Jump to content

2feet

Members+
  • Posts

    930
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by 2feet

  1. You could argue the same thing for youth development facilities. If you decide you want the club to become a place of excellence for developing young players, and this matches the boards objectives, you could then prioritise spending lots of money on improving youth training facilities, Junior coaching, Youth Ratings, etc So they could leap 2 or 3 levels in one big go. Then the benefits of a much better young player Intake would arrive quicker.
  2. Try to give them some game time in your senior squad, e.g. domestic cups, league games against low quality opposition. Then other clubs might become more interested in loaning them. If they have a weakness in a key attribute, try to address it with training.
  3. We're all tired of the set piece creator being rubbish for many years. People have complained for years. Will they fix it? Who knows? They won't say. We're just paying customers so we should shutup and accept whatever we're given.
  4. Some nice attributes but his low Off the ball movement will kill him as an attacking full back, he wont make those forward runs he needs to. And poor dribbling too, he'll have to keep checking back or will fail to expolit space with / without the ball. Work rate not great either, really important for attacking full backs. These flaws reduce his attacking threat massively.
  5. Mass trining praise has been requested many times before but they never fix it. They seem to like keeping the game repetitive and tedious.
  6. The way youth players are developed needs overhauling. You should be able to set a one year plan with your youth staff for each youth player at the start of the season, ie set an entire scheduled training plan for the entire season. For example, by the end of this upcoming season I want Player X to have played most his games as a right back, in the role of wing back. I grant you some free license to also play him in some other positions 5% / 10% / 20% of the time where you deem it necessary. I want you to adjust your tactics to make this player the most important player on the team because he has huge potential, even if it sets back the development of other players. I want him to specialise in extra technique training for 3 months, then 3 months on corners, then 6 months on ball control. You press confirm and he's all set for the year. No need to keep returning to the youth team to do more tiresome fiddling all the time, or trying to remember who's training schedule needs updating this week. This means more time focussing on the first team, the tactics, the games. Less stupid things to remember. Less admin = more fun. You set the youth schedule at the start of the year, then leave it to your youth staff to do it. Then you can check in after six months to see how he's doing: review attribute increases, review position familiarity improvements, review average rating scores, etc and make tweaks to the development plan if necessary. Talk to the player if he needs motivation.
  7. The way youth players are developed needs overhauling. You should be able to set a one year plan with your youth staff, ie set an entire scheduled training plan for the entire season. e.g. by the end of this upcoming season I want this player to have played most games as a right back, in the role of wing back. I grant you some leeway to play him in other positions 5%, 10%, 20% of the time. I want you to adjust your tactics to make the most of this. I also want him to improve especially his technique attribute, and corners. I want him to specialise in extra technique training for 3 months, then 3 months on corners, then 6 months on ball control. You press confirm and he's all set for the year. No need to keep returning to the youth team to do more tiresome fiddling all the time, or trying to remember who's training schedule needs updating this week. This means more time focussing on the first team, the tactics, the games. Less admin, more fun. Then you can check in after six months to see how he's doing, and make tweaks to the plan if necessary.
  8. Yes there is an issue in that despite a player getting a large number of games equivalent to e.g. a regular starter, he is still rated as 'Surplus to Requirements' as though he had only played very few games. Then he complains he isn't getting enough games. I reported this years ago in the bugs forum. Has it been fixed? Nope. Do we know why it hasn't been fixed? Nope.
  9. The club are saying they don't really want to sell a young player with good potential and it will have to be a very good bid for them to do so. Also your opening bid probably should have been lower.
  10. Some players cant train their weak foot, or have minimum benefit from it, so its useful fir them, I would say
  11. I think it's supposed to be used for players who's weaker foot is classed as either weak or very weak.
  12. If you tell them you're reducing the playing time then choose the reasonable conversation option, I think its something like 'the other player in your position is playing really well' then that always works i find. However they will still become upset if you continue to not play them at all, you have to give them some games
  13. Some pro players recommend once per week (with one game that week), because it's so useful. Some even say do it with two games per week. It really boosts a wide range of attributes nicely, increases team cohesion, develops formation familiarity. Just need to do enough rest the day after.
  14. Would like to see training where you can experiment with formations, replace a CM advanced playmaker with a mezzala, click 'go' and then see how that affects your build up play. But apparently the 3d engine is not real, the calculations are done before the game, so I doubt such a training pitch would be possible.
  15. I think injury susecptability is linked to the hidden injury attribute. It can also be linked to recent injuries. But a player such as Sesko who is highly injury prone, will always have his susceptibility level stuck on high. Those players will be at greater risk on getting an injury if you play them when they are not fully recovered from the previous game. You can get away with it a few times, but the more you roll the dice, the more likely hus number will come up.
  16. Also look at the hidden attributes: consistency, temperament, injury proneness. These can be scouted. If a great attrbutes player also has poor consistency, which might only improve slightly with age, then thats a bit of a problem.
  17. Check the training facilities level of the club to ensure you select the highest one.
  18. Now imagine a game of FM where a team is struggling to get results, they keep losing. So I press 'Consult Assistant Manager'. A conversation pops up: 'how can I help?' he says. You select the option: 'We've been struggling for results recently and I wondered if you had any ideas about what might be going wrong?' He replies: if you use the OI too much - you could end up making your team lose their structure too often chasing the other team around the pitch. When you've triggered a press, your team will leave their tactical positions to engage to try and win the ball back, which at times can be fine but at other times can be disastrous. You thank him. The next game. you play closer attention to how you players are pressing, and what they were doing when they conceded. Then you decide to make adjustments to the OI on this basis. Et voila, you now have better game immersion. This will especially help novice players, and the many thousands of FM players who do not consult specialist forums like this.
  19. This is why your staff in the game should inform you of possible reasons why things are not working on the pitch. The assistant manager should at least recommend you take a look at the DataHub to reconsider formation/instructions, or consider the age/experience of the players during difficult spells, etc etc to at least give an idea of what is going wrong and help address frustration and confusion about why results are so bad. This would at least point us in the right direction. In real life you would expect from an assistant manager to have a word in your ear about what might be going wrong.
  20. The fact is that it's a fundamental law in football that it's just much easier for a player to defend than it is for them to dribble. The major leagues are packed with teams who defend brilliantly like it's their religion. It's so difficult to dribble and go past players. If you actually manage to, then within one second there is another defender almost upon you, and you then have to try and do it all over again. Every defender is so fit and drilled and focussed, that the days of long-haired flair players dribbling past multiple players and leaving them trailing in the dirt are long gone.
  21. https://www.mirror.co.uk/sport/football/news/robbie-fowler-liverpool-premier-league-28361914 I just read this article by Robbie Fowler about why Liverpool are struggling this season. He says young players are inconsistent because of their age, and this is natural: "Harvey Elliott and Fabio ­Carvalho have had a lot of game time, but I don’t think they’re quite at that top international level yet, and the same can be said of Curtis Jones. And in a nutshell, there you have inconsistency explained. Young players are being asked to do a lot of the heavy lifting this season – Konate is still a novice too – and they are naturally inconsistent." I wondered if this is reflected in FM? Do young players have naturally lower consistency in FM? I think our staff should tell us this, because I would never have really thought of it being linked to his age. This could be an opportunity to improve the Assistant Manager, and how he communicates with us. The game could improve how you can tap into your staff's knowledge to gain interesting and useful insight into why each of your players plays the way he does, and how we can potentially improve them. This could be added to Staff Meeting Reports. Or if there was an option to 'Ask Assistant Manager's opinion on Tommy Jones (a young player in my squad)', then the manager could mention some aspects of this players hidden attributes. He might say: "Tommy Jones is still relatively young for a footballer and as such his consistency is not yet at the level we would like. The more experience he gets playing games, the better his consistency should improve. Or the more we do XYZ to the player, the more chance of his consistency improving" "Tommy Jones has a temperamental personality but we expect this to improve as he grows." etc. This would help me to understand some of the fundamental rules of how players develop and what I should expect from the player in the future in terms of their hidden attribute development. At the moment the game keeps this so hidden that the only way to find out is to search online for answers, and I don't think this should be necessary, the game should tell us this as part of it's immersion. It would improve the experience and the sense of a gameworld. If we knew what the things we should do to improve our players hidden attributes were, then we could do them. And if there is a balance of risk/reward for doing them e.g. it's risky to play young players but you need to do so in order to improve their consistency, then that would leave us with decisions to make. So if you play young players they are more likely to be inconsistent and you are more likely to lose the game. But if you dont then they wont develop. These kind of dilemmas should be said in conversation with staff. The staff should define the dilemna then leave it in your hands to decide what to do.
  22. Ugh.... managing game time for players returning from injury in the U18s and U23s literally does my head in, it's like the most tricky, fiddly, annoying system a game could possibly come up with. Literal torture. SI games: What do you mean? What's wrong? What can we do to improve this? Everyone else: Fix your damn game!
  23. Fair enough, but careful what you wish for, because a player who can feint and dribble past multiple defenders will destroy formations, making it seem like whatever the defence, he will just feint past your defenders like magic. Are you prepared to have the computer do that to your players too?
×
×
  • Create New...