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Andros

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Everything posted by Andros

  1. I dont have fm23, but it would be a cool option to have "only sign players from the shortlist" option.
  2. I am no expert, but I would consider bringing the wingers back to the midfield line so that they can be more involved in defense. Then consider a low block and hit hard on the counter, it might mean changing the striker to a support role to help this. Maybe change the WB to a FB. Perhaps change to defensive strategy, and close down less. My reasoning: you are the worst team in the league, you want to defend with your life and hope for lucky goals.
  3. If i am certain on tactics (or downloaded a tactic): 2 friendlies per week, and I leave the game to the assistant manager. AM seems to do fine as all players are fit and ready for the new season.
  4. Hi @Marinho i am curious: why have team instructions like: shorter passing, work ball into box, slow pace down etc when using a target man?
  5. Any supporters of AFL here? I always wanted to replicate some kind of North Melbourne mid 90s tactic using a target man (I know that seems odd, but hey ho!). For those that don't know (probably almost all of you) the mid 90s North Melbourne team were a very good team that focused most (all?) of its attacks through 1 great player (Wayne Carey - who later disgraced himself with the club by sleeping with the wife of the captain...). This player played somewhere between centre half forward and full forward and is similar to a target man in football. Closer to goal was a full forward in john longmire and a forward pocket in brett allison. The midfield was packed with players like wayne schwass. anthony stevens, craig scholl, who would drive forward when attacking to feed off balls from carey (well stevens perhaps less). The half back line had aggressive players like david king who liked to push forward and score a goal when given the chance. And the defense was full of harder players who were very willing to attack the ball - mick martyn, glenn archer and in his final years: ian fairly. There was also a strong ruck in corey mckernan (I am not sure i can make that work in FM!). So how could I try and make this work in FM? Well, to be honest it would be better if I could get the target man in the AMC position! But that is not possible, so I have been thinking about something like this: I have no idea if it would work at all, I have never tried it, it is just a thought I have had. Play deep, get the ball long to the target man who can flick it onto the poacher and the midfield rushes in to help.
  6. I don't have FM23 but I would suggest: injury prone - the likelihood of injury over their whole career Injury susceptibility - the likelihood of an injury at this point in time
  7. true, but they must expect more than 50. there must be a software issue to restrict it to 50.
  8. @HoChiKim Are you sure on that? I do not have it in my list and https://gamerdigest.com/epic-games-store-free-games-list/ doesn't have it on their list:
  9. a quick look at https://isthereanydeal.com/game/footballmanagerii0iviii/info/ shows there are copies on amazon, but it doesn't look cheap!
  10. Just out of curiosity: what kind of edits do you like to make? Is it just changing players attributes to what you believe they should be? Or do you make major competition changes?
  11. I don't have a steam deck (please come to this country soon!!) but maybe this can help:
  12. The example brought up by DMaster2 (of no south amarican players being interested in a move to Real Madrid) is an interesting one, however I am going to suggest that probably DMaster2 and Daveincid are both correct here . How about this: what if the language of the labeling (not sure if that is the correct word) of FM was a bit different? Instead of FM saying "Uninterested" it said "unavailable"? Or to put it another way: you could have one box to check for interested and another for unavailable. This way FM could still attempt to replicate a bit more real life in terms of the kids wanting to move to these kinds of clubs, but not being able to due to labor laws. I have no idea how hard that is to code, but it could fix this issue.
  13. To give you an idea of how much this can be exploited: I am running FM19 with an updated database. All the signings below were found with a 3rd party app and have at least a minimum PA of 170. I think 1 is not a regen (Truchot, maybe included in the updated database??) but the rest are regens. That is a total of 9 probable first team players for a total of just over 15 million euros. The highest wage is less than 5,000 and there is no sell on clauses. I could have bought more but I was not willing to pay more than 20,000 in wages for a kid. Now I do not have FM23 so I do not know how it runs. Perhaps there are some balancing issues, but this kind of thing did need to be addressed.
  14. Lets be honest: poaching youth is a big thing that can be very much exploited, especially by those with 3rd party apps. It is possible to have all world class youth at a cheap price when they are young. Finding ways to combat that is a good thing.
  15. I don't mean to be mean, but this is like the 3rd thread this week you have started asking the exact same question. People have offered some suggestions, even asked for more information and you haven't really responded in those threads. It is hard to continually respond to the same question. Perhaps go back to one of the 2 other posts you have started on this topic and interact with people there, giving feedback on their suggestions and providing further information as suggested.
  16. could be a problem with just quality of players. Did somebody leave your club over the summer that was very valuable? Looking at the star ratings, you seem to have a big difference in quality. There are a few 4-5 star players, and many 1-2 star players. The 5 players you brought in on loan are all 1-2 stars, kind of suggesting that maybe you could loan in better players. How does your squad compare to the other squads in your division in the team comparison page? Edit: that is actually role ability not current ability, but still maybe send a screenshot of the team comparison page, it might show something useful
  17. I get what you are saying op, but that old system led to a few problems: 1) a small tweak could completely break the player and 2) exploiting the game.
  18. i think this could be better if instead of averaging out things like physical attributes, it could have attributes related to specific thing. Eg (note i could be missing things but it is just an example) ability to pass for a playmaker: passing, vision, technique. Defensive heading: jumping reach, strength, positioning, heading. Yes, the information is there but something like this could be useful.
  19. it kind of can be done if you download a skin with instant result on it. then the assistant manager handles the game whilst you can delegate whatever you want. Now that can lead to other problems, like the assistant manager only playing experienced players and not youth, but it can be done in a limited way.
  20. ahhh so you have gone from probably the strongest team in the league to one of the weakest. Ok well think like in real life: that would require a rethink of tactics. Newly promoted teams usually can't go into the higher league playing exactly the same, the players are usually just weaker. Have a look at the team comparison page, how do you compare to the average in the league? So, when I say "what problems have you noticed?" what I mean is when watching the game. EG: How is the opposition scoring many of its goals? How and where are you losing the ball? Why do you think this is the case? When you lose the ball, what does the opposition do that looks dangerous? Do you have any players that are often in a bad position when you lose the ball? What happens when you get the ball? Where are your open players? How would you like to score the goals? What is stopping you from scoring those goals? Etc. The more info you can get about what is happening, the more the experts on here (I am not one of them!!) can help you and the more you might be able to see for yourself. Essentially, we want to try and work out why your XG is so low and the oppositions XG is much higher.
  21. hi @trueblue9877, what problems have you noticed when watching the games? Or are you just after general ideas? My initial thoughts are good teams might press your defense and playmaker more, so maybe look to get the ball forward as quickly as possible. Maybe get rid of play out of defense and take off the advanced playmaker if he is getting marked. Maybe also consider more conservative fullbacks. But without having seen a game with this I am not sure. It also seems that a few of your players are not suited to the roles (just looking at the stars). Now I know we can't completely trust the stars, but they are pretty low! Is there a reason for that (like people playing out of position)?
  22. quick note guys: with the editor you can change the number of subs in any league. there is probably a file floating around somewhere that does it for you. I am currently running FM19 with 5 subs.
  23. The instant result button can be a great way to get through games quickly, however it is not good for playing people out of their natural position (like if you want to train people in a new position) and for youth (the assistant manager will always sub out the youth starter for someone on the bench, often very early on in the game, and will never sub in youth).
  24. I am a bit of a cheapskate, so I tend to wait for big sales and therefore I am usually a version behind. However, with Epic and Gamepass, that has changed things a bit. I got FM20 for free on Epic and during the Gamepass sales of $1 for 3 months, I have played FM21 and FM22. However, this year I think I will just bite the bullet and get FM23 on launch. There are no other games I want at this time, and it releases near my birthday. My last subscription to Gamepass ran out and going back to FM19 felt weird.
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