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samuelawachie

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Posts posted by samuelawachie

  1. 31 minutes ago, isignedupfornorealreason said:

    Without adjusting mentality, how do you get players to make tackles?

    A scenario I often come across, especially with the best teams is that they'll have 3 or 4 attacking players all capable of dribbling quite well. What can happen is my players will 'shadow' them from say, the halfway line, all the way into the box and they'll pop off a shot. That's quite annoying to see. I need the team to prevent that - I'm thinking 'get stuck in' is the only solution? 

    Tackle Harder does not only mean go in more forcefully for the tackle, it also means to tackle more. That's the instruction you need, and better still, it's a PI not a TI like the one you mentioned

  2. 3 hours ago, qDizzy said:

    samuelawachie posted a question before me... please respond before mine...

    my question is.... first time player here... getting the hang of it... quick question... i have my team playing with:  lowest pace possible + shortest passing possible + retain position + more disciplined + play from the back + work the ball into the box +  all my mids and defndrs with few risky passing... yet my CB launches the ball all the way up to my stiker when there is a CDM right next to him pretty open....

    the oppostion does pretty well passing the ball around from the back and throughout the middle... im wondering could this be happening bcuz my team has very little tactical familarity with formation and tactics and all... and can i expect them to be able to pass the ball around more and retain position the more they gain familrity with the formation and tactics or is there something im missing... thanks...

    My question has actually been answered on this other thread 

     

  3. I find as the years go by, and you know your players more and more, this part of the game becomes easier to manage and you'd know what fires each player up and what they each need. 

    I think it's a part of the game that SI have got spot on and it's just a matter of learning your players.. I assume the OP is in the early state of the save, that's why he's having these issues, and once a few years have gone by and IF he's attentive enough to note reactions by the players, this would become a breeze

  4. 1 hour ago, nightwalker22 said:

    Just a question, in theory, if you have a 4-4-2 with a DLF and AF and you want a wide midfielder to cut inside, where is better to place him, on the side of DLF or AF? And why is that?

    Either side. Depends on what you want to achieve and how you want it to be done really. AF would create depth for him and also move into channels if he has great off the ball and anticipation, DLF would combine with him perhaps with a 1-2 or a just pulling the defender forward creating a hole that can be attacked. 

    In other words, like so much in this sort of game, there's no "best" or "better" place to place him. Place him whilst being cognizant of what you wanna achieve (or rather 'how' you wanna achieve it)

  5. 21 hours ago, zZzZzZzZzZzZzZz said:

    For me FM17 is the first time since the switch to 3D where I've actually enjoyed watching the matches. I even watch the AI's matches sometimes, would never have thought about doing that in previous releases.

    Just out of interest, what was the specific improvement that made you start watching the A.I matches? Was it the new match views, or improved stadiums or that the 3D is now much better when it comes to animations? 

    One of the reasons I ask is that I always have been watching AI vs AI games myself (I still play FM 14 but on a SUPER league).. And the reason I watch the games and play my own games on 2D is that the 3D does not show the FULL pitch and the camera pans about and around making you unable to view your defense when attacking or view your attackers or the opposition's defense when you're defending. It is thus difficult to 'manage' the team and spot things if you're not using the 2D match view

    I've complained countless times about this and posted it on the Feature section, but yet no 3D view just stays in the center without panning left and right. Which makes them unsuitable for me to use to view games

  6. Just now, Federico said:

    Not "period", it's just your opinion which I disagree with. From my point of view FM14 is the worst of the latert 5-6 editions for the chronic defensive issues, the awful goalkeeping and the poorest finishing ever. And you talk like I have never played FM14, but believe me, I did.

    And I don't even count FM12 for the collision avoidance which was re-worked on FM13. The fact the FM12 is so loved by the many it's just the demonstration that the more a game is easy, the more is loved and praised by the community.

    Period.

    So we then agree to disagree. You're the one that started the discussion with "nobody should mention xxx". What a silly thing to say!

  7. 19 minutes ago, Federico said:

    It's very easy to point out what's wrong with this version of the ME, but not easy to address and praise what's improved compared to the past editions of the game.

    @Dave1990 All your points are valid, however I struggle to understand how all those can be dramatically important for your gaming experience. I'm unhappy with many things of the game, but still I consider this ME the best I have ever played at since.. I don't even remember when. And just to clarify I hope none of you will mention now FM12 or FM14. No word was spent for the crossing issue fixed, no word was spent for finishing, no word was spent for animations, no word was spent for the AI tactic ductility which, it's true, needs to be worked out quite much yet, but when this was seen before?

    When I read posts like this I wonder if people here think guys at SI know nothing about football, or worse they know the best about football but want to let the game flawed intentionally. I think people here sometimes loose the big scheme of things and don't realize what programming is and what programming a game of such complexity is.

    @TiagoVieira I'm sorry but those screenshots mean nothing to me. As much as your complaint.

    I'll mention FM 14. Sorry to bust your bubble, but that is the most balanced ME ever produced by this organization. Period. Go back and play the last patch of that version 14.3.1 and see for yourself. No crossing issues, no fullback overpowered, no wide defending issues, no player interaction or contract issues, no slowdowns, etc, etc, etc. I needn't go on. I've been around for long enough to have played all the versions from FM 07 till date. The FM 14 match engine is still the most balanced of the new edition of the ME (from FM 13). As for the old ME, the best of those was the FM 12 ME. But since the great evolution in 2013, FM 14 is king. (Though i'll admit that the FM 17 ME is not bad).

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