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223 "I mean, funny like I'm a clown? I amuse you?"

About Atarin

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  • Biography
    Married with kids. Support Spurs and the mighty Leyton Orient. When not playing FM, I'm playing Minecraft or reading about politics which is my other great passion. "Workers of the World Unite!"

About Me

  • About Me
    Formerly Teabs.


  • Interests
    Politics. Football. History. Music.

Favourite Team

  • Favourite Team
    Spurs/Leyton Orient

Currently Managing

  • Currently Managing
    Borrowash Victoria

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  1. I used to almost always choose to dress my manager in the big winter puffer jacket. I was gutted (alright, maybe not gutted) when it went away and all we could choose was a suited and booted manager or a tracksuit manager. I don't want my obese, balding, middle aged manager to look suave and sophisticated when I'm playing as the Kebab and Calculator FC in the Quavers Rutland Sunday League Second Division. I want him to look like peak Steve Evans... Please address this scandalous omission.
  2. Pass into Space dictates where the pass goes. I.e - in front of the intended target, rather than into feet. Take More Risks relates to the frequency and difficulty of the pass. I.e - The player will make the tricky pass that might not come off and might concede possession. They don't really do the same thing at all.
  3. Block their approach and exploit the space they leave. Its really that simple. If they want to come through the middle then make it difficult for them. If they want to guy wide made it difficult for them. If they want to play high and be aggressive then try and hit them over the top. If they want to sit back and soak up pressure then make sure you move them around. Its hard to be more specific than that but that's the general idea. If your game plan is to see what they do and counter it then the first thing to do is to understand what they're trying to do. From there you can work out if you wa
  4. BWM(d) is not a holder. A holder is a player that sticks to their area and isn't pulled out of position. A BWM leaves their position to pressure the player on the ball. A DLP(d), CM(d), Anchorman and to a lesser extent a DM(d) all hold their position. A midfield runner is someone who leaves his position to get ahead of the ball to receive a pass. A BBM, CM(a), Mez(s)/(a) and AP(s)/(a) all look to break forward. A DM(s) or CM(s) is a versatile role and without TI's or PI's giving him guidance will generally play out based on the player's attributes and PPM's. I hope that hel
  5. Start with Mentality. Spurs have a control style and a Counter style. When they're in control they play a patient possession game in the opponent's half. I'd go with Positive. When Spurs are looking to let the opposition have the ball and rely on counters. In this scenario the ball goes short into midfield and then direct. More Attacking mentalities would seem to fit this style. You'll need to adjust player Duties and TI's like Width, Tempo, Defensive Line, LOE but Attacking would seem to me to be the way to go. I've never really tried to recreate real life tactics so this is just me work
  6. The thing about Spurs this season is that there's been some tactical flexibility. Depending on who's playing left back (Davies or Reguillon) and who's alongside Hjoberg (Winks or Sissoko) and whether Bale is playing wide right or Moura. When Davies plays left back he's a FB(d) and that gives Hjoberg licence to support the transition as a DM(s). When Reguillon is playing he's a FB(a) and Hjoberg plays a much more conservative DM(d) or Anchor Man. Mourinho uses Dier as the BPD on the left and Alderweireld as a regular centre back on the right. Aurier and Doherty have mostly been
  7. That's only partially true. The simple fact is that regardless of the divisional averages a player with passing and vision of 4 is not going to make a particularly efficient DLP. Regardless of the divisional averages a winger with dribbling and balance of 4 is not going to be tearing up and down the wing. A player with stamina and pace of 4 is not going to make a very effective BBM regardless of the quality of the players he is playing against. There is a point (around 5) where an attribute is simply junk whatever level you're playing at and whoever you're playing against. A player can be a st
  8. match management is one of the hardest things to develop. I find stripping it back to basics is always the best way to go and one important thing to to make a note of is that its not helpful to see tactics in isolation. Its like a battleplan. It might look pretty on paper but until you see what the enemy do its just a list of aspirations. Let's say that you've looked at your players. You know who can pick a pass and who can't. You know who can carry the ball and who can't. Both of these are vital because they move you up the pitch and that is your objective in the attacking transitio
  9. Glad I could help, although obviously a longer sample size is needed. Balanced mentality could work fine with what you're trying to do although I'd definitely think about changing the CM(a) to a support role in that case or he'll be quite aggressive.
  10. Okay let's start with the roles. A TM(s) with a P(a) is fine although neither is going to disrupt the opposition unless you tell them to with PI's or they have PPM's that deal with that. Poachers hang off the shoulder of the last man and TM's tend to stay pretty static. That can totally work as a pairing but its worth making a note of it. Moving down into midfield, your wings look fine but your middle is a little concerning. A BWM(d) won't hold his position and a CM(a) is naturally going to be positioned a little higher so that could leave you pretty vacant through the centre. If you're going
  11. There are occasions when I'd love to be able tell my AM(s) to specifically drop deeper when we win possession. Roam From Position is too broad an instruction as it can lead to an AM(s) drifting wider and thus undermining our defensive structure. I'm fine where my AM(s) is when we don't have the ball (i.e - in the hole) but when we win it I want him dropping into midfield to make a three, sort of like an attacking version of the Halfback.
  12. I've always had a problem with teams pressing me high up. I only ever play as massive under dogs in the lower leagues and I if I'm struggling its almost always because I'm getting pressed as hell. The obvious responses include going route one or increasing tempo but keeping the passing short. What you choose depends on the ability of your players to pass under pressure. Personally my players are only capable of the hoof option but it doesn't really work because we just end up giving the ball away, albeit in the oppositions half. I've come to the conclusion that Gegenpressing is just really eff
  13. I absolutely love the introduction of the player role animations within the tactics builder. I think this might be a game changer for less experienced players and those that struggle with tactics as this gives a really great, simple depiction of what the role does and more importantly how it might dovetail with over roles. I think I've suggested this feature for the last couple of FMs. Basically since the tactical overhaul. My one gripe is that the animations are for the role only and not for the specific duties which, in my opinion, change the way the roles play dramatically. A CM(d) is
  14. Very interesting thread. I have always recruited HOYD based on JPA & JPP. If I'm understanding the advice correctly its only his personality, media-handling style, preferred formations and playing styles that matter. Do I have that right?
  15. Your wingers are cutting in so you don't really want your strikers occupying the central areas. I'd have the strikers hitting the channels and occupying the far posts. AF(a) will do that job, PF(a) will do that job and CF(a) will too.
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