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Dotsworthy

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Everything posted by Dotsworthy

  1. Using a skin that replaces attributes with an icon (such as a star) so you can only see the attribute colour is a nice middle ground. You can see if a player has attributes that stand out as a strength or a weakness but you don't see the exact gradation between two defenders.
  2. Played for a few hours know and the match engine definitely looks like an improvement on FM22. The animations look nice, the general play is good. The IW/IF issues everyone has seems to be fixed. The UI also looks a lot better than last year. If I wasn't looking to go attribute-less this year I'd probably use it.
  3. My two cents: I think this is a problem not isolated to SI and applies to a number of current games. Go on forums for games like Civ Vi and CK3 and you'll find many like minded posts similar to these. The increasing complexity of these games, coupled with the unlimited amount of time a player has to make a decision and the instant decisions an AI has to make leads to the game being stacked in favour of the player. That said, it is too easy to build a brains trust of staff that are all five stars in finding players, coaching them, and keeping them happy. You can also right out the gate make yourself a world class Pep or Conte in your first managerial job. Add star ratings for high potential players, and a number of forums that are hyper efficient at learning the exact best way to play, and it makes for a game that can absolutely get too easy if you let it. This year, I am going to avoid reading anything on the tactics forum, and do some sort of attributeless/stat challenge with no star ratings. Personally, I would be fine with SI letting the AI add a bit of cheating if it adds challenge, but i get people are funny about that.
  4. Best XI is not tracking players consistently. In this screen, Ercan Kara for example is not listed as the best player here. This is despite him appearing as the top player in the squad planner. I even asked the assistant manager to order the list in preference and he still picked Kara as first choice, but our fifth choice is the best XI candidate.
  5. I also noticed I am unable to choose where to scout on scouting assignments
  6. Managing England. I get reminders when clubs with English players are playing in the champions league, and U21 games, but no mention of premier league games. Save file attached.
  7. For sure. And not every team should be creating perfectly designed squads. In real life some teams become a mess. The most pressing issue that the AI prioritise current ability and world reputation. This was okay in previous versions where older players would lose CA and younger players would improve at the same pace but last year's changes to player growth and decay (which were good changes) has messed this up a bit, which is why we have teams full of 30 year olds. If they fix this then I will definitely buy it. If it still looks like a problem I might see what the reaction is at the beta. And maybe play FM22 with Davidincid's mods
  8. I hire good coaches for the reserve and U18 sides and then let the managers run the teams. Having good youth coaches and training facilities is the most important factor in this. Between 16-18 the only thing I may do is assign a specific individual focus, and praise/criticise their development. They really don't need any more attention than that. After 18, i'll usually loan them out at a level I think is suitable for them and playing first team football, unless they happen to be improving in the reserves or I can find some football in the first team.
  9. When you are playing at home, have you considered just playing your home tactic? I often find having a go at home is more productive then playing more cautiously. If you are both not creating chances and conceding lots, my guess is that you are constantly losing possession, probably from kick off and letting the AI get attack after attack in. Your away formation is does seem a bit staggered with not much movement between the lines. Maybe let one of your WBs on attack and a CM and see if that gives you a bit more movement. You can also try playing narrower and even lower the tempo a bit to give your players time to make a decision.
  10. There was another thread about aerial reach in GKs and someone posted a chart that shows that height has an effect on a newgen players min/max attribute for jumping/aerial reach.
  11. This was a massive problem last year. I like that older players degrade a bit slower but it did cause youth players to languish due to the world rep. A player with 194 PA sat in Juventus under 23s for years with no football to help him get anywhere close to it.
  12. It's a known issue in this FM. It's not really down to the slower development but because older players with high natural fitness degrades much slower, perhaps too slowly now. Because the AI value player reputation highly it fills it's squads with high reputation veterans who are still at a high level whereas young players rot in the reserves. As the older players retires it will balance out though. Davidincid has a DB that makes all the managers focus on youth development a bit more and bumps up the reputation of younger players to counteract this, but I haven't played for long enough to say how successful it is.
  13. Don't have the files anymore I'm afraid. I think there might be some coding done under the hood which doesn't make this possible. I tried adding the non-player attributes to the polygon for a player and it seemed to be looking for them (but couldn't find them obviously), so perhaps it would work for player/coaches?
  14. Fascinating that technical attributes seem to be decreasing over time. There was a thread in the bug tracker pointing out how certain attributes (like agility and balance) would be on average much higher on newgens as the game progresses. The thought was that this was an issue with how the initial stats are distributed to newgens, but maybe it's actually an issue with the youth training? As I go 4 or 5 years into the game, I did notice too many young players with 9 or 10 crossing, and a winger in my own youth team just didn't improve crossing at all in the 5 years from intake to being 21/22.
  15. It looks like a UI bug. The role score shouldn't be higher than the star rating.
  16. If he is in the youth team, you can still discipline the player for poor performances which can provide a boost to his determination, but be wary of fining them above a warning unless they are in the senior squad. Your player can still improve, if he keeps playing well in the youth team and his professionalism and ambition are decent it might counteract it until you can intervene directly.
  17. Mentioned in here: Also mentioned in Evidence Based Football Managers videos on the subject also. Anecdotally, I don't think I've seen aggression as an attribute improve in any FM game over the last few years. Its mentioned as a trainable attribute in defending training and role training.
  18. This is anecdotal, but I've never seen aggression change on any of my players in any FM game for the last few years. While SI do mention there is some stuff going on under the hood which we don't know about, I do believe that aggression is bugged. Would be interested to know how this differs from just following the assistant managers advice, whether there is significant different in attributes.
  19. It's normally a day in late June. You'll know it's ticked over to the next season when the hall of fame screen appears.
  20. In addition to what has been said: If you are going to loan them out, try to get them at a club with good facilities that is likely to be fighting for the promotion of play off places, having good match ratings will increase his chances of gaining CA. That said, it seems unlikely he will hit 149 CA. I had a player with 169 PA in my youth intake but was deeply unambitious, I tried for a couple of years to get him to improve but eventually gave up and palmed him off to Arsenal for cheap. sometimes it happens.
  21. Update! Made some headway on the panel, but cannot get attributes to render: This is what I'm using for the attributes, perhaps this is missing a line? <list id="items"> <!-- layer 1 (there is only one) --> <list> <record id="item"> <translation id="name" type="use" value="Def - Tac" /> <real id="max_value" value="20" /> <integer id="angle" value="0" /> <colour id="colour" name="text" /> <flags id="standard_spec" value="text" /> <flags id="size" value="small" /> <list id="attributes"> <integer value="Nchd" /> <!-- Defending --> <integer value="Ncta" /> <!-- Tactical --> <integer value="Npde" /> <!-- Determination --> <integer value="Npmo" /> <!-- Motivating --> <integer value="Npld" /> <!-- Level of Discipline --> </list> </record>
  22. You would have to use a skin which removes the star rating. There are a few available if you do a google.
  23. Thanks, at the moment I am replacing plans on the staff screen. It renders the title but no polygon. I tried the above also but it wouldn't render anything: <container class="main_box" minimum_width="300" default_width="-1" priority="2"> <translation id="title" translation_id="334971" type="use" value="Attribute Analysis" /> <layout class="horizontal_arrange" horizontal_alignment="fill" horizontal_gap="0"/> <layout class="horizontal_arrange" horizontal_alignment="fill" horizontal_gap="8"/> <widget class="non_player_attribute_analysis" file="non_player/ASW/non player attribute analyser coaching"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> </container> I noticed you've added ids for some of your containers, do these ids need to be stored somewhere?
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