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Prolix

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  1. @bosque If this was my save, my next step would be to experiment with removing high press and replacing with counter-press + drop off more. Basically making my pressing more situational (at the moment of transition, using the naturally top heavy positioning of the 4-2-3-1), but then asking my defenders to be more protective of the goal when the opponent has established possession. However this might be a stylistic change you don't desire.
  2. Based on the heat map, it looks like you've essentially created a slightly lopsided 4-diamond-2 that is able to defend with a back 5. Very cool use of the libero!
  3. The combination of instructions leaves your players with limited options. Buildup play from the back will be short (Play Out of Defence) and without urgency (Slightly Lower Tempo), unless a BPD chooses to take a risky option (Take More Risks). Your midfielders will remain very stationary (both on Hold Position) and only the DLP is instructed to get the ball forward. When you win possession your team is told to stay stationary as well (Hold Shape). Your front players are discouraged from crossing or shooting by either PIs or the Work Ball Into Box instruction. Their only options are to complete a short pass, probably while slowing your tempo even more while they look for underlaps on both sides (which players will be making underlapping runs with the FBs told to position and run wide and the DMs holding position?), dribbling (Dribble More), or forcing a risky ball (Take More Risks). Even your center forward is discouraged from shooting. I struggle to see these players doing much more than recycling the ball over and over and clogging up the center of the pitch. When defending, it seems that your team is too much divided into a top half and bottom half. The four forward players are told to press a lot and prevent the opponent from playing out from the back, but the defenders/DMs are told to drop off from their high line. I struggle to see how they will defend as a team coherently. Some of these instructions can of course be used to build a style of play, but my impression is that your players have too few options because of how restricting their instructions are.
  4. Too many player instructions, team/player instructions create a style that is too rigid/slow/predictable, as well as disjointed when defending. Simplify, simplify, simplify.
  5. I wonder whether a Pressing Forward is too limited of a role for your striker now that you have more possession and less space than previous seasons. I have similar thoughts regarding the left wingback on support duty, and having only a FB(s) on the right side.
  6. How do you quantify or observe the effects of pre-season training? In other words, how does the game tell you the sustained fitness you've attained on a player by player basis?
  7. Brilliant thread. I've been struggling for years to figure out how to get the best out of the big, limited center forwards that populate the sub-elite levels. I have been slowly gravitating towards this solution, but I think I was afraid to commit to it because it feels "wrong". But this really is it. Just go and score goals, lad. (Bonus: my current striker has the "plays with back to goal" trait. He does a bit of everything!)
  8. Not much of the game left at that point, is there? You might as well just go watch an actual game. Edit: no disrespect meant by the way, if you enjoy this then by all means have at it. The "only presets" restriction is a pretty extreme one though!
  9. I assume (I don't know the player) that this means he has very high attributes for things like Aggression, Bravery, Determination, Teamwork, etc., which is why you want to use him as a Ball-Winner to 'get the most' out of those attributes. But I think it's important to point out that a player with those characteristics will bring a more aggressive, ball-winning style of play on any role. As regards the overall tactic, short passing + pass into space doesn't make sense to me, nor does telling your entire team to dribble frequently. It seems likely that your players will run themselves into dead ends rather than finding good passing options.
  10. I'm curious why you play with more attack duties on higher mentalities. Won't your players already have more aggressive tendencies due to the higher baseline mentality?
  11. My understanding is that playmaker roles are coded to "show" for the ball more, i.e. move into space towards a teammate who is on the ball. For a DM during the buildup phase, this would naturally mean moving into deeper positions.
  12. Not sure I see the value in preventing the possibility of more discussion if you're disappointed with the lack of engagement. Keep in mind that the holidays likely decrease the amount of time people are spending on forums, etc. For what it's worth, I was interested to see how you go from the list of issues highlighted in the data to in-game analysis.
  13. Minor nitpick, but a table of contents would be massively helpful for something of this length.
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