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About Atarin

  • Rank


  • Biography
    Married with kids. Support Spurs and the mighty Leyton Orient. When not playing FM, I'm playing Minecraft or reading about politics which is my other great passion. "Workers of the World Unite!"

About Me

  • About Me
    Formerly Teabs.


  • Interests
    Politics. Football. History. Music.

Favourite Team

  • Favourite Team
    Spurs/Leyton Orient

Currently Managing

  • Currently Managing
    Bognor Regis

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  1. I've never used 3 up front in FM18 and I'm doing just fine. In fact I rarely deviate from 4-4-2. It was the same with FM17. I know what I like. I keep it simple. I identify problems as games go by and a tiny tweak here and there general fixes most problems. No one is forcing you to play any way that you don't want to play. Downloadable super tactics tend to have these "vogue" formations like 3 at the back (yuk!) or 3 up front (blurgh!) or no strikers at all (huh?). That's fine if you want to fly through a save and over-achieve but it won't satisfy you. I've said it a million times but I'll say it again. People over complicate this game so much. Understand all of the components (i.e - key player attributes, Formation, Mentality, Shape, Roles, Duties, TIs, PIs, PPMs, OIs) and then keep it simple. Know what your players can and will be prepared to do. Then choose an objective (countering or camping for example), choose a formation to facilitate that (bottom heavy, top heavy, wide, narrow.etc) and then select a Mentality that fits (i.e - the one that has the most logical width, defensive line, closing down, passing directness.etc) and then choose a Shape that achieves stretchedness or compactness that you're looking for. You shouldn't even need PIs or TIs if you've chosen correctly but if you feel you want them to break ever so slightly with the template selected (i.e - Mentality) then make a few (and I do mean only a few) minor adjustments. The same with PIs. If you've chosen the right Roles and Duties then they should be operating optimally anyway but if there is a slight tweak you want to make, then make a slight (slight!) tweak. If I'm tempted to add an OI, or a PI or a TI I always ask myself would it be better if I just changed Mentality, Shape, Role or Duty. It won't always be the case but usually it is. My 4-4-2 is absolutely basic. Standard Mentality, Flexible Shape. No funky Roles. Balance of Duties. 3 TIs. No PIs. Never use OIs. And I'm storming the league. The key is having the right players, with the right attributes, with the right Roles and the right Duties.
  2. You're not wrong. Almost any combination of Mentality and Shape can work with the right players and the right Roles and Duties. As I said, there is a long and complicated answer which takes in the combined effects of all of the above plus TIs, PIs etc but ultimately if you want to play solid and compact but with fast wingers who you look to release as soon as they have the ball I would always opt for a lower Shape because it ensures that they have the highest individual Mentality possible. My formation and team Mentality will determine my shape off the ball but once we have it my team Shape will release my Attack Duties, like the OPs wingers, nice and early.
  3. There's a long boring technical answer but in simple terms if you're going to play on a lower Mentality then I would suggest that you go for a lower Shape as well. The reason is that to exploit the space created by a low block you're going to want your Attacking Duties to be on the front foot, ready to break otherwise you'll find it very difficult to get out and you'll end up camped in and under pressure.
  4. I should add when I find myself under pressure, i.e - the opposition are spending a lot of time in my half or if I'm chasing a goal or if I'm just not happy with how things are going I'll switch things up a little bit. My switch up version is just changing the Mentality to Attacking, Shape to Fluid and my CM(d) to CM(a). The basic idea with this one is to force the play deep into the opponent's half. We push up, we go wider, we close down more, we go a bit more direct, all achieved with a simple mentality change. The shape change encourages more players to get involved in the transition so we outnumber the opposition a little bit more. The CM change is an interesting one. He still gets involved in the middle scramble but instead of sitting off as a safety net when we have the ball he bursts forward adding extra numbers in and around the box.
  5. Certainly. Its dead simple. Standard. Flexible. Hit Early Crosses. Exploit Left Flank. Exploit Right Flank. GK(d), FB(s), CD(d), CD(d), FB(s), W(s), DLP(s), CM(d), W(s), AF, AF That's it. My team are nothing to write home about. Good keeper. Average to poor defence. Wingers with good crossing. Decent passer as my DLF. Fit and mobile tackler as my CM(d) and your strikers can really be any combo. One of mine has acceleration and strength but mediocre finishing, the other one is lethal but lacks acceleration and strength. The pacier one usually gets in behind and runs at the keeper before squaring to his strike partner who is arriving late. That combo has bagged me 29 and 37 goals respectively after 32 games. My next highest scorer is my left winger who has 5, which gives you an idea about how we play.
  6. Almost anything can wok if you set up the right way. I've mentioned elsewhere but I'm using two AFs up top in my 4-4-2. Everyone else is part of a compact unit and we get the ball forward and into the channels as quickly as possible. The idea is to create tons of chances, constantly create 1v1s with defenders and basically bombard them. Eventually they crack. Its not sophisticated but it works.
  7. Some background. My Bognor Regis side are top of the Conference South as we reach the end of the first season. We've only lost 3 games all season, scored a ridiculous amount and conceded the second fewest. Our top scorer is also the leagues top scorer with 31 goals in 31 games. We'd just come off a disappointing result against a relegation threatened team who thumped us 3-0. Not acceptable. Words were had. We then went into a pretty important game against Hampton & Richmond (in 3rd). Hampton took the league but we managed to end the first half 4-2 up. What happened in the second half was just completely bonkers and I've never seen anything like it. We scored straight after half-time to make it 5-2. Hampton and richmond were then given 3 dubious penalties. One on 57 minutes which they scored, one on 60 minutes which they missed and another on 61 minutes which they scored. Bizarre period of play. They scored again a few minutes later to make a pretty nail biting 6-5 to us but then we regained control with a couple of goals and the game finished 5-8. Bognor Regis continue to soar at the top of the table. My season top scorer got two of the eight whilst his strike partner who, after bagging 21 goals in the first half of the season had gone completely off the boil in the second, managed to get himself 6. My team do score a lot of goals but we don't often concede very many so this was just one of those games where both sets of defences had an off day and my forwards, especially had an absolute feast. I will be approaching the authorities, however, about the match day officials. Those three penalties stunk of bungs. Don't trust referee Andy Bennett. He's a wrongun' unless he's a real person and has lawyers, in which case he's lovely and a man of unimpeachable integrity.
  8. I'm on an incredible run with Bognor Regis. Only about a quarter of the season to go and we've only lost twice. (not exactly relevant but I wanted to gloat ) Anyway, what's been impressive has been the number of games we've come from behind to win. This is a stat that quite often gets dragged out on sports shows to demonstrate who has grit and fight and who doesn't. They also often compare it to a table of the sides that have surrendered the most leads. So my suggestion is for... A league table for grading the sides that win the most games having been behind. A league table for grading the sides that have surrendered the most leads and gone on to lose the game. A league table for grading the various teams on how long on average per season they have been ahead/behind (in minutes). that sort of thing.
  9. That's true to an extent but only an extent. There is certainly a deficit of technique amongst British born players but the foreign players who have moved over are far more technically sound and they make up a very large proportion of the players playing in the Premier League compared to other top European leagues. The money available to Premier League and top Championship sides ensures that they can buy players from the top league in a way that Bologna, say, cannot. Take a team like Brighton, just promoted to the Premier League. They'll have a deeper pool of quality players than the comparable side in Italy, Spain or Germany. There is very good quality to be found in Italy, Spain and Germany but the depth isn't there. That is my point.
  10. That's a difficult question to answer. As I said in the other counter thread going on at the moment you have to understand what a counter is. A counter attack is when you break on the opposition with a numerical advantage In the FM match engine counters are launched in certain situations. When that happens all of your settings are disregarded and the ME takes over. It will throw your players forward. That means that the instructions that you set for your team have only a small part to play on your counter-attacks. A lower mentality will make your team slightly more likely to launch one. A bottom heavy formation will suit counters because you'll have more players behind the ball to launch forward, you'll also be more likely to draw the opposition out. That said, you should think carefully about whether you want to play pure counter-attacking football (which in reality is very negative and boring to watch) or a different style that is compatible with counter-attacking. As discussed in the other thread pure counter-attacking can lead to a lot of clean sheets but it can also lead to a failure to create chances and score goals. You need to decide what your normal strategy is when you're not counter-attacking because that will be the majority of the time.
  11. Any side, playing any style can launch a counter, I think what you're describing is a team based around countering. Teams like that are often pretty hard to watch because they don't offer much else. I always found Martin O'Neil's teams like watching paint dry because they offered so little outside of breaking at pace with their 1 or occasionally two up front. Leicester over-achieved by mostly relying on counter-attacking football but they had other strings to their bow as well but they were often the product of a piece of individual brilliance from Mahrez or Vardy. Leciester's team play wasn't all that pleasing on the eye and if Vardy or Mahrez weren't at it then Leicester really struggled to create anything. So, I think your delimma is between being a well rounded team that launch counters vs a team that relies on counters but can be pretty tedious to watch and is very unlikely to be successful without at least a couple of individually brilliant players who can produce a piece of magic out of nothing.
  12. 4-1-4-1. 4-2DM-3-1. 4-5-1. Lots of formations are suitable for playing counter attacking football.
  13. I mean in terms of depth. Lower Prem sides and upper Championship sides attract players that their Italian, German and Spanish equivalents couldn't.
  14. I should add that given that its 4-1-4-1 its crucial that you play on a higher mentality. By default the 4-1-4-1 is a very bottom heavy formation which lends itself to countering and consolidation. The reason I've not suggested a 4-2-3-1 which would be the most obvious choice is because it pushes the wide midfielders up into the AM strata which leaves a gap between fullback and winger which can be exploited for release balls, also it puts a lot more strain on the fullback to get and back to support and cover.