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Seb Wassell

SI Staff
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Posts posted by Seb Wassell

  1. On 22/08/2020 at 12:21, GianniM said:

    When picking your captain, would you rather pick a teamleader with average Leadership, or a player that's less influential but has a higher rating in Leadership? (all other factors equal - I understand there's character and determination etc as well)

    For me at least, Leadership is no good if what they're leading with is poor attributes.

    I'd much rather have, for example, a player with high Determination and Teamwork and average Leadership as my captain than a player with high Leadership but nothing else. Of course, I'd then want to encourage them to grow into that leadership position, but that's another story.

  2. On 22/08/2020 at 12:49, sverige91 said:

    How long should we Wait to see an affect? I am mentoring 3 CB with together, and with one Significant influence since 4 months and no Change? 

    I am mentoring position based, like CB with CB and Striker with Striker & out of 6 players in have seen a change in +1 Determination in Striker from 5 to 6 in four months. 

    How should we setup groups to make this work?! 

    It is not something set in stone. Literally changing someone's personality can take time.

  3. 3 hours ago, zlatanera said:

    Some training sessions - for example Att. Movement or Def. Positioning - where it lists the attributes covered say Individual Roles. I therefore made these foundational in my training system. 
    However with my youth teams I’ve found it difficult to load in tactics and instead generally use the base formations. So my question is when a training session covers Individual Roles is it covering each player’s assigned individual role training or is it covering the role set in the position they’re assigned in the tactic?

    i.e. I have a lot of centre backs in my Roma youth system. They’re all assigned BPD-De training yet in the 3-4-2-1 formation I’ve slotted them all into the role is just CD-De. So, in a Def. Positioning session, would they be training as BPD or CD?

    This seems like a hard one, at least it’s a long one, so I’m just going to go straight the source @Seb Wassell

    'Individual Roles' refers to the position/role in which they have been set to train via their own individual training.

  4. 23 minutes ago, fivetwelvepony said:

    In what way does this matter for training a youth for a particular role? For instance, training an 18yo as a B2B midfielder hits many attributes. Will this slow development? 

    Attributes are development. So again, all else being equal, it's not going to mean he develops more or less quickly, just change in what way he develops.

  5. On 12/08/2020 at 15:42, CaptCanuck said:

    @Seb Wassell - and just to confirm for my remedial self (all things being equal and once you figure out which ones you need) when trying to focus in on an attribute or attributes to improve your players' ability to excel within your tactic generally and their role specifically, it is as simple as the broader you get the more watered down the increases maybe?

    image.png.d8a825ad286a2ab07b400793029b7a5d.png

    Obviously it's very important to stress the all else being equal bit here, which they never are, but yes, number of items trained (not just attributes) is inversely proportional to the amount of attention each item receives. Worth noting that not all items (or attributes) will be equal though, so even by itself it is not a linear scale. Whether an attribute increases or not also has a number of other factors feeding into it.

  6. On 12/08/2020 at 20:11, glengarry224 said:

    @Seb WassellThank you for this and all of the great feedback in these forums.  You and the rest of the SI team should be proud of this incredible and complex game, which has brought a lot of fun to so many, especially during the pandemic.

    Very kind, thank you. Delighted to hear you're enjoying the game!

    On 12/08/2020 at 20:11, glengarry224 said:

    I assumed that fatigue is a hidden variable.  nit-question:  does that make sense?  I'm not saying that we should get a 1-for-1 metric which shows us precisely how much we've built up each player's resistance to fatigue or how near he is to fatigue/jaded, but isn't that something which a physio or sports scientist could give us "narrative" info on?  Variable to their abilities, of course.  [sorry if I missed that feature someplace]

     

    It is made visible in the form of a player becoming 'Jaded', which is denoted by the 'RST' icon. There's a few levels of this, the first being "slightly jaded", with specific descriptive text to accompany them and recommendations from your staff on any actions you should consider taking. Up until the point at which a player is visibly jaded, they are considered to be anywhere from 'fresh' to within the realms of 'normal' fatigue. This deteriorates with match/training workload (some scenarios excepted, see the brief training guide for that) and is restored with rest.

    On 12/08/2020 at 20:11, glengarry224 said:

    Also, that's what I assumed about tactical familiarity training, but I noticed that in most training guides, in pre-season, there were very few, if any, Match Tactics sessions:  even in the presets, in Tactical training, there is 1 Match Tactics session per week.  I know that this is a fun-strategic question (so possibly more for forum users than product development):

    I was thinking that when I have a team that is very unfamiliar with a tactic, I could populate pre-season training with Friendlies (2-3 per week), max out Match Tactics sessions and maybe even add Match Practice, Overall and Outfield, then make the secondary focus physical.  I realize that this would sacrifice attribute development and possibly physical, but I suspect that tactical familiarity is paramount either when you take over a team and introduce a new tactic, or after you bring in a lot of new players.  I'm thinking 2-3 friendlies per week because then I can rotate both the squad and the newly trained tactics.

    Also, because low Team Cohesion is often correlated with poor Tactical Familiarity, maybe max out training sessions of Teamwork and Team Bonding. 

    In pre-season, I"m thinking even to go Double Intensity and three sessions per day, except on match days.  It's a lot and I would have to make exceptions for older and injury prone players plus monitor the Medical Centre.

    Sounds like a reasonable approach to me. The default training schedules were designed to be effective but relatively balanced. There are certainly marginal gains to be made by taking control yourself :thup:

    As you say, I'll leave you to find and refine your preferred approach with the community!

    Worth noting however that one of the key ways a player and/or team gain tactical familiarity is by playing matches, so you could potentially compensate for a low tactical familiarity focus in training by upping the number of matches. Alternatively, you could compensate for a low match load by upping how much attention tactical familiarity receives in training (obviously would not compensate for the other benefits a match brings). Of course, you could also compound these effects in either direction by combining/omitting both.

  7. 2 hours ago, Experienced Defender said:

     

    12 hours ago, glengarry224 said:

    Like many, in the pre-season, I schedule a lot of physical/endurance/resistance/quickness training because I want my players to avoid both fatigue and getting jaded during the season.  Question:  is there a hidden factor which this pre-season training increases?  Is there a way to measure when we're close to the limit of the benefits of all the pre-season physical training? 

    I ask because at some point in the pre-season, I cut down on physical training sessions and switch more to tactical familiarity and attribute training sessions, but I'm just guessing about when to do it.

    There is currently no way to see this. Fatigue is a hidden variable on each player which is made visible when it hits a certain point (the point you need to consider taking action), "Jaded".

    12 hours ago, glengarry224 said:

    Second question:  in the pre-season, does a Match Tactics session increase Tactical Familiarity faster than an Overall or Outfield session? I know that the latter two sessions train many more attributes, but sometimes I'm desperate to increase Tactical Familiarity ASAP, especially when I'm installing a completely new tactic (e.g. when taking over a new team) or have brought in a lot of new players.

    The goals of the Match Tactics session are "fully focused on preparing the team tactically for the upcoming match", so you'd hope it did more for Tactical Familiarity than a generic Overall or Outfield session! :lol:

    image.thumb.png.0fc6f185265f9db3088bc9621e3f4110.png

    The amount of attention any single item receives (be that an Attribute or individual Familiarity) is determined, all else being equal (coaches, players, workloads etc.), by how many total items are included in the session. This allows some sessions to be broad, covering a large number of things, and others to be specific, tightly focusing on specific areas.

  8. 2 hours ago, Smiza said:

    How usefull are the tactic-presets? I am getting tired of using download tactics, but building something from scratch is way out of my league. Is using (for example) one of the gegenpressing preset tactic a good idea? And then using this for some time and maybe change some things on the fly?

    lollujo has been winning the Streamer Showdown with them, whether that says more about the tactics or the opposition is up to you :lol:

    Ultimately I would say start with them and then tweak one or two instructions as you see fit, learning what it is you want and how to achieve it.

  9. 5 hours ago, Experienced Defender said:

    One for @Seb Wassell

    In that scenario, no there is no difference. Obviously you'll want to ensure they aren't stretched too thinly though, which will be a risk if they are coaching across several different teams at once. Another advantage to specifically employing a UX Fitness Coach in this example is that they will demand significantly lesser wages than a full Fitness Coach.

  10. On 15/07/2020 at 10:23, herne79 said:

    As far as I'm aware, staff personality doesn't influence player personality once a player is actually at the club - only during newgen "creation".  However before anything is taken as gospel this is probably one for @Seb Wassell to confirm - does staff personality influence young players once they are actually at the club and training?  @petertr wait for Seb's confirmation :thup:.

    Staff do not influence the personality of a player in training. Players influence players, guided (but not exclusively) by mentoring.

  11. On 13/07/2020 at 12:04, HUNT3R said:

    Nowhere has Seb ever listed Reputation as having any effect when posting about the HoYD. I have pretty much all of them bookmarked. Surely somewhere it would have been mentioned when listing every other factor.

     In the 2nd quote, he says on average, the better coaches have better reputation, but even a good member of staff can have a low reputation due to working at a lower level. That's still saying the person is a good coach/HoYD/whatever, reputation or not.

    Maybe @Seb Wassell can confirm it put the myth to bed..

    The Reputation of your HoYD has no direct impact on the youth intake.

  12. The Attacking and Defending Coaching attributes are for coaching as opposed to tactics. Most things in game however do have a large number of factors go into them, some with only a light influence, and not all of them will be covered by me/us on here or in game as we can't give away too much! However, the manual does seem to be contradictory in part there - one that @Neil Brock may be able to shed a little more light on.

  13. 11 hours ago, OJ403 said:

    Cheers Seb

    How big of an influencing factor would you say age is out of curiosity?

    And at what age is a player likely to become virtually impossible to retrain? Obviously other factors as I mentioned in the OP are relevant, but at what point does age become dominant, if ever?

    There isn't really a 'point'. Some types of retraining are actually encouraged at older ages, such as training a DM to move to DC or a winger to move inside as they lose their pace.

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