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Seb Wassell

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Posts posted by Seb Wassell

  1. On 13/05/2020 at 09:51, zemaniano85 said:

    Well, I understand that daily intensity, but how can I know the overall week intensity? How can I know if the week is balanced enough? There should be a sign to tell me, hey look you are very hight this week or too light @Cadoni

    You can estimate this via the 'Training > Schedules' page, which gives you values for each category across the whole week as well as values broken down by unit and by day:

    image.thumb.png.b16c8f775ccb8facd52ebfea6d129a57.png

    The reason this is not displayed as an overall intensity on the Training Calendar is that it wouldn't actually apply in a practical sense.

    Firstly, whilst the schedules are designed and implemented (by us and you) conceptually on a weekly basis, training is an ongoing thing, it isn't split up week-by-week in its effects. We don't clear down the impacts of training on a Sunday ready for a fresh start on a Monday, just like we wouldn't return every player to 100% condition following the final game of the season, it's a continuous thing. Displaying the impacts as we do should allow you to make informed decisions without contradicting the above.
    Secondly, there is no such thing as "balanced enough". The definition of "balanced", and whether that is even desirable, all depends on what you want out of training and what is most appropriate for your team. This comes down to you as the Manager, the style you want to implement, the development you wish to encourage and your assessment of the associated benefits/risks.

  2. 9 hours ago, zemaniano85 said:

    Hello, I don't know if was already asked... I see in the in game tips and a bit everywhere, that to avoid jadeness and keep the players fresh for the long term, you need a good preseason. What does mean? Hard preseason, I get many injuries. Can you give me some tips please? 

    On 29/10/2019 at 14:20, herne79 said:

    Best Practice

    Pre-Season

    It is advisable to run a proper pre-season, whether this be from our list of pre-season templates or your creating your own. If left to the Assistant, he will run pre-season according to his preferences.

    During pre-season players will most likely be at their minimum level of fatigue, the exception being those returning from summer international duty. When fatigue is low a player that works hard physically (sessions that increase fatigue) will improve his long term fitness, meaning he can stave off jadedness longer into the season. However, when a player is already becoming fatigued, sessions that are overly physical (increase fatigue) will tire the player further, meaning he will eventually become jaded.
    As such, if you run a proper pre-season the players will remain fitter and last longer into the season proper. Under-working the players in pre-season or over-working the players during the season itself will lead to fatigue.
    Of course, too much physical work at any time raises the risk of injury, but this can be an acceptable trade-off if you wish to work the players hard.
    Pre-season is also a great time to work on those physical attributes that simply cannot be worked on in any great amount during the season itself due to the fixture schedule.

     

  3. 17 hours ago, hxp said:

    What does it mean when a player has a dark green bar for tactical familiarity? I suppose it means a lack of familiarity but why is the bar dark green then and not just black? I mostly see this for the position/role/duty bar. I noticed one of my midfielders has a full dark green bar even though has played a full season in his r/p/d, Does r/p/d training affect this? If i train a player as a trequertista but play him as an AP, would this negatively affect his familiarity as an AP?

    afd.jpg

    Dark Green is the overall team's level.

  4. On 06/05/2020 at 01:45, FrazT said:

    Can one of the tactical wizards please give me some insight into a slight issue with a player?  18 year old designated as an attacking midfielder by the game, natural at MC and MR.  Played as MR, role as winger, support last year and in 38 games for the reserves, scored 9 and had 28 assists and an excellent game rating.  This year I have slightly tweaked my formation and want to play him as an AMR, role as winger support and suddenly he is rated as totally incompetent by the game.

    So, the question is:  How can a player who is natural at MR, winger, support be incompetent at AMR, winger support.  I could understand if he dropped from natural to accomplished or even to competent, but am struggling with a drop to nothing.

    We talking Positions?

    That is simply his Positional Familiarity, not how suited his attributes etc are. Play and train him there and he will become familiar with the position (quickly if he is young and already has similar positions under his belt).

  5. 1 hour ago, themadsheep2001 said:

    Sounds particularly demanding @Seb Wassell would you be able to shed any light on this?

    @clokey1988

    They need to have been with the club since age 21 or younger and have played a large number of First Team matches by the age of 23.

    If this criteria is being met, could you post here please - https://community.sigames.com/forum/726-football-manager-2020-bugs-forum/ 

  6. 8 hours ago, olegmelnikov said:

    In this case, for example: I want to improve crossing of my left Wing back. Am I right that the most effective training is to put him on training the position - defender left and add additional focus on crossing, than train him as wing back support with additional focus on crossing? Or it's the same in terms of crossing training?

    That's one I'd prefer to leave to you and your judgement/experience if you don't mind :brock:

  7. 7 hours ago, Zemahh said:

    Especially if you're playing two matches per week regularly, it makes no sense to move youngsters into the first team. All the match preparation/recovery sessions and rest days can add up quite a bit over the course of the whole season, which takes away a lot of training time. Besides that, your first team general training might also not be optimal for youth development. Physical attributes tend to improve much easier while the player is still young, so it makes sense to throw in physical sessions often, whereas such an intense schedule could be too much for your first team in mid/late season.

    Mentoring can always be done after they're 18, a year or two will not make much difference, if any at all, at that age.

    :thup:

  8. 4 hours ago, ScoreMore (Mico) said:

    So does this mean that players will generally try to dribble less if tempo is increased as this would affect "how many touches a player will take/how long a player will hold the ball before attempting to release it"? Or are you specifically talking about decision time here? This is interesting for me cos I never thought tempo would affect dribbling. Thank you

    I will defer to @Jack Joyce here as the expert.

  9. 2 hours ago, jozza800 said:

    I have quite a large proportion of players (first team and u19) who are failing to learn ppms. 

    The coaches tend to think that the suggestions are good ideas. And there's not many that don't make sense. Its not like I'm asking my keeper to try killer balls or anything daft like that. 

    What governs whether they'll be successful or not? Is there anything I can do to increase the likely hood that they'll learn them? 

     

     

    52 minutes ago, Experienced Defender said:

    Yet another question for Mr. @Seb Wassell (I guess)

    Generally, younger players with greater Versatility will find it easier to learn Traits.

    Depending on the trait there are then some specific attributes and positions that will make the player more suited to learning that specific trait. The better the player is at these the easier it is to learn the trait. For example, Tries Killer Balls requires the player to be a midfielder and benefits from high Vision (amongst other attributes). To get an indication of these desirable attributes, consider what the trait is attempting to achieve (eg. Knocks Ball Past Opponent suits a player with high Acceleration but low Dribbling). Pay attention to what your staff say during the interaction for further insight.

  10. 1 hour ago, dekzeh said:

    This is very interesting and I think changes what I want to do with my players.

    A lot of people, me included, set players to train in the more 'complete' roles, like Roaming Playmakers, B2B, Complete Forwards, etc, in order to get the most well-rounded and complete players, but if I understand what you're saying correctly leaving a player to train 'Playing Position' would actually make them train an even wider set of attributes, thus becoming more complete? Is that correct?

    More attributes means each individual attribute will receive less attention though. Question is do you want to attempt to train a lot of things a little or a few things a lot?

  11. 3 hours ago, XaW said:

    @Seb Wassell: A question, if I may? Regarding poaching, I've had a lot of youngsters poached from me, but my club have never poached someone. I have almost all staff responsibility assigned to me. Does that impact anything? Do I need to have the HoYD assigned to the buy players for the future set in order to poach players or will the poaching (into my club) happen no matter staff responsibility?

    It should happen regardless. @Andrew James may be able to help here.

  12. 53 minutes ago, Weston said:

    Then why does determination need to decrease for other positive hidden attributes to increase?

    I think you've misunderstood me there.

    Lots of attributes make up a player's personality, many of them hidden. Just because Determination went down does not mean the Welcome to Club mentoring could not have been "positive", other (hidden) attributes that contribute towards personality could have increased as a result, giving an overall positive impact. Determination did not fall to allow this to happen, Determination fell for the same reason the other (hidden) attributes rose, because the mentee moved towards the mentor's personality.

  13. 4 hours ago, ScoreMore (Mico) said:

    Thank you for that great answer @Seb Wassell. What I meant in the 2nd part you answered was what happens in the individual roles training when a player is assigned to train a position (and therefore doesn´t have a role assigned). Does he train in the role he usually plays? Or something else? If ex a player is assigned to train as a central midfielder and the formation has 2 different roles assigned to central midfielders, which role would he train?

    Ah so that is what I was answering, although clearly not well enough! :lol:

    Training position alone means they are training in all the attributes for that position but to a lighter degree. They are not focusing on a single role. Training in a position alone is a lighter workload than training a specific role and covers a broader range of skills but to a lesser degree. It'll default to where they play.

  14. On 30/04/2020 at 16:03, mikcheck said:

    So this player has 18 for bravery, he gets injured and it suddenly drops to 15, why so much loss? I'm afraid he wont have it at 18 again. 

    mahon1.thumb.jpg.ec2ffa7860b181001c62a61f9b7b43b5.jpg

    injured.thumb.jpg.ac0e2462abb9b61b5d57f6355fa1be0c.jpg

    mahon2.thumb.jpg.5a78c31b91fe9b5980338c5324534c00.jpg

     

    On 30/04/2020 at 16:39, zlatanera said:

    @mikcheck pretty obvious isn’t it? Injuries make you more wary of your own mortality, especially something like a leg break. You quite often see players, even top ones, struggle for up to a year after a big injury before regaining top form (or not, if you compare Luke Shaw pre- and post- injury he’s arguably a good player again but with different qualities). 

    He should recover his Bravery through the ‘General Rehab’ training focus. Put him on it as soon as he starts the rehabilitation phase, then re-add it once he resumes full training. 

     

    On 30/04/2020 at 16:41, Weston said:

    Is there conventional wisdom on things like this that we should actively do following a major injury? I thought the rehab was part of the automatic process when they re-enter training, should we be manually adding more?

     

    On 30/04/2020 at 18:08, zlatanera said:

    I don’t know if it’s changed for FM20, but on FM19 when controlling individual training once a player has a lighter coloured ‘inj’ icon i.e. is in the rehab phase, there are multiplied individual training rehab options you can use - I always go for General Rehab but if there was a major loss in Agility for example by you can focus on that. 

    For long-term injuries such as the broken leg seen in the post I replied to, even once they finish the rehab phase you can usually add the individual training session again (it’s removed once you get the “x has returned to full training” notification) as - much like in real life - even when a player is back, they might not ‘be back’ if you get what I mean.

    As @zlatanera has mentioned, Bravery can drop following a major injury, reflecting the fact that experiencing something like that often impacts your willingness to "get stuck in" to the same level as before. Bravery can be regained naturally (no extra training required) in the time after injury recovery.

    The rehab options are only available during and just after the "rehabilitation" (orange INJ icon) phase of injury. 'General Rehab' is the default. These are powerful individual training focuses that place extra and accelerated focus on attributes that may have been damaged by the injury. They encourage rapid growth in these areas, allowing a player to partially or fully regain lost attributes. This only applies to attributes that dropped as a result of the injury, you cannot exploit them for "new" gains, and are not guaranteed to fully return a player to their pre-injury levels. As with all training, it will be more effective for younger, more willing players, that have access to better resources. More severe injuries = more time for this rehab, but similarly the more time that will be needed to possibly regain attributes.

  15. On 05/05/2020 at 12:13, Cadoni said:

    1. Personality 
    2. Man Management
    3. Level of Displine
    4. Determination
    5. Motivating
    6. Attacking, Defending, Mental, Technical, Tactical
    7. Working with Youngsters

    Avoid personalities like: Casual, Easily discouraged, Fickle, Low determination, Low self belief, Mercenary, Slack, Spineless, Temperamental, Unambitious, Unsporting.

    ====

     

    Some of these are important for the Assistant from a coaching point of view but not from a "running training" point of view.

    On 05/05/2020 at 07:05, Bcfclee27 said:

    Apologies if ive missed this but if I want my Ass Man to take training and I will do the individual training - what attributes is desirable for an Ass Man to take training ?

    I know you said earlier in thread ideally to have similar tactical preferred formation etc as you do, but what else attribute wise to look for to make him effective in setting training ?

    Running training, i.e. what schedules they select, is based on style, preferences, time of season and your own tactics.

  16. On 02/05/2020 at 18:47, Weston said:

    Also worth noting that the player above who lost determination is noted as "the welcoming period has had a positive effect," so it can't have been that either, then..?

    You're confusing what you see as positive with what your staff see as positive. "...positive effect" means the player has had a personality shift towards the more desirable end of the spectrum. His Determination could have dropped but other (hidden attributes) risen in order to achieve this.

  17. On 06/05/2020 at 20:04, santy001 said:

    It's anecdotal, but how much benefit do people seem to find when setting up their own routines and schedules?

    Right now I lead Individual Training, and I get strong performance. Through a combination of signing players with the right qualities, staff with the right qualities and imposing a very heavy discipline based approach to the team in terms of warnings it goes quite well.

    Team training averages are pretty much always above 8, more often closer to 8.5. Players develop really well but my assistant manager is left to General Training. Just thinking about taking the plunge and if it does yield any benefits or if generally the assistant manager gets it best.

    It is designed to be perfectly competent if left to your staff (assuming you hire appropriately). However, it is also designed to allow you to achieve more, both in terms of specific and overall output, if you take control yourself.

    22 hours ago, Hovis Dexter said:

    Does anybody know if having more than one recovery session per week has a cumulative effect?

    Yes

  18. 5 hours ago, Chip said:

    If my team are lacking in decision making, vision and anticipation, would a lower tempo be a sensible choice of TI?

     

    10 minutes ago, Experienced Defender said:

    Might be, but not necessarily. Depends also on your team mentality and passing style, because these are directly linked with tempo. 

    Of course, all other elements of the tactic must be taken into account as well. But we can discuss them once you post the screenshot of your tactic. 

    Just to piggyback on this - Decisions and Anticipation are two of the attributes I hold in the highest regard. Have a search for players with extremely high values (17+) in both these attributes and see what comes back ;)

    1 hour ago, Djuicer said:

    Maybe @Seb Wassell can give some clarity?

    Tempo is effectively how many touches a player will take/how long a player will hold the ball before attempting to release it. It works with any length of passing, although low/high tempo may suit some styles more than others, and how they attempt to release it is going to be governed by a number of other factors too.

    Decisions, Anticipation and Vision are useful in any tactical set up. I'd probably say pay more attention to what you are asking each player to do rather than the overall tempo if you're looking to dissect individual attributes.

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