blocked 87 | Fouled/90 117 | Saves parried/90 10 | Yellow cards 54 | Chances created 88 | Possession lost/90 118 | Expected goals prevented/90 11 | Red cards 55 | Conversion rate % 89 | Tackles attempted 119 | Clean sheets/90 12 | Player of the match 57 | Penalties saved 90 | Tackles attempted/90 120 | Offsides/90 13 | Pass completion % 62 | Dribbles made 91 | Tackles won % 121 | Shots blocked defending/90 14 | Tackles/90 63 | Tackles won 92 | Interceptions/90 122 | Free kick goals/90 15 | Dribbles/90 64 | Blocks 93 | Possession won/90 123 | Crosses completed/90 16 | Shots on target % 65 | Free kick goals 94 | Blocks/90 124 | Passes completed/90 17 | Distance covered 66 | Possession lost 95 | Headers won/90 125 | Key tackles/90 18 | Distance/90 67 | Possession won 96 | Clearances/90 126 | Progressive passes 19 | Average minutes per goal 68 | Expected goals 97 | Headers attempted/90 127 | High intensity sprints 20 | Shutouts 69 | Expected assists 98 | Expected goals conceded/90 128 | Pressures attempted 21 | Offside 70 | Clearances 99 | Penalty save % 129 | Pressures completed 22 | Cross completion % 71 | Save percentage % 100 | Saves/90 130 | Penalties scored % 23 | Key passes 72 | Goals/90 101 | Passes completed 131 | Open play key passes 24 | Key tackles 73 | Assists/90 102 | Crosses completed 132 | High intensity sprints/90 25 | Key headers 74 | Expected goals/90 104 | Expected saves/90 133 | Open play key passes/90 26 | Interceptions made 75 | Expected assists/90 105 | Expected save % 134 | Progressive passes/90 27 | Average rating 76 | Shots/90 106 | Expected goals prevented 135 | Open play expected assists/90 29 | Mistakes leading to goal 77 | Shots on target/90 107 | xG Overperform 136 | Open play crosses attempted/90 30 | Headers won % 78 | Expected goals per shot 108 | xG Underperform 137 | Open play crosses completed/90 This is great, i'll combine it with the ID codes i have from properties.
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11 minutes ago, GIMN said:
I like it, thinks it helps compartmentalise each stat grouping, although personally, I think it needs the pitch to be drawn underneath.
Yeat i'll figure the graphic out later, get a normal pitch or the juego de posicion lines under it..
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Remove lines 194-199 in the tactics overview side panel and then edit the pitch container width (line 139)
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I spent a good 10-20 mins looking at this, and ive no bloody idea.
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Just now, lugui said:
Fantastic, thanks for the direction, i've been lost this whole time. I'll try as soon as I can.
Sorry if it sounds silly, but will I be able to even if I use a lower skin/screen resolution? I play on laptop 1366x768, was affraid things won't "fit" on screen.
should be enough space, you can adjust the box heights so its under the 3rd player without the gap.
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Also, was here to post this.. thoughts?
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12 minutes ago, lugui said:
Did you manage to change and increase the number of boxes, mate? If so, if you can share the magic please.
I ALWAYS had this same feeling but never managed to accomplish it or find the correct file.
Yes you can in the competition overview panel
add another row of three just copy the container above and change the type="18" numbers to others. (i did have a list but cant find it) it will pull through other stats
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I am aware you may know alot of that and ive written like im talking to an idiot. apologies. I suck at explaining things.
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ok, I'll talk you through the basics.
1. Create a new player in the editor with just the basic fields (name, surname dob etc) and (Make a note of the UNIQUE ID the player is given)
SEE IMAGE ONE
2. export it into an XML. File>Export
3. Open it and cut and paste everything from <list id="db_changes"> to the next </list> it into Word (Save as player template).
SEE IMAGE TWO
4. You can ignore most of the code. You can see where we have <string id="new value" value="Shrew"/> for the first record the field we have changed. I've used your name here new value will always be the 'field' from the excel sheet we will set up
5. Open excel, and make the columns the values you want to change starting with Unique ID. Save As.
SEE IMAGE THREE
Some of the values are straight forward text boxes, some you will have to look up clubs IDs, City IDs etc to link the player to that club (we can cover that later)
6. This will be the database we use for the word doc, open it back up and start the mail merge wizard, use the word doc as the letter, and the excel sheet as the list. SEE IMAGE FOUR
7. You now need to match the fields up in the 'letter'<large id="db_unique_id" value="606306713973603730"/>
will always become
<large id="db_unique_id" value="«Unique_ID»"/>
I've used your name so you can put first name field where Shrew is etc and you should end up with image 5.
8. DONT Run the wizard, go to finish and merge, edit individual documents and it will open a new window with all the info for each unique id and give you this for each 'person' in the excel sheet. Copy and paste it back into the original xml between the <list id="db_changes"> and </list> as before
9. Save the xml and import in the editor, you should see database changes made.
This is the very basic I can get into the details and show you more when you have it, this isn't easy to really explain. I might do a yt tutorial if i can find some capture gear. Have a go, DM me issues and questions and then i'll dive into the property codes and other things you might need to do full player information (attributes, hair etc)3 -
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21 hours ago, GIMN said:
I've only ever managed to change it via "graph line 6" in the settings file. Never been able to find it referenced specifically in a panel xml, though.
yeah that'll have to do for now
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5 hours ago, _Ben_ said:
Interested to see what you can get from this. To be honest, just a table of the statistics on each club overview page would be an absolute game-changer for me! But, with it being temperamental, I'm thinking of where it may work - Data Hub maybe?
Yeah it finding the balance between what the game thinks is a stat at the current club, and what you have over the management career. No point in having a 58% win percentage on the club page if that includes previous clubs etc
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Im having a brain freeze,
where do i change the pink?
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3 minutes ago, snowofman said:
Yes @wkdsoul is right, you can only replace whats already there.
You make a 'sound pack' for the team you are playing as and replace them all at game start. Replace some of the generic chants with audio/songs from Fan chant.com YNWA for Liverpool etc.
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[FM23][SKIN] Football Manager 2023 Base Skin
in Skinning Hideout
Posted
How do i get the tactics icon widgets to use the <!--colours for the position lines on the tactics pitch and widgets--> instead of the team primary colours etc