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Harper

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46 "Frankly, my dear, I don't give a damn"

About Harper

  • Rank
    Part-Timer

About Me

  • About Me
    Virginia, United States

Interests

  • Interests
    Hockey, Soccer, Music, Photography

Favourite Team

  • Favourite Team
    Arsenal FC, DC United

Currently Managing

  • Currently Managing
    Arsenal

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  1. Harper

    Maps

    You do need to license maps, especially if you expect a certain quality to be embedded in a commercial software. I'm sure Rand McNally, NatGeo, Ordnance Survey, or Esri would be after Sports Interactive if SI used the maps produced by those companies without a license agreement. The alternative is producing it or having it produced. Storing finished map images may not be resource intensive in the grand scheme (storage space requirements and download times are a consideration). Producing those maps or the geospatial data is resource intensive, particularly if you want a higher scale than the highly generalized image that SI currently uses. SI could use OpenStreetMaps administrative boundaries freely, with credit to OSM for the data. Reiterating, actually manipulating that data into static images is an allocation of person-hours that's probably not worth the investment. I love maps and geospatial data, but the business case for SI is tertiary to the core business.
  2. You get youth based on a variety of factors; world knowledge (which is increased by the following items), affiliates, location, and personnel in key positions. This post by @Seb Wassell would indicate your youth recruitment level does influence intake of domestic and foreign youth.
  3. Added this bit Some of this could be improved by a suggestion I made previously. Communicating with players and agents prior to contract and transfer offers, in order to have that player's agent discreetly seek out potential moves without broadcasting the player's availability. The idea I set forth below doesn't necessarily resolve the issues I outlined above. Many of the problems I have selling a player may purely be my mental block. When I see that my third or fourth choice England-capped midfield has a value of £56M, I expect to get a decent return (over time and performance based, if necessary). When the only offers I receive are non-negotiable £15M with significant wage contribution from bottom-half PL teams and championship promotion challengers, I shrug those off. Maybe that £56M is the market value I describe below. Maybe all I'm really asking for is the club accountant's value of the player so that I can overcome my own mental block.
  4. No apologies for the length (there is a summary at the end). Over the past several versions of FM (and with a big dose of recency bias), my experience in the transfer market has been frustrating. When I want to sell a player, I rarely get a transfer offer that meets or exceeds what the game presents as the player's value. When I offer a player to clubs, the offers I receive are significantly lower that either the value portrayed by the game or my asking price (regardless of it being higher, lower, or equal to the value indicated in his profile). Even more frustrating, those offers are non-negotiable. On top of this, I rarely receive offers from the biggest clubs listed as interested on the player's transfer status page as having interest. There never seems to be any interest of poaching my talent from either my domestic or continental rivals. Transfer listing immediately results in low-ball offers. There isn't any feedback on what the board's valuation is. EDIT 1: Some of this could be improved by a suggestion I made previously. Communicating with players and agents prior to contract and transfer offers, in order to have that player's agent discreetly seek out potential moves without broadcasting the player's availability. The idea I set forth below doesn't necessarily resolve the issues I outlined above. Many of the problems I have selling a player may purely be my mental block. When I see that my third or fourth choice England-capped midfield has a value of £56M, I expect to get a decent return (over time and performance based, if necessary). When the only offers I receive are non-negotiable £15M with significant wage contribution from bottom-half PL teams and championship promotion challengers, I shrug those off. Maybe that £56M is the market value I describe below. Maybe all I'm really asking for is the club accountant's value of the player so that I can overcome my own mental block. /EDIT There are a few things that I think could improve feedback in the game: book value, market value, and market analysis. Book Value allows the manager, me, to make a transfer decision that at minimum is not a detriment to the club's finances, and therefore, minimally acceptable to the board. This is strict arithmetic; BV = (T / Y) + (B + C - F): BV = Book Value (BV) equals T = Transfer fee Y = Years of service to B = Remaining loyalty bonus C = Estimated commercial impact F = Loan fees received. BV = (T / Y) + (L + C - F) Selling academy players might result in a larger profit than selling transfer busts, as those academy players have have no transfer fee. Market Value is an indication of how the player is valued by the public at large. Market value is imprecise and impacted by the ability of your recruitment team and director of football to gauge the market. I don't quite know how to calculate this, or maybe this is what is already done and presented in the game. A player's market value may be inflated by: Statistics / Match Ratings, weighted with a recency bias Reputation Greater than 18 months remaining on contract, Recent Transfer Fee Comparisons First Team squad importance (first team playing time and contract value is a proxy for this), Competition(s) he plays in -domestic, continental, and international, Competitions won (weighted with a recency bias), Awards won or been short-listed for, and Characteristics Loyalty Desire to stay at club Professionalism No leaks to press Remains competitive in games On the other hand, market value maybe adversely impacted by: Fewer than 24 months remaining on contract Injuries severity of injuries (length out of action) unable to reclaim spot Characteristics Professionalism (might be applicable to regens only) Press leaks, Disruption of squad harmony, Training bust-ups, Reduced competitiveness in games Ambition Demonstrated or rumored interest from larger clubs Failing to replace key players sold by the club Playing Time Lack of first team action (at club or on loan) Lack of experience Youth players with no top flight, first team experience have lower market value Reputation Statistics and poor Match Ratings I do not believe that release clause(s) would factor into the increasing or decreasing the market value. When market value approaches or exceeds release clause values, this is an indication that the club should offer new terms. As market value approaches or exceed the release clause value, clubs may trigger the clause before new terms can be offered. Market Analysis provides information about the opportunities to sell a player in the upcoming transfer window. The report is tied to the quality of your recruitment department and director of football. The report comes in two formats: general overview and player specific report. The general overview is a report that summarizes demand in the upcoming window. Ideally, this would identify clubs anticipated to be active in the market or have known weaknesses, what position(s) they are searching for, estimated budget, and approximately what level of talent required -first team, depth, short-term or long term replacement. In that report, it would identify which of my players fit the bill. Perhaps my backup looking for more playing time is their starter. The game currently provides information about what a club is looking for. However, this only occurs when you are placing a transfer offer for their player, seemingly as a mean to encourage the rare player exchange. My proposed market analysis report collates the information provided at individual transfer offer screens into a centralized hub. This could also be a recurring news item during the transfer window that updates with transfer activity and domino effects that may occur. The player specific report is a counter-part to the current transfer recommendations we can request from our DoF. When a manager requests a market analysis for a player, and the report comes back a few days, weeks, month(s) later (depending on analyst knowledge, ability, and availability), identifying clubs which might be good landing spots for the player. This could be clubs that are looking for improvement, replacement (immediate or long-term), squad competition and or depth at that position. This is a discreet search, one that doesn't trigger a "bargain hunter" type bid from clubs that happens when a player is transfer listed or offered to clubs. It might allow the manager to determine likelihood of a bidding war. A press leak might unsettle the player or see the player indicate a desire to stay at the club. Summary Book value represents the minimum value a player should be sold for from business perspective. Market Value is the perceived maximum a player is worth. Having these values inverse (market value less than book value) is possible, and obviously not great for the club. Selling a young player for significantly less than book value might upset the board and receive poor reactions from the board for transfer activity. Selling significantly lower than market value, or having a player in his prime run down his contract, would lead to poor reactions from the fans. Market Analysis identifies opportunities in the market and dependent on the recruitment team's abilities and coverage.
  5. Once or twice. I start a career when the game is released to get a feel for the match engine, wonderkids, etc. I frequently save scum and rage quit on the first career. Then I restart after the final patch and do a proper, scum free, career.
  6. For those of us who track data outside of FM, an auto export feature would be an excellent addition. First, update the print screen to text file option so that it creates a true delimited file rather than an ASCII pseudo-table RTF format it currently creates. There are plenty of options, paid and free, for formatting a CSV file into a proper tabular format. Ideal setup would allow me to select what players I want to export (players, results, etc), what data (select attributes, statistics, game events), and how frequently (weekly, monthly, etc) For example, I'd opt to export all players on my First, Reserve, Youth Teams, and Loanees and export their attributes on a monthly basis so that I can track their attribute development over time.
  7. I like that it tells us players than have been influenced, but it would be nice to have some indication of what the positive and negative influences are.
  8. I feel that the current squad depth screen is a bit wasteful in screen real estate and doesn't help really visualize the state of my squad depth. What I'd like to see is my squad is broken up into general position groups and their squad assignment. I mocked up a crude example. I could see function for the screen having an contract view to better visualize/calculate where the wage budget is allocated. The drag and drop functionality would pertain to moving players between position group and squad. Position groups are purely aesthetic to visualize where squad may be too deep or lacking. The current squad depth screen is dependent on the ratings provided by my coach(es). Having some ability to show where my players actually play would be useful. Moving a player between squads actually changes the player's assignment.
  9. You can set the game to save after each match. It's still possible to save scum by closing down the game during the match or before you continue past the post-match team talk, but it's the best available now.
  10. Harper

    Maps

    Even licensing an API to use ESRI, Google, Bing, HERE, or another service would likely be cost prohibitive. ESRI's API is $125/month and allows one million transactions per month (i.e. rendering a map). Not unreasonable, but I'm not sure that having a map is a value-add that would see SI get a return on investment for something like this. Right now, Steam says there are 57,440 people in-game. Which equates to 17.5 transactions per person. Many of us exceed that in a single playing session. To have an in-house integrated map engine would come at the cost of overall game speed and development time that would be better suited towards the core elements of the game. Not sure about licensing map images and just having screen shots of the map area, but that would come at the cost of storage space.
  11. No, I can't because 1) I don't save my tactics, 2) I tinker with the tactical instructions game to game, 3) I change the tactic in-match frequently, and 4) I think the recent update tweaked some thing that made the core of the tactic (overlaps and crossing) less effective. Basic outline was alternating between Fluid Counter-Attack and Wing Play, both playing a 4-3-3. I'd change the starting style depending on the opposition and then change in match depending on game state. AMR as a IW(S or A) and RB as a WB(A), but set to aim crosses to the far post. Rest of the team had player instructions tailored to the player in the position.
  12. He's done decent for me as an IF. I don't have the game in front of me, but my general tactic is a 4-3-3 with the AMR and RB set to cross to the far post. Before the January window in which Chiesa arrived, I was rotating Martinelli (IF), Saka (IW), and Smith-Rowe (IF) in the AML position and they've each popped in a few goals across various competitions. Edit: Back at computer Martinelli Overall: 10 starts, 13 subs, 7 goals, 2 assists, 0.59 goals per 90 Europa League: 3 starts, 2 subs, 4 goals, 0 assists Premier League: 4 starts, 9 subs, 1 goal, 1 assist FA Cup: 1 start, 1 sub, 2 goals, 0 assists League Cup: 2 starts, 1 sub, 0 goals, 1 assist By comparison, Saka has 6 starts, 10 subs, 6 goals, and 6 assists Smith-Rowe has 10 starts, 7 subs, 4 goals, and 2 assists.
  13. Have to say, this game has been pretty easy with Arsenal. Started with transfer window disabled. Once the summer window "closed" in September, I asked the board to buy Chiesa. Agreed for £56M and 88k per week. Then in January, had the option again, so asked for one Ruben Dias. Agreed for £52M and 73k per week. Chiesa, Pépé, and Auba destroyed Liverpool at Anfield. Chiesa with four goals, Auba with two, and Pépé with three assists. January window closes and I get the option for a board negotiated transfer again. Ask for Haaland. Agreed for £63M on 83k per week. Silent Stan putting in the money.
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