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Harper

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Everything posted by Harper

  1. That was the other Brazilian! You could sign Neymar, Ganso, and Dentinho from Santos and Corinthians for pretty cheap and off you go.
  2. Veloso was like a long shot cheat code for me.
  3. I searched the reviewed folder and couldn't find this (possible I just didn't use the right keywords). This is an alternative to the buy back clause that we selling team can insert into a transfer. And would be in lieu of a sell-on fee additionally agreed. Right of First Refusal / Opportunity to Match can be inserted into a clause. If the buying team later decides to sell the player, they are obligated to inform the selling team and give them an opportunity to match the highest accepted bid. That could be declined (as was the case when Barça offered Cesc to Arsenal in 2014) or the player could reject the contract on offer, if there is bad blood from the player's sale/treatment. Perhaps this is a middle ground between the buy back clause. A buy back clause could potentially limit the profit a club makes on selling a player, where the first option is no loss in fee. And selling a player back to the club they bought them from, would prevent having to turn over any applicable sell-on fee.
  4. In the 2007-2010 time frame, raid Santos for Neymar and Ganso. Neymar lived up to the FM potential, Ganso, not so much. Along with Pato and your attack was golden.
  5. The Sweden had loads of wonderkids in the the years leading up to World Cup 2006, I think CM4, CM03/04, FM2005 Andreas Isaksson, Kim Kallstrom, Alexander Farnerud, Markus Rosenberg, Zlatan
  6. Runs well on the M1 machine released last fall. It’s in the benchmark thread a few times. Not sure anyone has an M1X machine yet to test.
  7. Must be the ownership change I experienced. Original ownership always gave me an option to the type of affiliate then if I wanted to select the club, and if I said now always found a link. Poland, Greece, Spain, Sweden, one club in each of the three tiers below the PL. New ownership just says, yep we’ll find a new commercial link, and then comes back and says they couldn’t come to an agreement. Debating just canceling some of the agreements I have in place, but fear they won’t get replaced.
  8. I’ve had trust of the board for a while but find they don’t ever find agreement with the club I recommend (usually a 2-2.5 star reputation). Even when I leave it to them, they say they can’t find a suitable club.
  9. I think there could be some alteration of the scouting attributes. Instead of judging ability and potential, we could have video scouting, judging technique, judging tactics, judging character, and networking (as well as maintaining existing attributes: adaptability, tactical knowledge, man management, and analyzing data) Video scouting: Staff ability to make basic assessment from match footage Doesn't provide an accurate view of the player's attributes, but narrows the "fog of war" and provides a basis for further review. May unveil anything about technical: ability controlling, passing the ball, tackling and positioning etc mental: making line breaking passes, maintaining good positioning and tactical structure, lacked physical: routinely subbed and not completing full 90, routinely getting beat for pace or shouldered off the ball and hidden attributes, but not a full picture and game state dependent Judging technique: Staff ability at gauging a player's aptitude with the football (technical attributes) and reading the game (mental attributes). For opposition scout, would highlight the technical strengths and weaknesses to exploit. "Player X has a poor first touch, pressing him frequently may lead to turnovers" A higher value will more precisely show the attributes (a single integer) in fewer scouting missions A lower value may take longer to to show a precise value of an attribute, but may never progress beyond a range Judging tactics: Staff ability at gauging a player's fit both the position/role/formation he is playing when scouted and the position/role/formation he is being scouted for. For opposition scouting, would suggest a tactical role to take advantage of the player's role "Player X is likely to play as a wing back and push high to support the attack from the RB position. Consider focusing our attacking play on the left flank to take advantage." A higher value is more likely to accurately identify the role the player occupies in for their current team and/or how well he would fit in to the parameters of the scout's assignment Judging character: Staff ability at gauging a player's personality, intangibles, general professionalism, and ability to adapt to the country my team is in. For opposition scouting, would identify if a player can be exploited because he's temperamental, he's inconsistent, lacks composure, or can't handle pressure. "Player X has a short fuse, consider tight marking and hard tackling to set him off" A higher value is more likely to describe a player's hidden attributes (loyalty, professionalism, pressure, etc) and the player's commitment to their craft. Networking: Staff ability to make connections with agents, backroom staff, coaches, and players. A higher value is more likely to elicit information about player's interest in a transfer, the player's position in his current squad as a leader and social groups, and more about hidden attributes Analyzing Data Tactical Knowledge Man Management Adaptability Instead of judging a player's potential, scouts would indicate whether a player's ability and character indicate a likelihood for adaptation, improvement, and making the grade. "Player has the technical ability to play in the Premier League, he needs add some muscle and improve in his defensive positioning and composure on the ball, but if he continues training like he has for his current club and adapts to life in England, he should be a regular starter in the Premier League." The recruitment roles could also be clarified and specified and structured. Head of Recruitment: Manages the recruitment staff (can be filled individually, or designated to DoF or Technical Director) Chief Scout: Manages scouts, analyzes and filters incoming reports May travel to make final assessment of transfer target, convince a target to join Primary Attributes: Analyzing Data, Man Management, Judging Tactics Primarily focused on managing the scouts, their assignments, and the data they are reporting back Secondary Attributes: Networking, Judging Technique Networking can help regional and local scouts with connections in their region and locale Technique helpful when sent to watch a high priority target Optional Attributes: Judging Character Chief Analyst: Manages analysts, assesses statistical reports, backfills video scouting when necessary Primary Attributes: Analyzing Data, Man Management Primarily focused on managing the scouts, their assignments, and the data they are reporting back Secondary Attributes: Networking Networking can help regional and local scouts with connections in their region and locale Optional Attributes: Video Scouting Doesn't get into the weeds, but may be necessary in the heat of the transfer window Recruitment Analysts No traveling Make assessments on video scouting and statistical analysis Identify weaknesses in current squad and suggest areas for improvement Primary Attributes; Analyzing Data, Video Scouting, Tactical Knowledge Secondary Attributes: Judging Technique Regional Scouts: Assigned to one world region and manages the Local Scouts beneath them Scout marquee domestic and international matchups in their region. Filter scout reports coming from local scouts. Identify players for further scouting Primary Attributes: Analyzing Data, Judging Technique, Judging Tactics Analyzes the reports provided by local scouts and recruitment analysts, makes judgment if recommended players fits into my system. Secondary Attribute: Judging Character, Networking Less removed from judging a player, but can be useful when he's out in the field. Networking can help local scouts with connections in the region. Local Scouts: Assigned to specific countries, domestic competitions, or teams within a country. Primary Attributes: Networking, Judging Technique, Judging Character Primary focus is judging if the player as the technical capability to play for my team and if he will fit with my squad. Networking helps with information gathering Secondary Attribute: Judging Tactical Fit, Video Scouting Local scouts are less concerned with how a player fits into my first team, but high value here will help identify the precise role he plays in his current team Situational Attribute: Adaptability (if assigned to an unfamiliar locale) Higher adaptability means quicker settling in a new environment (no change from current attribute definition) Tactical Scouts/Analysts: Scouts opposition teams and competitions that my team is involved in Primary Attributes: Judging Tactics, Video Scouting, Analyzing Data Highlights tactical and statistical weaknesses of upcoming opposition Secondary Attributes: Judging Technique, Judging Character Higher values provides specific players to target for technical or mental weaknesses Optional: Networking Might help identify injury niggles or discord in the dressing room that isn't publicly known. Youth Scout: Primarily focused on attracting talent to the academy. Primary Attributes: Judging Character, Judging Technique Identifies players in the catchment area and recruits them to the academy Secondary Attributes: Networking Networking ability helps with recruitment and knowing where to go in the catchment area Part-time Scouts: May fill a short-term gap in the staff or be a trial period, but may not be as dedicated to the position or available to do multiple games a week. Structure shouldn't be hard coded, but I can build the structure out of the number of recruitment team positions my board allows. Staff would still be considered scouts or analysts. The local, regional, chief scout are position/organization chart titles. I might hire a scout a part-time scout and promote him to a full-time local scout after he unearths a couple gems.
  10. Originating in a thread in the general forum There are a few areas where information could be presented to help me, the manager, to understand the player's expectations and frustrations when a player is frustrated with his playing time. I'm not talking hover tips or info buttons that instruct the FM player what's going on. In the thread above, players are frustrated with their playing time, but the game shows the same value for expected and actual playing time. So, the game could offer a few clues as to what the various playing times mean in the way of agent feedback during the negotiations. Contract Negotiations When making the initial promise, the agent panel could perhaps be more descriptive on the promise's page When I indicate the player as a Star the agent panel could read "{Player} expects to start every important game he's available for." Important being related to the board's expectations (Semi-finals/Finals excluded), so resting Ronaldo or Salah for an early Carabao Cup match isn't going to result in a dust up The language, but the point is, the information is there, if I take the time to read the feedback the game is giving me. It also might help immersion in the negotiation process? Match Commentary There should be some indication of a player's mood and interaction with the manager as he is taken off. Visible displays: clapping the fans, surprise/confusion at seeing his number on the board, angry face, shaking his head, head hanging, ignoring manager's handshake I'll be honest, I don't read EVERYTHING on the commentary bar, so maybe there is some of this. The purpose again, would be that game would be providing feedback with regards to the player's expectations and mentality, but I may not notice it if I'm not paying attention. In-match interaction I'd like to be able to give a talk to player(s) coming off the pitch. First there are gestures similar to some of the news item interactions handshake, pat on the back, arm around, or a bro-hug. Player could accept or deny the gesture Varying degrees from enthusiastically returning to slapping away your hand or storming past and ignoring me. Opportunity to say something Great game, I know it's an early sub, but this game is done and dusted and we need you fresh for the next match. Maybe you blow smoke up his ass and tell him he was brilliant and it's just precluding injury when he wasn't Maybe you're honest and tell him you wanted to see something different or he wasn't following tactical instructions. Social Media Feeds After a match, there could by comments in the social media panel: "{Player} did not look happy when he was subbed off in the 70th minute. #StormsComing" "Did you see {Player} just ignore Harper after being substituted so early? #TroubleInParadise" I could be off-base, but the in-game social media seems to be all fluff and nothing of importance. If there are nuggets of information in there that help you identify a problem earlier and prevent a direct confrontation, maybe the feature of the game will get more attention. Nip it in the bud. Horticulture Baby! Between matches: "Sources close to {Player} suggest he is not happy with his manager's in-game management or overall squad rotation/management" And the risk? It's just social media, do you trust it? Proceed with caution! ⚠️ Is it click-bait or is a legit complaint. 🤷‍♂️ Does the user have the same last name as the player? Is it his cousin mouthing off? Media Simple press post-match press conference questions: "Can you explain the substitution of Erling Haaland in the 70'?" "This is the third game in four where Haaland has been taken substituted. Is there a reason he's not playing a full 90'?" Answers: He's not up to full fitness He's nursing an injury We're playing it safe so he's available for the next match He's performed brilliantly in these games and wanted to change to a more defensive/controlling/protective tactic and see out the match. et al Maybe it's a rehash of what you said to the player in the team talk, maybe you say something contrary and opens up a can of worms. But that it is being discussed would be a trigger a thought, "hmm, subbing this guy off early generates a lot of buzz." You told the player it was to give him a rest, but you told the press it was a tactical shakeup. Bad, mixed messaging and your star player always thinks he's good enough to be the solution You told the player it was because he wasn't playing well, but you told the press it was to give him a rest Good, you're honest with the player, he may not like it, but the fact that you didn't make it public shows him you respect him I think the only time I see a media question about substitutions was because I subbed on a player then subbed him off later (usually an injury in the first 10' and he was tired after 80') Agent Interactions If things really get out of hand, the agent, depending on the agent's personality, they could be ringing up you or your DoF, could be leaking info to the press (related back to social media), or you might see an influx of offers for the player because the agent is offering his client to other clubs.
  11. Simple solution would be that I can give the player being subbed off a little talk. I can give a pep talk to the player going on, why not a little message for the player coming off. We often see a player being subbed off get a handshake, pat on the back, and a little chat from the manager. But sometimes, we also see an angry player blow by the manager or sullen player walk with his head down. There are at least a few areas where information could be presented to help me, the manager, to understand the player's expectations, if I take the time to read it. And I'm not talking hover tips or info buttons. Contract Negotiations When making the initial promise, the agent panel could perhaps be more descriptive on the promise's page "Player expects to start every important game he's available for." Important being related to the board's expectations (Semi-finals/Finals excluded) Match Commentary There should be some indication of a player's mood and interaction with the manager as he is taken off. Visible displays: clapping the fans, surprise/confusion at seeing his number on the board, angry face, shaking his head, head hanging, ignoring manager's handshake In-match interaction As said above: be able to give a talk to player(s) coming off the pitch. Similar to congratulations for an award: gestures of extending for a handshake, patting on the back, going in for a bro-hug. If a player refuses the handshake or hug and blows past you 😬. Opportunity to say something, maybe you blow smoke up his ass and tell him he was brilliant and it's just precluding injury or maybe you're honest and tell him you wanted to see something different or he wasn't following tactical instructions. Social Media Feeds After a match, there could by comments in the social media: "Haaland did not look happy when he was subbed off in the 70th minute. #StormsComing" "Did you see Haaland just ignore Harper after being substituted so early? #TroubleInParadise" I could be off-base, but the in-game social media seems to be all fluff and nothing of importance. If there are nuggets of information in there that help you identify a problem earlier and prevent a direct confrontation, maybe the feature of the game will get more attention. Nip it in the bud. Horticulture Baby! Between matches: "Sources close to Erling Haaland suggest he is not happy with his manager's in-game management or overall squad rotation/management" It's just social media, do you trust it? Is it click-bait or is a legit complaint. 🤷‍♂️ Proceed with caution! ⚠️ Media Simple press post-match press conference questions: "Can you explain the substitution of Erling Haaland in the 70'?" "This is the third game in four where Haaland has been taken substituted. Is there a reason he's not playing a full 90'?" Answers: He's not up to full fitness He's nursing an injury We're playing it safe so he's available for the next match He's performed brilliantly in these games and wanted to change to a more defensive/controlling/protective tactic and see out the match. et al Maybe it's a rehash of what you said to the player in the team talk, maybe you say something contrary and opens up a can of worms. But that it is being discussed would be a trigger a thought, "hmm, subbing this guy off early generates a lot of buzz." You told the player it was to give him a rest, but you told the press it was a tactical shakeup. Bad, mixed messaging and your star player always thinks he's good enough to be the solution You told the player it was because he wasn't playing well, but you told the press it was to give him a rest Good, you're honest with the player, he may not like it, but the fact that you didn't make it public shows him you respect him I think the only time I see a media question about substitutions was because I subbed on a player then subbed him off later (usually an injury in the first 10' and he was tired after 80') Agent Interactions If things really get out of hand, the agent, depending on his personality, could be ringing up you or your DoF, could be leaking info to the press (related back to social media), or you might see an influx of offers for the player because the agent is offering his client to other clubs.
  12. Yeah, notice I wrote that feature suggestion in May 2019. Asking the agent about a player’s availability was introduced in October 2020. It was probably already planned, but I like to think that my post turned into Issue #4362 in the backlog and is one of the arguments or examples of the long term vision for development of agent/player interaction.
  13. I haven’t read every message here, but does level of competition come in to play here? If I’m A Champions League team and I don’t start my star player in the League Cup, is he going to get angry? Seems like that could be the issue here.
  14. Yeah, FMFC doesn’t even have blog posts about the headline features. There’s the announcement of the release date, but nothing of the stuff since. You’d think, to drive subscription, FMFC would be where details of the latest and greatest are provided. 1: Forum post and Twitter announcement with a short blurb 2: For more details link to FMFC, 3: 24-48 hours later, blog post is made fully public and YouTube link switched from hidden to public.
  15. It’s obviously just my opinion, but max badges and max playing experience is “Easy” mode and the minimum settings for those is “Veteran” mode. It’s certainly not “easy” in the sense of playing FIFA or an FPS on its lowest difficulty setting. In FM, a maxed out and reasonably balanced profile can make for an easier go of things. That isn’t to say it removes all challenges from the game. You can certainly make the game more difficult for yourself by toning back your manager’s attributes. Of course the game is still challenging and has a steep learning curve, particularly for new players. Even for long time players, it can be difficult to unlearn some of the habits and understandings of how things used to work in past iterations. Finding that perfect balance of the tactical roles and settings, making the decision to introduce a new formation, injuries, budgets, and interactions still throw curveballs. Maxed on the training side gives you tremendous flexibility in hiring coaches and the assistant manager. Maxed out on the mental side makes your interactions with the board a bit easier, makes it more likely to calm an upset player, motivate players in your team talks, maintain happiness in the squad, and identify new players in the transfer market without having to scout them several times over. You still have choices to make in the game and can get those wrong. But maxed out, absolutely makes it easier to recover from a misstep in the game.
  16. It’s a game. It’s never going to be 100% realistic. I’m never going to be whatever the description is for world renowned playing career but sometimes my player profile starts out that way. 🤷🏻‍♂️ Mix and match the settings. Max the badges and set Sunday league footballer as professional experience. The non-coaching attributes are the ones that really impact how players respect you, the board responds to your requests, and how much you know about players beyond your squad by default. And for me, that’s what makes the game more difficult. And, even if you start with low attributes will grow over time as you gain experience.
  17. I end up spending 10-15 because the dragging and dropping can be a little clunky. Especially if your taker has wound up in one of the attacking positions.
  18. Right, I was also just stating one example. Others complaining about difficulty may not be entirely aware that when you max out your coaching badge level and playing experience, that's FM's 'Easy' mode.
  19. You can make the game slightly more challenging by lowering your manager's Player and Youth Knowledge attributes. Then the fog of war attribute masking actually makes an impact and you have to scout a player several times before you get the full picture of their attributes. Therefore, transfer planning is impacted because you can't just go into the player search and see the exact attribute. Then goes on to makes your decisions around scouting assignments more meaningful. You only have so many scouts, so you have to prioritize your positions of need.
  20. Not sure if this is the case as is, but seems like the technical, mental, and physical attributes should be progressing at different rates and times. Technical skills growing most rapidly from 15-20 Physical traits, particularly strength, growing most rapidly from 18-23. Pace and acceleration maybe incrementing based on sports science improving a player’s form and gait (I think Ajax did a tremendous presentation on this a few years back at StatsBomb conference). Mental attributes growing from 23+, particularly with match experience and maturing as an adult. Particularly leadership. I don’t think this grows nearly enough for a lot of players that rack up experience and have been in the rodeo for a while, whether it’s late rounds of knock out competitions, promotion playoffs, “learning and bouncing back” from heartbreaks like a Final or Promotion playoff losses. IIRC, agility and reaction time doesn’t peak until late twenties, early thirties (GK Reflexes, all player decision making) U23 players with 13+ attributes in key attributes areas should be extremely rare. The punt on the 23-26 year old that has the technical ability and physical traits to perform, it’s a question as to whether they pull it all together. A change of scenery and more profession or challenging environment is a sink or swim moment.
  21. Hopefully a lot of those are related and can be plopped in the same epic and scoped out to an MVP for initial introduction and then built upon. Maybe a lot of clone of, related to, duplicate of, and blocked by issues? I recall someone from SI saying that’s generally how new features are introduced. Like Dynamics, if I remember, has slowly expanded since it was first introduced. Training has been improved and redesigned incrementally since they got rid of the sliders.
  22. Why would you be able to improve your affiliate's facilities? The fee pays for the the terms of the agreement, nothing more. The affiliation doesn't mean the two clubs are a part of the same ownership group or that you get to attach strings beyond the scope of the agreement. The feeder club's ownership has the right to use the fee as they see fit, and it's likely to cover debt, transfer fees, or salary. If they didn't need the money to close gaps in their operating budget, they probably wouldn't be looking for a parent club arrangement.
  23. Looks like a branded notebook for writing down squad depth.
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