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shirajzl

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About shirajzl

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  1. Wibwob in tactics has nothing to do with sliders.
  2. I think this poll reveals the OP's age somewhat. FM is not a typical video game where such age brackets make perfect sense. For FM, the lowest option could easily be "under 20" and others have to go all the way to 50s.
  3. Exactly that. I wouldn't mind player/squad interaction if it was done properly, but in my opinion it's horribly flawed, so limiting, so many times you don't have a logical response available, so many times players react like 12 year old girls, it's infuriatingly bad. Media interaction is pointless busy work akin to collectibles you have in modern RPG games and such which only serve to pad out game time. 90% of people eventually delegate them to the assistant, at which point it's even more pointless. I don't even want to comment on sorting out "500 staff" in pre-season, it's mind numbing beyond belief. However, FMT is still considered a Farmville of football management, something super casual, not to be taken as seriously as full FM. That's why we see that a lot of people feel it's beneath them, even though FMT seems like a perfect fit for their preferred style of play. I've seen that SO MANY times it makes me sad.
  4. You explained it right there. This site frowns upon downloads (despite that section being very lively), so when someone says he has problems after a new patch with this tactic he downloaded, everyone jumps at him to point out those tactic are based on exploits which are probably patched, everyone is pointed to the tactical forum for help, there are a few smug replies etc. If you posed the same question on FM Base et al, you'd get suggested other downloadable tactics, the author of that particular tactics might say he's tweaking it for the new patch etc. In other words, it's an entirely different discussion. What's more, vast majority of people I know who play FM just download one of the highly rated tactics and never read, let alone post anything on such forums, just a classic hit and run. If you included those in a poll, the results might be even more different.
  5. You just described 90% of successful FM Youtubers. If you couldn't brute force your way to success in FM, I wonder how many of them would still do YT videos.
  6. Even when a player is adamant he wants to leave to a bigger club, I just ignore it and he becomes happy after a few months.
  7. I'd like to address one thing I see pop up frequently here. People want more options to manage squad morale (i.e. some of the bloat from the full game) because you can't talk to your unhappy striker etc., but you really don't need to do anything and you can freely ignore player morale. I've never seen a difference in performance from unhappy players. Yes, you see a scary red downward arrow and he might show as "playing nervously" during a match, but his long-term performance is never seriously hampered. I've been playing Classic/Touch version for a few years now and I honestly, literally ignore squad morale.
  8. It's been exactly the same every year. FMT feels like an unwanted child.
  9. This is really crucial in my opinion and, unfortunately, often neglected. Even when you read tactical guides from local gurus, you see things like "if you pick instruction X, it will do what it says on the tin ONLY if condition A,B,Y and/or Z are satisfied". That's mighty confusing and there's no way to get that information unless you're ready to power through countless pages and videos. Even then, not everything will be covered because there are so many knock-on effects it's impossible to list them. When you set your player to "shoot less often" and 5 mins later he takes a ridiculous long shot with loads of passing options around him, the game collapses for an average player. There are so many reasons within the ME as to why that could happen, but you're told none of them and you're only left with the fact that your tactical input didn't get the expected output.
  10. Feasible, yes, but very, very difficult. The two extremes we're talking about are so far apart that a "happy" medium would be like a compromise in marriage; no one is really happy. Think about it. On one hand, we have hard core fans who play literally hundreds, if not thousands of hours of FM every iteration, trying out all sorts of tactics, leagues, clubs, challenges...On the other hand, we have an average gamer who buys FM, spends 30 hours playing it with a downloaded tactic, wins everything with Man Utd and leaves the game until next year, perfectly pleased with the whole experience, value for money and all.
  11. These kind of discussions always come down to the business aspect of things. Gaming is industry, business lead for profit, which I think we often forget. If early CMs were realistic affairs where you needed 30 years to get from Conference to PL or if you took a mid-table club and had to spend 10 years in mid-table before maybe getting a UEFA Cup spot, this franchise would be, quite bluntly, dead. Games need to be accessible and at least somewhat easy to be fun, and fun for a lot of people simply means winning. Fixing intricate things in the game OP mentioned also pose an unnecessary risk for SI as a company. We know the old "SI don't have competition, they're lazy and don't care about improving the game". No, I honestly think they care a great deal, it's just that trying to fix some core issues would likely lead to the need of a big overhaul and a few shaky releases before things settle properly. Why would they risk it? Sales number are great every year, people who are interested in the game generally like it, so why plunge yourself in such a risk? That's not prudent in any aspect of life, let alone in business.
  12. I'd been in this exact situation a few years ago until I realized I'm just losing time and money for nothing. No fun, no relaxation, just frustration. I was literally wasting away my free time. The are only two reasonable moves forward from there: a) you stop playing FM completely and find some other video game or a different hobby all together b) Suck up your pride, download tactics and enjoy yourself, have fun. I've gone for option b) because I realized that I like the concept of FM too much, the way the game doesn't progress without my input, the fact I don't have to be 100% focused on it while playing etc. I've also moved to FMT because I think player interaction has been one of the worst implemented features in FM franchise history. However, if you like all those side features, you don't have to switch to FMT, but you have to get what I wrote above to your head to be able to enjoy the game again.
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