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Seb Wassell

SI Staff
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Posts posted by Seb Wassell

  1. 7 hours ago, Weston said:

    Right, but I'm not trying to have them mentor each other so much as keep them from being mentored by anyone else. Does that make sense?

    Mentoring is just a nudge in your desired direction. If they aren't influencing each other (even following being placed in the same mentoring group) then they are still open to being influenced by others in the squad (even outside of the mentoring group).

    Also, just a general heads up that you need a minimum of 3 players in a Mentoring Group for it to do anything (can see you've got 3 there Weston, so all good on that front).

  2. Obviously, don't want to say "do this and win" because firstly I'd be wrong, there's no guaranteed way to develop a player, and secondly if there was we probably shouldn't give that away :lol:

    However, it sounds like you might be putting a bit too much emphasis on his "reputation staying low". If his reputation rises, it's because he's playing well, which in the end is what you want right? A small rep boost isn't going to suddenly prevent him from being mentored by a Team Leader.

    Are you happy with how he has developed so far? Any massive holes in his attributes to fix? Do you prefer Professionalism or Determination? Is he ready for more playing time (at an appropriate level)?

  3. 3 hours ago, Sophomore said:

    Don't think so @scuba_steve410

    What's the difference between the set pieces training modules? In other words; the last option seems to be the 'best' because it seems to train both free kicks and corners (except the defending part). Am I right? 

    If you are referring to the Delivery one, this is focused on the delivery of those set pieces as opposed to the conversion of them.

  4. On 17/06/2020 at 17:22, Weston said:

    Anyone have any idea?

    'Estimated influence on group' is a good guide, but it doesn't mean someone with Light influence cannot influence others, it just means it's less likely than someone with a higher level.

    For Determination to change here, a player needs to influence another. There's a chance no one in that group will influence anyone else, especially as they are all young and not estimated to have much influence on one another. It might prevent them from taking after another player in the squad, but I would expect it mostly to do very little.

  5. 1 hour ago, Nick_CB said:

    Player Traits are acquired even without mentoring too? I am receiving feedback from my staff about players learning player traits in mentoring and I didn't organize mentoring groups

    Yep

    10 minutes ago, Cassius said:

    Thought about it but my whole First Team has Determination and WorkRate as essential DNA (nobody lower than 13, most of player above 15) so that surprise me.

    Sounds like he has taken after one of the players with 13 or 14 Determination

    Determination can also drop following an exceptionally rare in-game event, but you would receive an Inbox Item about that.

    11 minutes ago, Cassius said:

    Althought, may it be players of the Under 18s influencing each others ?

    U18s can influence each other just like Senior Squad players can influence each other, although it will naturally be rarer due to their age. Players need to be in the same squad to mentor one another.

    12 minutes ago, Cassius said:

    Also, could it be the Under 18s staff influencing them badly? they are not the best when it comes to determination, but that would be really far fetched from SI to drastically drop youngsters Determination because of some 18s coach average attribute...

    It won't be this. I'm not sure I agree that it would be far-fetched however.

    14 minutes ago, Cassius said:

     because of some 18s coach average attribute...

    Just as a note, there's no "average" here, the player is specifically taking after another player.

  6. 15 hours ago, Joey Numbaz said:

    Yeah, as I was reading what I wrote, I had to do a double take. I meant that the versatility rating doesn't (didn't?) appear to impact the scouting report note. The note appears to just take into account how many positions he can currently play, not his aptitude for learning new positions.

    Yep as you say, the "versatility" in a report refers to number of positions he has good familiarity in. Not a direct reference to the attribute.

    15 hours ago, Joey Numbaz said:

    Absolutely, apologies if I wasn't clear there either. I just meant to say I didn't see evidence of seeing scouting report notes on this for players under 22, not that it wasn't being used by the game.

    :thup:

  7. 5 hours ago, HUNT3R said:

    ED did tag Seb, so maybe Seb can weigh in on this, but the reason I asked about his age is because I think that you may not have known that his Important Matches attribute is low because of his age. It shows up after a certain age, which I think is after 21, so that's why at 22 yo, you're now seeing it.

    Digging around, these (see below) tests were done and confirms my suspicion, though it was in 2017.

    So it's likely that it's always been low, but it wouldn't surprise me if it's higher now than when he started because of his good performances for you.

    Interesting read, respect the research. Obviously need to be wary of the conclusions drawn however.

    For example, Important Matches not showing up does not mean it isn't used before then. Likewise, the Versatility comment may be a little misleadingly phrased? Versatility comes into a number of scenarios, the most prevalent being if a player can learn a new position or not (irrespective of how many they know already, which is in of itself a separate contributing factor).

    In this scenario, it sound as if this is the cause of what you are seeing. It is also worth noting that how good your staff member is will affect the quality of the report and Important Matches can and will change over time.

  8. 10 hours ago, Renyy said:

    The interesting bit is that the match experience doesn't seem to make much of a difference. Despite exclusively playing reserve team games, players in my first team develop faster than players in my reserves team. Reserves team also has better coaches at a lighter work load. 

     

    10 hours ago, HUNT3R said:

    Hmm. Training itself isn't my strongest area. It's maybe something that @Seb Wassell could shed some light on, if he doesn't mind.

    Playing time at an appropriate level is the one. On average, you would expect matches for your first team to be more beneficial for development than matches for the reserves.

  9. 23 hours ago, krlenjushka said:

    What about generated players at the start of the game using "add players to playable teams" option.

    I tested this and it seems club reputation is not important at all. Club with 500 and 5000 have similar CA generated players.

    That works a little bit differently. Whilst they are "newgens" they are not designed to work like the Youth Intake, they are designed to fill out squads.

  10. On 21/05/2020 at 15:07, Djuicer said:

    @Seb Wassell the look for over/underlap setting alter mentality.  The description also say that the wide player infront of the full back will hold up the ball. Is this like a PI? Or like the PPM dwells on the ball? Or just a butterfly effect from the lowered mentality? 
     

     

    Dwells On Ball does is not the same as Hold Up Ball.

    Overlap/Underlap means the player ahead of them is going to look to hold up the ball and wait for the supporting player's run when appropriate. Like all instructions, the effectiveness of this is dictated by your other tactical instructions and the players' attributes.

  11. 1 hour ago, zemaniano85 said:

    @Seb Wassell so basically, it is key in preseason having a schedule that intensify the fatigue, by training only or with friendlies too? Thanks seb I appreciate your kindness in answering questions 

     

    1 hour ago, fmFutbolManager said:

    Brilliant, this clears things up. Further testing confirms as Hunter said that you cannot actually get above 60% without matches. I think I'll keep to my current process of getting sharpness up to ~55% before introducing games so my 'welcome back week' schedule probably doesn't need to change all that much then. Keep with the physical work with a bit of team bonding. From week 2 we can kick on with some light match prep work and start to introduce some matches.

    Thanks again.

    The early weeks of pre-season don't need matches (assuming it's a long pre-season) - you'll likely want to focus on heavy physical work - but you'll need to build up to them. Roughly 5 or 6 matches per player should see you at or close to full Sharpness.

    The default schedules are a decent guide here. They are based on real life approaches to pre-season. Of course, by tweaking these to suit your own style, you can perfect them for you and your team.

    Ps. Team Bonding is especially useful when you've made lots of new signings.

  12. The ~35% range usually only comes into play after a considerable amount of time with no football, being that the summer break or serious injury. This can be regained naturally once that period ends. ~50% and above requires matches.

    Let me know if you see any oddities here, certainly something we'd be interested in investigating. Pre-season and the associated fitness effects are modelled quite comprehensively under the hood (see also "fatigue").

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