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Knap - FM24 and FM23 FM22_FM 21 - FM 20 -FM 19 Tactic List


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В 20.04.2024 в 09:33, pan1majonez сказал:

In my opinion in this year FM edition instant results aren't so good like in other FM in past. But this is just from my observation. I AM playing just instant result from many many edition, because i don't have much time to play, but i love this game and i must Play at last (even) a few minutes 😀. We have april and i didn't win Champions League yet. I think that Elite clubs like City, Real Madrid and other never were so strong like now. Champions League is difficult 

In instant result mode, it s very important to have the attributes of your Ass Man management and tactical knowledge of 15+, find such an Ass or correct the attributes through the In game editor, use the tactics 4-2-3-1, which I threw off a couple of pages ago, and you will forget what defeats are)

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Hi @knap

I have been trying the "Knap4231 A MT MC P112" and "Knap424 HP Hub MC P105" tactics, but despite both looking like they have good defense, I am shipping goals at an alarming rate. I am 20 games into the Brazilian Serie A and my team have conceded 30 goals in that time, collecting only 1 clean sheet! Is there anything I could try to shore up the backline and concede a few less goals? 

I was thinking one of FB's to become an IFB? Or maybe it would be better to change one of the DM's to something more defensive?

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Hi Knap,

can you please advise the best home and away tactic for manU, Tot and or newcastle for current update?

thanks for all of your awesome tactics, big fans.

 

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12 minutes ago, knap said:

@mhamlet49

The  HP already has a defensive DM, so I would suggest a Spurs or Evens tactic.

Which one does? 

"EF 4231 P HEX TH P100" and "EF 424 V12 HP TH P100 FA CC" both have 2x DM(S). Should I try switching one to DM(D) instead, and keep FB(A) on both sides to not lose the threat from the wing?

I have noticed that the majority of goals against me are coming from crosses, and the tactic has "invite crosses" set. I was thinking to turn that off but worried that it must be set for a reason

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@mhamlet49

HP is hold position   HEX is Hit early crosses

invite crosses should increase effectiveness  of tactic.

 I would start with tactic but try Defend HB later in game

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Posted (edited)

Overall recommendation or use EVENS 

EF 424 V9 HUB TH P97 FA

EF 4231 A V3X TH P90

EF 4231 A TH P102 FA CC

ARGUS 3322 V9 TH P97

ARGUS 343IF TH P100

EF 433 MC P103 ALL CUPS

EF 42112 V9 HUB TH P96 FA

EF 4213 V9 XBD MC P109 FA

EF V10 451 MC P103 FA CC

EF 4231 N TH P99

ARGUS 343 TH P95 FA

EF 4222 A P101 EC CC

SPURS

 

WOF 4231 A V12 TH P105 FA CC

EF 4231 P VX3.2 TH P105

WOF 4231 A HP TH P105

EF 424 HP HUB MC P105 EC FA CC

SUB TOP Recommendations based on Chelsea

EF 4231 P VX3.2 TH P105

EF 4231 MT V2 MC P105 FA CC

WOF 32 4231 MC P102

EF 4231 P MT MC P106 ALL CUPS

EF 424 V9 HUB MX TH P94 FA CC

SLOE GIN 4411 TH P93CC

MID TABLE Recommendations

EF 4231 A V3.2 TH P104 FA                           82

EF 424 V9 HUB MX TH P94 FA CC                81

EF 4231 V2 TH P93 CC                                               81

EF 4231 MT V2 MC P105 FA CC                                81

EF 4231MT 84 MC P106 ALL CUPS Haaland 108    80

EF 424 CF TH P102                                          80

                     

UNDERDOG Based on Luton

EF 4231 A TH P102 FA CC                            

EF 424 CF TH P102                                

EF 4231 A V3.2 TH P104 FA                    

EF 4231 V2 TH P93 CC

 

Edited by knap
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  • GOOGLE DOCS

Knap FM2024 - Google Sheets

KnapFM24HUBTEST - Google Sheets

 

KEY ATTRIBUTES

 

GK   Handling Reflexes (Acceleration Agility Decisions- Train)

DRL  Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)

DC           Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)

WBRL    Acceleration Pace Decisions (Stamina Acceleration - Train)

DM       Acceleration Pace Decisions (Agility Decisions Tackling - Train)

MRL     Acceleration Pace  (Agility Acceleration - Train)

MC     Acceleration Pace Vision Passing (Decisions Stamina - Train)

AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)

AMC  Acceleration Pace Vision ( Stamina Agility Acceleration- Train)

ST     Acceleration Pace (Finishing Acceleration Heading Jumping - Train)

GENERAL  Acceleration Pace  Anticipation  Agility Balance Concentration work rate 

Guide to test results

PSG Elite

Man City / Lpool top 

MU/Arsenal

CA 160 top 4-10

Spurs

 140  10 - 15

CA 120  15 -20

relegation

  • AWAY GAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)

    With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.

    As a defensive formation I would use451/ 4141 as it has a DM and protects wings.

  •  

    AWAY GAME TWEAKS -

  • Balanced Mentality DM on Defend WB on support 

    The LOE can be adjusted to MID BLOCK
  • CONTROL TACTIC

    Remove Counter Press and/or Counter

    For a SUS these are ideas to use.

    Remove counter press counter

    Stop WB runs by going to defend or no nonsense FB

  •  Change mentality cautious/Defensive

  • full SUS would be to regroup and hold shape

  • Adjust SPs for more players to stay back

    I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

Attribute_Weights.pdf.pdf35.17 kB · 59 downloads

MARTINHO Shouts guide:

Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.

Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.

If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.) 

If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row. 

If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.

If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle 'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing). 

If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'. 

When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more' (based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).

Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions. 

Hope that is clear !

Cadoni recommended shouts or use AM for Shouts

FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals

 

o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

TRAINING SCHEDUES

 

SCREENSHOTS
 

CADONI TRAINING

**Download:** Documents/Sports Interactive/Football Manager 2024/schedules

**Load:** Training/Schedules/Select Schedule (drop down menu)/Custom Schedules/Import Schedule ->

Select the file (eg. Season - One Match) > Click "Load" > Confirm > Click "Save" (really important, bottom right corner)

 

Cadoni_0_matches.fmf19.17 kB · 131 downloads

Cadoni_1_match.fmf19.17 kB · 127 downloads

Cadoni_2_matches.fmf19.17 kB · 129 downloads

 

Screenshot (995).png

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