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Everything posted by mp_87

  1. I think you do it through a combination of more text, better text, and the variety of it and also AI. Dealing with the media and all that crud is a big part of the managers job. Like it or not it is a big part of football and drives the stories and narratives. And almost certainly could and should be represented a bit better in FM even though it will be way down the list of anyone's priorities. You don't see any variance in behaviour or "culture" and it's all identikit. You get a bit more press stuff at the top levels compared to the bottom but that is it. There is scope though to do more: - Different countries have different media behaviour. The British press build people up to knock them down. Listen to Gary Neville about his time at Valencia and the Spanish press would interrogate you about tactics etc. and call you useless if you didn't have the answers for them. You could build in cultural Press differences that managers have to navigate, and can build pressure on you amongst fans and ultimately board. - Big clubs with big demands, eg. Barca, Real, etc. you're under immense press pressure and to provide soundbites. - If you are building a name for yourself, eg. a tactical innovator then people want to hear what you have to say - a tactics podcast, Sky Sports, MOTD, whoever. Builds your profile and possibly clubs notice you in this fashion. - Transfers: your star player wants out for example and you're asked about it all day, every day. There is no escaping it. Now obviously some people will read that and react with abject horror to a lot more media stuff, and would be a vast amount of work to make that weighty enough with enough depth that you weren't fielding the same two dozen questions every time, but that is one way of building some sort of variety to the game world through the text-based environment.
  2. Yeah would be great if goalkeepers weren't so limited, and collision detection has always been a problem. It's been well documented on here and discussed. I also hope for a complete rework of what they're capable of both with and without the ball - currently "Sweeper keepers" for as long as can be remembered rush out/sweep up intermittently at best and role/attributes don't make a huge amount of difference. Then there is the massive limits as to how they can get involved in possession, in FM the different sweeper keeper roles have always got graded by how far they'll dribble out and then smash it up the pitch. If you look at what modern teams do involving the keeper it's needed revamping for several years. As an example off the top of my head I caught a bit of a Brighton game the other week, and in that time I saw the goalkeeper Sanchez 40 yards out fully involved in the ball retention/recycling, and at one point when stuck in their penalty area being pressed he even ran out to the side past his centre back on the ball(!!!) to make an angle and an extra man so they could play out. As with everything I'm sure it's difficult to introduce to the game, in stable fashion. But a substantial reworking of goalkeepers is years overdue and would be a big change to trumpet. We can but hope though.....
  3. You can nitpick the OP's examples and tactics, and yes he probably could do some things better..... Some of it is Match Engine though and there is no getting away from it. (Gegen)pressing and it's evolution in the last few editions has caused knock on effects but also some of the choices in possession have just got really weird. I go back to saves on 15 and 17 every so often, and ok they are more limited previous editions (and as said, the defensive aspect was less evolved than present day) but you see patient possession play, players turning out and going back, methodical short passes, etc etc, as a matter of course - compared to 21 where you have to hope and pray it happens and players don't just take it upon themselves to force the issue or spray it forward or to the flanks.
  4. One I've always been meaning to ask..... Can I get an accurate description in layman's terms as to what Transition-Press and Transition-Restrict do/is the difference? The in-game descriptions are as follows: T-P: "Specific work on transitioning from defence to attacking through pressing the opponent" T-R: "Specific work on transitioning to defence after losing possession by restricting the space in which the opposition can play" I think the wording could be clearer, for instance take T-R... Is that falling back into defensive shape or looking to counter-press? If you are looking for your team to counter-press in transition which of the two options is better? Bits of both descriptions could apply. Or is there no tactical benefit/meaning to these training sessions, and they are purely for attribute development?
  5. Yeah I'm another who would hope we can do something different with set pieces. I get some will find it fiddly and far too time consuming to set up but the current options are fairly limiting. I'm not even talking about necessarily wholesale improvement - for me I'd like back the ability, as you could do on previous editions, to just place your players in "default" positions ie. in formation. For instance if I wanted to take short corners, you used to be able to (without even selecting a short option) via just putting everyone on Default have your RW on the side of the penalty area, your RB for an angled pass back down the touchline, and your RCM towards the corner of the penalty area. So plenty of scope for short corner interchanges. Or for throw ins you could send a couple short whilst everyone else stayed in formation. Now that's basically impossible to replicate, as you're forced to put people in the few limited straightjacketed options (and that's even before the bugs of FM21 regarding what instructions were obeyed, eg. your DM always vacating the centre of the pitch). Come on SI, I get a stable set piece creator that isn't massively exploitative is hard work and why you disappoint some who want massive evolution of it.... but give us/me back the old possibilities at least.
  6. Yeah, I mean in fairness I totally get and do actually agree with the various meetings they're introducing and making it a bit less of a 'point and click' text based soulless environment. Ok it might still be point and (even more) click, but at least trying to build some sort of game world and realism to it I see the thinking. Still though to trumpet what seem to be essentially just UI changes as a headline feature is a bit..... weak. And as mentioned numerous times already, what is needed more than this is AI logic and response to greatly improve and for it to integrate much better with your club vision, tactics, etc. That is the gamechanger, and without it no amount of UI changes will make any difference. Won't even get started on Deadline Day
  7. Cheers for the reply @herne79, that's good to know it wouldn't be a wasted effort. And yes I will also be using additional focus also to further shape them. Now to whack the whole squad on playmaker roles
  8. I'm sure this has been asked before, but to Mods/SI staff/Experts out there..... I could do with explanation/confirmation on the position/role/duty option in Training and how you can potentially use it. I've always left it as it is, or on the role they were playing, but want to try something different. So as an example starting a Sunderland save, I admittedly want to be very extreme and focus pretty much solely on possession and my team being comfortable on the ball. Passing, some movement, and the mental attributes to go with it. (quick side note: Yes he is deliberately in the Attacking unit, I go by the '5 attack, 5 defend' principle, and his position at LB is one of the designated primary attack options) So this is my Left Back, Hume as an example. Can play as either a LB or LWB. I envisage him playing as an attacking Left Back in my tactic. Now for a League One player I'd say his physicals are perfectly acceptable, however his Mental and Technical, even for a young player, need work and to fit my possession (ultra) focus. Which brings me on to my question...... What is the effect if I did this: As can be seen, I have changed his Position/Role/Duty to a Wide Playmaker. Why? Because look at what attributes will be getting trained, a narrow focus (compared to eg. if I put him on a complete wingback which would target every attribute going) targeting on Technical and Mental ones I want for possession-focused play and to aid an attacking left back. So any training sessions that focus on individual role I know will be working on these attributes. I also have additional focus up my sleeve to further target specifics. But.... he has no familiarity with the Left Midfield positional slot, he isn't going to play there to pick it up, so I ask: - Training wise, will this have any effect in terms of attribute development? Or is doing this (putting a player on an alien role they won't play) a complete waste. - If it will help shape/mould the player more to what I want and hold important, I presume tactical familiarity will be a lot slower for their actual playing position/role? (this I can live with). I think that covers it and hopefully you get the gist of what I'm asking. Would appreciate clarification.
  9. Great effort with this @Justified, totally with you on the 'Day One' ethos - I'm also someone who takes hours and hours to complete it! I'd consider myself knowledgeable about all aspects of FM after 20 years, but would like to ask about Game Detail and Setup. Does it stay stable and error/crash free? Even with a middle of the road, very competent laptop I've tended to shy away from loading "lots" of leagues and running many competitions in full detail on recent editions because of the worry, not so much about processing times, but the file size and stability after a few years. Certainly on old FM's it used to quickly run into the 100's of MB's etc. and be something I was wary of. I'm sure optimization has improved, and maybe something I dip my toe back in and explore...
  10. Unfortunately it's a bit of a mess. I'll summarise with what I see: - The first thing that screams out is the central midfield. Those roles on positive mentality, you will have virtually no defensive presence. - Positive will already play quite fast, why extremely high tempo on top of that? Are your players good enough to play at that speed? - I'm not going to say don't high/counter press, though you should certainly consider if your players are capable of it, but if it does work, you do win it back, and have the other side trapped in their half of the pitch.... where will the opportunities be to use Pass into Space? - You want to use two wingers plus create space for underlaps, yet are playing narrow. - Is there a reason you want them to underlap in the first place? I'd also query why when trying to create space you put a Mezzala into an area where the fullback will be trying to move into.... - From my perspective, focus play down the left is unnecessary. You can create natural overloads and directions of play via your selection without using the TI. - In general your instructions when it comes to wide play are muddled... You want them to play fast/transition fast to the wings/pass it into space/hit early crosses, but yet also slow it down to create underlaps and focus on winning set pieces. - Then there are the defensive instructions. If you're not a very strong team I'd question whether you should be defending wide, marking tight, and diving into tackles. You're going to need good individual players who can mark and tackle properly and win their duels, plus it might be better to stay compact centrally and to have safety in numbers. I'll stop there but really I could say more. Go with the advice already given - think again on roles duties, remove most of the instructions until you're sure what they will achieve by selecting them, read the guides on roles/combinations etc, ask more questions and for advice if needed.
  11. To replicate Italy my starting point would be: Back three shape made by the FB(d) - Sit narrower, CD(co), and CD(st) - stay wider. I don't think you need to go with CWB, either a WB or FB(a) would do the job fine I suspect. DLP in the midfield strata, I'd start with the other CM's on support and tweak these if necessary (or also, bare in mind PPM's). AP(a) on the left with roam from position to free up the flank for the left back. W(a) on the other side because they stayed high and wide, playing a left footer there offers the cut inside variety naturally. DLF(a) up front I'd start with to act as a linkman as well as be a scoring threat. Wouldn't usually put all three on attack duty but best fits what Italy are doing, plus the DLF and AP are going to be looking for ball to feet and so I don't think it would be disjointed. EDIT: Just done a very very quick test run for one game, with minimal instructions on balanced mentality, and not too bad at all. Plenty of fluid possession, stable back three shape in build up, the left back camped up in the final third, the AP popping up everywhere in the left half of the pitch, and the RW high and wide but also getting into the area. If I was to keep going I'd want to further shape the midfield roles, but initial conclusion would be not too hard to do a decent replication of how Italy are playing.
  12. Cant help, with how best to optimise/game it. I suspect there is a fair amount of leeway though and the more you can fit in the better. Probably a part of the game that FM could and should penalise you more (not that it would be popular!) - Pretty sure no clubs would be doing triple sessions every day throughout a season, and I see a lot of example schedules doing things that would be unheard of IRL such as ultra intense triple sessions the day after a game(!). Or like in the OP where I very much doubt a day or two out from the game a team would be beasting the players doing triple sessions with a physical focus. Whilst it is almost certainly not the most optimal way to approach it, I try to work to something realistic and that reflects real life training ideas. I try to work it as a microcycle with the matchday (M) as a reference point. So M +1 M +2 M +3, and then M -3 M -2 and M -1. The first day after the match (+1) is the match review and rest/recovery, that is it. You start to work in +2, Build the workload so it's at it's highest during the week in +3 and -3, and then the last sessions before the match are tapered down and focused on optimising and tactical work for the match ahead. It's usually only in +3, -3, and -2 where I use all three sessions. With multiple games in a week, which for some teams/leagues is a regular occurrence, that goes out of the window. Mainly just focused on rest and recovery and some technical and tactical sessions when you can.
  13. Cannot believe people are defending/making excuses for this. I (and also I know, from previous discussions, many others) see frequently, for example, the ball getting cleared and going out for your throw in but then one of your players will sprint 30 or 40 yards for the ball - with no one from the opposition anywhere near or interested in going after it - and inexplicably run it out of play and keep running until they hit the physical border of the ad hoardings. That's not just the game struggling to represent the animation of a poor touch going out of play, the whole decision making and passage of play is unrealistic, inexplicable, and tbh "bad" and needs eliminating from the game in future versions.
  14. Just starting to fiddle around with this, some help please if anyone can..... 1. How do I remove the "What's New in FM" button and also the FM FC advert, as some have done? Deleting the relevant containers in the Intro Panel just seems to corrupt booting up the game, whilst removing the Intro Promo Banner xml and picture file hasn't had any effect. 2. Think I should be able to adjust the colour and size of the start menu/columns, thanks to what is already mentioned in previous posts, but how do I adjust the transparency to show more of my background pic? Made my own Paper transparency file but it went very wrong! Ta in advance. (Deleted Pic in case of copyright problems, my background has the PL logo plus Club Badges)
  15. I think, in various ways, you're trying to run before you can walk unfortunately. Reality is that this is still a very small budget in order to attract players, especially if you're trying to hoover up young players. Clubs who take this approach speculate to accumulate, you don't really have much room to do that. You will have to keep slowly building up your finances. Completely agree with what @XaWsays regarding transfer negotiations. You have to play the long game, have a plan, and lay the groundwork for a transfer and even then it sometimes doesn't work, but equally sometimes does. FM is moving away from a game though where you just pick a player you want, put a bid in, and have him signed all within one day. But then, even three seasons in, I doubt you have the reputation to be a stellar destination for players, so they may not even want to join if you can get the right bid together. A small-ish club from Holland quite possibly won't tempt players from eg. France or even from fairly similar standard league/rep such as Denmark. I tend to think of more my nations place in the food chain, rather than my clubs if that makes sense. Pick obviously smaller markets that should be easier/cheaper eg. some of the Eastern European leagues or African ones. I also find that quite often youth players aren't interested in signing if they've recently signed up to a pro contract with a club, so they might not pressure their current employer into selling. Lastly, I'd advise to stop looking at PA, or at least revising expectations. For Eredivisie someone of circa 130PA could become a really solid player and performer. If you develop him, get him game time and get performances who knows what you could sell him for in future? Clubs doing the 'wonderkid' approach don't just take gems, they take the lesser players too to develop and sell and bank the money. If you're turning your nose up at players like that, especially early on in your game, well you will be fishing in a very small pool of players. Long story short, you have to be patient. It's a slow build.
  16. No but combining TI, PI, Traits, Attributes such as Teamwork, Decision Making etc. the vast majority of times they should follow instruction, and always used to. As I said, I have tested and gamed this to the extreme - When I see for the umpteenth time a fullback on defend duty, a defensive team mentality, be more disciplined TI, restrictive PI's, the Traits I mentioned, and fully fluid with the tactic charging forward with the ball so we get more run/cross spam you realise you may as well not bother, it's a futile effort. My play style might be towards the extreme side of thing but if I don't want aggressive wide play it should be possible. Hardcoded default behaviour whatever the role/instruction means it is not. Then there is the patterns of possession. I don't know what has happened in the last couple of years but the game is now non-stop with sweeping balls out to the flanks or players trying a killer action. Often it just goes coast to coast. Sent out to the left flank, if you're lucky and the wideman doesn't charge to the line with run/cross spam and actually recycles it back inside, a couple of passes later it's getting lofted out back to the right flank. Even if the man out there has a defender right up his backside. And as previously mentioned, then there are the dreaded backward diagonals..... If no one is seeing that constantly all match, especially if they watch on more than minimal highlights, then I don't know what they're watching or they simply don't care. Sporadically you do get nice passages of play that slice the opposition apart and probably keep 99% of FM'ers happy (especially if they're just watching the key moments) but between those fleeting moments for me the 90 minutes of football leaves a lot to be desired. I might be asking too much, but no way is what is presented - especially in terms of stable patterns of possession - close to being realistic and has taken huge steps backwards compared to previous editions.
  17. I took a few weeks off due to annoyance at the game, but lockdown and the new patch led me to give it another chance. Unfortunately, nothing has changed. I'm not going to be your average FM player. I watch matches in full and am most interested in the tactical perspective, and like to play what you would call an ultra possession style of play. Ultra methodical and patient and absolute domination of the ball with short passes, and keeping the ball centrally as the 1st, 2nd, and 333333rd option/mindset. And I don't evaluate the game on nice moves and goals sporadically, My criteria is the 99% that makes up the rest and if it represents a realistic, or at least fairly accurate, 90 minutes of real life football. But playing this way over the last few editions is now just impossible. I'm sure loads of forummers can put up clips of the random times the ME does put a nice move together for a goal, and keeps those who play on minimal highlights happy and convinced there is nothing wrong, but the rest of the time the football, the behaviours, and the tendencies, are nonsense and often wildly unrealistic. I've said it all before, but once again, if you wanted to sum it up the game is far too frenetic in recent editions and like it suffers from ADHD and just cant help forcing the play with every other pass. Short patient passing, recycling possession, going backwards, etc, rarely happens, most passes are random infuriating balls out to the opposite wide man. Doesn't matter how many passing options around them, doesn't matter if that wide player is open, BOOM! it's going across the pitch. And don't even get me started on the absolutely bizarre backwards diagonals - over the heads of most of your team - to the fullback that is your furthest team mate away that get played, often as an outball under pressure, that have been in the last couple of editions of the game. Then there is wide play itself. It needs a total rethink. Basically every wide role now just runs, and crosses. It can't be stopped. It's just rinse and repeat arcade style. Wide midfield or defender. They just get the ball and charge forward. It doesn't matter about instruction or role it's like it is hardcoded. There are concepts now, especially with the likes of juego de posicion for the wide players to stay high and wide but not actually that involved, they're just creating space for others in the centre, recycle the ball a bit and join in with simple play, and waiting to time a run into the box as a poacher - think David Villa, think Raheem Sterling, and so on. This is a totally alien concept to FM, a) if you want a player to stand that high it's got to be down to an aggressive attack mentality and so automatic run/cross spam, and b) if you did have a player standing out there, it would just get launched to them hoof ball style. For all of this I have extensively tested and gamed it now to extremes and can safely say you cant avoid it. For the possession it doesn't matter about role, mentality, instructions, tempo, attributes, Traits, tactical fluidity, and whatever you can think of. You still see the same patterns of play no matter what you do. As for the wide play and it's one dimensional nonsense, when you still see defend duty fullbacks charging down the flank, even with 'dribble less' and traits 'Runs with ball rarely' and 'stays back at all times' you just accept it is time to give up and you are fighting a fight you cannot win. Go back five years say, and though the game was simpler and less evolved in some ways at least this style of play was eminently possible. Players kept position and to instruction, would turn out and recycle the ball, and look to pass it around rather than so many positions now just charging forward or forcing a pass. Pretty astounding that several editions later it has regressed so badly. I'm not asking for it to be easy, with the introduction/evolution of pressing and LOE for example it should be harder to play passing football, but possession play and choices and patterns have completely gone to pot, in my opinion. And this isn't even written as a reaction to losing. Far from it. I'm still winning the vast vast majority of games, seeing some nice moves and goals on occasion, dominating with 70% + possession, and on paper ticking every box. But watching a full match I just see mostly unrealistic nonsense and it ruins any immersion and enjoyment I might get I'm afraid. I could then start on the general annoyances such as attempted crosses being hammered against defenders legs on repeat, headers skewing off in every direction but the logical one, players chasing and running the ball over the touchline (even if it's going out for their throw/corner), specific man marking instructions not working, set piece instructions being limited and often not working, and so on... But I'll leave it there. A shame because I think the rest of the game is quite impressive, but it's let down by its most important part. End of essay.
  18. Ok, but you could save yourself a lot of bother. There have always been problems with Ratings (both under and over scoring certain players/roles) and likely always will until FM is in a place that is dramatically more advanced than its present state. As an example on either FM14 or 15 I had a pivot midfielder (rated 1.5 stars by the game) who went through our unbeaten season with something ridiculous like a 97% pass completion at over 100 passes a game knitting play together, picked up every loose ball going, pure domination of the centre of the park and arguably our most important player. Always rated the worst though because the algorithm simply couldn't recognise it and thought he did very little. My point is that was 6 or 7 editions ago now, threads are still being started about DLP's (as just one example) ratings in the present, and likely 6 or 7 editions in the future it still will be an issue, for DLP or any other positions. Accept it and you'll save yourself a headache.
  19. Ratings - whether that be the Star Ratings or Match Ratings - have always been imperfect and fairly arbitrary and been questioned by many many FM'ers. It's always going to happen when it's left to (a fairly basic) AI's interpretation and the code/criteria it follows. Personally I don't get hung up on it, in fact I ignore them totally tbh. I watch matches, and if my players are doing what I want from them in the position/role they're selected then I'm happy and couldn't care less if they're averaging a 6.7 rating or whatever. I know they're worth to the team, I know what they bring, and quite frankly I the user know more than the Rating system and how it interprets events to come to its conclusions.
  20. The main problem I see is basically no one who is going to be getting into goal scoring positions consistently. No one from the central midfield will, Coutinho will drift inside and eventually get into the box. Messi will drop deep and eventually get into the box. The only one consistently getting in there or available for a killer cutting pass will likely be Griezmann. You need multiple and varied options, especially against a packed defence. You identify the problem with the midfield imbalance in that SB/MP/FDJ are all deeper players, yet haven't looked to solve it or take a hard choice, and instead have shoehorned them all in. I think you need to either a) make the forward roles more aggressive if you want a supporting midfield feeding them or b) make a choice and sacrifice one of them for a more attacking option from midfield. But if you do want to select all three of them, one final alternative... You're Barca, likely facing very defensive teams I assume. Is it an option to sacrifice a centre back and play Busquets there, or, even more aggressively, De Jong and have him bringing the ball out of defence?
  21. Agree with a fair bit of what @Atarin has already said. The approach and roles used are flexible and vary depending on the opposition. My thoughts: Lloris is a standard GK defend these days. The centre backs are, as already said, the other way around. Dier on the left, Alderweireld on the right. Dier has a bit more license to play out so is maybe a BPD (unless he has brings ball out of defence trait, cant remember), Alderweireld is a standard CB. Whatever the opposition, there isn't a huge amount of playing out from the back, if it isn't on very quickly the ball gets sent long or down the channels or switched to the opposite flank. Fullbacks - At first under Mourinho it was very rigid with the left back very defensive whilst the right back played very high, but that has changed. Reguilon's role is difficult, I wouldn't say he is ultra aggressive but he does get ahead of play at times and when the transition/counter is on he has license to motor forward down the left flank. I think FB(a) is probably the right role. Davies isn't as defensive as he was last season, but out of all them is still the 'safest' selection, I'd go with FB(s) with 'hold position'. Right backs work their way up the pitch as the ball progresses, I'd go WB(s) for both. The centre midfield roles change depending on the opposition. For me, against big teams they're in the DM strata, in easier games they're in the CM strata. I also think whatever the opposition the duo is very careful and rarely get ahead of the ball and have to be very disciplined. Hojbjerg plays as either a DM(d) or CM(d) alongside Sissoko, who in turn is hard to pigeonhole but I'd say is probably a DM or CM(s). His comfort zone is to drop to the right hand side so maybe experiment with stay wider instruction. If Winks and Hojbjerg play together one plays as the CM(d) whilst the other plays as BWM (d or s) with a bit more license to press and hunt down the opposition, but they have swapped roles this season when paired. Ndombele plays as either a CM(s) or AM(s), he connects the midfield to the attack and will float around to pick up the ball without being a playmaker and the behaviours that will incur in FM. Also gets forward eventually to support the three attackers and chip in with odd goal. When Spurs are sitting deeper, it is often his job to carry the ball upfield and relieve pressure. So 'run with ball' maybe a situational PI. The wide roles are the most difficult to get right in FM. They're expected to get back in behind the ball plenty, but then other times (strong or weaker opposition) they 'gamble' and don't get back in and are in positions waiting for the ball to be cleared and to counter. I don't think this is possible to replicate. They're also pretty fluid and will pop up over the field and I'm not sure the Roam from Position PI does enough justice to this. But anyway.... Son either plays as a WM/IW(a) when sitting deep or IF/RM(a), I think he is more of an off the ball runner personally than an FM winger type but others will disagree. Bergwijn is selected mostly for his work rate and defensive effort at the moment, and plays as a DW(s) or IW(a) depending on opposition. Moura the same, but usually plays the smaller games so I'd say IW(a), Bale..... doesn't do a lot..... AP(s) is about right, Lamela either AP(s) or IF(s) depending on the situation. Kane - Agree with Atarin, his role varies so much. When sitting deep he is the most advanced player (DLF or CF), and the ball gets played into him to control and then feed those running past him. If it's a game where Spurs will have more of the ball he is dropping deeper and deeper. Sometimes an F9, sometimes even an attacking midfielder, it isn't uncommon at the moment to see both wide men and the Number 10 in front of him. Other tactical stuff: So in weaker games I'd say it's a 4-2-3-1 shape. Tougher games I'd move all 'midfielders' back a strata. And at times it is almost a 4-4-2-0. Spurs don't play a lot of football. Pragmatism rules. The defence will send it long a plenty. There isn't a huge amount of possession and constructing moves to slice through the opposition. Quick counters and transitions are the key. If that isn't the source of goals then usually it's from an early cross or set piece. If they go ahead they are more than happy to sit in a compact block and manage the game and pick the opposition off on the counter if they can. The 'Be more disciplined' TI was surely made for this type of football..... Corners - Ball is aimed at Alderweireld and Dier attacking the near post, Kane attacks from the centre or far post.
  22. Ok so if we're talking about incorporating Muller, as I said in my previous post he usually played either from the right hand side or as a second striker. In terms of how this was deployed I'm going to take the mid point of Pep's reign, so say 2015ish, because at this point the formations hadn't gone ultra fluid, asymmetrical back three/four hybrids etc, and so are probably easier to replicate. (Note: I've selected the players of the time who I interpret best fit the roles and/or were the ones used, during this time the likes of Robben, Thiago, Ribery were.... shock horror .... often out injured) Muller from the right (4-3-3) In this one Lahm played a bit wider to cover the right hand side. Apart from that all fairly easy to interpret. Muller through the centre (4-2-3-1) In this shape it was more of a double pivot to maintain the 5-5 split. The left back played very high, the left winger came inside between the lines and to 're-add' the extra man in the centre of the park and maintain superiority. All perfectly doable on modern FM's.
  23. Definitely the hardest of the three teams to replicate as the shape of the team and roles used changed so often - This was when Guardiola was at his most experimental, helped by how dominant Bayern were domestically. I'd say the possession and build up was a little bit more mechanical/structured and careful than the Barca side - would be unsure how best to achieve that until I experimented myself, but factors could be the tempo, mentality, or the expressive TI - and as said definitely far more influence from the wide players who were much more direct. I know you're going for the structure of the team and getting that successful but I think it might be helpful if you offered up which players (and their roles) from that side you're trying to emulate @04texag to get some specific behaviours. For starters I wouldn't personally say that Muller was a MEZ - from what I recall he either played his free (raumdeuter) role from the right or when central he played off the No.9 in a more 4-2-3-1 shape.
  24. I'll have to try again with the Winger roles. I've tended to shy away from them in recent editions of FM - For my liking, and when trying to play patient methodical possession football, I've found them far too one dimensional and direct. But will have a look to see if they've been tweaked to something more acceptable to my eyes. Another problem has always been getting the wide players to hold their width if you're mimicking Pep football. In the AM strata, even with stay/play wider instructions, they have always 'collapsed' in towards the central areas too early with the ball still too deep on the pitch. Midfield strata worked better for this but feels wrong putting the Barca teams wide players in that strata, plus it does impact on your pressing capabilities if they're in the deeper positions.
  25. Busquets role has been discussed for years. It changed depending on the situation and as the team evolved and usually no one is wrong, they're just selecting their own preferred version of him or what they saw in a specific game. If you can get to a point where you have different roles for that position depending on different scenarios that is the ideal. How changing the role effects the rest of the team has to be taken into consideration though. If Busquets played deeper, Xavi quite often dropped deeper too. My main question mark would be the two BPD's. How is that working, are they taking it upon themselves to dictate the play and spray passes about? That's not really the role(s) that would come to mind for me. Puyol/Mascherano kept it very safe and just gave the ball to their more talented team mates. Pique had a little more license but again he, as is with most of the team, played to instruction with short passes to those ahead of him. Anything more 'flair' from him I'd probably account for via attributes and PPMs. As has been noted the wide roles cause the most problem. The Pedro role had different movements - sometimes holding his width, sometimes breaking in behind, sometimes playing as a centre forward if Messi had dropped deep - which are hard and maybe impossible to replicate fully. The David Villa role (and now, Raheem Sterling plays fairly similarly) I wouldn't say was a winger, and I'm not sure exists in FM. He held the width to open space, often wasn't that involved in play/was ignored and just kept it simple if he was, and concentrated on timing his runs to burst in behind diagonally or arriving to apply the final touch to a move in front of goal. I've said for years this type of 'wide poacher' is a role needed in FM (maybe as a new role, or a reworking of the Raumdeuter one) but it's never happened.
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