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shirajzl

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  1. One of the biggest flaws of FM, for me, has been the fact everything revolves around CA/PA and reputation. AI teams will completely ignore your CA 120 striker with perfect attribute distribution who scores 40 per season at the top level just because his PA is 130 and he isn't deemed good enough for top clubs. At first, for me as a player, it feels good to be able to keep this trophy winning player easily for years, but the longer it goes on, the more it ruins the immersion and realism of the save.
  2. Your logic is sound, but you're mixing real life and FM too much. Yes, we have many wonderkids lists available, but a VAST majority of those players will never amount to anything other than a rotation player at a mid-table club. Buying wonderkids in real life is a huge gamble, and it does require extensive research and scouting and it's still a major risk. In FM, however, you KNOW that this or that wonderkid will succeed or not. It's a video game, and you can be 99% sure how a player will turn out if you have any sort of experience with the game. There are many ways to spot bad apples among wonderkids, but a quick glance at determination, work rate, bravery, natural fitness etc. give a clear picture, all depending on his position, what's to be expected of him in the future and so on.
  3. Things like FM Live can never work long term because someone has to lose and keep playing and still losing. In single player saves you quit when everything falls apart, but in an online environment with league structures someone has to suffer and no one likes that, especially if you're paying for the privilege.
  4. I'm afraid you're lucky if you get proper answers to your questions. Just look at the state of this subforum and it paints a clear picture. FMT right now is like a neglected child of the family, told to sit in the corner and shut up. Anyway, I'd help if I'd bought FMT 19 but a long term '18 save and, frankly, a poor user feedback for FMT 19 prevented me from buying the newest iteration. What I do know from FMT 18 is that the ME is horribly optimized, graphically speaking. I had a PC capable of running new AAA games with insanely good graphics on ultra settings, and yet I had to run FMT 18 ME on medium settings just to get a framerate which didn't make me physically sick after a while from all the stutter.
  5. This quote is actually the best in this entire feedback thread because it perfectly illustrates the entire FM cycle we've been witnessing for years.
  6. I doubt they'll just cancel FMT, but I do think it will continue to be neglected. On the face of it, it's bad, but when I think about it more, maybe it's a good thing since FMT as is counts as a really good game for me. Apart from some UI issues and aesthetical things like horrible skins, I wouldn't change much about it. Adding more features could detract from what actually makes FMT tick.
  7. @RBKalle Back in 2015 when I first started playing FMT(C) I had the same fears; less tools at disposal to solve crisis. Fast forward to today, when I've been playing exclusively FMT in the mean time, I routinely ignore player unhappiness, moral crises etc. because I know my tactics will be spot on and I'll field correct players in correct roles/duties in relation to their attributes. That's all I need. I don't how it works in full FM anymore nor how big of an impact "fluff" features have, but I do know you can safely ignore them on FMT, which is one of the big reasons I like it so much.
  8. It is quite sad we have to "hunt down" information on a new game we'd like to buy.
  9. Which is exactly how 90% of Youtbers, Twitch streamers and bloggers get their success, who, I dare say, represent how a vast majority of FM players experience the game. Mind you, many of them delude themselves they're tactical masters, while in fact their ultimate success comes from "brute force" of loads of CA points on the pitch.
  10. The problem is that 90 % of supposedly super tactics are not really super without world class players, as you pointed out. However, every year we have 3 or 4 really superb exploit monsters circulating around the Internet. Those are truly super tactics, but sometimes they're difficult to find in a sea of false prophets. Also, some ME versions are more, and some less exploitable. FM 18 was ripe for exploit tactics, for example. Some of those could literally take the club from Conference to PL using L2 lever players at best..
  11. Yup. Many times on FM 18 I used the old trick of replacing players in key positions with overall weaker, but much faster equivalents. What once was an average season instantly turned into serial winning.
  12. I play FMT not because of time constraints, but because of other reasons (game mechanics like media and player interaction). FM, full or Touch, has always been a game which you can play while being fully aware of your surroundings, which means I can play for 30 minutes, go out to do an errand, come back, play for 20 minutes, then feed my kid, then play for 40 mins...etc. You get my point. That's mainly workdays. Friday and Saturday nights are usually when I play good 4-5 hour sessions with a bottle of Jagermeister on the side.
  13. Yes, balance is one of the most difficult things to achieve in life, whether we talk FM tactics or how much junk food and alcohol you can stuff down your throat without damaging yourself long term.
  14. I partially agree. In theory you're right, but sometimes you pick instructions according to their in-game descriptions hoping to play one way, only to see something entirely different on the pitch. Then you go to forums for help only to find out that your instructions are fine, but only if you couple them with A, which ties into B, with a knock-on effect on C. It can be very baffling, especially for an average player.
  15. Right there is the biggest FM problem when it comes to tactics and has been for years. When you watch/read guys like Rashidi, the first thing that comes to mind is "wow, how the f*ck was I supposed to figure that out".
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