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busngabb

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Everything posted by busngabb

  1. You are lucky to hit the woodwork. 93% of mine would hit about three foot up from the top of your monitor.
  2. Is there any way to see your club's record with penalties? I.e who's taken them and how many have been scored and how many have been conceded and scored? I think my team misses at least 90% of them and lets in 95%+ of them. But I want proof of that before I go signing players specifically to fix this.
  3. The transfer market in the game is just broken. It's almost impossible to sell anyone and your players more often than not reject offers even when you do get them, even loans. I signed a young player and he asked to be loaned out as part of his negotiations. I offered him for loan and he got three offers, Valencia, Porto and Alkmaar. He had no interest in Alkmaar and Porto as he wanted Valencia, so I accept their offer. He rejects it and is now unhappy as the transfer window closed and he thinks I didn't do enough to loan him out. [Smacks face with mouse repeatedly]. It's like this trying to get rid of dead wood from your squad as well, even players unregistered and told they're not wanted won't move, even on loan. Signing players on the other hand is ridiculously easy. You're an unknown manager who wants to sign Schelderup, Moukoko, Endrick, Scott, Diomande, Olise and Garancho in the same season although the club doesn't have anyone older than 27 and the future transfer debt is already fatal? Sure, go right ahead, no problem at all. I think this all feeds back in to the difficulty levels question. The tactics side of the game is pretty good I think, but the nuances to be good at the game go way above most people's heads, mine included. So most players of the game either download someone else's tactics that are proven to work, or just upgrade their squad unreaslistically easily and overpower it that way. If we made transfers realistic, i.e harder to convince your club to sign players, needing to have balance in the squad and in the transfer activity in a window, finding it harder to attract players and making clubs more aggressive in unsettling and signing your players, there's a danger it becomes depressing. Some would love that, the realism would be right up their street and achievements made would feel amazing. However, for most it would excrutiating. How do you cater for both without difficulty levels?
  4. Where would I find those? On this forum? Shouldn't the game balance things like this for you? Or at least warn you? I think i've got England, Italy, Spain and Scotland with a large database, but maybe just the top leagues outside England.
  5. The old classic blind support of the game, 'it's your tactics'. I don't see how goals conceded 14 seconds after the restart can be blamed on tactics. To me there are instances where all of the options bring negative responses and some are just morale grenades, such as saying don't be complacent when winning a game you are favourites for, or saying you are happy and keep it up when you're winning unexpectedly.
  6. It is very big. You can almost guarantee a goal by choosing certain options.
  7. The impact is huge, but only really seems to impact the first 5/10 minutes of the second half. I'd rather be drawing at half time than winning, put it that way as you can slam them with the 'I'm not happy with your performance' and you won't get any negatives. If you're winning at half time in a game you should be winning, there doesn't seem to be an option that isn't a self-mutilation of some sort, especially if you're hammering them. If you're winning a game you shouldn't be, there's also a horrible choice between saying you're happy (Huge detriment to the outcome), saying don't be complacent (Massively upsets the players that have played well and almost guarantees a goal in the first five minutes of the second half) or choosing one of the random, meaningless ones and hoping it isn't going to drop a grenade on your team's fragile morale.
  8. The problem with this is that you simply cannot see training AT ALL and you cannot see enough in matches to be able to make a judgement on players yourself if the attributes were not there. You'd have to base signings on the players statistics, goals scored, assists etc and the scouting overall judgement/data analyst stats etc. It would possibly make it more realistic, but you can't just watch 30 hours of HD footage of the players on the game to be able to differentiate between them well enough. How would you differentiate between a player who was a 130 CA from a 150? How would you differentiate a 130 PA prospect from a 180? In real life, they're not using data to decide solely, they're watching games and getting a feel for players. In order to improve the immersion and make it more realistic, they simply HAVE to bring difficulty levels into the game. I think the tactical side of the game is fine personally. It's challenging, but there is some feedback at least. This needs to be improved if they ever make the tactical side more dificult, but it's passable as is. What ruins Football Manager in terms of realism is the squad building element. It's simply too easy to sign players. You can sign 30+ world class prospects in two seasons easily, or scale that down to players one or two levels above you in lower reputation leagues. Sure you can self-police it by choosing a team with no resources at all, but even then you can just abuse the loan system. The board don't mind your obsession with wonderkids or question how you know a player you haven't even scouted is the second best player on the game etc. It'll let you sign them. So if you choose a Championship or Premier League team in England you can build an unstoppable team within three years and simply overpower the tactical side of the game completely. I think there needs to be a 'default' mode, which is the game as it is. Then a 'challenging/realism' mode where transfers have more grounding in reality. For example, Everton are not going to sign Endrick, Moukoko, Schelderup, Scott, Mannswerk, Scalvini, Broja and Fresneda in one season. But you can on the game, even with how broken selling players has become. Each of those signings probably isn't that unrealistic individually, but they'd have to put a lot of ground work into them. None of them would be a quick, bid and sign process. It'd be drawn out, the players would want to see if there was other interest etc. And one or two signings would be it for Everton, the financial position just isn't accurately reflected on the game at all. Your reputation as a manger in the game should also affect transfers. For example, if you come up with a recruitment plan that the club signs off, you shouldn't be able to deviate from it significantly as a rookie manager. In real life clubs would identify the positions they need, the status of those players (First team starters, squad options, young prospects to develop etc) and then they'd work on identifying targets. They aren't just slapping in five bids for random wonderkids no one has heard of. Most transfers of elite level players should take 6 months of negotitations too if you want realism. I'm sure some would, but the majority certainly wouldn't, hence the need to choose. I find Football Manager challenging first season on a new version as I struggle with the new tactical tweeks. Once I've figured that out, I really enjoy the first two or three years, but then it just reaches a point usually in season 3 where there isn't a single player or staff member left from the original team and I'm winning the League and have 30 future superstars ready to bring through and it gets a bit boring. Of course I could choose to not do that, but why would you if the game allows it? Why would I sit and struggle to make it more realistic? There's a massive degree of role playing to that and as a guy in my 40s that feels a little silly.
  9. Yes, of course. But it shouldn't be so extreme. Games are rarely extremely different directly after the break. Yet on the game it's madness between 45-50 minutes. An inspirational teamtalk from a manager or coach can lift a team and it can change the course of a game, but more subtly than the team just shooting round like pinballs for the first five minutes of the second half. It's like the team talk only impacts those minutes and once it's past that it settles down to the usual flow of the game.
  10. There was a known bug affecting this, but it's long been fixed. It is hard to recruit youth coaches in the game. There should be a 'interested in youth coaching' tick box like there is for 'interested in transfer' for players. It's very frustrating searching through endless lists of coaches to find ones that are willing to accept being an Under 18s or 21s coach. Placing an advert finds you some, but they are generally a really, really poor standard and linked to the level of staff the game would populate for that club by default, so it's rare you find anyone actually worth hiring that way.
  11. It seems very difficult to achieve. I don't think you can do it in the editors (That I've seen) and some of the adaptations to make the game start in July 2023 with the updated databases also struggle with it, recommending you restart the game until you get the arrangement you want. It should probably be an option before you start games, like it is on Career Mode in FIFA. You can quickly change the division teams are in and whether they are in Europe or not.
  12. I seem to remember it being in a game, but I'm not sure if it was Football Manager. But I agree it should be in there. Dribble more doesn't really do it, that just means they'll generally look to dribble if there's a chance to, rather than look to pass. A specific instruction to run at a certain centre back or full back because they're on a booking or much slower or lacking in agility should be an option. You can hear this at games, coaches screaming 'get at him' and the 'drive, drive' when the player they think they have the beating of is near them.
  13. Teamtalks ruining the game for me at the moment. It's just not enjoyable. I get that modern players are frail human beings at the best of times, but it's beyond a joke how many goals go in between 45-50 minutes. It just feels like all the options you have available are there to trip you up, just to varying degrees. It's particularly potent when you are winning a game at half time. 1-0 up away in a game you should win comfortably, say 'don't get complacent' and it's like clubbing them over the head with an emotional brick. The opposition shoot off like they've got firecrackers up their shorts and before you know it the ball is in your net. It's the same with praising them. The reaction of players to being told they're playing well is just ridiculous. If you're 4-0 at home to City in a game you're not expected to win and you tell them you're happy, it'll be 4-3 by the 50th minute. You can get some positive reactions the other way when you're not doing well, but it's virtually impossible to continue a good performance after half time, at best you can sustain the scoreline or add one in the second half. You can't leave it to your assistant either, as even with 20 attributes for motivating and the like, you'll still be hiding behind the couch until the deadly five minutes is over. You just don't see this kind of mad reactions in games in real life. Teamtalks will have an impact in real life and should in the game. But it should be a case of it upping the quality of the effort or the overall performance over the half, not the gaming equivalent of being slapped in the face for the first five minutes of the second half. There should also be contextual links to it too. If you're winning a game you aren't favourites for, praising the players shouldn't be a big negative. If you're winning a game you should, telling them not to be complacent and concentrate shouldn't offend them. The more extreme reactions, like throwing the water bottle and hammering them should potentially have more of a noticable impact if it doesn't reflect either the score vs expectations or the general flow of the game. I.e drawing a game you should be winning, but your XG is miles higher, hammering them should get a bad reaction, but being 2-0 down and playing terribly it shouldn't.
  14. A lot of it is due to expectations and complacency. I find that when you go on a good run, your players always become very complacent and you've got to be really harsh to them. Demand a win, even when away to Man City or Bayern, tell them off at half time if they're getting less than a 6.7, that kind of thing. Just really up your expectations, but it becomes very stressful. The AI seems to change the reputations of teams periodically through the season. So if you're doing well, it's like a switch being thrown and all of a sudden the AI completely changes how they approach the games. Every game becomes a grind because the opposition isn't even trying to score, they're just sitting deep and trying to counter. Then you get the daft ones where they score from their only shot and your 37 shots on goal result in nothing but your mouse hitting the wall. I guess it's got to be like this though? Otherwise your 40 game winning streak would be 60/80/100 games and the game would be far too easy. I still think they need difficulty levels on the game. At the moment it's so unbalanced. The tactics and in game stuff isn't bad, it's quite challenging. Things like this add to the challenge. Selling players is also challenging, it's not as easy as it used to be. But buying players and assembling a superstar squad and just simply overriding all of the above is way, way too easy. Even as financially stressed teams like Everton or anyone from the Championship, you can assemble a collection of the world's best young players in 2 or 3 years and it doesn't really matter too much what you do tactically, you'll still do well. I'm playing as Everton, and although I can't sell players for love nor money, it's still insanely easy to sign players. Nico for £4M, Schelderup for £7M, Mannswerk for £3M, Endrick and Moukoko at the start of the third season for £30M in Klarna installments. In real life, there's no chance any of those players join Everton, let alone all of them. It's like you have to create the difficulty for yourself by not doing anything unrealistic, which is a bit masochistic.
  15. There are times when the game doesn't even recognise mistakes at all. You can see opposition goals coming a lot of the time, there will be a player in your side who keeps trying his best to give the ball away. Eventually he'll do it and they'll score, but the match rating won't go down significantly, sometimes not even at all. If you berate them, they get all shocked and surprised as they have no idea they've done anything wrong.
  16. It strikes me that 24 is a bit of a sacrificial lamb. They're going with a few headline fixes that are easy to do, that the fans have been shouting about for a while. Things that probably should have been in 23, but didn't make it due to time constraints. A lot of the development effort will be going into 25 though, rather than 24. It has to, or there is the distinct possibility that game would be a disaster given the scope of the changes they're making. It's a huge undertaking and a significant risk. We need to give SI the credit for making the decisions they have. It would have been all too easy for them to just churn out the same iterative releases and take the cash, like EA have done with FIFA. But they've spotted the stagnation in the game and taken the criticisms on board. The complete revamp is a huge moment for the game, it's arguably only happened a couple of times in the whole history of the franchise, even back to the Championship Manager days. Fans of the series need to support 24 and see it as an end of an era, no matter how little changes in the game. Then we need to be stay positive about 25, even if there's a bumpy start.
  17. More like 34 players on ridiculous wages. Who you then can't move on because no one will be willing or able to pay their salaries.
  18. Hopefully It'd fix my problems that's for sure. I think they will possibly implement them like a whole league of PSG's were on versions a couple of years ago. It will possibly be very annoying, although if they balance it right, the younger players who actually care about football won't want to go, but the more mercinary types will be begging to because of the money. Anyone past 30 will be targeted massively. But I suspect the whole Saudi football 'rise' is going to change football in real life in a big way, either by: 1 - UEFA spotting that a lot of it is not genuine and is in fact designed to get around FFP laws in the European laws, by clubs owned by the same parties and they do something to prevent that. 2 - The Saudi league REALLY takes over. There is talk of them funding the new 'Super League' breakaway concept and taking it so far away from European football that it's clubs just ignore their own fans and go anyway. Or they try to worm their way into the Champions League. The new format for the Champions League is a farce and I think the dissatisfaction that is going to cause is going to cause the whole Super League debate to recircle around. Or the Saudi League will come in with proposals to replace it with a 'World Champions League' worth 10x the prize money, with clubs still competing in their domestic competitions as well, and it'll go from there.
  19. It's just stupid how hard it is to sell players. Dwight McNeil had a good season for me and wants to move to a bigger club. I need funds to sign some new players with half the wage bill having left on frees as you can't sell anyone I have no depth (Iwobi, Alli, Gomes, Doucoure, Gueye, Holgate, Godfrey etc). Interest comes in from Arsenal and Real Madrid, along West Ham, Villa, Dortmund and RB Leipzig. For once the bids are decent and I negotiate it up to £35.5m up front with sell on clauses. Fine, everyones a winner. Dwight McNeil, despite kicking off for a move to a bigger club and only being on his default Everton contract, turns them all down and is now moaning at me that he wants to leave to join a bigger club. There needs to be an option to slap players in the game. Now I might understand the Real Madrid thing, if they'd told him he'd never actually play, Arsenal even. But then he's got a choice between West Ham, Villa, Dortmund and Leipzig. Surely there's something for him there, even if I have to contribute to his wages? Surely they're all higher reputation teams than Everton at the moment? (Both the PL teams finished above me and are in Europe the following season and Everton are not). The only player I've managed to sell in three transfer windows is Jordan Pickford, who moved to Inter when Onana left them.
  20. Possibly. You could argue that the game should include a future FFP breach for them and the ban being placed. But then, we'd also know a lot more things that happened in real life, so do you add them for everything, or just specifically for Juventus? FFP doesn't seem to be a thing in the game at all. I've never seen a team breach it and I've never been anywhere near breaching it and I play as Everton.
  21. Is that's what's left? As you send people out, the amount of money you've spent can mean your scouts can no longer travel as there's no money left. The game doesn't tell you this is happening. Could also just be bugged. The recruitment focuses are horrendously bugged, they just don't work at all a lot of the time, even if you set really easy requirements. Like I set one for just left backs between the age of 16 and 27 with a current ability of at least three stars and it doesn't find a single player in the entire world. (My current fullbacks are a 38 year old Ashley Young and Mykolenko who is a bang average PL player, so it's not being affected by the quality of my existing players. And there are available scouts and the Chief Scout is in charge of handing out the tasks.
  22. There used to be a one club man tick box in there didn't there? Or am I thinking of another game? Lengthening their contract and increasing their loyalty to 20 and removing the unhappiness as mentioned by starbugg should work. I had this problem when using the data update to include the current transfers. All those who have moved to Saudi end up in the Premier League, as does Messi before the season even starts. They really need to up the importance of $ over reputation on the next FM.
  23. I've followed a lot of the Everton careers on here and on YouTube and they almost always sell DCL, as he kicks off about wanting to move to a bigger club in the first couple of months of the season. Most of them sell him for £40m-£70m. Are they just cheating? Or has a patch made negotiating less formulaic, as the tips the YouTubers provide about offering him out for a low price then edging up until you get a negotiable offer about the asking price doesn't seem to work anymore. What process are you supposed to follow? I usually offer players out for just less than I'd accept for them, but don't transfer list them as that upsets them more, and try to negotiate from there. Is there a better way, like telling the DoF to do it, or telling the player to find themselves a new club?
  24. Really, really struggling with it. I've only sold minor youth players so far. I've decided to cash in on Calvert-Lewin to fund some signings elsewhere. He's been doing well, playing and scoring a decent amount. He's valued by the game at £66m and is on £100k a week. Wolves, Juventus, Inter and PSG are interested. The only team that ever bids, but never show as being interested are Marseille who aren't willing to pay the asking price and are only willing to pay £16m. I've tried the suggestions the youtubers have made, like offering him out for a low price, then edging that upwards until a negotiable offer comes in, but they low ball the initial offer like Marseille and it's negotiable, but as soon as you move it any higher, they pull out. I guess Marseille only have £16m in the bank and that's their maximum, but the other club's are just lowballing. I'd probably sell him for £25m, less than half what the game values him at, but he's been on the market three months including the whole of the transfer window and they just won't stump up the money. When you look at people playing Everton careers, they talk of selling him for £70m first season.
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