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Sunstrikuuu

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Everything posted by Sunstrikuuu

  1. There are some other issues with this sort of thing. I did a save where I went from the French National (semi-pro, 3rd tier) to Ligue 1 with back-to-back promotions. Because of the stadium rules, my board built a new stadium when we were promoted to Ligue 2 (the existing stadium didn't meet Ligue 2's requirements), and rented one while it was being built. But then I got promoted again, and neither the rented stadium or the under-construction stadium fit the Ligue 1 regulations. So the board paid to renovate the stadium we were renting, used the initial stadium as the training ground, and the one that was under construction vanished, along with my ability to make any stadium-related requests.
  2. Playing time only considering league games is bad and dumb and bad. I know it's always been like that, but it's also always been bad and dumb. And squad player status in particular is finicky.
  3. More adventures from the world of promises! Player wants a move for a pay raise. I ask how much will make him happy, he says a number I'm willing to pay. Great! That triggers a promise to offer him a contract. But in contract negotiations, his agent demands that he play in a role I don't use and don't intend to use, and an increase in squad status to first-team, and won't negotiate on either. Talks break down. A few days later, I get the dialog about breaking the promise. In the conversation, my options are: >I'm so sorry, it slipped my mind; >I changed my mind, you're not getting a contract or a transfer; and >I changed my mind, I'll sell you as soon as I've sorted a replacement. Two things come to mind. That last one is, uh, kind of arbitrary. Why when I've sorted a replacement? Why not when Team X Bids Y, or when Team X Bids At All, or At the End of the Season, or any of the other options? Second, and more importantly, why don't I have the option to say "I said I'd offer, but your terms are unreasonable"? That option exists when this happens for regular contract negotiation promises. Why not now? All of this is especially annoying because the player will tell you he wants a wage of £X, but he actually wants £X plus a yearly wage increase (that's not in his existing contract) plus a clause to increase his wage another 30% after he meets certain games played benchmarks (which isn't in his existing contract either), and if you don't give him either one of those his agent will demand more than £X per week, non-negotiable. Please make this all less pointless and less arbitrary. Any time I click these buttons, any time I talk to a player, I feel like I'm juggling hand grenades. Edit: "Come on, there's no way anyone's going to bid that much for me!" My brother in Christ I already have two (2) bids of more than that for you.
  4. Yet again I am begging for players to stop being unhappy that you won't sell them for a third of what you paid 12 months ago. This has been a problem since the Sell For X promise was introduce. It's been bug-reported a million times in every version. Please, please, fix it. Edit: in the same promise, why can't we tell the player we've made a decision? The conversational flow makes no sense! Player wants to know what size bid it'll take --> you propose a number --> the player is unhappy with the number and wants to negotiate. Your choices at that point are either to negotiate the number or "Escalate: I've changed my mind, you're going nowhere now". JUST LET ME SAY THE PRICE IS £5 MILLION, AND THAT'S IT. LET ME MARK THAT AS NON-NEGOTIABLE. Give me options other than [Cave] or [Escalate, Throw Water Bottle]. And that's not even getting into how stupidly this works behind the scenes. Because when you make a promise to sell a player for £X, it sets his Asking Price to £X, and when his Asking Price is £X you can be sure that the AI will take that as a sign to bid 40% of £X. THE ASKING PRICE IS SET TO A NUMBER. BID THAT NUMBER OR DON'T BID. GOD-DAMN.
  5. There's honestly not much you can do about it. This sort of silly interaction happens regularly, unfortunately.
  6. Contract spam is outrageous, and the way it goes from 0-100 is nuts too.
  7. My favorite for these are "team from another country in a country", i.e., the San Marino Challenge. I'm not a huge masochist, so my favorite is doing the English Premier League/European Cup/World Cup treble with Wales and a Welsh team like Newport County or Merthyr Town (I tried The Martyrs in 2021 but got sacked when I hit the Championship). There's also the Pentagon Challenge -- Sunday League, no badges, start unemployed, no national teams, win the Champions Leagues of Asia, Africa, Europe, South America and North America.
  8. Roma is an interesting one. They have a very good core of young players (Abraham, Ibanez, Pellegrini, Zaniolo). They're in Europe and probably a bit higher up than you'd like. But Nicolo Zaniolo is the kind of player you can build an unusual tactic around, and that's worth playing a Roma save. He's a left-footed and plays on the right, and because he's 6'2 with great attacking attributes you can use him as a ramdeuter, trequartista or wide target man, all of which are interesting and different roles in wide positions. He can even play false 9 or trequartista as the successor to Totti, if you want to go in that direction. Winning the league in your first or second season with Roma probably isn't that hard (though Inter's defense is crazy good, actually. they're kind of hard to beat). But doing it with a tactic where you're running Zaniolo in one of those off-meta wide roles or as the central striker in a 4-6-0 is a more stimulating challenge.
  9. In a previous save, Ballard developed into a £50m player, though that may have been before the most recent patch. He was the best of the bunch in the current U-21 group. Edit: I think you could definitely win the league with either Hector Bellerin or Ainsley Maitland-Niles at fullback. Maybe even both, if your five non-academy players are strong enough.
  10. Is your B-team fully in your control playing in reserve or youth leagues, or is it something like Real Madrid B playing in a real playable league?
  11. More adventures from the world of promises! I've promised a player that he can get a loan move when he signs his new contract. He signs, and a Serie D team makes a loan offer. I reject the offer. Player: You promised I could go on loan. Why did you reject this? Manager: Your development would suffer as their level isn't high enough. (Note here, the player in question was a first-team starter for a Serie C team in the season just concluded, and that team was promoted to Serie B. He's probably a low-end Serie A player at this point, or a starter for a good Serie B team. He definitely should not be playing for a semi-professional Serie D Group E club.) Player: I completely disagree, I think this move would be great for me. At that point, my only options are to say I'll accept a bid from that specific club if they bid again, or go nuclear, tell him I'm not ever going to loan him and his behavior has harmed his chances of ever getting first-team football. That's so dumb. Come on. It's the first week of July! Let me say "hey dude, it's early in the window, you'll get your move, I promise" or "just relax and enjoy your vacation, and we'll get a move sorted out when you get back" or "I think you're an important player, so we're going to take our time to find the move that's right for you" or literally anything that doesn't result in PROMISE BROKEN, NEW PROMISE MADE WHICH I DID NOT EVEN WANT TO MAKE. The Promise system doesn't satisfy any of its intended goals, and it either needs a full root-and-branch rebuild or it needs to go away forever. Edit: start of the next season, in the preseason meeting, my only options are "Welcome back, it's going to be a good season for this club" and "I hope you're ready to win the title!". Selecting 'good season' makes the whole squad angry that I'm not being ambitious enough, whatever that means. My season expectation is simply to qualify for the Champions League. This stuff has to get figured out, please. The game has got to be better about player interactions.
  12. Yet again asking for the entire Promise system to be put on a Falcon Heavy rocket and fired into the sun, especially as it relates to player roles. The fact that that a player is capable of distinguishing between being an advanced playmaker in central midfield and being a central midfielder on support with the Shoot Less Often and Take More Risks instructions is ridiculous, and that they get mad about it is farcical. It's also incredibly limited -- I can promise that a player will be an Advanced Forward, but not that they'll be a Pressing Forward or Inside Forward, for example. Why not?
  13. It also doesn't seem to be implemented properly. Your wage budget isn't capped by the salary cap, for one thing.
  14. I would really appreciate a look at the interaction system and how it interacts with itself and with other things in the game. I just had a situation that demonstrates how the interaction system doesn't have the options it needs to. I have a player who's a Team Leader in the squad hierarchy. He's over 30 and is in his tenth season at the club. At the start of last year, he had an expectation of First Team playing time, but that dropped steadily over the season, and going into the current year he's a Squad Player -- and third-choice at that. So I didn't argue when he approached me asking for a new challenge. I got a decent enough offer from a team he wanted to join, bing-bang, he's out in the January transfer window. Then one of the other Team Leaders, the guy who's the club captain, approaches me, unhappy that I've sold the player. I can defend my actions in several ways, including straight-up lying about FFPP and wage budgets and stuff. But what I can't do is say something like "he was a fantastic servant to the club, and he felt like it was time to go, so I granted his request." If interactions are going to have the effects they do, then they have to take into account all of the variables within a situation. Right now it's like Russian roulette.
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