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Marc Vaughan

SI Staff
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About Marc Vaughan

  • Rank
    Sports Interactive


  • Biography
    Head of Handheld Development at SI, catch me on twitter at MarcVaughanSI.

About Me

  • About Me
    Melbourne, FL


  • Interests
    helping to make FMH, eating, sleeping

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  • Favourite Team

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  1. Sorry but this shouldn't be possible, as in reality the clause would obviously have a time limit in which it couldn't be activated (i.e. after two games). It's gutting as I can't find anyone else to replace him who is anywhere near as good. I've always struggled to find real top strikers for my teams and I bet he would've been one. Players insist on these clauses BECAUSE they want to move onto a bigger club when the chance arises and I don't think there is generally a time-limit involved after which it 'activates' .. its generally fairly rare a club will move that quickly on someone because in the main it takes time to attract attention, but apparently you got unlucky. It's hard being a smaller club in the game and keeping/attracting talent - same as it is in real-life, heck Liverpool are having a bit of a mare trying to hang onto their players even ... PS - Sometimes you might be able to get away with offering a big-club release clause to sign someone and then renegotiating with them for a higher base wage without the clause once they are at the club.
  2. Disclaimer - The pricing and such is decided by the business people - I'm a developer. With regards to 'in app purchases' - I try to ensure that they're worthwhile while not unbalancing the game-play (the feel of realism is imperative to the game imho) and i also try to ensure that the vast majority of these (ie. apart from the editor) are available to unlock in the game through normal play as well as being purchasable.
  3. Player Value

    There are some players in real-life who for whatever reason just aren't as appealing as players to managers and clubs, they might have personality quirks or be limited in some manner which means whatever they achieve they're never truly considered 'world class' ... if you're old enough to remember them I'd put the 'Neville brothers' in that vein, they were incredibly good players who won nearly everything going with Manchester United but were never seen as World Class players because they were eclipsed by the more flair based players in that side (Scholes, Beckham, Giggs etc.). In todays terms I'd put the following players in that ilk - Milner (no matter how consistently he plays or at what level people tend to be 'meh'), Fellaini (yeah I know, but if you watch him play he's a work horse who has good passing ability and is incredibly reliable) etc.
  4. Just to mention with regards to this: There is no 'cohesion' with regards to specific formations in FMM, its presumed players are sensible and can adapt to any common tactic - they do have to settle into a team and get to know their team-mates and during this period if this affects their play its mentioned on their profiles.
  5. That's REALLY impressive - Ive never done it that quickly myself
  6. Do red cards make a difference?

    Having ten men is obviously a disadvantage, however if you're a hard working team who normally counter attack its probably less so as bunkering down and hitting hard on the break can be somewhat helped when your ten men disadvantage is encouraging the opposition to stream forward ... (that being said its the first time I've heard any manager who plays the game say they don't find it harder when a man is sent off ... I know I do )
  7. Makes sense - will have a think about things ... might not make it into the initial release of next version (as we've got a lot of plans for that already) ... but its on the radar ...
  8. You're not weird at all - or if you are its in a good way imho I think that so long as you're having fun then that's the important thing and everyone has the right to play in their own way ... besides if you want weird read on I started off with management games before computers (yeah I'm that old ) by making a stat based Football RPG using subbuteo, rulers, dice and attributes which I forced my friends to play with me ... I then progressed into things more complicated which required computers to handle (its also a little known fact that one of the test beds I created to try out new 'features' and concepts for CM3 was actually a football management game which used Orcs, Elves and such ... I considered throwing it out as a freebie for our 10 year anniversary at the time, but it wasn't polished enough )
  9. 18 players suspended all season

    Can you try moving them to the first team - do their suspensions expire properly then? (sorry for any inconvenience this is causing you)
  10. 1 - The sound is simply the UI clicking noise, some people like having it as a confirmation that their click was 'taken' by the device. 2 - Commentary, if you're watching in 2d then yes this is true but the commentary can tell you a fair bit about your teams performance and help guide decision making. 3 - If you have it turned off then yes you can be sacked. If you're at the stage where you're a club legend this is less likely though - think of Wenger irl.
  11. Where did you install the game from? - is it from an unofficial source as its possible that some such downloads have missing skin data and might cause this sort of thing to occur.
  12. I'm never satisfied with my products - thats one of the things which keeps me working in the industry, I have a notebook file with over 100 pages of things I want to change, improve, add to the game ... these aren't (in the main) things which complicate the games, but evolutions of existing concepts or changes to how things are done to streamline them etc. ... There are many lessons we've learnt from things and each iteration we attempt to refine our approach to development and QA, I'm afraid I can't publicly go over our improvement plan etc. - but suffice to say we do continually assess our progress and do an extensive post-mortem of any major release to try and ensure we continue to improve as time goes onward.
  13. That's an interesting idea - I've always resisted the idea of 'gameplay levels' because I feel the game should just be 'realistic' really ... I could however add in a starting manager reputation level which would then affect the likelihood of players wanting to join your club somewhat and potentially lower their asking wages (as they'd be more inclined to want to work with you). (and yeah this might well be 'similar' to what you're asking for ... but mentally to me its a little different, I'm weird and have to try and make things make sense within the 'game world' ... hence the unlockables in the game being the way they are )
  14. I think disaster is a very harsh term to use - its disappointing that a few issues have slipped past, but as a programmer I understand how hard it is to QA a product and please realise that frequently it will be something introduced late in the testing cycle which causes the visible bugs users see. If we don't try and fix as many issues (no matter how minor) as possible then users aren't happy, but the more we fix the harder it is for QA to ensure everything is sane and working - especially if we are fixing up until near the submission deadline. This isn't an 'excuse' its an attempt to explain the balancing act we try and keep with our products, we try and ensure we get the products as near perfect as possible while at the same time reserving enough time for QA to ensure they're stable and sane across each of the 2,000 plus devices which the products are active upon (Android contributing 1,990 of these ). This is a big challenge but one we happily take up and hopefully are getting better at each year as we gain in experience. We will be releasing hot-fixes as appropriate however generally we do hold such things for a short-term once a fix is implemented for an issue (unless its a true show-stopper) - the reasoning is: (1) We need to test fixes to ensure they don't cause other issues in the product. (2) There might be other issues which users might want fixed ASAP which we don't know about yet, we can only do one submission at a time so if we submit a hot-fix with just a single fix in it and it takes a week in Apple submission then subsequent fixes then it would delay the release of other fixes. I know this isn't ideal and ultimately our aim to get things to the stage where everything is bullet proof at all times, we're working really hard to try and ensure the game is as good as possible, please bear with us and I apologize for any problems you might have which affect your enjoyment of the game.
  15. Weird AI 442 Formation

    The AI will sometimes use asymmetrical tactics if they feel its in their advantage, for instance if you've good attacking midfielders having one of theirs sitting deep to break up runs and support the defense forward might make sense ...