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Rashidi

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Everything posted by Rashidi

  1. Every training schedule has strengths and weaknesses. Ultimately a balanced training schedule is ideal, finally attributes like Crossing can also be improved through individual focus. In fact in FM21 crossing was identified as an attribute that had issues growing regardless of which session was used, which is why you can find it as an individual focus now. The weights are all assumptions. For one thing: How much weight goes into splitting tactical familiarity elements from individual roles? Can we assume the intensity of each session creates a weighted impact on training? If so how much? Then we have the random modifier which a lot of planners don't even account for. So there are a lot of assumptions people can make, which leads to a variety of possible permutations for training. The training module is meant to be "Idiot proof" its so hard to screw it up. So a lot of schedules will look like they work, which is how the training module is meant to operate. Ultimately a "general training plan" that targets players in broad areas is always going to be easier to achieve and in all likelihood be the best. . And you want to coopt that with specific role training for your youth players within a tactical system that allows them to be ready for the first team. So if your first team is using a 433 you want to be using something similar with the youth team. 16-17 More time training - High intensity 18-20 Training but need game time. Training intensity medium to heavy, but players need to be monitored so they do not become jaded Most of my top youth eventually join first team training, by the time they are 17, but I make sure my squad size does not exceed 25 players, otherwise we get diminishing returns from training as well caused by an overpopulated squad that needs more attention from the same number of coaches.
  2. No they aren't, they work directly on specific roles whilst not being too aggressive. While I agree youth players should be pushed, overplaying them or being too aggressive can also lead to injuries which in turn can cause attributes to spiral downwards.
  3. Ok, when you created this tactic how do you see the goals coming? What kind of movement patterns do you want to see? If you can identify how your tactic is meant to create goals then you should be able to address the smaller bits along the way. How do you see transitions happening from defence to attack involving your players? Who is carrying the ball and drawing players to them? How do you expect to see that run into defence work with pass into space. While I use it a heckuva lot in my tactics I expect to see transitions where specific roles work together with others drawing players away so that space opens up for that team instruction to be effective. Where do you see that happening in your tactic. If you cant tell me what kind of movements you expect to see in the tactic during build up play how will you know what your tactic can and cannot do? So begin first by asking yourself, what do you expect to see in terms of how this tactic is going to create chances. Start from there.
  4. What kind of improvements do you want your tactic to achieve?
  5. My training schedules are actually balanced to hit all the attributes across the team, with a particular emphasis on mental attributes as these play a big part in the match engine. It would help if you actually understood the rationale behind the sessions. Your statement demonstrates a cursory knowledge of training. These sessions work on broad improvement, specific work still needs to be done when you want to target development of players you do this by choosing the right units they train in and choosing specific roles that work on attributes you want developed. Ultimately you as a manager need to know what kind of attributes you want to go for. These training schedules hit the whole group evenly. General training sessions are fine, but I have been using these sessions for a long time and they work. Ultimately you as a manager need to do things right. Developing youth players effectively requires you to: 1. Get them playing with senior team members or with squads that are competitive enough. In the case of the latter you will need to send them out on load if they can't play in your senior team. 2. They also need adequate game time, putting them on for 10 mins can be insufficient, they need enough time to generate a match rating. That usually happens within 20 minutes. So play them for at least 20 minutes for 10-15 games. At other times they should be made available for the youth team. Once they are 18 without senior team experience they could suffer stagnation in development. 3. You need to watch out for burnout, when players start underperforming in games or you as a manager keep losing matches, then this hits their training performances as well. If a player gets jaded his training numbers take a hit. Downward arrows for progess vs PA is indicative of issues, these can be addressed. 4. If you keep switching a players role simply because you don't see an improvement, then its likely you won't see improvement. Attribute improvement takes at least 6 months to show. Players will also experience downcycles in attribute development at certain points in the season. They key in player training development is consistency.
  6. Generally I find that the most important thing you want to get right at the junior level is to make sure your coaches all have good personalities first. The HOYD affects outliers, the extreme ends of the scale and the junior coaching personalities usually affect the rest. So you want to make sure you have a good coaching setup
  7. Tight marking is a yes and no instruction. Same with tackling hard or easy. If you have chosen tight marking as a team instruction and then added it as a player instruction, it doesn't make them "tighter" . A player instruction can adjust something slightly more but that is usually with the passing meters. For example you could set someone to shorter passing as a player instruction but you tell your team to be on direct. The player will still be on shorter passing. But if you increase mentality that shorter passing could be increased slightly. Since mentality can increase passing, width, tempo etc. You could for example tell the whole team to play on very attacking mentality, set passing to balanced and then adjust every players passing to very short. Then you go into the game and make sure each role is told to play with less risk. This affects their through balls. Now when you are playing on very attacking mentality you will notice that your PI passing instructions are now influencing how the team passes the ball. Naturally different roles will react differently since, these can sometimes be hardcoded.
  8. The AI has never ever worked to suss out a person's tactics, that 'programming logic' has never been in the game, and believe me for the last 20 years I have been pushing SI to incorporate a smarter AI, one that adapts to every change you make. If you are playing a 4312 it switches to a system like a 433 to exploit your flanks. That won't happen because it will push the AI to a level which makes it unplayable. There was a time many years ago when I think SI did try something like this and only 2 players in the early testing stages of the game were good enough to take the AI on, the rest found the AI unplayable. I have been using my Box system with Palermo for a long time, switching out of it when I have an injury crises and the AI still doesn't play systems that can counter it. When I bring in better players for my system, its unplayable. I do end up having bad runs, its natural since we are favorites for relegation, who doesn't? Fact remains, if you find yourself a good team its possible to play this game without even lifting a finger to change tactics.
  9. To be perfectly honest you can have a great deal of success by just making minimal changes to your tactic, and sometimes all you need to do is make sub changes. There is a 442 that I use and all I do with that 442 is one of these things: If I find that I want to put pressure on the opposition all I to is play with a higher defensive line and a higher line of engagement. I then turn on tight marking, offside trap and hard tackling. Otherwise I just play without counterpressing, hard tackling, tight marking and the offside trap. So its basically changing one group of instructions for another. Alternatively i just make substitution changes, bringing on fresh centre mids for overworked ones. Its just one tactic but sub changes can be huge. If I seek to play out the result for a draw I have a player who dictates tempo and is excellent at winning the ball back. He also has stays back at all times as a trait. I bring him on to see out matches. Otherwise I play another player in the same position who gets into opposition area and likes to run with the ball. Its a different style of attack but using subs to achieve that effect. I am lazy when I play football manager, I dont do team talks, I don't praise or criticize players and I certainly don't rotate based on how they do in training. The key here is knowing your own system: I just have two tweaks: One to get the goal, one to control the game without overexerting ourselves. I choose whatever is appropriate. And finally I just make sub changes
  10. I think if you do a search on the forums you will find a detailed explanation by me. Every role has a set passing length by default. Passing ranges from a value of 1-20. Team settings range from 1-20 too. So a defender for example could by default start at passing of 5 on balanced mentality. When you adjust the team mentality, that acts to adjust every roles passing width pressing and team width by a certain small amount. So increasing team mentality will push that defenders passing up slightly to maybe 7 if you adjust team mentality up. Without adjusting mentality if you were to increase team passing settings by one notch it could shift individual passing settings from standard to slightly direct. This adjusts every roles passing by a small amount. So the defenders passing will go up. What the value is will be hidden under the hood. A player on shorter passing or much shorter passing could have a passing range of 1-5. I did a long explanation of this a while back and I suggest people search for the explanation. I was involved in the creation of the tactical creator so i I understand to some extent what’s happening under the hood. Naturally with each new version of the game it moves further and further away, but the basics of team and individual settings remains the same. The reason why there are broad labels, is because a lot of us got tired of explaining the difference between 11 and 12 passing for example. People were asking for explicit explanations. Labels were chosen that would give people a broad idea of what’s happen. A player would either play short standard(mixed style of passing) or direct which is a longer style of of passing. That was felt to be the only description people would need, and I tend to agree because on different mentalities and with different roles you can get plenty of variation anyway. So a simple label was better.
  11. That’s a good tactic two support duties (Fb)to keep it safe and the DLF to allow for better buildup. It’s a good system, looks like it works with the players in ur system! And that’s what matters at the end of the day!
  12. I am not a big fan of the 433 for newly promoted sides. The system requires you to use your fullbacks in attack. To do well you need to think of lone players who are good at either scoring on their own or you need to find players who are good at taking others on and getting behind them. So i would need a good striker and a fast winger. Issue when you are a weaker team is that you are playing against better defences and better players. Personally I always prefer a 2 man strike force and have suggested several formations that are fantastic for newly promoted sides which include: 442DM In this tactic you have 2 strikers and 2 defensive mids, they can protect you against teams with better central midfielders forcing them into areas which are more congested making it harder for you to concede. You can play with at least one fast winger and still have a threat in front. You can also may several combinations in attack including a TM/P combo which is easier to find. Then you can mod this as you get better players, turning your fullbacks into IWB going for more central thrust and you can easily use wingers. 4132DM Anyone still remember how Gloucester City achieved rapid promotions to the top with me playing a 4132? This gives up flanks yes, but with strong central defenders you can be even deadlier in the counter 4222DM The box is fantastic against the 442, its almost unplayable. And since you have a box attack in front you can use strong central AMC, who are great in the air and play balls over the top all day long These are just some of the formations I would recommend playing as a newly promoted side. While the 433 isn't a bad system, in nett xg terms I get a better return from the aforementioned systems.
  13. A week ago everything was fine, but this week I am having major issues with some people connecting to my game. Some people are not having any issues but others are. The issues they are having include: Being stuck between joining online game and the game lobby. So I have uploaded a few files: Please let me know if there is anything I can do to help this matter get resolved quickly. Thank you. BTN SAT FOR CAM.fm MATCHMAKING_EPIC_CHANNEL - Rashidi.txt DISTRIBUTION_EPIC_CHANNEL - Rashidi.txt MATCHMAKING_EPIC_CHANNEL -SNG.txt DISTRIBUTION_EPIC_CHANNEL- SNG.txt
  14. I found it, they led the league in final third pressure
  15. Do you have any data for this? I could use it. hmm my first version of the tactic is a 4231 it put 7 past Salernitana, which well they are relegation bound, but its still too high.
  16. The moment i used a 4231 and set Leao to a WTM he and Hernandez (IWB(A)) had an instant partnership even before the first kick of the regular season
  17. At least we dont have to worry about a lot of goals :-(
  18. Pioli has used both the 4231 and the 433 this season, the challenge is getting those wingbacks high up the pitch and occasionally turning Tonali into a beast in the final third. Milan gets most of its dangerous attacks going when Calabria and Hernandez do their crazy runs. Hernandez is comfortable doing inside runs whenever Leao holds up the ball, and then Leao has to be able to bust a gut and keep up with the speed merchant. Against teams like Genoa with the ball they tend to be a bit more open, without the ball there are more spaces which is understandable. Against sides like Atalanta, you see both the attacking fervour and the occasional craziness. I am referring to the 3-2 win. Now as far as the wider wingers are concerned, they WILL ALWAYS look to cover for the mad dashery of the wingbacks. So if Hernandez goes on his fleet footed punch up the pitch. Leao will give him a head start before he starts running after him. At times it does look a bit comical, but its very effective against good sides like Atalanta. Their press is entirely based on triggers which is easy to achieve on FM. The striker role depends.. so a simple cut and paste wont do it has to work for both teams. And when Giroud plays he leads the press as well. When he presses the others just close angles. Pioli has worked some magic on AC Milan, last season they were looking good with their 4231, but I felt they would do better with the 433. Pioli has been influenced by Klopp to some extent with how he gets the fullbacks to do runs into dangerous areas. So yeah definitely coming out with a tactic. The video might go out tomorrow if I can pull it off. I know I have a tactic like that lying around in my dropbox folder. I was messing with one earlier this season for AC. The video will be the same like the recent one where I did Crafting a 3412, where i explain the transitions, the roles and how they come together. For Milan I plan to give more stats to see if we can get the same kind of numbers. Piolis style has changed a bit from last season so I am going to go with the 433 since he has adapted some of Klopps pressing and the way he uses the backs and make those players do those runs| Edit: 433 is the safe choice, but 4231 could be the direction... so undecided. Cos they have used both formations
  19. Seeing as Milan is one of my favourite teams in Serie A I could do one very soon
  20. I never touch individual pressing for defenders, if anything, I might ask the frontline to press more. If I wanted to play a game of hold shape, forcing the opposition to work around my defence of static cones then I will opt to use the team instructions slider to reduce pressing. In this case I avoid using tackle harder as a team instruction. When playing on higher defensive lines with higher pressing, I typically use a Defend duty combination. If I ever play on much higher defensive line or much higher line of engagement, I am very careful. Players with low workrate, stamina and mentals typically get caught with balls over the top. So if I choose to do this then i have the offside trap on. Again its entirely team dependant. Attributes like concentration, positioning, jumping reach, heading are important considerations before I push up the pitch. Changing individual pressing of CBs I avoid entirely.
  21. Timewasting hasnt changed, it just tells players to take more time on the ball to do things. If they have dribble more they will try and run with the ball to run down the clock too. Keepers will leave the ball at their feet longer before opting to kick. If you have play for set pieces on then you could see more players with dribble more trying to win corners instead of playing the ball in.
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