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fc.cadoni

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Everything posted by fc.cadoni

  1. Save game compatibility. You don't need a new save.
  2. Lock to 60 FPS. Choose Prefer Maximum Performance in NVIDIA panel. Reduce it to Medium from Preferences.
  3. It's always combination of attributes and not a single one. Finishing, Composure, Decisions, Strength for example.
  4. Finances use the 32 bit range, as Smoo wroted above. Once they hit the positive (or negative) that number (or close), game send you a message about "reserve investement".
  5. Yeah if you assign a negative PA in Pre-Game Editor, every time you start a new save will have different PA number. You can search the ranges about negative as well.
  6. The updates of Game Version and Match Engine Version are always game save compatible. The Database Version (i.e transfers, league rules etc), not and require a new save.
  7. Don't remember which one has been asked, if someone has seen a "Late Developer". Here we go.
  8. Stars are based on opinion of your background staff and it's not based only in hidden numbers. Take performance, current squad, league etc. You can read here more. As what you can do regarding development, from manual: How can I improve my players’ attributes and ability? A player’s development is an inexact science but there are plenty of ways you can improve your chances of helping their progress: - Improved coaching staff The better the coach, the more impactful their attributes are on improving a player. In general, the better the coaching attribute, the more effective it is on the player’s attribute development. - Improved training facilities The standard of training facilities has an impact on determining the chances of a player’s attributes developing, how close to their potential they can get, and how likely they are to continue developing overall. Better facilities encourage a greater chance of a player realising their true potential.. It can also have the knock-on effect of helping the coaching staff develop, too. - Playing time A player with greater exposure to meaningful playing time will develop better than someone who isn’t playing quite as often. Playing first-team minutes is more valuable than playing reserve or youth team football, and a young player who stagnates from their teenage years into their 20s without starting to play regular football stands a higher chance of not being able to reach their potential. - Training A player develops most through day-to-day training; their overall development is affected by the quality of the facilities and coaches, the teammates they are training with, the appropriateness of the schedules given, whether they train with the first team or any of the club’s sub-teams, and whether they are tasked with additional individual work outside of the team’s sessions. The more of these that are met to as high a standard as possible, the quicker a player develops towards full potential. - Mentoring Young players can develop by working closely, during training, with a more experienced teammate or teammates within their squad. Their mental attributes and Player Traits are the only areas affected, and the entire concept is detailed more in the Training section of the manual.
  9. ==== Every background staff playing their role. More or less. I will prioritize HoYD, Youth Coaches (Outflied, GK, Fitness) first and last the analystis.
  10. There is no exact answer to this. I had a board doing A, then I had a board doing B and so on. So, it depends by board from board.
  11. It depends how you want to play the game. Some found the new SP to be overhelming so they delegate it to SP Coach - which will follow / assign routines according to his preferred delivers etc. Can do a decent job, but as you; I prefer micro manage to gain as much I want.
  12. FM17 was extreme easy, especially if you have used 3 AMC positions, AI defend was like "Hey, I don't know what to do". The easiest leagues, domestic and continental cups ever.
  13. No subscription plan for full game. Look what happens with mobile version and Apple Arcade where IMHO is a mess and overpriced.
  14. PF (Attack Duty): - Gets Forward Whenever Possible - Gets Into Opp. Area - Moves Into Channels - Plays One-Twos Winger: - Hugs Line - Runs With Ball Down Left (or Right) - Runs With Ball Often - Knocks Ball Past Opp.
  15. - Likes to Round Keeper - Tries Killer Balls Often - Tries Tricks - Gets Into Opposition Area - Likes to Beat Offside Trap
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