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Rashidi

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Everything posted by Rashidi

  1. I disagree with you absolutely, people have seen me stream a ball playing defender dribbling all the way to the penalty area to lay off an assist. I have had Inside forwards cutting inside dribbling and taking on defenders, inverted wingers dribbling across the penalty area. What can be better, is dribbling and changing directions.
  2. Cant see why not if the CL is licensed. That includes, competition logos and music
  3. What I hope to see in the next few weeks, and yes I do continue to hope and dream: 1. Improvement to AI logic to squad management. Its been an issue for many years, but the AI squad selector gives too much weight to world rep and CA, this in turn leads it to hold onto old players. I reached 2033 in the game and Barcelona offered me a job, not a single player in their first team squad was below the age of 22. Their starting 11 were 32 and older, with the oldest being 37. Needless to say I turned around and started laughing on the stream, cos taking over Barcelona would be akin to Rebuilding Barcelona, and these were the La Liga Champions. It would be nice to see younger players who have lower world reputation but higher potential who are playing perhaps at 50-60% of their PA being given a run out. This side of the game needs a serious look at and it has to be improved. 2. The UI has largely been unchanged. There have been plenty of suggestions in the past and there are plenty of skins that the community uses. Perhaps that's an area SI should invest more resources into. With the investment in the champions leagues licensing rights, FM23 could certainly take a big step forward with a change to the UI. 3. Custom views need to be looked at too. When you create a custom view to look at statistics for senior team players you get nearly all data available, however when you try to build a custom view for youth players, none of the defensive actions are listed. You can't for example look at how U18 players are doing in terms of interceptions per 90. That information is only available to the senior team squad. Information like expected goals prevented should also be an option in views and filters. 4. Set piece creator - We await with bated breadth for a new set piece creator. For me these are the biggest items on my checklist, will FM23 address any of these? And I daresay for some people these could effectively be factors determining buying decisions.
  4. BTN PUBLIC.xlsx I have just uploaded the latest file that i think is easiest for people to use. People need a bit of familiarity with excel to work these files, there will be div errors where a number is divided by 0 and NA, but if you are familiar with filters and understand why the errors are being generated you should be able to fix them yourself. I will be working on something a lot more simpler to use in the future, for now this should be where we start. Generally I have classified and divided actions into 3 broad groups. For example if i want a good wingback I look at those that have both a good defensive score and a creative score. A creative score indicates how good they are at creating chances. Alternatively you can just use the defensive score and go look at chance created per 90 in the game which is a goal scoring action. I just found a player in my own save with a much lower CA outperforming another in the same role. When i looked at the creative actions there were very similar, when I looked at the defensive score there was a big difference, this forced me to look at why the two were playing differently and then I realized that one player had better interceptions/90 and headers won/90. Thinking that this could be a mental thing, my deep dive into the lower CA player told me that attributes could not explain that away, since the higher CA player was undoubtably better in that regard. It was height, jumping reach and the fact that my tactic employed him as a FB(A) and with a player instructions to keep it short. Together they explained why one fullback was outperforming another.
  5. Well I think its time to reveal the attributes of our goalkeeper who has left us for Arsenal. When I signed him initially all we had in terms of stats was a season of play in Brazils top flight where a 17 year old averaged 7.08. He also had a save ratio of 81% and an expected goals prevented number of around 4 I think. I don't have a screenshot of him when we signed him, but in the three seasons he played for us, he won the Golden Gloves European award twice. He was the best goalkeeper in the Serie A each season he played. When we signed him we had to accept that he wanted to use us as a stepping stone and the contract came with a minimum release clause. With two years left on his contract, he refused to sign an extension because he wanted to play for a bigger club. Knowing that he was probably going to leave, I decided to put him out on the market and two clubs met his release clause. Lucas Eduardo is now an arsenal player With him as our keeper we won the serie A twice. He is now gone and we have replaced him with Callum Murray who was a Juventus player with an expected goals prevented number of close to 8 and a save ratio of 81%. For me any goalkeeper who has a save ratio of less than 76% is a waste of time. I know that seems harsh, but on average most keepers are expected to save around 76% of attempts directed at goal, and I reckon that this yardstick works. We are also going to add to our squad with another striker, forward and a few young central defenders. The issue with statistics for youngsters is that for U18 leagues we can't get full detailed stats. So numbers like interceptions/90 are not something that you can export from a view. Its something I hope Sports Interactive will fix in the future (ie give us complete U18 stats as well). As far as the requirements of the striker are concerned. I am planning to sign a striker who has an interceptions/90 of at least 1, and goals/xg ratio of 1.3 and higher. We are also looking for a centre mid who is as creative and attacking as Cesare Casadei. He has been a fantastic servant of the club. To find a similar player we will look for centre mids who put out similar numbers like him Overall, while I feel that playing without attributes is fun, I don't like how it works with youth teams. Ultimately it kinda makes the game even easier, too easy in fact. This season I feel like the use of numbers just made my team selections too strong. An example: We signed Bella Kotchap this season to strengthen our defence. We signed him because his defensive actions were fantastic. He has a value of 5 and higher. Since joining our team his defensive action scores this season were 7. To put things in perspective, Sagusten Anderson and Ramiro Hernandez only did 6 last season. My defensive score aggregates their defensive actions and applies a scoring system to them. True enough, Bella Kotchap went on to win the best Serie A defender award this season too. I don't know what his attributes are but I could be doing a reveal everyones attributes stream soon, cos my curiosity is getting the better of me.
  6. I don't think there is rule as such, it really depends on the type of players you have and how you are controlling the space in the centre. For example, i could set up a 433 to play with two attacking inverted wingbacks and also ask two centre mids in a 433 to play as attacking mezzalas. The midfield is then anchored by an anchor man. That can work. You could also set up a strike force combination with a supporting striker who is a bit more creative and another who attacks the channels, then I could also ask two centremids to play as attacking CM(A) and then anchor midfield using at least one inverted wingback on defend or two and have the DM play as a roaming playmaker. There are a lot of ways you can set up combinations in midfield, it really depends on how you want to attack the golden zone or the space that is the area right fin front of the penalty area. Ultimately how you want to control that space and attack it determines the roles and duties you will choose in your system.
  7. Not sure if you read the stickied post called the Book of Roles but the IWB positioning is explained there
  8. I am absolutely sure, the defensive line does affect you when you have the ball. Its something that has always been a factor in the game, which is why we used to and sometimes still get information from the assistant manager regarding gaps. I had a thread on the forums a while back, may have been a post in someones thread where I linked a lot of images. I will just link a few now cos, its a fair amount of work. Playing with a 442 I set up my lines like this. When we have the ball and are in the opponents half you will typically see your defenders take up safer areas. Now since we are very deep the chances of us camping are next to low in the opponents half. Here we have lost the ball and are defending, but even at this point, while my players are dropping you will see in the next image that one of the players will press. The pressing is a result of the TI and the specific role and duty. A player of ours, (blue) has gone to press the opposition. When we have the ball and are moving the ball up, you see the beginnings of the gap caused by the DL, this isn't so bad as we are still playing with a low LOE but our much lower DL also affects how the midfield transitions when we get the ball back. We were playing on balanced mentality. And yes, mentality will affect to some extent the transition, but the effects of the TIs are more pronounced. Once the ball moves higher in the same transition. You can still see large gaps, but note the positioning of the central defenders. I could have kept playing hoping for the central defenders to push up, but I know that the DL is acting as a limiter. So i changed the TIs Now the offside trap works with the DL and the LOE, you can see my central defenders are positioned even higher. I did this all in like 15 mins, but I think the last time i explained this I spent a few hours testing and verifying the relationship between defensive lines and line of engagements. The defensive line will affect your team when you have the ball. While it does influence where your players drop when you dont have the ball, a lot of this depends on the formation the opposition are using and where the ball is. If the ball is down the flanks regardless of your defensive line, your team usually ends up defending the same way. The DL and the LOE work together to create a zone of compression. You won't find me denying that, but the offside trap also plays a big part in this especially for systems that seek to play higher in the opponents half. Whenever I want to create ball playing defenders who attack the opponents near the edge of the area or bomb down the flanks, I normally play on much higher defensive lines.
  9. LOE - a line that is triggered by your strikers in relation to where the opposition are. If its very much higher, your strikers look to start the press as soon as possible. DL - Basically tells your players how the position themselves with respect to your goal. A lower defensive line tells them to make sure the gap between the goal and the team is as small as possible. The DL in turn affects how your team support the midfield as well. Since the defensive line affects your buildup play ( players positioning re goal), on lower defensive lines you could find gaps emerging between defence and midfield If you take heatmaps on much lower defensive line and much higher defensive line and just snap pics of when your team has to drop back to defend, they will always drop to the same areas. The defensive line basically acts as a limiter when your team has the ball. When you are playing with a much higher defensive line you could see your central defenders sitting near the half way line when you have the ball. Compression happens when the defensive line and LOE are working together. If you add the offside trap this compression affects playable area, making the region behind the last line of defenders unplayable. The interaction between the defensive line and the LOE create this compression, which is why gegenpresing is set up with very high defensive lines and LOEs. The expectation in this case is to form a small zone of compression higher up the pitch, and the offside trap acts as the limiter. When you want to drop or go defensive all Ineed to do in most games is to: Remove Prevent Short GK Lower the LOE and make sure the DL is set to around standard. Remove offside trap, so the zone of compression drops with the ball. That way i can still make myself compact and hard to play through. A low DL and a LOW LOE basically tells your team this: Backline don't move too far up the pitch when we have the ball. That low DL affects them offensively and defensively. Its one of my pet peeves of the tactical creator that the DL is reflected as a off the ball thinggie, when every single role in the game has its own DL. A low LOE tells your strikers not to press too early and wait for the appropriate time to. The issue with this is you are creating a deep block, but this is formation dependant, so it really depends on your roles, duties, and mentality. It could be a bad idea, however I have also managed to create door bolt systems where I am looking to defend a lead. And, I drop my dl to the lowest notch and my LOE to the lowest notch, I shift my 433 into a 4141 and tell my players to close down on neutral and sometimes even less, stay on feet. My team is told to just hoof the ball. Its a stupid way to play and I really hate it, cos it only encourages sides to attack you relentlessly if they are good. You will generally find that its MUCH easier to play aggressively, ie play with higher lines. Yes, but you can also incorporate styles within that to see off games. My personal favorite right now is to drop to defensive mentality and do the slight chances I alluded to earlier. Ultimately whether you want to play these LOW lines depends on your defenders having great concentration, anticipation and positioning, If they can't you could be in trouble.
  10. Generally when you are playing on key highlights and against humans, its pretty hard to judge anything that happens as a lot of the chances could be down to dumb luck. You could have made a change and while you were making it, the other guy could have been making another change at the same time. I do that a lot when I am playing against someone online because my changes are anticipatory. Against the AI on the other hand, when learning how to understand transitions I would recommend people play it on extended at least, until they learn to spot what the key highlight is all about. Every key highlight is meant to show something significant, some people can pick it up quickly and others don't. Its just experience.
  11. You don't need to do a full match to analyse, dear lord. Just look at the transitions that matter, double check vs the statistics to see if your players are doing what they are doing. When the tactical feedback says you struggled to keep possession in the opponents half, it means that you your transitions are most likely breaking down in the final third. Looking at your tactic, there are some issues. You have an attacking unit that bombs forward on attack duty, then you have an F9 that looks to drop deep to feed the ball to them. Now ordinarily I would say that isn't a bad idea., but when I look at your roles and duties I start asking myself some questions. When your ball moves through the defensive tier, you have a wingback who needs to dribble a lot to get the ball up the pitch, he has a DM on support who could help but thats all. While its nice to have him on support the wingback has zero options to pass the ball if the DM is marked out, then when he gives it back to the central defender, the whole transition starts all over again. If he goes right you have a fullback on support who needs to also do the same. Here he has the further complication of not having anyone else to support him apart from a Mezzala who would operate nicely in the halfspaces . Together they could craft crossing chances for the far side of the pitch. But wait, there is a AP(A) who tries to surge through the middle. So who does the FB pass/cross the ball to? Then you have the AP working with a an F9, three cooks trying to work up a goal scoring chance, which incidentally only happens to be the two wide wingers. In a nutshell its not a good formation because you told your backline to play with low risk, they may not try the chancy move, so your transitions will break down. Solution? Give the WB and FB more options, play ball playing defenders, they can help bring the ball up so if they are marked out they will offer passing options. I wouldnt play with an AP(A) F9 and Mezzala. I would change the AP to a CM(A) at least now the Mezzala has two targets. If you are going to play with an F9, I would only play with a high block if I had top quality players then I would work ball into box and turn the FB to a WB as well. Why? I would want the wingbacks to dominate the flanks this creates marking issues for the backline. Furthermore I would consider playing a mid block on balanced mentality instead of a high block.
  12. He had a low tackling ratio, his interceptions were good plus he has height. When the scout report came in, they said he had a competitive streak and I didn’t hesitate. His very first game of the season, he tackles someone in the opponents third scores a goal. I love competitive steaks in wide attacking players. You can account for attacking styles If your scouts send in videos of his performances, then you can make a rough judgement on how they are playing. And don’t forget not everyone might play the way you want so you are basically trying to build a profile of a player by stats alone so those videos do help a lot.
  13. Frankly speaking, this is the fundamental issue I see amongst a few people playing the game. If we are to equate good performances with good attributes then this game would be predictable and big underdog results will be hard to come by. I think anyone who has been following me over the years knows that when I have a weaker squad I do a lot of in game management. For nearly every game of the season I studied teams before playing against them. During matches I would identify their main threats to try and neutralise them, and I did this as a livestream. Finally and this is the important bit. If I am a weaker side and I allow myself to spend more time defending then naturally I will expect players like Tobias to fail. In fact in the Europa Cup I got knocked out because we were played off the park by bigger and better sides, but in a marathon league season, we took the game to the bigger sides by playing more direct and attacking them in the channels. By doing so I spent less time defending and more time attacking, and when I had to defend against better sides in my league I removed the offside trap. In the previous season we conceded nearly 1.33 goals per game a season because I partnered Tobias with someone who didn’t have good interceptions. The following season I paired him with a player who pulled off almost 5 interceptions a game. That’s Immense. On top of that, I wanted to make sure most of the grunt defending was done in midfield so sometimes we would drop the line of engagement without changing the DL, dropped the mentality to counter. The compression in midfield would give sides an issue working the ball. And because Tobias has fantastic concentration and decent anticipation, this couple with his fantastic jumping reach meant he would win the initial header from a press, all I needed was a player with good interceptions and passing completion in midfield to make sure we made something of the 2nd ball. Yes his attributes may appear to you as poor, but he has a fantastic personality and coupled with those key attributes he is playing well. If I played a game where I allowed teams to come at me, we would be toast. We aren’t gegenpressing, but we are very compact in our approach. Whether we can repeat the feat is another matter. Attributes are important yes but only in combination.
  14. Its definitely worth reading. I haven't finished it yet but from what i;ve read it should help quite a lot of people
  15. The danger with treating attributes like this is that sometimes you could think that a small difference in attributes can make a huge difference, actually this couldn't be further from the truth This defender is currently my best defender, in fact he finished the season in Serie A as the best defender this season. To top it off he has ALWAYS produced a good rating In his 347 appearances for the club he has never given me a season where he has finished lower than 7.11, and to make things more interesting he has been playing with me since he was 17 when we were in the Serie A, even then he was no wonderkid. He was only a 3 star player. There are many factors that go into understanding how attributes affect play. Attributes work in combination, never in isolation. Some attributes may even take more importance during certain phases of play or during development. And we also need to bear in mind that a player also has a position rating, a versatility rating, plus other hidden attributes which can also impact on his overall performance. When people reduce the game to only the visible attributes that make up his profile, they make the critical mistake of not understanding that everything about the player could affect his performances. Sometimes you need to play to the strengths of a player. Lets take this further I wanted to evaluate the performances of my defender vs the rest of the league when the season ended, so I came up with a scoring metric to measure his total defensive actions. His defensive score was the highest, if you look down the list there are defenders there with way superior attributes like Merih Demiral and Bastoni. That defender outperformed the rest. So if you go into the game thinking that the sum total of attributes defines the quality of a player, you could be in for a lot of disappointments. Sometimes the way the attributes are spread is way more important.
  16. I have noticed this happening and it does so if several things happen. There is a workaround and I notice that it doesn't happen when i follow a specific workflow. Its not a perfect solution, but it may help you. When choosing to import you need to ensure you do not leave ANY previous import windows open. Leave excel open but choose the option, File> Open > search for your html file and choose that file, it should open in a new window. If there are missing entries, you must close that file again before you try and again. Do not leave that window open. You can't copy more than 200 line entries. So you need to limit all searches to 200 or less. When copying if you do any one of these you wont capture every entry. 1. If the search page requires you to scroll down to view every entry and you elect to control p without selecting any player. When you do this you only capture the visible data on the first screen. 2. If you select the first entry, control A to select every player and then choose to control p. When you do this you will generate data lines where there will be missing data. For example you could end up with a whole bunch of players with some empty entries in the name field. These are the two main ways I know which produce missing entries in your import. To avoid this you need to: Limit field to less than 200 entries Choose first data line and control A to select all data entries. Scroll to the last entry by mousewheeling, being careful not to deselect entries, otherwise you need to start again. Now scroll up to anywhere on the first page and hit control P to save the HTML File. I have found that by doing it this way, you avoid missing entries. At least thats my workaround whenever i get missing entries. Other known issues: Data field changes from a numeric value to a date value. As far as I am aware this could be a localization issue for excel, as it does not happen to me, but its happened to a few scandinavians I know. Perhaps checking on your local excel forums can help as this is largely an excel related issue and has nothing to do with Sports Interactive. I hope this helps.
  17. If you had to choose the player most likely to finish as Best defender in the Serie A, who would you pick? Would it be the first 2? or Well the first player is Alessandro Bastoni, Inter’s defender, the second defender is Merih Demiral from Juventus and the last defender was Tobias Anderson from Palermo The player who finished as MVP was Tobias Anderson the player with the worst attributes. I am revealing the attributes now, as I always wanted this to be a learning process for those who wanted to use statistics in the game. And without revealing at least one player, it'd be hard to get some perspective. Don't worry, the rest of the players will remain a secret, till they find a new club or retire. ATTRIBUTES VS PERFORMANCE This is the game of football manager. It isn’t a game entirely of attributes, and I am going to explain how he became the best defender. We applied statistics to our understanding of the game and we improved on our performances. In doing so we improved how the team played across the board and thereby put us in the position to win the title. Yes we won the title with some distinctly below average players. Tobias has been with the club for 10 years. He joined us as a wee lad at the age of 17. He made his first senior team appearance at 17 for Raufass in Norway and we immediately pounced on him because of the numbers he was generating. So how did we go from a Europa finish to a title win, with largely the same players. Last season wasn’t a bad one, we finished in Europa cup slots, if we had managed a better defensive performance we could have been in the top 4. Our defence had done pretty well, our goals conceded was 1.16 vs and expected goals against per game of 1.33. That number told me that either our keeper was outstanding or our defence as a whole was. We set out to improve on those numbers in our 2nd season. I have a spreadsheet that tracks data from the league. I group performances into 3 broad categories. A defensive score which tracks all defensive actions, a creative score which tracks the chances created by players and a scoring metric that measures how well players are finishing open play shots. The defensive score showed that our top two defenders were scoring 4.9 which wasn’t bad. It was a good number that season. However in that season I was usually pairing Lorenzo Pirola with Toby Anderson. I had fallen victim to player feedback. Each player had told me that they liked the way Pirola organised his defence. However as a pair of defenders they were an inferior partnership to Ramiro Hernandez and Toby Anderson. We needed changes so in the summer we secured the signature of Leones We needed tactical options if we wanted to beat the best sides or at least make it harder for us to lose. We had been using the 4312 and the 433DM sporadically. Next season we would need to play the 433DM against the top 5 sides if were to make it harder for them and we could also use that in Europe. Since the 433DM was a new system we ended up playing with it more to gain tactical familiarity, plus we had no issues switching between that and the other formations because we were essentially using the same players in different positions. Our second season was phenomenal by any standard. We won the title despite losing a creative stalwart to an eight month injury. Next season we need to sign another Guti because he wont’ be available till March. Our tactical approach not only saw us lift the title but we put out some staggering numbers defensively. We had improved on our defensive numbers. Our expected goals per game vs conceded had improved. Our goals per game had also improved. I compared how our defenders had done against the other defenders in the league and I was surprised Only 3 defenders in the Serie A who had an average rating of 7 or higher put out a defensive score in excess of 5. Demiral was outside the top 20. Ultimately attributes alone don’t make for a good defence, its a collective effort. In goal our keeper was the second best in terms of expected goals prevented for the season. He saved 3 penalties, had a save ratio of 83% and expected goals prevented of 11.72. He had an outstanding season and was instrumental in us winning the league title. We used a statistical approach to improve our game. We did it by: Identifying our weakness the season before - it was defensive Coming up with a solution - We decided to strengthen our defensive play by using a formation that was also harder to beat. There were some games where we had to become creative. Towards the end of the season we lost our creative engine to a long term injury, and in the match against Bologna we also lost Tarcisio to a red card Even with the sending off or Tarcisio we ended up taking the game to Bologna with 5 attacking duties, but that wasn’t enough. Fiorentina was one of the must win games of the season, with the title at stake, only a win would do, we actually shifted to a Houdini-variant which has been tested on the Total Tactics Tester as one of the strongest tactics in the game and pulled out a 1-0 win. Tactically some small little changes were also made to my systems. We had to take the game to a lot of teams that wanted to sit back and defend. Our defenders have some of the best clearances in the league. In other words they are good at bringing the ball out of defence. So I opted to take a lot more risk with them by asking them to dribble more. This would allow us to break tiers with the defenders, they would dribble up the pitch encouraging our midfielders to push higher, this would draw players into pressing them thereby giving us more space. Naturally it was a risky move, if our defenders failed we would be giving up easy goals. It was a risky move, but we needed to break defensive teams down even more. It was not a strategy I used against top teams. Without knowing their statistics I would have never known to take this risk. In fact if I had played the game entirely by attributes, Tobias Sagsusten Anderson would have been transfer listed 3 seasons ago. Instead he has now captain and legend of the club. He has never given us less than the best and he has consistently been a top defender who gets better with age. A video explaining everything including highlights of the changes I made is incoming. I hope you enjoyed the series, links to my excel spreadsheet will be in the video, for those who can't wait. I will update the post later with the links. For now though, my kids are baying at the door.
  18. In terms of performance position rating is also very important
  19. Just a heads up. These kind of experiments are interesting and there are a few things people should bear in mind when they are doing these. Your assumptions need to be accurate otherwise the experiment is moot. SI assume you will play the game realistically, by that it’s assumed that people will play the game, so ideal situations for best performance will involve someone handing training themselves and playing through matches with a system that is ideally suited to their teams. If it’s assumed that your facilities are maxed out and you have the best coaches then your performances in games will play a part. Playing well leads to good ratings and those good ratings also influence how a player performs in training. How you manage a players time on the pitch and rotate your squad can also have an impact on a players training. Finally having a training schedule that is ultimately balanced and works on units evenly allows for realistic organic development. Even when I need to simulate training I need to take this into account. During simulated seasons thinking about the right tactic and setting up the right schedules for your side that give balanced coverage needs to be considered. I am not trying to throw shade on this simulations because God knows I run 1000s of simulations in each iteration. What I would recommend is if you’re keen on doing this consider the points I’ve raised above and there is a very good chance SI will notice. Id be very careful with messing with CA here I do know where you are coming from, but the moment we change attribute dispersions we run into another issue. Good luck and I do think your approach is fairly close to what I do barring a few key differences.
  20. A key pass in FM is one that leads to a shot, the second assist, isn’t in the game, but I remember a few requesting for it a while back. That along with numbers regarding progressive passing that we can filter, would be nice. I would recommend raising this as a feature request if you are keen, I do tend to get annoyed too when a player who spots the pass doesn’t get rewarded via ratings for a second assist.
  21. I don’t think SI were in any position to start investing resources into Womens Football until 2-3 years ago. A more measured approach will do the sport a lot more justice. I for one can’t wait to see what it’s going to look like.
  22. Centre circle would probably be F9 or Trequartista, though maybe a Striker with comes deep to get the ball with quick acceleration could be played in other roles too, those traits could influence him.
  23. I never said you can overplay them. In fact it’s up to 15 matches a season, around 12 and you will get a report from your coaching staff that they are developing well. I will usually play them around half an hour at least. And not more than one half. And you generally can’t do that with more than 3 youth players. Once they are 18 you can push them to more than 15 games and >45mins but I will never overplay them. On my Palermo stream I have a few hot prospects my best defender was forced to play 90 mins but even with him I was desperate to rotate him and timed his jadedness for the last 2 games of the season. Once they are 18 and older I give them more game time, if they aren’t playing in first team matches they must be made available for the u20 in my case. The challenge is maintaining the rotation cos bad results bring bad knock on effects to training. My strategy is to start them in all cup matches and against weaker opponents but bring them on as subs against better sides.
  24. Scouting recommendation should also be removed because its a very good indicator of potential ability, if I am going to do something without stars then it rightly should not have any indication of even potential ability stars. The scout report is always too close to PA, the only thing it wont indicate is the CA. Staff World Rep is fine. I wouldn't bother for now though, the FM22 cycle is almost ending, it would be interesting to have for FM23.
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