Jump to content

らぱらさにゃん

Members+
  • Posts

    22
  • Joined

  • Last visited

Everything posted by らぱらさにゃん

  1. The height of generated players is too low. I’m playing in the Japanese league. In the game, the fictional players’ heights seem much lower than in reality. For example, in the J-League, it’s rare to find a center-back player who is under 175 centimeters tall. However, in this game, even a height of 174 centimeters is considered tall for a center-back, which is not realistic. If it’s possible to edit the conditions for generating players using the editor, I’d appreciate your guidance. Thank you.
  2. Based on my experience, when a problem occurs where the text is partially displayed in black, it will crash soon due to graphics-related reasons. If you are in a similar situation, I recommend checking whether there are a large number of skins in the skin folder or whether unused folders are left unattended. I used to have a folder where I collected editor files that I used before the update in the same location as skins, but it stopped crashing when I moved it to the desktop.
  3. The Japanese database only provides incomplete data, and I need to create players in the editor to supplement it. However, many other players have told me that there will be an update soon and that it will be updated there. They said there’s no need to rush even if it’s incomplete now. But I didn’t believe that, so I was editing the supplementary file created by someone else, editing it into a higher quality one, and trying to start the game. (The one created by someone else is wrong in terms of position, height, and weight, and cannot be used as it is. For example, Solbakken plays as a center back) The editing of the supplementary file was almost finished on the night before the update, and I was doing the final check for other parts. I noticed that one necessary player had been deleted, and the update came when I was about to edit it. And the editor data was broken. Currently, I only have save data with one necessary player missing. To recover, I have to start by creating one player to supplement. However, there is no list of players who were supplemented. The only hint is the over 40,000 change logs contained in the editing history of a player named Bruno Santos in the broken editor data. Given that the update version number hasn’t changed, I’m guessing that the update merely added some files. I’m wondering if there’s a way to access the pre-update database by deleting or moving specific files. Also, I’m curious if it’s possible to revert back to the pre-update state by obtaining game files from a player who saved their game prior to the update. I’m willing to overlook any potential legal issues for now and just want to explore the possibilities.
  4. Is there any way to load the pre-update 24.30 database? When I load the editor data edited in the pre-update database into the post-update database, the editor data gets messed up and all the added players disappear. I want to load the 24.30 database, edit it in the 24.30 database, and start a new career in the 24.30 database. I need the pre-update ‘24.30 database’, not the post-update ‘24.30 database’.
  5. When using editor files edited in the pre-update 24.30 database, player records are getting aggregated to a single player when creating players, and it doesn’t function correctly. Could you please explain how to select the pre-update 24.30 database? If it is not possible to separate the aggregated edits, I would like to know how to revert the integrated edits and revive around 100 created players. レコーディング 2024-04-10 214305.mp4
  6. Thank you. I understand that similar problems can occur with other skins due to such circumstances. For now, I’m glossing over it with a different method, and I feel that this solution might be smarter, so I think I’ll stop here for now. Thank you very much.
  7. I have not touched this file since I introduced the skin. Thank you, I appreciate it. match in between highlights panel.xml
  8. Thank you! I tried it right away, but there seems to be an issue. The data displayed under the title “Away Team Passing Map” is actually the “Home Team Passing Map,”and vice versa. Additionally, when my team is playing away, everything works fine, but when I try other skins, I often can’t display the passing map or shot map for the selected team. In one particular skin, the team names are abandoned, and only the passing map is shown, with another passing map below it.
  9. I edited the match touchline tablet slot ibh2.xml of the Trung skin to display the pass map in the lower right panel. Currently, I have inserted the code of the attached content, but every time the home and away teams switch in a match, the title part and the actual displayed data switch. For example, the title is the home team’s pass map, but the data displayed is the away team’s pass map. Because I have transplanted a lot of code from other skins, I don’t know if this panel is the only cause. Is there a way to match the title and data? match touchline tablet slot ibh2.xml
  10. Thank you. Unfortunately, I couldn’t figure out which part of the file to edit. However, after quitting the game and restarting it, the display returned to its original state. It’s strange that even clearing the cache and reloading the skin didn’t improve the situation. By the way, is it possible that the reason why some skins can’t reference the ability values of set-piece coaches is because they haven’t added the data to reference in this file?
  11. I want to change the font and text color when displaying ability values on the player search screen and staff search screen. Which file should I edit? Additionally, the part enclosed in red currently displays the “Stamina” ability.
  12. I have made changes to the XML of four panels on the match screen of the Trung skin. (Note: Top left is nep1, bottom left is nep2, top right is ibh1, bottom right is ibh2) I changed the contents of nep2 and ibh1 to be exactly the same in order to display the formations of both teams on the two panels on the left side, and I was able to display the formations. However, there is something that concerns me. I feel that the update of information such as the opponent team’s rating displayed on the formation screen is slow. There are times when the opponent team’s rating is not updated until halftime. Although I can display the latest rating by temporarily changing the display content to something else like a heatmap and then returning it, is there any setting necessary to update automatically? I have added match stats to the bar display and made changes from the default state of TRUNG, so I will attach each XML file just in case. match touchline tablet slot ibh2.xml match touchline tablet slot ibh1.xml match touchline tablet slot nep1.xml match touchline tablet slot nep2.xml
  13. Thank you for your response despite your busy schedule. First, the unfortunate news is that the “vertical offset in line 22 to 0” did not improve the situation. Next, the good news. When I checked inside the TRUNG folder, I found that there was no such thing as the player/player personal details popup panel in the first place. So, I tried transplanting it from another skin (Dark Polish 24), and it started to display correctly. The display of Dark Polish 24 is almost the same as the default skin, so I think it just happened to work well. Normally, I would think that the display would be disrupted due to font specification and font size, so I don’t think this is a recommended solution for everyone. I recognize it as something like sticking duct tape on for now. ツ I usually don’t touch this kind of code, so my head is full of question marks as to whether this was the right way to handle it, but for now, I think I’ll operate it as it is. You really saved me. Thank you very much and Big Respect from Japan.
  14. I added the file you gave me earlier and changed the size of the area. The area expanded as I intended, but the lower half of the displayed text is cut off and is not fully displayed. What should I do to fully display the data?
  15. Thank you, it makes sense that I couldn’t find it no matter how much I searched! I’m convinced now. I’ll try various things with the file you provided!
  16. Firstly, I am a Japanese speaker and do not speak English, so I am posting by translating Japanese sentences. Please forgive me if there are parts that are difficult to understand. I am using TRUNG SKIN v1.3. In order to use it in a Japanese environment, I want to fix the display of the part enclosed in the image. I want to solve this by either making the overall text smaller so that the display does not get cut off, or by expanding the displayable range itself. However, I do not know where the code to edit this part is. In the case of staff, I edited the non-player personal details popup panel and solved it by making the font size of the age smaller. I also posted on the skin thread, but there was no response, so please understand that I am posting here again.
  17. 2026年のJリーグ優勝チームはACL27-28への参加資格を得るはずです。 27年の前半は26-27シーズンのACLが行われているためぱっと見は参加資格がないように見えるのではないのでしょうか? 左側にトロフィーのアイコンがありませんか?参加している大会が確認できると思います。 一度確認をしてみてください。 なお、当方はSteam版をプレイしているため、コンソール版の詳しい仕様に関しては詳しくありません。 その点はご了承ください。
  18. I am Japanese and I don’t speak English, so I use Copilot to translate my Japanese sentences into English. I apologize if there are parts that are difficult to read. I am a beginner who has been playing Football Manager since 2024. I have tried various skins and have settled on this one. Since I play in a Japanese environment, the original font had parts where the numbers were hard to see, so I have replaced the font. Also, I have modified the background image of the social feed to look like Bluesky from Twitter. There are some display issues specific to the Japanese environment, such as the size of the characters, but I am able to play within a range that is not significantly affected. I report this to you. Also, because I am using a wide monitor with 2560x1080 resolution, there is a bit of extra space in the area at the bottom of the match screen where the players’ names are lined up. I think I would sink even deeper into the Football Manager swamp than I am now if an option was added to pop up the player’s ability screen when I hover over it. Big respect from Japan. 3/30 詳細の提案を表示
  19. 戦術画面で選手タブを開き、「役割と指示を調整するポジションを選択してください」が表示されている画面で、 左側のフォーメーション図からポジションを選択すると、デフォルトで何人かが追加されている画面になりますが、 左側の指示対象:を選ぶ部分の一番下にある「選手を追加」を押すと、「追加する選手を選択」というポップアップが出ますが、 追加したい選手を選び、選択した選手たちを追加を押しても、追加したい選手がリザーブのゲームプランに入っていたりU--18のゲームプランに入っている選手だと追加されません。 デフォルトのスキン以外の物を使用していたので、デフォルトのスキンに変更したり、キャッシュのクリアなどを行いましたが、上記現象は改善しません トップチームの選手しか表示しない、もしくは、トップチーム以外のゲームプランに入っていても追加できるようにしていただきたいです。 In the tactical screen, when you open the player tab and see the screen that says “Please select a position to adjust roles and instructions”, if you select a position from the formation diagram on the left, you will see a screen where some players are added by default. However, when you press “Add Player” at the bottom of the “Target for Instructions:” section on the left, a popup saying “Select Player to Add” appears. Even if you select the player you want to add and press “Add Selected Players”, players who are in the reserve game plan or U-18 game plan will not be added. I was using a skin other than the default one, so I changed to the default skin and cleared the cache, but the above phenomenon did not improve. I would like it to either only display top team players, or to be able to add players even if they are in a game plan other than the top team.
×
×
  • Create New...