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Sunstrikuuu

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Everything posted by Sunstrikuuu

  1. I think, though, that SI would be better than we are at compiling vast spreadsheets of data through soak tests.
  2. Using the quick-start defaults, I holidayed through 22 seasons last night in just over two hours. That's quite a bit quicker than FM22 I think.
  3. There was a tiny one that was about advertising hoardings, if I understand correctly.
  4. That should be it. In a nutshell: United's facilities are more highly-rated in-game than IRL public sentiment/results suggest United's board expectations do not reflect the Glazers' IRL priorities, and are an idealized version of what the fanbase would like United's coaching, scouting and developmental staff are overrated compared to IRL results over the last five-plus years United's youth setup is overrated compared to IRL results I bolded the one that I think is most important. The United board in-game places an extremely high priority on internal youth development and maintenance of excellent facilities. Since Alex Ferguson left, though, United has been more likely to prioritize signing high-reputation players, even at the cost of destabilizing the team and system. Plus, I have a long-standing belief that the largest weakness of FM as a sports simulator (and I don't blame them at all, no one does this right) is that it is very bad at modeling bad governance and bad corporate culture. Man United should be highly successful. One of the reasons they're not is that their ownership uses the club as a bank, and the whole sporting hierarchy has devolved as a result. FM isn't set up to deal with any of that. It can only sim United's results as any club that has infinite money, good-to-great facilities and a sterling reputation, so United does well, just like every other club with similar resources and reputation does well.
  5. There is a very, very good post in the data forum offering some reasons why this might be.
  6. Yes, exactly. The game does produce those players, but it produces fewer of them than exist at game start.
  7. He's natural at both positions. Star rating is just a coaching judgement of his attributes for that position. Color of the dot is the indicator.
  8. He's a natural left midfielder and an accomplished AML. I think the position most affected is fullback.
  9. The advantage of pressing systems as implemented in FM is that you can get 90% of the way to a good one by selected a base formation and clicking all the "press more, higher, harder" buttons. Getting a positional low block with limited pressing to work is much more complex, and frankly a lot of the guides boil down to "do a lot of the same things you do in a pressing system, just in a mid block". Another advantage of pressing systems is that you can play insanely high-tempo, hard-running crash-bang football for 90 minutes three times a week with no real effects on health or fitness, as long as you rotate a little bit. Don't need to turn the tempo down during games to give players a breather, don't need to carefully consider whether a player needs to be nursed through a busy period. Systems that put fewer meters and fewer sprints into players' legs are disadvantaged by comparison.
  10. Dynamic youth development worked perfectly, it just didn't do anything.
  11. He's also 30 years old on an AI team. There are things that happen beyond merely what the player does.
  12. With absolutely zero looking into this, I'm going to guess that it works like Dynamic Youth Rating, It's one of several factors, some of those other factors are much larger, it changes gradually and the effects will only really be felt in very long-term saves.
  13. It's stunningly bad. "We've put one box with very tiny text in the middle. At the bottom there's another tiny box with a very small scroll bar." "Is this designed for a phone?" "No, for a 27" high-resolution monitor."
  14. You know what I liked? I liked the Baldur's Gate 3 process. Act 1 (of three total) was in early access for -- two years? maybe three? something like that. Every patch had detailed release notes. The move from Early Access to release had patch notes. The four big patches that have been released since the game came out in August have had patch notes that are so long they don't fit in Steam. They only give you the highlights there; they're over the allowed character limit. You have to go to the website.
  15. Does he need to be registered? I mean not like is he good enough or whatever, but in prior versions there was a bug where players who didn't need to be registered in order to play would sometimes get upset that they weren't registered.
  16. On the other hand, it's important to be able to replicate mid- and late-career positional changes. Positional retraining is a big part of the sport. Look at, for example, the career of Philipp Lahm. But yeah, something has to be done to curb this; it's a bit out of control at the moment.
  17. This was something that I bug-reported in FM22, I believe. It's been an issue for quite a while. And, because retraining players into new positions costs CA and development time, it exacerbates the development problems that have been a scourge of the last few editions. (Take a player who has 168 CA/184 PA. He's 20 CM/AMC. Make him an 18 DM and now he's 171 CA. If he's 20 CM/AMC, with 15ish AML/AMR/ST, he goes up to 173 CA. It's the same bump in CA that he gets from going from 14 Passing to 20. All of the focus on positional retraining is crippling player development.)
  18. While I agree with you, it's also a dodge that gets used a lot here. People report patterns of behavior that don't feel right, then they're told of isolated incidents as if that makes the pattern OK. It's like telling people Kazu Miura is still playing when they think it's weird that players aren't retiring until they turn 43. Well there's this one old guy, so that makes all the other old guys okay, because it could happen!. It could, but it mostly doesn't. A freak thing happening is a freak thing. A freak thing happening to multiple people across multiple saves is an indication that maybe it's not a freak thing. Because if the feature doesn't work logically then don't have the feature.
  19. It's been a dumb problem since it was introduced into the game, and it's completely unrealistic. The idea that a team can tell from afar whether a player is an inside forward or an inverted winger, or an advanced playmaker with a Hold Position instruction or an enganche, is absurd.
  20. Kylian is, in fairness, in the unique position of being the best player in the world, probably, and caught in a tug-of-war between Real Madrid, the last bastion of the old football establishment, and two petrostates.
  21. https://www.yorkshireeveningpost.co.uk/sport/football/leeds-united/premier-league-loophole-gives-leeds-united-teenager-major-suspension-boost-before-huge-fixture-4115614 https://www.lancashiretelegraph.co.uk/sport/23106201.bradley-dacks-two-match-ban-explained-under-21s-red-card/ Pretty sure the answer is no, a youth match sending-off is served in youth matches, not senior matches. The rules may be different for an over-age player playing in a U-21 match for fitness reasons, if that's the case. And it might be different if the player in question is registered for your senior squad.
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