Jump to content

[FM24][HELP]Random and Small Skinning Questions


TCSSkin
 Share

Recommended Posts

  • Replies 1.8k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Anyone can help me to find in which xml the "waiting for highlights" information next to the scoreboard got defined. It seems I lost it on the way...

Thanks very much!

 

highlightsbutton.jpg.a267650c7473ced01d689a387a76d06f.jpg

Link to post
Share on other sites

17 minutes ago, Holzi said:

Anyone can help me to find in which xml the "waiting for highlights" information next to the scoreboard got defined. It seems I lost it on the way...

Thanks very much!

 

highlightsbutton.jpg.a267650c7473ced01d689a387a76d06f.jpg

match title bar.xml

Link to post
Share on other sites

vor einer Stunde schrieb keysi:

match title bar.xml

Thanks! I will check this. But the thing is I don't want to have the whole match slider just the "waiting for highlights" part.

Link to post
Share on other sites

1 hour ago, Holzi said:

4.thumb.jpg.503287ffd1fc715efac478b8e1024257.jpg

Anyone knows what this screen is? (after match)

Thanks!

 

1 hour ago, snowofman said:

match full time review panel

This is a match press officer summary panel.xml

Link to post
Share on other sites

I think this is after the match full time review panel. First comes the stats.. then changing room with coach speech and then that.

 

Thanks Rensie. Checking this later. :)

Edited by Holzi
Link to post
Share on other sites

21 minutes ago, putuadidharma0 said:

Help me please

During a match, the league table has opponent's name in black ?

where is the place to change the color of the writing?

IMG-20240412-WA0002.jpg

I can't remember if it's possible to change in the preferences - skin colours page

else you'll have to do it in the settings file

Link to post
Share on other sites

1 hour ago, snowofman said:

I can't remember if it's possible to change in the preferences - skin colours page

else you'll have to do it in the settings file

I've renovated it but there's no change at all, it's still the same

Link to post
Share on other sites

2 hours ago, putuadidharma0 said:

Help me please

During a match, the league table has opponent's name in black ?

where is the place to change the color of the writing?

IMG-20240412-WA0002.jpg

Based on my experience, when a problem occurs where the text is partially displayed in black, it will crash soon due to graphics-related reasons. If you are in a similar situation,

I recommend checking whether there are a large number of skins in the skin folder or whether unused folders are left unattended.

I used to have a folder where I collected editor files that I used before the update in the same location as skins, but it stopped crashing when I moved it to the desktop.

Link to post
Share on other sites

2 hours ago, putuadidharma0 said:

I've renovated it but there's no change at all, it's still the same

i just checked and mine is blue, but i can't remember if it's default or i've changed it somewhere :(

 

Link to post
Share on other sites

vor 8 Stunden schrieb putuadidharma0:

Help me please

During a match, the league table has opponent's name in black ?

where is the place to change the color of the writing?

IMG-20240412-WA0002.jpg

Maybe you can try to use another skin to check if it is the same?

During the match intro when the league table gets shown is there the opponent name also black?

 

I checked a lot of xmls in the last days and the only xmls I see highlighting the opponents name was match league stage cut scene:

 

    <!-- colour to highlight opponent team name -->
    <flags id="OTNc" value="teal 800" />

 

Maybe this is also used in other xmls...

 

 

EDIT:

I think thats not it. For me the opponent has the same color than me.. also not that good. I think you have to check where this table is from..table.thumb.jpg.209f6712f8773f02c9e183f2cc3a960f.jpg

Edited by Holzi
Link to post
Share on other sites

39 minutes ago, Holzi said:

Maybe you can try to use another skin to check if it is the same?

During the match intro when the league table gets shown is there the opponent name also black?

 

I checked a lot of xmls in the last days and the only xmls I see highlighting the opponents name was match league stage cut scene:

 

    <!-- colour to highlight opponent team name -->
    <flags id="OTNc" value="teal 800" />

 

Maybe this is also used in other xmls...

 

 

EDIT:

I think thats not it. For me the opponent has the same color than me.. also not that good. I think you have to check where this table is from..table.thumb.jpg.209f6712f8773f02c9e183f2cc3a960f.jpg

Isn't it in the skins settings folder? Where you declare colours for things same way you can change the highlighted colours 

Link to post
Share on other sites

vor 57 Minuten schrieb JustHowie:

Isn't it in the skins settings folder? Where you declare colours for things same way you can change the highlighted colours 

I thought that too but could not find anything. :( Or I overlooked it. Using Rensie skin.

Link to post
Share on other sites

2 minutes ago, Mark8213 said:

does anyone know how to make the pitch black instead of green please

Screenshot (9).png

   

add this to your skin's settings folder

<colour name="pitch_box_background"                                                                 value="black"/>

Link to post
Share on other sites

59 minutes ago, JustHowie said:

   

add this to your skin's settings folder

<colour name="pitch_box_background"                                                                 value="black"/>

Thank you... is also possible to make it transparent??

Edited by Mark8213
Link to post
Share on other sites

1 hour ago, Mark8213 said:

Thank you... is also possible to make it transparent??

tactics/tactics overview side panel

match/tactics overview side panel

 

look for this line 68 (tactics/tactics overview side panel) IF USING DEFAULT SKIN ELSE MAYBE DIFFERENT

Quote

    <container class="main_contrast_box_no_margin" entity_layout_id="it15" id="bakC" wants_mouse_events="true" inset="0" red_replacement="pitch_box_background" width="890" name="green background" navigation_container="true" >

add transparency="0.6"                     (change 0.6 to what % you want it see through e.g 50% is 0.5)

 

and do the same on line 58 (match/tactics overview side panel) IF USING DEFAULT SKIN ELSE MAYBE DIFFERENT

Quote

  <container class="main_contrast_box_no_margin" entity_layout_id="it15" id="bakC" wants_mouse_events="true" inset="0" sub_group_id="NULL_ID" name="green background" width="785" navigation_container="true">

 

Edited by JustHowie
Link to post
Share on other sites

17 minutes ago, JustHowie said:

tactics/tactics overview side panel

match/tactics overview side panel

 

look for this line 68 (tactics/tactics overview side panel) IF USING DEFAULT SKIN ELSE MAYBE DIFFERENT

add transparency="0.6"                     (change 0.6 to what % you want it see through e.g 50% is 0.5)

 

and do the same on line 58 (match/tactics overview side panel) IF USING DEFAULT SKIN ELSE MAYBE DIFFERENT

 

Thanks for your help

Link to post
Share on other sites

Guys, good afternoon!
Does anyone know what the integer value is for the player's full name?

I want to put it here on this screen:
 

image.png

see part of the code

<integer value="Pmor" />
<integer value="Pdob" />
<integer value="Pcob" />
<integer value="namw" />
<integer value="Pagn" />
<integer value="nsss" />
<integer value="Lang" />
<integer value="DRsd" />
<integer value="THic" />
<integer value="Pclb" />

 

Edited by vamcj
Link to post
Share on other sites

1 minute ago, vamcj said:

Guys, good afternoon!
Does anyone know what the integer value is for the player's full name?

I want to put it here on this screen:
 

image.png

check person properties, it has 99% of the Id's you'll need

Link to post
Share on other sites

3 minutes ago, vamcj said:

sorry I did not understand.
Where do I see this?

Extract the person properties.xml from the properties.fmf from the default game

in the person properties file you'll find most of the ID's on stuff you'll ever need

 

 

Link to post
Share on other sites

17 minutos atrás, snowofman disse:

Extract the person properties.xml from the properties.fmf from the default game

in the person properties file you'll find most of the ID's on stuff you'll ever need

 

 

can find it!

One doubt:
Is it possible to remove the text "full name" and leave only the player's full name

Edited by vamcj
Link to post
Share on other sites

13 minutes ago, JustHowie said:

widgets/scouting centre report card

thanks im trying to make the boxes with all the info transparent or at least some off them is it possible??

Link to post
Share on other sites

31 minutes ago, Mark8213 said:

thanks im trying to make the boxes with all the info transparent or at least some off them is it possible??

you can add transparency="0.5" were 0.5 would be 50% 0.4 40% etc to most containers

 

the panel on the left with the grade is 

player/player reports overview summary vertical scouting card

Link to post
Share on other sites

Guys, how do I rewrite this code, so that the font color, font type, font size, both in column 1 and column 2 take effect?

Well, no matter what I change there, it doesn't have any effect.

 

<widget class="client_object_label_value_table" id="yPim" auto_size="vertical" multiline="true">
					<record id="object_property">
						<integer id="get_property" value="objt" />
						<integer id="set_property" value="objt" />
					</record>
					<record id="table_properties" layout="170, -1" mode="fill_rows, stripe_rows" >
						<integer id="row_spacing" value="2" />
						<list id="column_properties">
							<record indx="0" colour="title" alignment="top,left" multiline="true" auto_size="vertical"/>
							<record indx="1" font="text" alignment="top,right" multiline="true" auto_size="vertical"/>
						</list>
						<list id="column_display_properties">
							<record indx="0" left="4" sort_disabled="true" multiline="true" auto_size="vertical"/>
							<record indx="1" right="4" sort_disabled="true" multiline="true" auto_size="vertical"/>
						</list>
					</record>
					<list id="viewed_property_ids">					

						<integer value="Pfln" />
						<integer value="Pdob" />
						<integer value="Pcob" />
						<integer value="Pfpv" />
						<integer value="Pagn" />
						<integer value="nsss" />
						<integer value="Lang" />
						<integer value="DRsd" />
						<integer value="THic" />

						<!--<integer value="Pfpv" />-->
						<integer value="Pfcl" />
						<integer value="Pghm" />
						<integer value="PHgh" />
						<integer value="Pnob" />
						<integer value="Psnt" />
						<integer value="Pntm" />
															
					</list>
				</widget>

 

Link to post
Share on other sites

13 hours ago, vamcj said:

Guys, how do I rewrite this code, so that the font color, font type, font size, both in column 1 and column 2 take effect?

Well, no matter what I change there, it doesn't have any effect.

 

<widget class="client_object_label_value_table" id="yPim" auto_size="vertical" multiline="true">
					<record id="object_property">
						<integer id="get_property" value="objt" />
						<integer id="set_property" value="objt" />
					</record>
					<record id="table_properties" layout="170, -1" mode="fill_rows, stripe_rows" >
						<integer id="row_spacing" value="2" />
						<list id="column_properties">
							<record indx="0" colour="title" alignment="top,left" multiline="true" auto_size="vertical"/>
							<record indx="1" font="text" alignment="top,right" multiline="true" auto_size="vertical"/>
						</list>
						<list id="column_display_properties">
							<record indx="0" left="4" sort_disabled="true" multiline="true" auto_size="vertical"/>
							<record indx="1" right="4" sort_disabled="true" multiline="true" auto_size="vertical"/>
						</list>
					</record>
					<list id="viewed_property_ids">					

						<integer value="Pfln" />
						<integer value="Pdob" />
						<integer value="Pcob" />
						<integer value="Pfpv" />
						<integer value="Pagn" />
						<integer value="nsss" />
						<integer value="Lang" />
						<integer value="DRsd" />
						<integer value="THic" />

						<!--<integer value="Pfpv" />-->
						<integer value="Pfcl" />
						<integer value="Pghm" />
						<integer value="PHgh" />
						<integer value="Pnob" />
						<integer value="Psnt" />
						<integer value="Pntm" />
															
					</list>
				</widget>

 

I'm confused do you want it for the one table or for all off them as I think you can do these through the classes and fonts folder if I recall correctly 

Link to post
Share on other sites

On 14/04/2024 at 22:59, JustHowie said:

you can add transparency="0.5" were 0.5 would be 50% 0.4 40% etc to most containers

 

the panel on the left with the grade is 

player/player reports overview summary vertical scouting card

Tried that didn't work thanks for your help anyway

Link to post
Share on other sites

On 14/04/2024 at 17:43, vamcj said:

can find it!

One doubt:
Is it possible to remove the text "full name" and leave only the player's full name

Easiest way would be to have the table be seperate,

<container>
    <attachment_group class="vertical_arrange" vertical_alignment="top,extend"/>

    <widget class="text" auto_size="vertical">
        <record id="object_property" get_property="Pfln"/>
    </widget>

    table widget

</container>
 

On 15/04/2024 at 01:35, vamcj said:

Guys, how do I rewrite this code, so that the font color, font type, font size, both in column 1 and column 2 take effect?

Well, no matter what I change there, it doesn't have any effect.

 

<widget class="client_object_label_value_table" id="yPim" auto_size="vertical" multiline="true">
					<record id="object_property">
						<integer id="get_property" value="objt" />
						<integer id="set_property" value="objt" />
					</record>
					<record id="table_properties" layout="170, -1" mode="fill_rows, stripe_rows" >
						<integer id="row_spacing" value="2" />
						<list id="column_properties">
							<record indx="0" colour="title" alignment="top,left" multiline="true" auto_size="vertical"/>
							<record indx="1" font="text" alignment="top,right" multiline="true" auto_size="vertical"/>
						</list>
						<list id="column_display_properties">
							<record indx="0" left="4" sort_disabled="true" multiline="true" auto_size="vertical"/>
							<record indx="1" right="4" sort_disabled="true" multiline="true" auto_size="vertical"/>
						</list>
					</record>
					<list id="viewed_property_ids">					

						<integer value="Pfln" />
						<integer value="Pdob" />
						<integer value="Pcob" />
						<integer value="Pfpv" />
						<integer value="Pagn" />
						<integer value="nsss" />
						<integer value="Lang" />
						<integer value="DRsd" />
						<integer value="THic" />

						<!--<integer value="Pfpv" />-->
						<integer value="Pfcl" />
						<integer value="Pghm" />
						<integer value="PHgh" />
						<integer value="Pnob" />
						<integer value="Psnt" />
						<integer value="Pntm" />
															
					</list>
				</widget>

 

This is how i've done it previously


                <record id="table_properties">
                    <flags id="mode" value="fill_rows, stripe_rows, printable" auto_size_rows="true" fixed_size_rows="false" layout="-5,-5" row_spacing="0"/>
                    <list id="column_widget_properties">
                        <record indx="0" alignment="left,centre_y" auto_size="vertical" style="bold" />
                        <record indx="1" alignment="left,centre_y" />
                    </list>

Link to post
Share on other sites

5 hours ago, caoxide said:

Is there a way to prevent the tactics icon from flashing in the match? or is it just a result of putting too much information on there?

 

Attached the file used 

tactics icon info panel review.xml 2.33 kB · 0 downloads

it's a lack of space, if the panel is made larger they stop flashing.

there used to be a file in the base game where it had both tactics in aswell and they would flash aswell if the container wasnt large enough

Link to post
Share on other sites

Em 15/04/2024 em 11:23, JustHowie disse:

I'm confused do you want it for the one table or for all off them as I think you can do these through the classes and fonts folder if I recall correctly 

only in this table....in this code

Link to post
Share on other sites

16 minutes ago, yahya.duceysane said:

Is there a way to make the game processing panel in full, so it fits nice to whole screen? Tried searching it but couldn't find it, anyone please direct me to it, thank you so much.

Processing panel in full.png

i believe it's the

game processing panel

Link to post
Share on other sites

28 minutes ago, snowofman said:

try and change line 35 from 200 to 0

remember to reload the skin after

Thank you. It sort of changed horizontally, wanted vertically aswell so it captures the whole screen like the Tato skin processing game panel?

image.png

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...