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wkdsoul

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Posts posted by wkdsoul

  1. 19 minutes ago, _Ben_ said:

    First little play with fonts in FM...

    Gone for the Champions League font as it's quite nice. Working through, changing little bits here and there. This is how it looks on the Player Profile:

    c536499e5ee10968702a26679016488a.png

    Thoughts?

    Looks good, and clearly has the extended alphabet in it, hate finding one and then its got non of the accents in the free version.. grr

  2. 19 minutes ago, lugui said:

    I could be wrong, Im unable to check it in real time ATM, but I have these lines in my settings.xml file;

     <colour name="positive partnership" value="rgb(21,252,80)" />
    <colour name="negative partnership" value="rgb(211,68,68)" />
    <colour name="mid partnership" value="orange 500" />
    <colour name="mid partnership highlighted" value="orange 100" />
    <colour name="positive partnership highlighted" value="rgb(92,255,134)" />
    <colour name="negative partnership highlighted" value="rgb(232,107,107)" />

    perfect cheers.

    Capture.PNG.a132aba12235a522a8c6e6a6d6a3bb99.PNG

     

  3. 9 hours ago, hrmantovani said:

    I think this is the list. For some reason some types show as appearances so I left them out.

    TYPE | STAT NAME   TYPE | STAT NAME   TYPE | STAT NAME   TYPE | STAT NAME
    1 | Appearances   35 | Conceded/90   79 | Passes attempted   109 | Non penalty xG
    2 | Goals scored   45 | Starting appearances   80 | Passes attempted/90   110 | Non penalty xG/90
    3 | Goals allowed   46 | Shots   81 | Key passes/90   111 | Open play expected assists
    4 | Penalties   47 | Shots on target   82 | Crosses attempted   112 | Key headers/90
    5 | Assists   48 | Saves held   83 | Crosses attempted/90   113 | Chances created/90
    6 | Team goals   49 | Saves parried   84 | Fouls   114 | Goal mistakes/90
    7 | Teams goals allowed   51 | Contested headers   85 | Fouled   115 | Saves held/90
    8 | Games won   52 | Headers won   86 | Fouls/90   116 | Saves tipped/90
    9 | Games lost   53 | Shots blocked   87 | Fouled/90   117 | Saves parried/90
    10 | Yellow cards   54 | Chances created   88 | Possession lost/90   118 | Expected goals prevented/90
    11 | Red cards   55 | Conversion rate %   89 | Tackles attempted   119 | Clean sheets/90
    12 | Player of the match   57 | Penalties saved   90 | Tackles attempted/90   120 | Offsides/90
    13 | Pass completion %   62 | Dribbles made   91 | Tackles won %   121 | Shots blocked defending/90
    14 | Tackles/90   63 | Tackles won   92 | Interceptions/90   122 | Free kick goals/90
    15 | Dribbles/90   64 | Blocks   93 | Possession won/90   123 | Crosses completed/90
    16 | Shots on target %   65 | Free kick goals   94 | Blocks/90   124 | Passes completed/90
    17 | Distance covered   66 | Possession lost   95 | Headers won/90   125 | Key tackles/90
    18 | Distance/90   67 | Possession won   96 | Clearances/90   126 | Progressive passes
    19 | Average minutes per goal   68 | Expected goals   97 | Headers attempted/90   127 | High intensity sprints
    20 | Shutouts   69 | Expected assists   98 | Expected goals conceded/90   128 | Pressures attempted
    21 | Offside   70 | Clearances   99 | Penalty save %   129 | Pressures completed
    22 | Cross completion %   71 | Save percentage %   100 | Saves/90   130 | Penalties scored %
    23 | Key passes   72 | Goals/90   101 | Passes completed   131 | Open play key passes
    24 | Key tackles   73 | Assists/90   102 | Crosses completed   132 | High intensity sprints/90
    25 | Key headers   74 | Expected goals/90   104 | Expected saves/90   133 | Open play key passes/90
    26 | Interceptions made   75 | Expected assists/90   105 | Expected save %   134 | Progressive passes/90
    27 | Average rating   76 | Shots/90   106 | Expected goals prevented   135 | Open play expected assists/90
    29 | Mistakes leading to goal   77 | Shots on target/90   107 | xG Overperform   136 | Open play crosses attempted/90
    30 | Headers won %   78 | Expected goals per shot   108 | xG Underperform   137 | Open play crosses completed/90

    This is great, i'll combine it with the ID codes i have from properties.

  4. Just now, lugui said:

    Fantastic, thanks for the direction, i've been lost this whole time. I'll try as soon as I can.

    Sorry if it sounds silly, but will I be able to even if I use a lower skin/screen resolution? I play on laptop 1366x768, was affraid things won't "fit" on screen.

    should be enough space, you can adjust the box heights so its under the 3rd player without the gap. 

  5. 12 minutes ago, lugui said:

     

    Did you manage to change and increase the number of boxes, mate? If so, if you can share the magic please.

    I ALWAYS had this same feeling but never managed to accomplish it or find the correct file.

    Yes you can in the competition overview panel

     

    add another row of three just copy the container above and change the type="18" numbers to others.  (i did have a list but cant find it) it will pull through other stats

     

  6. ok,  I'll talk you through the basics.

    1. Create a new player in the editor with just the basic fields (name, surname dob etc) and   (Make a note of the UNIQUE ID the player is given)
    SEE IMAGE ONE


    2. export it into an XML. File>Export


    3. Open it and cut and paste everything from  <list id="db_changes"> to the next  </list> it into Word (Save as player template).
    SEE IMAGE TWO


    4. You can ignore most of the code.  You can see where we have <string id="new value" value="Shrew"/> for the first record the field we have changed.  I've used your name here new value will always be the 'field' from the excel sheet we will set up 


    5. Open excel, and make the columns the values you want to change starting with Unique ID. Save As.
    SEE IMAGE THREE


    Some of the values are straight forward text boxes, some you will have to look up clubs IDs, City IDs etc to link the player to that club (we can cover that later) 


    6. This will be the database we use for the word doc, open it back up and start the mail merge wizard, use the word doc as the letter, and the excel sheet as the list. SEE IMAGE FOUR


    7. You now need to match the fields up in the 'letter' 

                    <large id="db_unique_id" value="606306713973603730"/>

    will always become 

                                    <large id="db_unique_id" value="«Unique_ID»"/>

    I've used your name so you can put first name field where Shrew is etc and you should end up with image 5.

    8. DONT Run the wizard, go to finish and merge, edit individual documents and it will open a new window with all the info for each unique id and give you this for each 'person' in the excel sheet.  Copy and paste it back into the original xml between the <list id="db_changes"> and </list> as before

    9. Save the xml and import in the editor, you should see database changes made.

    This is the very basic I can get into the details and show you more when you have it, this isn't easy to really explain. I might do a yt tutorial if i can find some capture gear.   Have a go, DM me issues and questions and then i'll dive into the property codes and other things you might need to do full player information (attributes, hair etc) 

    Image One.PNG

    Image Two.PNG

    Image three.PNG

    Image Five.PNG

  7. 5 hours ago, _Ben_ said:

    Interested to see what you can get from this. To be honest, just a table of the statistics on each club overview page would be an absolute game-changer for me! But, with it being temperamental, I'm thinking of where it may work - Data Hub maybe?

    Yeah it finding the balance between what the game thinks is a stat at the current club, and what you have over the management career.  No point in having a 58% win percentage on the club page if that includes previous clubs etc

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