Erimus1876 Posted December 22, 2012 Share Posted December 22, 2012 Erimus, thank you so much for taking the time to explain all that, I appreciate. Now, if I will have enough time and patience this weekend, I will start working on this for FM12. One last question though: Once you create those reserve teams, do all the AI clubs somehow know that they are supposed to put their non-first-team players into these reserve teams? Also, once you create leagues for these reserve teams, are the divisions and their reputations set for life, or is it dynamic once the game starts? Again, thank you. Sorry for bothering you this much Its no problem From what I can tell the AI treat the created reserve teams just like they do the normal reserve teams. They play their non-first players and some younger players in them. The added bonus though with custom made reserve teams playing in the custom made secondary league is you can set rules for that league that you can't do in the normal reserve league. For example in the reserve leagues I created, under fixture rules, you have a wealth of options available. So if you want the AI (and you) to be only able to field U19's in those leagues, you can set it to do that. You can also set it to allow Trial players to be played in those leagues, so you have the abilty to make full use of the trial system, bring players in and watch them perform in proper competitive matches. The rules I have on my reserve/academy leagues is: a maximum of 4 loan players allowed to play a maximum of 4 trialists allowed to play a maximum of 4 over 23's allowed to play (to give you the flexibility to field 1st team players coming back from injury some vital match practice) a minimum of 6 players in the starting 11 must be 19 or under (since these leagues are mainly there to help develop the younger generation) I don't know if these secondary leagues have dynamic reputations. I'll have to get hold of a long term save sometime and check to see if reputations have remained fixed or not. Link to post Share on other sites More sharing options...
Erimus1876 Posted December 22, 2012 Share Posted December 22, 2012 I'm assuming the patch screws with this database the same as the 1.07 versionNew version of this database is out between 25th and the 1st of Jan - not long to wait It may be out sooner if the current test comes back with no problems Link to post Share on other sites More sharing options...
MasterOfSuspense Posted December 22, 2012 Share Posted December 22, 2012 Setting Ambition or Professionalism to the highest setting makes no difference - determination is no higher than 10 except for a couple of players for any created player with a random value No reply to my thread in the bugs forum so it looks like it's pointless creating anyone if you like to sign players with high determination (15+) I suppose 10 is not too bad - I'll maybe have to combine it with 10+ in workrate and teamwork or something Link to post Share on other sites More sharing options...
MasterOfSuspense Posted December 22, 2012 Share Posted December 22, 2012 It may be out sooner if the current test comes back with no problems Noooooooo - I still have 3000 players to create Link to post Share on other sites More sharing options...
greyjedi77 Posted December 22, 2012 Share Posted December 22, 2012 There is a bug with B-team player appearances at the moment that causes double the amount of appearances to appear on a players history page. Its currently under review by SI so will hopefully be fixed in future patches. Based on testing, do the bugged appearances seem to be a display issue only, or are they also messing with development? Link to post Share on other sites More sharing options...
Erimus1876 Posted December 22, 2012 Share Posted December 22, 2012 Based on testing, do the bugged appearances seem to be a display issue only, or are they also messing with development? I don't know as I wasn't able to get hold of a long term game that used B-teams and compare it against one that used reserve teams. B-teams would have been ideal to use since FM records their appearances separately so you can see exactly how many games a player has played in the academy/reserves. The way its set up at the moment all league appearances (1st team and reserve/academy team) are added together. Its not ideal but until B-teams are fixed its the only way to go. Link to post Share on other sites More sharing options...
Abaka Posted December 22, 2012 Share Posted December 22, 2012 I'm assuming the patch screws with this database the same as the 1.07 versionNew version of this database is out between 25th and the 1st of Jan - not long to wait It could be that, but the other leagues work fine...Just England has no Academy leagues Link to post Share on other sites More sharing options...
Erimus1876 Posted December 22, 2012 Share Posted December 22, 2012 It could be that, but the other leagues work fine...Just England has no Academy leagues Did you have England ticked on your editor data screen? Can't understand why the academy leagues wouldn't show otherwise. Link to post Share on other sites More sharing options...
Abaka Posted December 22, 2012 Share Posted December 22, 2012 Yeah, I even tried unticking all my other files...It's strange because some clubs are listed as Academy Clubs but play in the default reserve league I'll probably just wait until the next version comes out at this point. Link to post Share on other sites More sharing options...
paulsmith120 Posted December 23, 2012 Share Posted December 23, 2012 I realize that this is a tremendously complicated game, and there is a lot going on under the bonnet that we can't easily see, but with all the bugs in this release on top of the unresolved long-standing problems, I honestly think that SI are coming close to killing the golden goose at this point. For the first time I'm even hearing murmors of discontent about the game on less fanatical forums than this one! It just seems to be some of the exact same issues every single release and every patch, and then new game-breaking bugs crop up. Here we are a decade on from the move to Football Manager, and the whole long-term game/AI squad management issue has barely progressed a jot. I doubt that a biennial release would be considered commerically viable, but perhaps SI could just spend a year fixing this whole long-term game problem- if it is impossible to bring the AI up to scratch fairly and squarely, then perhaps the game could be coded with AI 'boosts' and cheats to restore a bit of challenge? I know that there need to be new 'features' every year to slap on the box, but I can think of many ways that a marketing type could interpret the long-term game fixes etc as new 'features'. All the press conferences and player shouts in the world cannot compensate for a game that you are reluctant to really commit to because you know that in a couple of game years it all just becomes too easy. Link to post Share on other sites More sharing options...
screen Posted December 23, 2012 Share Posted December 23, 2012 I realize that this is a tremendously complicated game, and there is a lot going on under the bonnet that we can't easily see, but with all the bugs in this release on top of the unresolved long-standing problems, I honestly think that SI are coming close to killing the golden goose at this point. For the first time I'm even hearing murmors of discontent about the game on less fanatical forums than this one! It just seems to be some of the exact same issues every single release and every patch, and then new game-breaking bugs crop up. Here we are a decade on from the move to Football Manager, and the whole long-term game/AI squad management issue has barely progressed a jot. I doubt that a biennial release would be considered commerically viable, but perhaps SI could just spend a year fixing this whole long-term game problem- if it is impossible to bring the AI up to scratch fairly and squarely, then perhaps the game could be coded with AI 'boosts' and cheats to restore a bit of challenge? I know that there need to be new 'features' every year to slap on the box, but I can think of many ways that a marketing type could interpret the long-term game fixes etc as new 'features'. All the press conferences and player shouts in the world cannot compensate for a game that you are reluctant to really commit to because you know that in a couple of game years it all just becomes too easy. +1 fm 2014 need this fixes! Link to post Share on other sites More sharing options...
Erimus1876 Posted December 23, 2012 Share Posted December 23, 2012 This is the structure of the new academy system network. 7 levels of reserve leagues, topped off by a 2-tier academy system. There is also a 3-tier 'grass roots' school team and school academy league system that can be tagged on to the end of this for those that want an extra layer of player development adding to their game. Download links will appear in the FM13 AI Player Development Project thread in the Editors forum, here: http://community.sigames.com/showthread.php/339740-FM13-AI-Player-Development-Project Link to post Share on other sites More sharing options...
MasterOfSuspense Posted December 23, 2012 Share Posted December 23, 2012 What is it done already? I'd better add those extra players quick - should finish by the end of tomorrow \0/ Excellent work as always Link to post Share on other sites More sharing options...
kop4life Posted February 2, 2013 Share Posted February 2, 2013 What's the status of this project? I find it very fascinating and I salute everyone involved in this, as I can assume that it is a massive undertaking. Link to post Share on other sites More sharing options...
Heywood JaBlowme Posted December 29, 2013 Share Posted December 29, 2013 Bumping this thread because I have not purchased FM 2014 yet and I'm wondering if there is any improvement this year as far as AI youth development. I tried a search for some newer threads but could not find anything. Is FM 2014 still plagued with the same problem? Thanks Link to post Share on other sites More sharing options...
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