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clokey1988

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About clokey1988

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    NO AL CALCIO MODERNO

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    Luton Town

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  1. Yeah I can't say I've noticed any difference from crossing settings. I've got it on low crosses but every wide player, regardless of time and space etc, just hoists a slow lofted ball either to the penalty spot or back post for my midget forwards to get outjumped by the defenders. I think I've seen maybe 3 or 4 actual low crosses and they were more like passes than a genuine crossing situation. Have to say I've not noticed an issue with direct free kicks however. I see a fair few even on Key highlights and I've scored 4 or 5 in my current season I reckon. Not as common as FM19 but that is no bad thing, the balance on these has been fine for me.
  2. Is it just me, or do some PPMs seem to have no impact on player behaviour whatsoever? I did some experimenting with adding "Looks for pass rather than attempting to score" via the editor to a few relevant players (wide and central) and didn't notice it change a player's decision making once in a full season. Also have yet to see anyone attempt to lob the keeper despite having that PPM. "Comes deep to get ball" seems to work to an extent, although for strikers it is usually more like "Comes deep to get ignored and the ball whacked into space behind him regardless of passing instructions / tempo"...
  3. Mine is set as "Route One" too which is weird, because elsewhere on my profile it says I am known for "preferring a possession based style of play". Instructions in my primary tactic are "Play out of defence", "Work ball into box", shorter passing directness, lower tempo. "Pass into space" is not ticked. Hell, I even changed both centre backs from BPD (which they were originally) to normal CD with "Take fewer risks" on their passing to stop them whacking those long balls up field. I've got the best average possession in the division (59%) and the best passing accuracy (85%). I have completed over 1,000 passes more than the next highest team despite playing one less game than them. My board and fans are both listed as "very happy to see a high to see a high-quality level of passing" and also "Very happy with the possession football being played and can see it running through the team." This is my first season on this save and I have been using the same tactic throughout (currently 35 games in). Seems like the description might be bugged? Not a major issue to be fair, doubt I would ever even have looked at that screen if I hadn't seen the posts in here!
  4. Interestingly I just used a set-up like this one... ...and the false 9 received over 30 passes, by far the most I've seen. So maybe the "problem" (not a problem in terms of results, just something that bugs me really) in the 4-2-3-1 is the shadow striker acting as a ball magnet as he runs past the false 9 and the other players looking for the ball over the defence to find his run rather than playing it into the feet of the false 9 when he drops deep.
  5. I was inspired by your post so have started using a very similar set-up to the 4-2-3-1 you have here, although I dropped the tempo lower and changed the central defenders to just normal defenders to try and encourage more possession (long balls from my centre backs were driving me mad, I think that is just a feature of this version of the game unfortunately). Seems to have worked, I semi-regularly get 100+ passes from the two central midfielders and average possession is the highest in the league. Having great results and great fun with it, when it works the football can be sublime. My team have scored some fantastic goals and I'm enjoying the game a lot more than I was previously - so thanks to you and the others contributing in this thread! One thing I'd like is to see the false 9 a bit more involved. The movement is great for the team but I'd like to see him actually get on the ball a bit more often. My strikers seem to average between 8 and 15 passes a match, usually on the lower end of that. It's a shame because when he does get on the ball he is often very dangerous with it as the centre back is drawn out leaving a good chance for a through ball to the onrushing AMC or AML. Anyone have any ideas on how to get the striker more involved in the build-up play? Mine has "Comes deep to get ball" PPM and I have tried both with and without the player instruction "Move into channels", can't say I noticed any real difference.
  6. Apologies if this is a known issue, but I've noticed recently that the way the game enforces the EFL "must have at least 1 club developed player in the match day squad" rule isn't the same as it is in real life. In real life, Luton haven't had to name a club developed player in the squad at all so far this season because of the allowances made for sales of club developed players to bigger clubs: https://www.efl.com/-more/governance/efl-rules--regulations/section-5--fixtures/ "33.12 If any Club has prior to the date of the applicable League Competition Match (including Play Off Matches) transferred the registration of two or more Club Developed Players and: 33.12.1 in consideration for the transfer of each Club Developed Player’s registration, the Club receives an initial Transfer Fee, Compensation Fee and/orcompensation in accordance with the Youth Development Rules on transfer of the registration; and 33.12.2 each of the transferred Club Developed Players: (a) are, as at the date of the applicable Match registered as a Contract Player with a Club (or club) in the same division or higher (including, in the case of a Championship Club, the Premier League); and (b) are or will be aged 24 or under on 1 January in the Season in which the applicable Match occurs, then, the Club will not be required to comply with the requirements of Regulation 33.11." In the game, this rule doesn't seem to exist so Luton are forced to name a club developed player or go with just 6 subs. Not a huge deal in the grand scheme of things but worth mentioning.
  7. Not sure where would be the right place for this, but the way the game enforces the "must have at least 1 club developed player in the match day squad" rule isn't the same as in real life. IRL, Luton haven't had to name a club developed player in the squad at all so far this season because of the allowances made for sales of club developed players to bigger clubs: https://www.efl.com/-more/governance/efl-rules--regulations/section-5--fixtures/ "33.12 If any Club has prior to the date of the applicable League Competition Match (including Play Off Matches) transferred the registration of two or more Club Developed Players and: 33.12.1 in consideration for the transfer of each Club Developed Player’s registration, the Club receives an initial Transfer Fee, Compensation Fee and/or compensation in accordance with the Youth Development Rules on transfer of the registration; and 33.12.2 each of the transferred Club Developed Players: (a) are, as at the date of the applicable Match registered as a Contract Player with a Club (or club) in the same division or higher (including, in the case of a Championship Club, the Premier League); and (b) are or will be aged 24 or under on 1 January in the Season in which the applicable Match occurs, then, the Club will not be required to comply with the requirements of Regulation 33.11." In the game, this rule doesn't seem to exist so Luton are forced to name a club developed player or go with just 6 subs. Not a huge deal in the grand scheme of things but worth mentioning.
  8. Noticed something weird going on with George Moncur's contract at Luton. In real life, he signed on 18th January 2019: https://www.lutontown.co.uk/news/2019/january/george-moncur/ On my game, his contract says it started on 21st June 2016: Despite this, he won't accept a transfer listing and refuses to talk to other clubs because he "only signed for Luton recently": I know you can't usually sell players who have signed (or signed a new contract) in the same window, but a player signed in January usually is happy to go by the summer on previous years. And at least on the face of the data shown here, he last signed a contract 3 years ago...
  9. Never mind a Saturday night. London is a proper 24-hour city, if you want a beer at any hour on a random Tuesday night you can find it if you look hard enough.
  10. Anyone else encountered a glitched Carabao Cup in the second season? I won my first round match but the second round draw never occurred. On the calendar it just keeps getting pushed back to the next day but never happens. I got to the date the second round games should have been and still nothing. Now my calendar is showing that the draw for the second round and third round should occur on successive days but neither ever does. Went back to a save a couple of days after the first round game which is the earliest save I have and the problem keeps occurring so seemingly no way around it for me. Anyone had the same thing or is it just me?
  11. I think the option to create one comes when you start boosting your youth facilities/category to a certain level.
  12. The one where the commentary goes "... almost got lucky with that" or "... certainly didn't mean that!"? Definitely seems to be a common issue, seen loads of mentions of it on here. For me personally I see them almost literally two or three times every single match even just watching "key" highlights (sometimes they get tipped over the bar as well as the near post ones). It's by far my biggest issue with the match engine currently, drives me nuts when you get a long build-up in the highlight, wondering where it is going... oh it's another mishit cross.
  13. Anyone else noticed any weird goings on with their team of the season at the end of season awards night? The guy who played right wing for me (and finished with joint highest goals, top assists and highest average rating in the league as well as easily winning the fan's player of the season) was put in to the team at left full back. At right wing was a guy who made 10 appearances (only 1 start) with a crap average rating and was sold in January. My back-up right back was in the team at left wing. My main striker (who had joint highest goals and second highest average rating in the league and came second in the fan's player of the season award) didn't even make the team, losing out to my back-up striker (who also did have good stats but nowhere near as good and didn't even register in the vote for fan's player of the year). Not a big deal by any means but a little odd to say the least. EDIT - also, not so weird as the above but it's annoying that after promotion, in your end of season team meeting the absolute best target you can set is a mid-table finish. My team had smashed the league, progressed well in the cups (and already had a high reputation relative to the league we were in). They were unhappy due to my low target, but even then the highest I could suggest was to finish in the play-offs next season. My players still were unhappy with that, so went from almost universally perfect morale at the start of the meeting to almost all middling morale in one fell swoop. I imagine not many teams would encounter that problem but it seems silly to me that you can't just suggest whatever goal for the following season you want rather than being limited to 3 or 4 possible ones.
  14. Haven't seen it on 18 yet but once or twice on 17 I got a message in my inbox saying something along the lines of due to something happening in his personal life a young player's attitude had changed with a determination increase. Only happened to regens that I saw. Also I noticed in 18 the other day that a player's bravery stat dropped. It was just after an he got injured that I noticed it, not sure if it was related (not a bad injury, just out for 2 or 3 weeks I think). Nice addition if so, it would make sense for a player who had got a concussion in a challenge or something to be a little bit more wary of sticking his head in where it hurts for a while afterwards.
  15. During the beta, when you went to load a tactic you had the option of sorting files by most recently created. Since the full game landed I seem to only have the option to sort files by title or user, which is much less useful. I'm pretty sure the same thing happened between FM17 beta/full game as well. Not a big deal by any means but just seems a bit of an odd choice to cut out from beta to full game, not sure if it's deliberate? Cheers.
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