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Townsend_son

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  1. I feel like there are a lot of goals directly from shots from free kicks. Conversely a low number of goals from corners. Anyone else?
  2. Ultimately would love the ability to edit the games database either in a pre-game editor or in the PC editor and then be able to import the database into the mobile game. This is mostly because I'd like to add the next tier down in England to the list of playable leagues but it would also be handy to be able to save all the edits I usually make at the start of a save so I don't need to repeat them on each new save. This feels fairly ambitious and in the short term just having more control of which players are loaded would at least increase the customisation. Some basic options to ensure players from X or Y nation/league/club would be excellent. Or at the most basic level even something enabling something like the really old school option to add a list of player unique IDs to ensure they're included would be decent.
  3. Adding the ability to change player personality type to the in-game editor would be handy. Tried a save with Gloucester City and pretty much the whole squad is just normal.
  4. Hello! I recently downloaded the game and I have to say I'm properly impressed. I fell out of love with FM a fair few years ago when the ever increasing complexity and depth overcame the ever decreasing time I had available to play it. This mobile version is like a throwback to the perfect balance of simplicity and playability though so congrats from me, you've more or less nailed it. If I was to have some suggestions/feedback it would be as below: 1. I feel like the CM role is lacking an attacking midfield option that isn't a playmaker role. 2. I've been playing in National League South and the players I loan out to the non playable leagues seem to play very few games. For example as Yeovil I'll have a dozen players out to clubs in the leagues below e.g. the affiliates Dorchester and Sherborne and so on but they'll generally come back having played only a single digit number of games over a season. Be good if the game generated more realistic numbers for them. I wonder if the greyed out players in these lower leagues are too good or something. 3. I often seem to have clubs listing players as available for loan but then rejecting any of my offers as "the player is a good option to have around the first team" or something like that. Seems frustrating. 4. I think the history tab for players should only record league appearances instead of including Cup and so on. Sure the full game always used to do this and the pre-existing historic data is league only. 5. The in game editor is unable to edit keeper's Communication attribute. Edit: Can see increasing leadership also increases this. 6. When semi-pro be good to have a board request option to go fully professional. 7. When contracts end I'd like to see players at the end of their contract release automatically. Currently they seem to stay on past the expiry date and given they stay on the payroll this is a bit annoying whe the board set the new budgets. 8. Assistant manager should be capped on how much he suggests loaning youth players out as he bangs on sometimes. Or a monthly email with a list of the players he suggests loaning would be better. 9. A few more player options in terms of database selection would be good. Either the option to include a few more players from the next level of non-playable league in the country you're in. Or ability to retain specific players. The Winter update is great but playing in National League South it's a bit frustrating that players released that season who were in the initial database aren't present as free agents as there are some I know would be worth a look. E.g. at Yeovil I only have a decent keeper on loan but I know Zach Jeacock was good for Gloucester this season, he returned to Birmingham and was released but isn't available as a free agent. 10. Coach badge costs seem excessive, more or less impossible to send anyone at this low level with the silver one costing 50k which I don't think is realistic. 11. Be good to have the option of picking which leagues to run within a nation e.g. if managing in the Premiership then I don't need everything down to the national leagues which will only slow my game down and mean I have to choose against running other top flight leagues instead to keep the pace up. 12. On the player's personal tab where their favoured club etc is I think having height and place of birth would be good. Small things but I think they add a bit to the immersion and I enjoy signing local players and/or knowing where players have come from. 13. I think the board's satisfaction with recent matches should stretch over more than 5 games. It can swing a bit much and maybe even 7 games would make it a bit more reasonable. E.g. I was having a great season but then lost 3 and drew 2 and suddenly had the board giving me a bit of grief. Won the next 2 and they were happy as can be again. From F to B or something in 2 games. I'm sure some boards are that fickle in real life but it seemed a bit much. 14. Be great to be able to pick a "team focus" in the development hub from perhaps fitness, teamwork, decisions, ball control etc so more general than just a list of all the attributes. I love that the team report tells me that my team isn't as fit as the rest of the division so it would be good to set fitness as a team focus without having to individually set each player to it or mess up their already targeted focus attribute. Lastly the one area that's a genuine pain for me currently is the half time team talks, when losing at half time for too often the squad end up deflated and it doesn't seem to have mattered which option I picked. I think the players could do with being more resilient and a bit easier to perk up!
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