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Johnny Ace

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Everything posted by Johnny Ace

  1. Post a screenshot up of your attacking corner routines on the Tactics board and people can help you with a more effective routine. The default set up isn't very good
  2. Sounds about right to me It's Beta time, so time to play around with these things, have to admit, in the past I've not bothered with defensive width and kept it as balanced, the same in FM23 so far too
  3. Some TI's won't affect it much but you have Get stuck in, Higher Tempo and Run at Defense which will increase the intensity Something like Pass into Space, or Look for Overlaps probably won't have any effect on the Intensity bar
  4. That's right, the more intense the tactic, the more tiring it is for the players
  5. That's a good way of looking at it, puzzling thing for me is the little on pitch graphic for when you apply your press inside or out is shown in your own half. I'll have to have a look later because I don't have the game in front of me
  6. I'm not in the game but I'm sure there's a separate allow/stop crosses Team Instruction
  7. Whether or not it's part of the problem, I don't know. SI will have the numbers and the amount of youngsters being loaned out might be in line with real life figures. If it is, maybe the players aren't developing or gaining enough reputation for AI managers to trust them in the first team. If it's not, then yeah, it's potentially part of the reason why younger players are getting over looked. We can only speculate really
  8. Something of a trend I found in FM22 doing a journeyman save Whenever I tried loaning in an player from a league or two above, more often than not, the club would want 100% wages plus a fee. A lot of these youngsters are on £5,000 to £20,000 per week contracts. So unless I wanted to bankrupt the club, I could never loan them and give them playing time I'd notice over time, these players would just not be loaned out. By the time they're 22, they've barely kicked a ball in competitive football, haven't developed and are pretty much the same player they were at 18 Then job hopping around, the first team would consist of mainly 30 year old plus players and a few of the fringe players would be 22-25, they've had maybe had a season or two out on loan and a handful of first team appearances and are a long way from their potential Scout recommendations would bring me a lot of 30-33 year olds with great potential and average current ability, these would be the victims of stingy AI clubs trying to money grab from the lower league teams When the AI would make loan offer to my players, they'd want them for free or paying a small percentage of their wages. More often than not, I'd just loan them to get them game time The AI should be closer to that, letting youngsters out on loan for cheaper fees, even if it's just a short term loan I know this happens in football, I doubt Pep will be loaning out Cole Palmer for peanuts to a L1 club and there are plenty of players in lower league football that made their start at high level clubs. Just at every transfer window during that save I thought, multiple times "The AI's tight, wanting full whack plus more for this kid when I'm offering him first team football" then I'd join clubs with aging first team squads and under developed players Short version: If these youngsters aren't getting the game time they need, they're not getting much better, they're not building a reputation up enough that they're being given chances in the first team so the AI sticks with the older generation
  9. No problem, it's a very powerful thing in FM so keep your eye on how aggressive or cautious your players are and check during the games if they're on the right mentality
  10. Not sure there's one on here to be honest but searching the net you should find some answers for football in general and FM There's some obvious one's like: taller or players with good off the ball movement etc up front it's good for direct football if your players have great first touch, passing, anticipation etc it's good for quick short plays if your back line has great acceleration, concentration, anticipation etc it's great for pushing the defensive up Very general and lot of etcs because Mental, Technical and Physical attributes cover a broad range On the other hand, your assistant manager will recommend some styles of play based on your squad when you create a tactic
  11. The mentality of the player, on Defend he'll be more cautious with his actions on the ball and positioning, on Attack he'll be more forward thinking and offensive, on Support he'll be somewhere in between
  12. That's right, replaced by step up and the more cautious, drop back to modernise it
  13. Yeah, but they might still be pretty wide, worth a try, I think it's about as good as you'll get
  14. I missed the 3-5-2 bit, Team Instructions, maximum Width with IWBs
  15. Yeah pal, it's been changed a bit this year, the double pivot in a 4-2-3-1 is better suited to DMs so the template formations are reflecting that too
  16. They do look a little higher up, it might be the roles you have because they move around based on that. CM's are around the halfway line
  17. It says there, DMCR, DMCL Move them up to CM and he'll appear
  18. It does say DM on the tactic name unless you've moved them up It says DMCR on the tactic screen
  19. I think it's because you're trying to select him at DM when he can't play there He's two star rated as a Box to Box midfielder and one and half stars for Ball Winning Midfielder in the CM position
  20. Keep it civil please guys Some find it easy, some find it hard, no big deal, no need to make accusations and get snippy with each other
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