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Dotsworthy

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Everything posted by Dotsworthy

  1. From my memory the idea was to help AI squad building by reducing formations with CMs so that the squad balance was better, like making sure they have a defensive minded midfielder. Band aid over a larger problem for sure.
  2. I want to provide an update. This still isn't fixed: This is hugely frustrating and makes finding staff a tedious experience. What is the point of having the preferred job filter? It lies 50% of the time.
  3. As many as you can afford. There isn't any other metric really. The staff screen does show how you compare to the rest of the division, so at least try to be competitive. If money is no object then demand as many as possible.
  4. It's an indication of how your players have progressed over the last two months. Attributes aren't actually out of 20 and an orange arrow points to a small reduction in that attribute. It's usually not something to worry about unless you are seeing these arrows over several months. In that case, it can happen for a few reasons: - a player has gained proficiency in a new position which causes the attribute weighting to be more expensive. - player is aging, or injured long term. - not training or playing enough, especially if they are over 24. Normally you would get some warning from your assistant manager on the training screen if it's a serious issue. You can also use the progress screen to see attribute change over longer periods.
  5. This is true of PA also. I've had a player with 160 PA and 164 PA be rated 3 star and 5 star respectively. PA ratings will get more accurate at 18 and then finally 21 (providing the person has good judging ca/pa)
  6. MLS teams also struggle with squad selection. I've seen an MLS teams spend most of their budget on great players and waiver them after 4 weeks because they can't manage international slots. It can become quite easy to poach all the good talent.
  7. If a player has high levels of professionalism anything under 7.5 for training, form, performance they will tend to not agree, which is a bit arbitrary.
  8. In real life he can see his team perform on the pitch, and also talk to Benzema daily and gauge his personality and how he responds to praise or criticism and decide where and when to do so. In real life Ferguson was a strict disciplinarian who had extremely high standards with everyone who played with Man United and the clout and personality to make players respect him. Except Eric Cantona, where he would mostly let him get away with anything because he felt that was the best way to motivate them. We don't have that. We have an abstract version of this based on player ratings, stats and personalities. The line has to be somewhere. You presumably wouldn't praise him if he was the most in form player but averaged 6.53 in the last five games. I'm not saying that you are wrong to be annoyed, more that the game doesn't give you enough information to understand where that line is and why.
  9. Staffing in the game needs a complete overhaul. It can be very easy to find the perfect coach only for him to demand to be an assistant, despite the staff filter saying otherwise. Big clubs have 12 coaches (plus the assistant manager and your own stats) and you need to fill all of them (and use the 6 U21 staff) to get a full star rating and light workload, yet looking at Man City's first team staff in real life they have like 6 including Pep plus two first team analysts. Also, it's basically impossible to know whether your staff are getting better.
  10. That's fair. I agree to a point, I definitely think that plug and play & gegenpress tactics are less viable with every team now but once you are above average for the division it's pretty likely to overachieve. The other bugbear is seeing Conte teams in the relegation zone for playing a back 3
  11. It is a management game. It is supposed to require some kind of skill element. Otherwise this is basically an add morale button. It is no different to team talks, where you can also mess up and say the wrong thing.
  12. Their data will be added to the scout report directly, so a player with have a scout report and analyst report but in the scouting centre it will be combined. They give you stuff like how well they are doing in the league for xG/tackling/etc. compared to the rest of the league. For small clubs save your money for scouts.
  13. I find with the player interactions that the lack of guidance or documentation is the problem and makes the system look illogical when it's okay once you know how it works. For example, he might be the best performing player in the team, but if his average rating is 7 and he has a professional personality he might have higher expectations and think he is just playing okay and that your praise is just bullshitting him. Same with criticising players for a match performance. They have broken it up into aspects of a performance (tackling, crossing, shooting) so you have to check their stats beforehand and pick the right option. Same with fines, you can fine players for poor performance but you need to find the line where a player won't kick off, which is usually not fining them two weeks wages. You can even warn players in the youth team who played badly and they actually respond, but fining them anything they will kick off. Not to say it's perfect, and some players will always kick off regardless.
  14. Midblocks have been viable for years. I've won prem trophies with mid block teams.
  15. Evidence Based Football Manager has videos on the subject on YouTube and proved it has some impact. The impact is smaller than people think as game time is more important from 18 onwards but with a lot of systems in FM every little helps.
  16. Motivation, Determination and Level of Discipline effect the coach rating of the staff member. To get a five star coach requires at least fairly high in some/all of these. HOYD and youth manager personalities can influence the personalities of your youth intake. Your Assistant will do better in press conferences and give better team talk/interaction advice with good man management I believe.
  17. Did you tick prevent first transfer window? If so the transfer budget will appear in January. Newcastle is obviously a lot easier than most clubs due to the stream of cash. The main issue you will run into is managing FFP in the first couple of years while you get deadwood off the books. Also the training facilities and youth facilities will take a while to catch up.
  18. This is unrelated but 6 teams in the champions league in 2032....
  19. In FM21 players under 24 increase in CA much faster, although after 24 that's basically it, whereas in FM22/23 the progression is much slower but also can improve players past 24. Also, in FM21 older players basically drop off a cliff after 30, whereas in FM22/23 players can last well into their 30s, although it's possible they went too much in the opposite direction. As a result, FM21 AI replaces it's older players with younger players constantly, although 30 year olds decline too rapidly. FM21 still has the same issues with newgen attributes (full backs with low crossing). I don't know whether you would really see a difference between FM21 and FM23 other than noticing the average ages of squads are different, now that they've at least fixed young players getting game time. Not to say there isn't problems but FM22 is where the problem was really bad.
  20. By your own admission you want to manage teams like Everton and Ajax to the PL or CL, which is a one in a million chance in real life. So we can accept we only want a certain level of realism here. It's not a perfect system, but I don't see how replacing it with knee-jerk reactions is better.
  21. This rating is decided by FMInside and we have no idea what it is based on. These ratings do not exist in FM
  22. This happens every year. As soon as someone is on a bad run of form or a great run of form someone will demand radical changes. Imagine if SI buffed Almiron to 160CA in this update based purely on this season? Making minor changes and adjusting over time is the absolute best way to go. There is no perfect way to ascertain the quality of every single player in this game and knee-jerk reactions would backfire on SI even more.
  23. I'm glad at the least CA growth has improved. It was pretty bad seeing 190+ rated 21 year olds in the reserves with 120 CA. I think the fullback thing is another issue. I believe that because most teams put full backs in the defensive unit, they are not getting any crossing training at all, causing it to decline.
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