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patterns in newgen attributes


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You get some weird stuff though. Like players with very high jumping/heading but very low in the other.

And for some reasons, you stop getting center backs that are big and strong and instead get a bunch of short ones with good pace/acceleration. In real life, those players would almost never be center backs; at a young age they'd get shifted to full-back/defensive midfield.

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You get some weird stuff though. Like players with very high jumping/heading but very low in the other.

And for some reasons, you stop getting center backs that are big and strong and instead get a bunch of short ones with good pace/acceleration. In real life, those players would almost never be center backs; at a young age they'd get shifted to full-back/defensive midfield.

Well, you can do that in FM too, but the point is, if we wanted a big center back (think Chiellini or Materazzi) it's higly improbable that we would get one.

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Newgen moulds have been indeed a huge problem, an even bigger one because the "unorthodox" attributes distribution teamed up with the AI's inability to sign and develop players...

So, with the exception of wonderkids and balanced can't-ruin-him newgens, every player ended up retiring with the same fatal flaws he had when he first appeared in the gameworld.

Fair too many random Backham-like set piece takers, fair too many "coward" players playing in positions where aggression and bravery are vital, fair too much emphasis on pace.

Also, strikers are either wasteful speed merchants who'll score a lot anyway (because pace is ridiculously overpowered in the ME) or lumbering oafs good only for 80s lower league football (which isn't worth trying in FM12).

And then there's plenty of players being given roles/position almost at random, completely disregarding the attributes... Not even the most incompetent youth coach at the most amateurish club on earth would use a 6"4 guy with no pace, no dribbling and no passing skills as winger... yet again the Koller-wing is a very popular figure in FM12.

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Newgen moulds have been indeed a huge problem, an even bigger one because the "unorthodox" attributes distribution teamed up with the AI's inability to sign and develop players...

So, with the exception of wonderkids and balanced can't-ruin-him newgens, every player ended up retiring with the same fatal flaws he had when he first appeared in the gameworld.

Fair too many random Backham-like set piece takers, fair too many "coward" players playing in positions where aggression and bravery are vital, fair too much emphasis on pace.

Also, strikers are either wasteful speed merchants who'll score a lot anyway (because pace is ridiculously overpowered in the ME) or lumbering oafs good only for 80s lower league football (which isn't worth trying in FM12).

And then there's plenty of players being given roles/position almost at random, completely disregarding the attributes... Not even the most incompetent youth coach at the most amateurish club on earth would use a 6"4 guy with no pace, no dribbling and no passing skills as winger... yet again the Koller-wing is a very popular figure in FM12.

Couldn't agree more.

The thing that irks me most is the explosion of fast players as the game goes on. It makes a mockery of the idea of attributes representing relative strengths and weaknesses when by 2025 any striker worth his salt has to have 17 pace...

Another thing is the complete dearth of truly good goalscoring MCs.

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