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FM1000

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About FM1000

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    AC Milan

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  1. I am a coder so i can confirm that i can be fixed. There are hard coded constants in the game and all SI has to do is make players with higher attributes more effective instead of them being limited.
  2. It doesnt change anything my IF and 2 of my midfielders have that PPM but i have yet to see it happen in game. If the central play is not fixed in next patch i am never ever buying this game again.
  3. Well put, i would say that teams seem to never lose focus after defending 20 min in a row for example, just look at the recent Milan Inter derby, Milan was pushed back for 10 min in their own box and because their players have low concentration they lost focus on the conceded two goals after mistakes. Also stamina in FM every team can gengen press for 90+ minutes even with 60% player condition.
  4. Let me start by saying i just bought the game. I expected a vast improvement from FM19. It is not. The ME i mean all other parts of the game are less important. The Messi clone i made with the editor for my Serie B side is a top scorer as an IF, but half of his goals are headers. Headers. Imagine Messi scoring 20 headers a season?!?!? The problem is that instead of attributes affecting everything in the ME it is calculated with hard coded constants. I am coder myself so i think i have a vague idea how the ME works, or maybe i dont it does not matter. The explanation from SI staff about the ME bugs are always "IRL Football has a clear cut chance finishing rate of about {insert a number here} and we have something similar in the ME", or any other combination of that statement. 1. The statistics in FM are wrong Many occurrences count as a CC 's for example but they are not or the other way around. Deflections counted as through balls in the middle as other users have pointed out, and many other things like for exp the actual game time of football in the ME is a lot shorter then an actual football match. 2. Football Manager 2020 or any other version is NOT a simulation Maybe it will be in 20 years with the rise of AI but not right now. If it was a simulation nobody would be able to win the title with any club even Liverpool or keep their team from relegation because, erm we are not football managers. Except maybe like 10 people. AI Guardiola or Pep would destroy any regular "gamer". If it was a simulation I could ask my team to play in any way i want, for example i may want my striker to push the line when we dont have the ball and drop way back to left midfield when we have the ball, but i cant. Because it is not a simulation. So why cant we just have fun with the game? I am fine with scores being higher if it means my players behave like normal football players, doing things as i tell them and as their attributes suggest instead of a 160 midget with 8 for heading scoring 20 goals with his head. Or the same midget with 20 finishing missing 5 100% chances in a row, or my Iniesta in the middle with 20 vision, passing etc, cant play a through ball to my striker in the middle to save his life. Stop trying to compare IRL football statistics to FM it will never be the same, just make the ME seem realistic even if the stats are not the same as IRL football.
  5. Probably not since Pace is a measure and crossing always has a certain chance involved. But i would argue that they should up the chances of success for attributes 17 and above especially 20.
  6. Look dude the only reasonable way to actually program the game is by using chance. No other way around. IRL i have scored a basket shooting with my eyes closed from half court. Can i do that ever again? Probably not. The problem in Football Manager is that the players with actually high attributes like Messi for exp keep on acting like idiots and making idiot decisions, or not playing to their strengths ( Messi or any other player keep running into opposition and loosing the ball which happens rarely IRL but its happening every game apparently in FM word) and high attributes seem like dont do that much except for physical attributes which you can see they make a difference.
  7. Depends on the other attributes and player role of course. A 60 rated striker might be a better Target Man then an 75 rated striker but ofc he is worse in every other role/situation.
  8. Thank god i didnt buy the game. Will wait until final patch so i wont be financing a game full of bugs. Actually this is not even a 'bug' by software development terms, because its the same story every year. Is it really so hard to make good player play like good players in the ME? Even good players miss 1 vs 1 but there is a difference IRL between Messi and Piontek. Not in FM though were conversion difference between players is so low it might as well be hard coded. I know it is hard to develop the ME. But dont ur developers have a test environment? Like some test scenarios where they can fine tune the attributes for players in a play sequence to see what seems real and what not? And why not implement some Pseudo Random Distribution for various outcomes? You probably did but its so space i swear i can guess the outcome of every highlight half way through, there is like 0 variety in highlights.
  9. Is this in FM 18? It drives me nuts, every version of FM has this. Player recives ball ( most often a striker) he has a clear path on goal and instead of running he shoots?!?!? Even when player receive the ball inside the box, instead of taking a few steps forward to close the gap to the goal and actually be 1 on 1 with the keeper they shoot the ball straight at the keeper or wide! Why is not this addressed?? I mean game after game, FM version after FM version this exist. I remember it from FM 07 and 10 years later THIS IS STILL IN THE GAME ROFL.
  10. I haven't played FM 18 but this thing happens in FM17 as well . Players shooting from distance even though they have room to run into is the thing that most annoys me and it is happening in every FM. Especially strikers that receive the ball outside the box, they literally have a clear path on goal but no, lets shoot from outside and miss. World class strikers too, with high stats on speed and dribbling decide that its better to go for a blotter than actually go in the box and finish. For example just look at the video above form Insigne. At 0;9 he literally just has to go forward and be 1 on 1 with the keeper. And for some stupid reason he decides to cut inside centrally and shoot from distance! This is not what real players look like in a real game. Also crosses!!!! The low post crosses make me want to quit the game EVERY GOAL BOTH ME AND AI IS SCORED FROM LOW POST CROSS, SI is forcing me to play a single type of football in a game that is called football manager!
  11. Whats the hold back on the Libero? For the last 3 games i am waiting for a popper fix is it really that hard to code how a Libero plays?
  12. No they arent. Only thing that needs improving is that when a player is unhappy and wants to leave the selling club should sell for less then astronomical sums. Generally that is for exp Stones is still not a Chelsea player is he?
  13. All of the features look rather useless and boring. I mean you could always have made a custom league for your friends or a custom club this is nothing new. The manager avatar looks like it should have been a DLC rather then a new game feature since it adds nothing new to the gameplay. I think thats the biggest problem of the fanbase with the new version, so far there is not a major feature that changes or improves the core of the game. Why would i pay for basically the same game again? Yes i know there will be some small updates to the ME and transfers and so on but that's what they really are, small updates nothing major. The only thing i really like is the new tactic UI, finally they added some graphical representation of what shouts do and how much they do (for exp the width bar or the passing length bar). It only took them 8 games to realize that you kind of need some visual representation of your tactics after the sliders were gone.
  14. So in order for the AI not to be handicapped your suggesting the current system stays in which you the user is being handicapped! The current roles are far to generic we need to have the option to do custom roles. And i dont care if that brakes the AI rofl its a game and i wana play it like one. Not to mention some roles wont even do what they are supposed to ( like Libero)
  15. Yeah but how would you rate him? Also if he makes a comeback but then retires again before FM16 we will never see him in the game.
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