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27 "Frankly, my dear, I don't give a damn"

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  1. fm 2021-04-22 19-47-29-18.bmp I think this squad hierarchy -team leaders- mechanic should have been much better in this latest third version of FM (2021) . Mesut Özil- in reality he didn't play proper football for about 2 years, Fenerbahçe did everything for his transfer - Gökhan Gönül -one of the legendary full backs ever in Turkish football (age 36)- and Ozan Turfan (young player) saying to manager unjustice is done to Nigerian Bright Osayi- Samuel (23). This Samuel guy doesn't even in the same social group to those. Hierarchy other players. God knows what is the relationship about. Maybe they opened restaurant.
  2. I believe from this feedback here first staff and player transfers should be harder. I agree. And lets's go away from this argument 'people use cheat tactics' I don't use anytime since I've registered in 2006. Match AI, AI suad building should be better. Plain and simple.
  3. I remember Roberto Carlos in Fenerbahçe only has only 1 good long shot on goal and excellent diving header goal which you shouldn't expect from leftback. But it was his later years in his career. But anyway I believe it is still ongoing process how the goals scored according to attributes in game. I don'y buy the sentence about -to justify some strange goals from unexpected players- saying professional footballers between 1-20 attribuıte doesn't matter much. Then of course community will question the simulation.
  4. When the simulation has this much sales it won't be a simulation. Just a game for everyone to enjoy. But AI department needs a bit of work, severe ME problems have been mostly solved. Maybe next year opponent manager AI should be looked at.
  5. As previously mentioned if stamina, workrate, and some physical attributes would contribute to pressing I will be more convinced about ME, and still good headers from players they shouldn't, long shots and goals are bit still too much. It is ongoing process I believe. This years engine much better but I think SI look for attributes next year. AI maybe following year? Who knows..
  6. Maybe they need to balance high intensity tactics*condition during match much more. It was mentioned in FM'19,20, same problem. No team can press hard in all 90 minutes. And AI needs more programming input -random times- during match. Not specially to respond to player but to win.
  7. Before this latest patch in Turkish league 'Mbwana Samatta - Performans bilgileri 20/21 | Transfermarkt ' +30 goals in game but didn't have a transfer request from other clubs. I had top 5 leagues running including their 2nd division as playable but not full detail. Samatta had an average rating about 7.15 or so.
  8. But AI Messi didn't score less from less data in previous versions. It was rather a problem in match engine. I'm not convinced about bad data or poorly researched attributes causing problem.
  9. I think I remember many posts about previous 2 versions people saying engine was great until final third. Very glad this version is much better. Previously those mental, technique were hard to notice about how goals scored.
  10. I like the opinion for simplifying attributes. In a game I should be convinced about what it does. Last 2 versions were about setpieces and longshots. It was clear engine did have some bias for some attributes or not at all- it was all very random. For the wargames there are great examples about detailed combat tables being patched for 10 years and there are some simple algorithm games that have more realistic casualty, disabled rate. If more attributes are needed then more in game codes-events- will be needed. It is big job.
  11. That is very good point. I've started watching Turkish 1st league from early 90's and I guarantee some players at mature age were developed. It can be cultural thing but I'm sure there are many examples in other leagues. Some players become professional and develop good attributes at even 30's. They learn a thing or two.
  12. Yes I agree with those. This years main concern will be not ME this time but the AI I presume. Not from SI games or mods but there is some encouragement I observe from some users to try LLM. This doesn't help to improve tactical AI. I think general AI(transfers, squad building etc.) needs processing power but tactical AI in matches could be improved? At least low fatigue players substituted early.
  13. To my surprise ME is so much better this year, Well done. Even AI vs AI games there is so much through balls than setpieces in previous versions. AM finally better and maybe advanced forward striker role is better than expected. But I'm most suspicious about AI. Using 5 substitute rule feels like cheating to me. AI use it very late- or not at all- and change formation much later if it decides to chase victory or draw.
  14. I've very old laptop and still can enjoy games such as Factorio and niche wargames still published in 2020. At some point I've realized I don't need better hardware but better games. For FM most important thing for me will it run smooth in 2d graphics (It was smooth in FM 2020) and the match engine about how goals scored. Looking forward more Dev diaries.
  15. Hmm. 1 vs 1 are about mentality? I didn't observe that. I see in both AI and human disadvantage in here. I see long shots that have clear sight(snipers) have more goals than 1 vs 1 in game. I hope 2021 will not be designed for kids. I'm not convinced by know-all people on this one.
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