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Everything posted by Overmars

  1. I find it incredibly frustrating with how form often overpowers individual player ability. If I have a player who has scored in consecutive games then I know he is so much more likely to score in the next game than someone with the same attributes who hasn't scored in a few matches. Similarly, when I have a player earn a rating of 6.2 in one match, I know there is a decent chance he'll do the same thing in one of the next few matches as well, You can get strikers slumping for half a season or more because they become unplayable after their "10 hours of competitive football without scoring" str
  2. That's a great compromise to counter against better opponents. The problem is position familiarity. It's tough to find players who can rotate between IWB and MC.
  3. I had a fun save with them in FM20, eventually building a three team rivalry with Celtic and Rangers. The only downside was how easy most of the matches were against the smaller teams.
  4. Part of this effect is attributable to how narrow teams defend in FM20. Pause the match on any of your patient buildups, and you'll see the back line of most of your opponents will be packing the middle of the pitch. The most common open space will be the flanks, and most of the play gets funneled there eventually. Whether or not this accurately reflects real life is debatable. Nevertheless, if you position an AMC in the middle and expect him to operate as some sort of playmaker then you will find he doesn't get much opportunity to do so without coming deep to get the ball (essentially playing
  5. I agree on both suggestions. The magical friendly against a terrible team can cure a lot of ills. A few other suggestions: Rotate in a different forward. If your striker is in a goalscoring drought then he is essentially useless. Get him out of the lineup until you can win a match and ease him back in as a sub. Forwards in bad form are real killers in all FM versions. Don't use "Get stuck in" or "Tackle harder." Every set piece you give your opponents becomes a really good scoring chance when you are in bad form and bad luck is striking at every opportunity. Be kind to y
  6. A lot of player performance is determined by elements outside of player positions and roles. Player form and morale matters a lot, so a player in good form tends to continue playing well regardless of tactical decisions. Similarly, someone in bad form can struggle regardless of being placed in the ideal tactic for him. Set piece duty also impacts form and ratings. Someone scheduled for set piece delivery duty will invariably be a strong performer in FM20 due to how ratings are impacted by assists and how often set piece goals are scored. In other words, be careful analyzing tactics based
  7. Totally agree with this. The wild swings in form that players and teams experience in FM feels very arcade-ish. In FM20, if you lose a couple of matches then you know the next one is going to be full of bad luck and set piece chances against you that will make you feel like you have the worst squad in the league. Similarly, if you win a few matches in a row then you can play with both eyes closed and still win most matches. Form should matter but not in a way that overwhelms most of the other factors.
  8. If you are the better team, playing balanced and without a more urgent pressing style will almost always result in your opponents passing around in their own half. They will be in no rush to push for goals against you, and you need to play with more urgency to push the issue. Also, a WB, W, and MEZ all on the same side is overkill on the flanks.
  9. Not without investing a lot of time to edit it yourself. Usually you can find new data sets for last year's version and occasionally the two year old version in some online FM communities. Anything older than that is typically left behind.
  10. I had the same question a while ago. I was told it's normal expected behaviour, which made me want to run out and buy a dedicated graphics card. I do wonder why rendering simple menus is using GPU that much, though.
  11. The problem with this argument is that you can play the game for 500 hours and then at the end you might wish you hadn't played at all because your overall feeling and memory from those 500 hours was one of frustration and maybe even regret. I spent a lot of time playing FM20, far more time than I did playing FM19, but the frustration eventually got to me. It's probably worse that I spent more time on FM20 than FM19 because I walked away from both versions feeling a bit disappointed. If anything, the fact that this game is so incredibly addictive puts more pressure on it to leave a good i
  12. I love this formation, but it can be precarious if your striker is in poor form. This is especially true if you give him an AF(a) role. If you do this, make sure your striker is in good form. If in poor form, play him out on the wing until he scores again, or better yet, save him for a cup competition. For wingbacks, I like using support duties because it gives you much more opportunity to customize their behaviour. If you don't want them crossing or dribbling as much in a particular match then give them those specific instructions. If you use attack duties, you are stuck with them dribbl
  13. For FM20 purposes, I would tell the AML/AMR and DL/DR to cross to the far post. I would also manually set the front three to close down more, tackle harder, and mark tighter.
  14. My feedback on your screenshots would be: I'm not sold on Zirkzee in FM20 due to his lack of pure pace and his low work rate. You could find more joy with a much better forward. Spamming corners and free kicks is good strategy, but you need an excellent set piece taker on the field at all times. Also, make sure you have the right routines in place. Some of the defaults are a bit weak. If you want your wingbacks to get forward then you should probably give your DM a defend duty role (AM or HB are great). If your AP(s) isn't taking over quite like you had hoped, try an RP
  15. I would go with this tactic in FM. Some things I might consider changing: Dropping Firmino to AMC. In truth, Mane and Salah are playing at least as advanced as him, but an F9 in FM should be close enough. Changing one of the BBMs to CM(s), maybe even with a hold position instruction. I do think of them more as BBMs, though, especially Henderson/Keita. Using attacking mentality. Either way, you need more direct passing and a higher tempo. You can get there with positive or attacking mentality. I thought about using a DM, but the midfield three spreads out better in FM th
  16. In his last 8 matches, my AML (Gabriel Martinelli, inside forward role in a 4-3-3) has 44 tackles, 39 headers, 0 goals, and 1 assist. The leading tackler in my save's EPL so far this season is Felipe Anderson with 8.02 tackles per 90 minutes (he's a strong tackler in real life, but still only averaging 3 per match). The list of top tacklers is flooded with wingers, inside forwards, and wingbacks and the numbers are way too high in general. I hope FM21 shifts some of the play from the flanks back into the middle of the pitch.
  17. Once your striker gets on a roll, you can beat anyone in FM. Similarly, once you start winning some matches, each subsequent match becomes tougher to lose. I've found 3 at the back to be incredibly stable defensively in FM20. Playing with just two wide players gives you huge advantages on crosses that you have clearly used to your benefit. You should be vulnerable against good teams playing a 4-2-3-1 against you, so it's strange to see you beating so many good teams. That might be a temporary blip. The game is easy and you really just need to manage your squad sel
  18. After being promoted last season, the media keeps asking you about whether or not you can stay up, but the only answer options you are given are weak maybes. Can the game not give us one option that implies confidence? This becomes especially grating after you've started really well and are clearly not a relegation candidate.
  19. I believe it means how likely a player is to perform to his peak level. Higher consistency means more likely to play their ability. Lower consistency players have more frequent bad games.
  20. It's frustrating. The good runs feel as jarring as the bad runs. I can go ten matches without conceding a goal and then with the same tactic lose four matches in a row in hopeless fashion. It's obviously a form/morale issue that snowballs out of control (positively or negatively). It's never felt realistic to me. Yes, a good manager gets his club through the highs and lows, but let's not pretend that the game throws you the same odds of winning after three consecutive wins as it does after three consecutive losses. You know that every woodwork bounce, penalty call, and offside decision wi
  21. When an unhappy player who is desperate to leave the club is transfer listed by request then rejects the contract offer from the only team trying to buy him. Way to tank your own career!
  22. Tactical moves that have worked well for me: Using a front five (either 4 AM + 1 ST or 3 AM + 2 ST) to fill passing lines and press more comprehensively Dropping my defensive line and using a cover duty central defender to protect against long ball counters Playing for set pieces, forcing the play out wide, using good dribblers to draw fouls and win corners, then relying on an expert set piece taker to deliver threatening free kicks and corners My team building is now based on this as well, with the following priorities: Get 1-2 great set piece takers Get 1-2
  23. This happens many times a season for and against me. Defenders are incredibly slow to react and unable to keep position between goal and attacker. Very frustrating.
  24. Check their goalkeeper pass stats. When I see them on pace for 60-ish passes in a match then I know what I'm dealing with (average is 30-ish). Some obvious ways to combat this are: Move players forward in your formation - having 4 players in the ST/AM spots works much better than 3 Team instructions: Press more urgently, get stuck in, prevent GK distribution Player instructions: Mark tighter, close down more, tackle harder on the ST/AM players Use a more aggressive mentality Use attacking roles on your ST/AM players Use ST/AM players with high work rate, acc
  25. As a general rule, if you are going to use CWB on the flanks then you should have three at the back or at least one holding DM in the middle. A HB(d) role would make a lot of sense in that tactic. If you get on a losing streak and other teams start to really go at you then you might need to switch to a 4-2-3-1 DM formation and use two holding DMs to protect yourselves. Similarly, you could give your wingbacks less aggressive roles. I know the match engine favours aggression, but there is still some value in plugging defensive holes of your own and preventing open shots from just outside t
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