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Marc Vaughan

SI Staff
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Everything posted by Marc Vaughan

  1. Ok thanks for the information - I'm afraid I don't have that device here, but we'll investigate as soon as the office opens on Monday - @Angelos Antoniadescan you take care of this as you'll be around before me on monday.
  2. Check in preferences - I'm guessing you're on android and you might need to toggle 'stretch screen' on or off? (also which device are you using?)
  3. There isn't a 'huge' difference between regens an newgens really in terms of the effect and what happens, apart from the system used on FMM is far faster from a processing perspective and lighter from a memory footprint perspective which makes it more suitable for our product. So to answer your question, yes its possible at some point in the future - but in all honesty you probably won't notice when it happens unless we tell you PS - Until recently I was involved in both FMM and FMT development (I've now stepped away from FMT recently), so I'm glad you've been enjoying that game (I don't mind which of our products you use so long as you're enjoying them and having fun ).
  4. When you 'rebooted' the phone did you fully power it off and then restart it (you'll be able to tell because it'll take several minutes to restart). Also I presume you have the latest version of the game from the store? If you are sure you have can you please give us a little more information so we can try out your setup here - ie. device, operating system (and version) etc.
  5. If you can send your save game in then we can take a look at it and see if we can fix your issue - this sort of thing usually isn't the game itself but an issue with the storage device that you're using (ie. bad sector on it or the device powering down during a save occuring).
  6. Can you send me the save game and I'll take a look - seems odd, but there will be a reason (and hopefully not a bug ).
  7. I'll add looking into that to my 'to do' list for investigation - so you're aware we've investigated the Google Cloud options for saving, but sadly none of them support files of the size we'd need to save.
  8. I'm taking a look and will see what I can do to figure this out, thanks in advance for your patience :D
  9. I'm afraid so - out of interest why did you have to 'factory reset' your device, that is a rather drastic thing to do (its akin to basically reformatting a computer hard-disk). With regards to cloud saving on iOS it's built into the app as apple provide that side of things, Google don't allow us the space required to save to the cloud. directly so you'd have to setup a cloud storage account or similar and manually transfer saves to it (I'm afraid I can't really talk you though that without promoting a third-party storage provider which wouldn't be appropriate really).
  10. By having backed up your save game to another device or saving to the cloud before you did so - if you didn't do this then I'm afraid you've deleted your save game and its not possible to restore it (factory resetting a device obliterates everything on it, so unless you save the game off device its simply gone, nothing a developer can do about that I'm afraid).
  11. Not a problem at all - both are the same genre (Football Management) but they're styled somewhat differently - The apple arcade version (FMT/C) is a much heavier/in-depth style game and a lot slower to play than FMM which is a lighter and faster experience with a little more explanation about things as you go along. FMM has a 2d top down mode, will give you more feedback on the outcome of your actions (so you have a better chance of understanding and can make good decisions moving forward), is faster and somewhat simpler to play FMC/T has a 3d display for the match, gives less feedback (or is more realistic depending on your viewpoint) and is slower.
  12. The percentage is the percentage that the other team will play, so at 0% your club will still pay all the wages for your player, at 50% - the clubs will split his wage 50-50, and at 100% your club will pay nothing towards his wages while he's on loan.
  13. I sample the goals generated and various stats around them and they should be (on average) about right for each division - however specific times/teams might be above or below depending on whom is taking them. It's a bit like Brighton's corner stats in real-life, we've had well over 100 corners this season and scored (I think) 2 of them ... if my team was doing that in the game I'd feel that things were 'too low' ... but in reality, Brighton really need to work on setting up corners better and increasing our shot/header on goal tally from them (which is frankly woeful). PS - With apologies for using the usual Brighton example
  14. Hi - what position does the player play in? ... it might be that he needs two gold coaches to reach his potential, if you want me to check then please send me the save game (marc.vaughan@sigames.com) and tell me what to look at (as I get a fair bit of stuff from people) ... PS - Chances are he's got a really good potential as this only triggers for players who have decent potential.
  15. What elliot suggested (mentoring) and also training teamwork may help somewhat ... presuming he has a good enough attitude to want to improve ..
  16. Out of interest what mentality are you using? - in the main when people mention lack of movement I've found they're using an attacking mentality which often leads to rushed attacks for impact rather than slow patient movement which you seem to want (if you use balanced/counter attackin or another more patient mentality you'll probably seem more movement in my experience).
  17. The various settings are: Harsh, Firm, Moderate, Sympathetic, Lenient
  18. They're two entirely seperate game engines - so there will always be differences between them with regards to how they work (although in general there is a lot of similarity I want to make sure people aren't accidentally mislead when I'm not 'sure').
  19. I'll check - I thought we'd moved it to one of the pre-match splash pages (for space reasons) .... if its not there I'll look to add it in somewhere for next version. PS - Main reason to show it was to allow people to take it into account with regards to their tackling style for those who prefer more thuggish behavior
  20. If the squad as a whole has high professionalism then you'll find that grade is higher - if that is the case then it'll also encourage young players to mature and improve in their professionalism the longer they stay with the team (so long as they're happy). (so to reassure Shanamaj - that does happen, however if a player is already mature, ie. aged over 23, then it is less likely to affect him ... also do bear in mind that negative personality characteristics can pass to young players also, ie. if you have an unprofessional squad)
  21. Do bear in mind that my comments were with regards to the 'mobile' game and may or may not apply to full-fat FM (tbh I'm not certain as I haven't worked on its codebase in several years) ... please be careful not to over-generalise things by taking a piece of information from FMM and combining it with another game.
  22. That is a VERY complex thing to do which is why its not included in the editor at present, but its an interesting idea.
  23. There isn't an official pre-game editor for the game at present, sorry.
  24. To give a brief explanation of each: "Key Player" - You're vital to the club and the first name on the team-sheet. "Important Player" - You'll normally feature in a match but aren't really considered a 'star.' "Rotation" - You're part of the first team and while not a key player, will get to feature in a fair few matches (rotated in and out of the squad). "Backup" - You're part of the first team, but really not expected to play in most matches unless there are injuries. "Hot Prospect" - You're a youngster, but we have high hopes for you in the future. "Youngster" - You're a young prospect but we're not certain you'll make it at this level. In terms of offering contracts - the lesser squad status's stop players from expecting first team football to some extent, however if they're ambitious it might also make them feel they need to move on. The higher squad status's will make players more confident potentially, however they will often become more uppity if left out of the squad. I'd suggest you take into account player personalities when offering squad status's - but also bear in mind continually underpaying players might cause them to get upset and request moves etc. (especially if what you're telling them isn't what their 'real' role is - ie. if you have someone set as a 'hot prospect' but he's played 30 matches in a row then he might be thinking he needs to be rewarded with a new deal etc. You've a number of option: * Talk to them and persuade them to be more patient. * Offer them a new deal with a bit more hope (works really well if combined with loaning them out). * Give them bit parts before they start complaining, ie. put them on the subs bench and give them 5-15 minutes at the end of matches now and again, play them in cup matches etc. There aren't 'minimum games' linked to squad status in a fixed manner - simply because irl there aren't, however the status combined with the players personality will give you an idea of how patient they'll be a lot of the time. Affiliates are mainly for loan purposes - it allows you a source of players to loan in (if you're the junior club) or out (if you're the senior). This can be very useful generally as it helps give your youngsters competitive experience at a senior level.
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