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vamcj

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Everything posted by vamcj

  1. Guys, how do I rewrite this code, so that the font color, font type, font size, both in column 1 and column 2 take effect? Well, no matter what I change there, it doesn't have any effect. <widget class="client_object_label_value_table" id="yPim" auto_size="vertical" multiline="true"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> <record id="table_properties" layout="170, -1" mode="fill_rows, stripe_rows" > <integer id="row_spacing" value="2" /> <list id="column_properties"> <record indx="0" colour="title" alignment="top,left" multiline="true" auto_size="vertical"/> <record indx="1" font="text" alignment="top,right" multiline="true" auto_size="vertical"/> </list> <list id="column_display_properties"> <record indx="0" left="4" sort_disabled="true" multiline="true" auto_size="vertical"/> <record indx="1" right="4" sort_disabled="true" multiline="true" auto_size="vertical"/> </list> </record> <list id="viewed_property_ids"> <integer value="Pfln" /> <integer value="Pdob" /> <integer value="Pcob" /> <integer value="Pfpv" /> <integer value="Pagn" /> <integer value="nsss" /> <integer value="Lang" /> <integer value="DRsd" /> <integer value="THic" /> <!--<integer value="Pfpv" />--> <integer value="Pfcl" /> <integer value="Pghm" /> <integer value="PHgh" /> <integer value="Pnob" /> <integer value="Psnt" /> <integer value="Pntm" /> </list> </widget>
  2. can find it! One doubt: Is it possible to remove the text "full name" and leave only the player's full name
  3. sorry I did not understand. Where do I see this?
  4. Guys, good afternoon! Does anyone know what the integer value is for the player's full name? I want to put it here on this screen: see part of the code <integer value="Pmor" /> <integer value="Pdob" /> <integer value="Pcob" /> <integer value="namw" /> <integer value="Pagn" /> <integer value="nsss" /> <integer value="Lang" /> <integer value="DRsd" /> <integer value="THic" /> <integer value="Pclb" />
  5. Guys, good night! Here in this part of the edition, whenever I return to the players on my team, in relation to the press, I am like "scouting required". I need to change the containers to return the correct status for each player. How to fix this?
  6. It worked my friend, you're the man, I put it outside the widget, then it worked...see how it turned out: <!-- CA --> <container class="player_scout_reports_panel" file="none"> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" offset="0" apply_to_children="true" /> <layout class="arrange_vertical_attachment" alignment="middle" inset="0" gap="0" offset="0" /> <record id="object_property" get_property="objt" set_property="objt" /> <widget class="label" spec="normal" alignment="centre,bottom" size="8" font="title" colour="white"> <translation id="text" type="use" value="Capacid. Atual" /> <translation id="alternate_text" translation_id="361072" type="use" value="CA[COMMENT:Column heading; short for current ability]" /> </widget> <widget class="scout_stars_label" id="CAIC" alignment="centre, top" height="15" click_event="ltms"/> <record id="object_property" get_property="Pcab" /> </container>
  7. did not work! I tried it like this: <!-- CA --> <container class="player_scout_reports_panel" file="none"> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" offset="0" apply_to_children="true" /> <layout class="arrange_vertical_attachment" alignment="middle" inset="0" gap="0" offset="0" /> <record id="object_property" get_property="objt" set_property="objt" /> <widget class="label" spec="normal" alignment="centre,bottom" size="8" font="title" colour="white"> <translation id="text" type="use" value="Capacid. Atual" /> <translation id="alternate_text" translation_id="361072" type="use" value="CA[COMMENT:Column heading; short for current ability]" /> </widget> <widget class="scout_stars_label" id="CAIC" alignment="centre, top" height="15" click_event="ltms"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> </container> I tried it like this: <!-- CA --> <container class="player_scout_reports_panel" file="none"> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" offset="0" apply_to_children="true" /> <layout class="arrange_vertical_attachment" alignment="middle" inset="0" gap="0" offset="0" /> <record id="object_property" get_property="objt" set_property="objt" /> <widget class="label" spec="normal" alignment="centre,bottom" size="8" font="title" colour="white"> <translation id="text" type="use" value="Capacid. Atual" /> <translation id="alternate_text" translation_id="361072" type="use" value="CA[COMMENT:Column heading; short for current ability]" /> </widget> <widget class="scout_stars_label" id="CAIC" alignment="centre, top" height="15" click_event="ltms"> <record id="object_property" get_property="Pcab" /> </widget> </container> Any more suggestions? Strange, that in other parts of the screen it appears correct, like here for example:
  8. Hi guys! I'm editing the details on the player overview screen, and the AC and CP stars simply turn gray (without fills). I've tried several things and I can't get any results. I tried to copy from other skins, but with no result, can anyone help me? my code... <!--CA & PA--> <container height="80"> <layout class="arrange_horizontal_attachment" layout="110,60,110" offset="0" gap="5" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <!-- CA --> <container class="player_scout_reports_panel" file="none"> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" offset="0" apply_to_children="true" /> <layout class="arrange_vertical_attachment" alignment="middle" inset="0" gap="0" offset="0" /> <record id="object_property" get_property="objt" set_property="objt" /> <widget class="label" spec="normal" alignment="centre,bottom" size="8" font="title" colour="white"> <translation id="text" type="use" value="Capacid. Atual" /> <translation id="alternate_text" translation_id="361072" type="use" value="CA[COMMENT:Column heading; short for current ability]" /> </widget> <widget class="scout_stars_label" id="CAIC" alignment="centre, top" height="15" click_event="ltms"/> </container> <!--Club logo--> <container height="80"> <widget class="object_portrait_picture" id="pclB" image_alignment="centre" scale_picture="true" width="60" height="70" wants_mouse_events="true" embed_in_frame="true"> <layout class="centre_in_parent_attachment" alignment="all" embed_in_frame="true" /> <record id="object_property" dont_set_hint="true" get_property="Pclb" set_property="objt" /> </widget> </container> <!-- PA --> <container class="player_scout_reports_panel" file="none"> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" offset="0" apply_to_children="true" /> <layout class="arrange_vertical_attachment" alignment="middle" inset="0" gap="0" offset="0" /> <record id="object_property" get_property="objt" set_property="objt" /> <widget class="label" spec="normal" alignment="centre,bottom" size="8" font="title" colour="white"> <translation id="text" type="use" value="Capac. Potencial" /> </widget> <widget class="scout_stars_label" id="PAic" alignment="centre,top" height="15" click_event="ltms"/> </container> </container>
  9. How do I increase the size of the letters a little more on this news screen, on the left side (where I marked in red)?
  10. I couldn't identify the code for the background of the interview screen (tunnel) after games
  11. which of these codes is to change the background of the POST PARTIDA interview screen?
  12. Guys, how do I edit the background of this post-match screen? I edited the pre-match background!!!
  13. are you sure about that? Well, I can't edit the size of the dialog block in this file. <panel cancel_mouse_hide="true"> <animation class="fade_on_hide_animation" duration="0.2" /> <real id="delay_modal_close" value="0.15" /> <record id="match_feed_item_panel_properties"> <flags id="iapp" value="boxes/custom/match/dugout/paper"/> <!-- Assistant advice speech bubble appearance--> <string id="anHA" value="boxes/custom/match/dugout advice/Analysis and stats/paper" /> </record> <attachment_group class="vertical_arrange_autosize"/> <!--standard feed items in here--> <container id="feed"> <attachment_group class="vertical_arrange_autosize"/> </container> <!--container for saying you've made changes to your tactics--><!-- <container id="Chan" hidden="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <layout class="arrange_horizontal_attachment" alignment="left" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> --><!--text--><!-- <widget class="text" id="ChaT" auto_size="horizontal" style="semi_bold, embossed" size="10" /> --><!--cancel pending changes button--><!-- <widget class="button" id="ChaB" auto_size="horizontal"> <translation id="text" translation_id="229828" type="use" value="Cancel" /> <record id="click_event"> <flags id="event_id" value="canc" /> </record> </widget> </container> --><!--container for match controls when viewing highlights--><!-- <widget class="match_playback_control_container" id="Cont" file="match/match playback control container feed" hidden="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <record id="object_property" get_property="maCo" set_property="maCo" /> </widget> --> </panel>
  14. Guys, I already edited this screen, but I can't remember the file. What it is? ============================ and this popup of matches, where do I edit?
  15. I think I discovered the problem...... I hadn't used my FM for a few weeks. and updated here. Was there an update recently? Whenever there is an update, it changes the name of Brazilian teams to 3 letters. But I don't remember this affecting saves that have already started. When was the last update?
  16. Data language? I don't know, these days I was very sleepy and I remember accidentally messing with the language...does that change anything?
  17. Man, I just can't get back to the full team names on the scoreboard. IT HELPS ME...
  18. GUYS help me please! I was editing this first file and, when I noticed, the names of the teams on the scoreboard were shortened to 3 letters. I've already edited so much, I don't know how to reverse it. Help me It made me want to cry.
  19. Guys, which file can I edit this screen? It's the post-match screen, before going to the changing rooms.
  20. Hey friend, I know how frustrating it is. We often think about some edits in our head, imagining they would look amazing, but we just can't make it work in the game. The big problem is that there are several programming possibilities in Football Manager. But, we only have access to more superficial SKIN programming, such as CSS. So I often can't perform an edit precisely because there is other code that is inaccessible from "below". So, in these cases, I try to think of another soul, outside the box, that leaves me as satisfied as the first. For example, in your case, think about placing a suggested image for moments that don't have the third uniform, like a "store window mannequin" or something like that. This way, all times appear with the space of 3 uniforms.... But, of course, I don't know how difficult it is to accomplish this. It was just any example. Don't be discouraged, let's skin it...
  21. Would this help? <!-- Back Button --> <widget class="screen_history_button" id="back" fixed="true" width="50" appearance="buttons/custom/interface/navigation bar/button" icon="icons/custom/header/left" icon_alignment="centre" gamepad_icon_alignment="top,centre_x"> <attachment class="get_global_attachment" get_property="hnpt" set_property="itms" /> <record id="click_event" event_id="GOTO" event_target="brow" scin="-3" /> <string id="controller_button" value="left_shoulder" /> <attachment class="test_global_attachment" get_property="MnuS" mode="not_equal" value="true" set_property="hidn" skip_if_null="true" /> </widget> <!-- Next Button --> <widget class="screen_history_button" id="forw" fixed="true" width="30" appearance="buttons/custom/interface/navigation bar/button" icon="icons/custom/header/right" icon_alignment="centre" gamepad_icon_alignment="top,centre_x"> <attachment class="get_global_attachment" get_property="hnit" set_property="itms" /> <record id="click_event" event_id="GOTO" event_target="brow" scin="-2" /> <string id="controller_button" value="right_shoulder" /> <attachment class="test_global_attachment" get_property="MnuS" mode="not_equal" value="true" set_property="hidn" skip_if_null="true" /> </widget> I need to use next and back to change my images. please give me some idea
  22. Sharing, some more changes I made to my skin (match screen): I placed a selector button to choose the "transmission channel" of the match. see an example of the screen: (we have a selector button for the match score and now a selector button for the "broadcast channel" of the match) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=- But now I need help: I made some screens like this, with different logos from football statistics companies, but I don't want to put a selector button, but rather, switch left and right with a button. I just have no idea how to start. Someone help me?
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