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Knap - FM24 and FM23 FM22_FM 21 - FM 20 -FM 19 Tactic List


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Hi Knap. Thank you for all the work you have done for the FM community for so many years. After spending a lot of time on this topic, I decided to create my account and share my results. I took Leeds, and here are my results in Season 2 using the tactic: FM24.3KNAP4231V2 THP93CC. Four trophies in Season 2 and pretty incredible, and we miss the championship title for a few points ! Small question: my squad has evolved, my players have gained CA, do I keep this tactic or do I move to a tactic more suited to a team playing Top 6 ? THANKS

Leeds Saison 2 Transferts.png

Leeds Saison 2 Effectif.png

Leeds Saison 2 Résultats.png

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@Nico67460

 I would try lower mentalities away and maybe add defend duties when required.

UNDERDOG Based on Luton

EF 4231 MT V2 MC P105 FA CC                                 73.

EF 4231 V2 TH P93 CC                                    70

WOF V15 4231 MU P94                                             70

EF 4231 V2 TH P100 FA CC                             69

ELECTRIC FUNERAL 4231 MC P104 ALL CUPS       69

WOF V11 4231 Balanced MC P104 ALL CUPS       69

WOF V11 4231 MC P107 ALL CUPS P1071  68

EF 4231 MC P108 ALL CUPS                                   68.

WOF V9 424 CF IF MC P103 FA P1033                  67

EF 4231 MT MC P101 EC FA                                 67

WOF V14 4231 MU P105                                     67

HGF V5 4231 MC P109 ALL CUPS                      67

 

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  • GOOGLE DOCS

Knap FM2024 - Google Sheets

KnapFM24HUBTEST - Google Sheets

 

KEY ATTRIBUTES

 

GK   Handling Reflexes (Acceleration Agility Decisions- Train)

DRL  Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)

DC           Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)

WBRL    Acceleration Pace Decisions (Stamina Acceleration - Train)

DM       Acceleration Pace Decisions (Agility Decisions Tackling - Train)

MRL     Acceleration Pace  (Agility Acceleration - Train)

MC     Acceleration Pace Vision Passing (Decisions Stamina - Train)

AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)

AMC  Acceleration Pace Vision ( Stamina Agility Acceleration- Train)

ST     Acceleration Pace (Finishing Acceleration Heading Jumping - Train)

GENERAL  Acceleration Pace  Anticipation  Agility Balance Concentration work rate 

Guide to test results

PSG Elite

Man City / Lpool top 

MU/Arsenal

CA 160 top 4-10

Spurs

 140  10 - 15

CA 120  15 -20

relegation

  • AWAY GAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)

    With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.

    As a defensive formation I would use451/ 4141 as it has a DM and protects wings.

  •  

    AWAY GAME TWEAKS -

  • Balanced Mentality DM on Defend WB on support 

    The LOE can be adjusted to MID BLOCK
  • CONTROL TACTIC

    Remove Counter Press and/or Counter

    For a SUS these are ideas to use.

    Remove counter press counter

    Stop WB runs by going to defend or no nonsense FB

  •  Change mentality cautious/Defensive

  • full SUS would be to regroup and hold shape

  • Adjust SPs for more players to stay back

    I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

Attribute_Weights.pdf.pdf35.17 kB · 59 downloads

MARTINHO Shouts guide:

Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.

Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.

If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.) 

If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row. 

If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.

If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle 'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing). 

If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'. 

When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more' (based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).

Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions. 

Hope that is clear !

Cadoni recommended shouts or use AM for Shouts

FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals

 

o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

TRAINING SCHEDUES

 

SCREENSHOTS
 

CADONI TRAINING

**Download:** Documents/Sports Interactive/Football Manager 2024/schedules

**Load:** Training/Schedules/Select Schedule (drop down menu)/Custom Schedules/Import Schedule ->

Select the file (eg. Season - One Match) > Click "Load" > Confirm > Click "Save" (really important, bottom right corner)

 

Cadoni_0_matches.fmf19.17 kB · 131 downloads

Cadoni_1_match.fmf19.17 kB · 127 downloads

Cadoni_2_matches.fmf19.17 kB · 129 downloads

 

Screenshot (995).png

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@knap

I would like to know which is your favorite 4-2-3-1 and/or 4-2-4? I'm not talking about the most successful tactics, but rather the ones you like the most.

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On 3/11/2024 at 6:43 AM, pan1majonez said:

 

I made mistake. My english poor. I did want tactic 3-4-3-0 strikerless, without wingers and with central midfielders, not defensive midfielders to FM 24. I love this tactic because i don't need many players. And central midfielders can Play like ofensive attacking midfielders. If You could do this i will be very happy. There aren't be a super extra scores. I would like back to the roots with this tactic

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@knap i suppose you don't have have a flat 442 that works for the current ME something like your 424 but with cms and the inside forwards dropped back. I guess what I'm really asking is for an updated version of your warrior 442. 

 

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