Sunstrikuuu
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Everything posted by Sunstrikuuu
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Under the new training system, I've never noticed differences in development that couldn't be explained by playing time, with the exception of rare regens who show up as 180 CA 16 year olds. But even something like 'all the development happening between 16 and 22' is an example of what I'd like to stop happening. The other end of the development curve, the decline phase, is still really flat, it seems like. Again, I'd like variance. Admittedly, I can't speak to FM 23. Maybe it's all different and better! I don't know, I didn't buy it because there are other problems unrelated to development and AI squadbuilding that are absolute dealbreakers for me. But it is nice to see the same issues coming back year after year.
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I really liked the old NBA 2K system (I can't believe I'm favorably comparing NBA 2K to FM!) where players were assigned development curves. Some players grew quickly, had a sharp spiky peak, and declined quickly. Others grew more slowly with later peaks. The best grew quickly, had long, high, sustained peaks and declined slowly. I'd kinda like to see something like that implemented in addition to the PA/CA system, where players can have separate growth, peak and decline values blended into a single developmental curve. That would give some variance to player development and allow for a little more mystery.
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This basic principle underpins many problems outside the match engine as well. What the game shows you -- 'this player isn't playing well' -- is contradicted by other systems -- "in light of my client's impressive form, I would like to open talks on a new contract". Players achieving excellent results not being picked for national sides or drawing transfer interest is another example of the information the player can see not matching the simulation.
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No, but you'd also expect mistakes to be tracked as mistakes. It is very frustrating to see players making mistakes that cost the team goals, but not have that reflected in the stats, which has a knock-on effect on other systems. If actual mistakes aren't tracked correctly, then player ratings will be artificially high. That leads to contract requests 'in light of my client's impressive form' after actually bad games. It means you can't use the warn/fine system. It means the player will be less likely to accept correction via interaction ('cut out the mistakes or I'm going to have to drop you'). If I were designing a system to make players of my game tilt, that's something I'd do -- making the underlying stats not match the visual presentation.
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How to keep this Promise?
Sunstrikuuu replied to Luizinho's topic in Football Manager General Discussion
I think this one also includes not being mean in team talks. But yeah, promises are awful, the whole system sucks, sorry developers but it's true. -
I don't want to hear that it's a beta when it's got the same problems with interactions that FM 22, 21, 20, 19, 18 and 17 all had. That was my hard line this year -- no changes to the interactions, no purchase. The interaction feature is game-ruining, and I won't put another penny into the game or the company until it's changed. A lot of people here have had a lot of patience over the years.
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[FM22] Arsenal F.C. - Trusting the process?
Sunstrikuuu replied to RogerC's topic in Good Player & Team Guide
I've been pretty committed to using a Pressing Forward on attack with inverted wingers flanking throughout FM22. That's worked for me in 3-4-3, 5-2-3, 4-3-3 and 4-2-3-1 configurations. -
For what it's worth, I have never been able to get a player to accept lower salary in exchange for higher playing time. My experience across the last, dunno, five versions has been that salary and playing time expectation are linked. Offering a higher-than-expected squad status increases the player's salary demands, not both.
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I think it's the best it's been in a while, but there are a couple bad items (dribbling, central defender positioning in on-on-ones and under long balls, movements during counterattacks by forwards) kludged together. It basically works out, and when the ME is clicking it produces some really, really slick moves, but hoo boy I hate seeing my Ballon d'Or centerback watching balls go over his head because he won't take one step back when it's kicked towards him.
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Will you be buying FM23 ?
Sunstrikuuu replied to alian62's topic in Football Manager General Discussion
Also undecided. I like a lot about FM22, but since the final patch the number of unfixed bugs and odd design decisions have been really wearing. I know people complain, with some justification, about the match engine, but the match engine is the part of the game where I'm most at peace. When I leave the match, I feel like I'm juggling hand grenades, and if I miss one it'll ruin my season. And it's just... it's frustrating and it's stressful, and I have to hit Continue so many times and I'm literally afraid to hit the Holiday button because every time I do my assman creates a ****ing crisis in the squad. -
Funny Screenshots Thread
Sunstrikuuu replied to Svenc's topic in Football Manager General Discussion