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About Vane

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    Experienced gamer and gadget collector

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    Gaming, gadgets, reading and writing... errr

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  1. I've found this as well. Taking over a team that's spent its wage budget is now much more difficult to manage. Pleased to see goal replays, something I asked for. Good game!
  2. I don't think it was ever said by anyone at SI/Sega. I think people just assumed that the national team would come with the league.
  3. I only paid something like £7 after world cup discount because I had left over cash in my account.
  4. Was looking through some of my old posts. I think this one on international management is still mostly relevant. The international team report is a good addition but is more helpful for picking a first team rather than a squad.
  5. Just to repeat as it’s been a while since I last posted it. I wish for pre competition odds - clubs and nations. When your 15 season’s in, it’s not always clear who the heavyweights and lightweights in a division are or whether England are the best country in the world, before they go on to win the World Cup. Tied to that club and country rankings as well.
  6. Mo Salah. He’s in the game but has never been picked for the Egyptian squad in my current save even though Egypt only has about 3 real players in its squad.
  7. Players who know the game well will soon build up a squad that’s above average for the division after a couple of seasons. As Footix says, you’ll then do quite well simply by having better players. Perhaps the best test is international management. If you’re managing a team that’s very average in ability in world terms then you can’t just recruit better players to improve your chances. Even with good managing ability you could struggle as you can’t contain in form attacking superstars or overwhelm world class defenders with journeymen.
  8. The lack of unsolicited Job offers is an old issue. I remember moaning to Marc for a couple of years about it and then in one version the job offers started appearing. But changes made to this year’s game may have tightened things up again.
  9. Good spot this one. It is confusing. If a team plays a two match cup tie and loses the first leg, that match is shown as red. If the team then gets the result in the second leg needed to win the overall tie, that is always shown in green because they’ve won the tie but it also makes sense because they’ve won the second leg. The problem is when a team wins the first leg (shown green as in Acheron’s example) but then loses the second leg but still goes through. You see green for the overall win but there’s nothing to make it clear that you lost that leg. It’s still a defeat which is presumably recorded as one in your overall career record.
  10. I’ve noticed that the game isn’t automatically displaying Tuesday’s European Champions Cup results immediately after the games have been played. It did in previous versions meaning that you could check the match details - goalscorers, injuries, cards etc. The only way to see those details now is to go into the competition on the day of the fixture after you think the games have been played and check. Wednesday’s results and details are being automatically displayed. Hope that helps.
  11. Seems fine so far. Some nice upgrades. One thing though. Was looking through the friendly results and noticed that the club name Berlin Kopenick Dammfeld didn’t fit on screen. The first three characters ‘Ber’ were off screen so to speak. There might be other long names like it.
  12. You do realise that this reads like a bratty teen post rather than a sensible critique.
  13. Is FMM worth the money? Yes! There’s endless hours of gameplay for relatively little cost.
  14. Just to go show, money doesn’t always guarantee you the best experience!
  15. Looks all right doesn’t it? I reckon those budget smartphones might suffer a bit though with what looks like increased number crunching. When you choose your playable leagues, will you get a PC like performance warning?
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